import { i as __toESM, n as __commonJSMin, r as __exportAll, t as require_react } from "./react-CZunmVaX.js"; import { t as require_jsx_runtime } from "./react_jsx-runtime.js"; //#region node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs var import_jsx_runtime = require_jsx_runtime(); var import_react = /* @__PURE__ */ __toESM(require_react(), 1); var LayoutGroupContext = (0, import_react.createContext)({}); //#endregion //#region node_modules/framer-motion/dist/es/utils/use-constant.mjs /** * Creates a constant value over the lifecycle of a component. * * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer * a guarantee that it won't re-run for performance reasons later on. By using `useConstant` * you can ensure that initialisers don't execute twice or more. */ function useConstant(init) { const ref = (0, import_react.useRef)(null); if (ref.current === null) ref.current = init(); return ref.current; } //#endregion //#region node_modules/framer-motion/dist/es/utils/is-browser.mjs var isBrowser = typeof window !== "undefined"; //#endregion //#region node_modules/framer-motion/dist/es/utils/use-isomorphic-effect.mjs var useIsomorphicLayoutEffect = isBrowser ? import_react.useLayoutEffect : import_react.useEffect; //#endregion //#region node_modules/framer-motion/dist/es/context/PresenceContext.mjs /** * @public */ var PresenceContext = /* @__PURE__ */ (0, import_react.createContext)(null); //#endregion //#region node_modules/motion-utils/dist/es/array.mjs function addUniqueItem(arr, item) { if (arr.indexOf(item) === -1) arr.push(item); } function removeItem(arr, item) { const index = arr.indexOf(item); if (index > -1) arr.splice(index, 1); } function moveItem([ ...arr], fromIndex, toIndex) { const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex; if (startIndex >= 0 && startIndex < arr.length) { const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex; const [item] = arr.splice(fromIndex, 1); arr.splice(endIndex, 0, item); } return arr; } //#endregion //#region node_modules/motion-utils/dist/es/clamp.mjs var clamp = (min, max, v) => { if (v > max) return max; if (v < min) return min; return v; }; //#endregion //#region node_modules/motion-utils/dist/es/format-error-message.mjs function formatErrorMessage(message, errorCode) { return errorCode ? `${message}. For more information and steps for solving, visit https://motion.dev/troubleshooting/${errorCode}` : message; } //#endregion //#region node_modules/motion-utils/dist/es/errors.mjs var warning = () => {}; var invariant = () => {}; if (typeof process !== "undefined" && true) { warning = (check, message, errorCode) => { if (!check && typeof console !== "undefined") console.warn(formatErrorMessage(message, errorCode)); }; invariant = (check, message, errorCode) => { if (!check) throw new Error(formatErrorMessage(message, errorCode)); }; } //#endregion //#region node_modules/motion-utils/dist/es/global-config.mjs var MotionGlobalConfig = {}; //#endregion //#region node_modules/motion-utils/dist/es/is-numerical-string.mjs /** * Check if value is a numerical string, ie a string that is purely a number eg "100" or "-100.1" */ var isNumericalString = (v) => /^-?(?:\d+(?:\.\d+)?|\.\d+)$/u.test(v); //#endregion //#region node_modules/motion-utils/dist/es/is-object.mjs var isObject = (value) => typeof value === "object" && value !== null; //#endregion //#region node_modules/motion-utils/dist/es/is-zero-value-string.mjs /** * Check if the value is a zero value string like "0px" or "0%" */ var isZeroValueString = (v) => /^0[^.\s]+$/u.test(v); //#endregion //#region node_modules/motion-utils/dist/es/memo.mjs /*#__NO_SIDE_EFFECTS__*/ function memo(callback) { let result; return () => { if (result === void 0) result = callback(); return result; }; } //#endregion //#region node_modules/motion-utils/dist/es/noop.mjs var noop = /* @__NO_SIDE_EFFECTS__ */ (any) => any; //#endregion //#region node_modules/motion-utils/dist/es/pipe.mjs /** * Pipe * Compose other transformers to run linearily * pipe(min(20), max(40)) * @param {...functions} transformers * @return {function} */ var pipe = (...transformers) => transformers.reduce((a, b) => (v) => b(a(v))); //#endregion //#region node_modules/motion-utils/dist/es/progress.mjs var progress = /* @__NO_SIDE_EFFECTS__ */ (from, to, value) => { const range = to - from; return range ? (value - from) / range : 1; }; //#endregion //#region node_modules/motion-utils/dist/es/subscription-manager.mjs var SubscriptionManager = class { constructor() { this.subscriptions = []; } add(handler) { addUniqueItem(this.subscriptions, handler); return () => removeItem(this.subscriptions, handler); } notify(a, b, c) { const numSubscriptions = this.subscriptions.length; if (!numSubscriptions) return; if (numSubscriptions === 1) /** * If there's only a single handler we can just call it without invoking a loop. */ this.subscriptions[0](a, b, c); else for (let i = 0; i < numSubscriptions; i++) { /** * Check whether the handler exists before firing as it's possible * the subscriptions were modified during this loop running. */ const handler = this.subscriptions[i]; handler && handler(a, b, c); } } getSize() { return this.subscriptions.length; } clear() { this.subscriptions.length = 0; } }; //#endregion //#region node_modules/motion-utils/dist/es/time-conversion.mjs /** * Converts seconds to milliseconds * * @param seconds - Time in seconds. * @return milliseconds - Converted time in milliseconds. */ var secondsToMilliseconds = /* @__NO_SIDE_EFFECTS__ */ (seconds) => seconds * 1e3; var millisecondsToSeconds = /* @__NO_SIDE_EFFECTS__ */ (milliseconds) => milliseconds / 1e3; //#endregion //#region node_modules/motion-utils/dist/es/velocity-per-second.mjs var velocityPerSecond = /* @__NO_SIDE_EFFECTS__ */ (velocity, frameDuration) => frameDuration ? velocity * (1e3 / frameDuration) : 0; //#endregion //#region node_modules/motion-utils/dist/es/warn-once.mjs var warned = /* @__PURE__ */ new Set(); function hasWarned(message) { return warned.has(message); } function warnOnce(condition, message, errorCode) { if (condition || warned.has(message)) return; console.warn(formatErrorMessage(message, errorCode)); warned.add(message); } //#endregion //#region node_modules/motion-utils/dist/es/wrap.mjs var wrap = (min, max, v) => { const rangeSize = max - min; return ((v - min) % rangeSize + rangeSize) % rangeSize + min; }; //#endregion //#region node_modules/motion-utils/dist/es/easing/cubic-bezier.mjs var calcBezier = (t, a1, a2) => (((1 - 3 * a2 + 3 * a1) * t + (3 * a2 - 6 * a1)) * t + 3 * a1) * t; var subdivisionPrecision = 1e-7; var subdivisionMaxIterations = 12; function binarySubdivide(x, lowerBound, upperBound, mX1, mX2) { let currentX; let currentT; let i = 0; do { currentT = lowerBound + (upperBound - lowerBound) / 2; currentX = calcBezier(currentT, mX1, mX2) - x; if (currentX > 0) upperBound = currentT; else lowerBound = currentT; } while (Math.abs(currentX) > subdivisionPrecision && ++i < subdivisionMaxIterations); return currentT; } /*#__NO_SIDE_EFFECTS__*/ function cubicBezier(mX1, mY1, mX2, mY2) { if (mX1 === mY1 && mX2 === mY2) return noop; const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2); return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2); } //#endregion //#region node_modules/motion-utils/dist/es/easing/modifiers/mirror.mjs var mirrorEasing = /* @__NO_SIDE_EFFECTS__ */ (easing) => (p) => p <= .5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2; //#endregion //#region node_modules/motion-utils/dist/es/easing/modifiers/reverse.mjs var reverseEasing = /* @__NO_SIDE_EFFECTS__ */ (easing) => (p) => 1 - easing(1 - p); //#endregion //#region node_modules/motion-utils/dist/es/easing/back.mjs var backOut = /*@__PURE__*/ cubicBezier(.33, 1.53, .69, .99); var backIn = /*@__PURE__*/ reverseEasing(backOut); var backInOut = /*@__PURE__*/ mirrorEasing(backIn); //#endregion //#region node_modules/motion-utils/dist/es/easing/anticipate.mjs var anticipate = (p) => p >= 1 ? 1 : (p *= 2) < 1 ? .5 * backIn(p) : .5 * (2 - Math.pow(2, -10 * (p - 1))); //#endregion //#region node_modules/motion-utils/dist/es/easing/circ.mjs var circIn = (p) => 1 - Math.sin(Math.acos(p)); var circOut = /* @__PURE__ */ reverseEasing(circIn); var circInOut = /* @__PURE__ */ mirrorEasing(circIn); //#endregion //#region node_modules/motion-utils/dist/es/easing/ease.mjs var easeIn = /*@__PURE__*/ cubicBezier(.42, 0, 1, 1); var easeOut = /*@__PURE__*/ cubicBezier(0, 0, .58, 1); var easeInOut = /*@__PURE__*/ cubicBezier(.42, 0, .58, 1); //#endregion //#region node_modules/motion-utils/dist/es/easing/steps.mjs /*#__NO_SIDE_EFFECTS__*/ function steps(numSteps, direction = "end") { return (progress) => { progress = direction === "end" ? Math.min(progress, .999) : Math.max(progress, .001); const expanded = progress * numSteps; return clamp(0, 1, (direction === "end" ? Math.floor(expanded) : Math.ceil(expanded)) / numSteps); }; } //#endregion //#region node_modules/motion-utils/dist/es/easing/utils/is-easing-array.mjs var isEasingArray = /* @__NO_SIDE_EFFECTS__ */ (ease) => { return Array.isArray(ease) && typeof ease[0] !== "number"; }; //#endregion //#region node_modules/motion-utils/dist/es/easing/utils/get-easing-for-segment.mjs /*#__NO_SIDE_EFFECTS__*/ function getEasingForSegment(easing, i) { return /* @__PURE__ */ isEasingArray(easing) ? easing[wrap(0, easing.length, i)] : easing; } //#endregion //#region node_modules/motion-utils/dist/es/easing/utils/is-bezier-definition.mjs var isBezierDefinition = /* @__NO_SIDE_EFFECTS__ */ (easing) => Array.isArray(easing) && typeof easing[0] === "number"; //#endregion //#region node_modules/motion-utils/dist/es/easing/utils/map.mjs var easingLookup = { linear: noop, easeIn, easeInOut, easeOut, circIn, circInOut, circOut, backIn, backInOut, backOut, anticipate }; var isValidEasing = (easing) => { return typeof easing === "string"; }; var easingDefinitionToFunction = (definition) => { if (/* @__PURE__ */ isBezierDefinition(definition)) { invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`, "cubic-bezier-length"); const [x1, y1, x2, y2] = definition; return /* @__PURE__ */ cubicBezier(x1, y1, x2, y2); } else if (isValidEasing(definition)) { invariant(easingLookup[definition] !== void 0, `Invalid easing type '${definition}'`, "invalid-easing-type"); return easingLookup[definition]; } return definition; }; //#endregion //#region node_modules/motion-dom/dist/es/frameloop/order.mjs var stepsOrder = [ "setup", "read", "resolveKeyframes", "preUpdate", "update", "preRender", "render", "postRender" ]; //#endregion //#region node_modules/motion-dom/dist/es/stats/buffer.mjs var statsBuffer = { value: null, addProjectionMetrics: null }; //#endregion //#region node_modules/motion-dom/dist/es/frameloop/render-step.mjs function createRenderStep(runNextFrame, stepName) { /** * We create and reuse two queues, one to queue jobs for the current frame * and one for the next. We reuse to avoid triggering GC after x frames. */ let thisFrame = /* @__PURE__ */ new Set(); let nextFrame = /* @__PURE__ */ new Set(); /** * Track whether we're currently processing jobs in this step. This way * we can decide whether to schedule new jobs for this frame or next. */ let isProcessing = false; let flushNextFrame = false; /** * A set of processes which were marked keepAlive when scheduled. */ const toKeepAlive = /* @__PURE__ */ new WeakSet(); let latestFrameData = { delta: 0, timestamp: 0, isProcessing: false }; let numCalls = 0; function triggerCallback(callback) { if (toKeepAlive.has(callback)) { step.schedule(callback); runNextFrame(); } numCalls++; callback(latestFrameData); } const step = { /** * Schedule a process to run on the next frame. */ schedule: (callback, keepAlive = false, immediate = false) => { const queue = immediate && isProcessing ? thisFrame : nextFrame; if (keepAlive) toKeepAlive.add(callback); queue.add(callback); return callback; }, /** * Cancel the provided callback from running on the next frame. */ cancel: (callback) => { nextFrame.delete(callback); toKeepAlive.delete(callback); }, /** * Execute all schedule callbacks. */ process: (frameData) => { latestFrameData = frameData; /** * If we're already processing we've probably been triggered by a flushSync * inside an existing process. Instead of executing, mark flushNextFrame * as true and ensure we flush the following frame at the end of this one. */ if (isProcessing) { flushNextFrame = true; return; } isProcessing = true; const prevFrame = thisFrame; thisFrame = nextFrame; nextFrame = prevFrame; thisFrame.forEach(triggerCallback); /** * If we're recording stats then */ if (stepName && statsBuffer.value) statsBuffer.value.frameloop[stepName].push(numCalls); numCalls = 0; thisFrame.clear(); isProcessing = false; if (flushNextFrame) { flushNextFrame = false; step.process(frameData); } } }; return step; } //#endregion //#region node_modules/motion-dom/dist/es/frameloop/batcher.mjs var maxElapsed$1 = 40; function createRenderBatcher(scheduleNextBatch, allowKeepAlive) { let runNextFrame = false; let useDefaultElapsed = true; const state = { delta: 0, timestamp: 0, isProcessing: false }; const flagRunNextFrame = () => runNextFrame = true; const steps = stepsOrder.reduce((acc, key) => { acc[key] = createRenderStep(flagRunNextFrame, allowKeepAlive ? key : void 0); return acc; }, {}); const { setup, read, resolveKeyframes, preUpdate, update, preRender, render, postRender } = steps; const processBatch = () => { const useManualTiming = MotionGlobalConfig.useManualTiming; const timestamp = useManualTiming ? state.timestamp : performance.now(); runNextFrame = false; if (!useManualTiming) state.delta = useDefaultElapsed ? 1e3 / 60 : Math.max(Math.min(timestamp - state.timestamp, maxElapsed$1), 1); state.timestamp = timestamp; state.isProcessing = true; setup.process(state); read.process(state); resolveKeyframes.process(state); preUpdate.process(state); update.process(state); preRender.process(state); render.process(state); postRender.process(state); state.isProcessing = false; if (runNextFrame && allowKeepAlive) { useDefaultElapsed = false; scheduleNextBatch(processBatch); } }; const wake = () => { runNextFrame = true; useDefaultElapsed = true; if (!state.isProcessing) scheduleNextBatch(processBatch); }; const schedule = stepsOrder.reduce((acc, key) => { const step = steps[key]; acc[key] = (process, keepAlive = false, immediate = false) => { if (!runNextFrame) wake(); return step.schedule(process, keepAlive, immediate); }; return acc; }, {}); const cancel = (process) => { for (let i = 0; i < stepsOrder.length; i++) steps[stepsOrder[i]].cancel(process); }; return { schedule, cancel, state, steps }; } //#endregion //#region node_modules/motion-dom/dist/es/frameloop/frame.mjs var { schedule: frame, cancel: cancelFrame, state: frameData, steps: frameSteps } = /* @__PURE__ */ createRenderBatcher(typeof requestAnimationFrame !== "undefined" ? requestAnimationFrame : noop, true); //#endregion //#region node_modules/motion-dom/dist/es/frameloop/sync-time.mjs var now; function clearTime() { now = void 0; } /** * An eventloop-synchronous alternative to performance.now(). * * Ensures that time measurements remain consistent within a synchronous context. * Usually calling performance.now() twice within the same synchronous context * will return different values which isn't useful for animations when we're usually * trying to sync animations to the same frame. */ var time = { now: () => { if (now === void 0) time.set(frameData.isProcessing || MotionGlobalConfig.useManualTiming ? frameData.timestamp : performance.now()); return now; }, set: (newTime) => { now = newTime; queueMicrotask(clearTime); } }; //#endregion //#region node_modules/motion-dom/dist/es/stats/animation-count.mjs var activeAnimations = { layout: 0, mainThread: 0, waapi: 0 }; //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/is-css-variable.mjs var checkStringStartsWith = (token) => (key) => typeof key === "string" && key.startsWith(token); var isCSSVariableName = /*@__PURE__*/ checkStringStartsWith("--"); var startsAsVariableToken = /*@__PURE__*/ checkStringStartsWith("var(--"); var isCSSVariableToken = (value) => { if (!startsAsVariableToken(value)) return false; return singleCssVariableRegex.test(value.split("/*")[0].trim()); }; var singleCssVariableRegex = /var\(--(?:[\w-]+\s*|[\w-]+\s*,(?:\s*[^)(\s]|\s*\((?:[^)(]|\([^)(]*\))*\))+\s*)\)$/iu; /** * Check if a value contains a CSS variable anywhere (e.g. inside calc()). * Unlike isCSSVariableToken which checks if the value IS a var() token, * this checks if the value CONTAINS var() somewhere in the string. */ function containsCSSVariable(value) { if (typeof value !== "string") return false; return value.split("/*")[0].includes("var(--"); } //#endregion //#region node_modules/motion-dom/dist/es/value/types/numbers/index.mjs var number = { test: (v) => typeof v === "number", parse: parseFloat, transform: (v) => v }; var alpha = { ...number, transform: (v) => clamp(0, 1, v) }; var scale = { ...number, default: 1 }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/sanitize.mjs var sanitize = (v) => Math.round(v * 1e5) / 1e5; //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/float-regex.mjs var floatRegex = /-?(?:\d+(?:\.\d+)?|\.\d+)/gu; //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/is-nullish.mjs function isNullish(v) { return v == null; } //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/single-color-regex.mjs var singleColorRegex = /^(?:#[\da-f]{3,8}|(?:rgb|hsl)a?\((?:-?[\d.]+%?[,\s]+){2}-?[\d.]+%?\s*(?:[,/]\s*)?(?:\b\d+(?:\.\d+)?|\.\d+)?%?\))$/iu; //#endregion //#region node_modules/motion-dom/dist/es/value/types/color/utils.mjs /** * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000, * but false if a number or multiple colors */ var isColorString = (type, testProp) => (v) => { return Boolean(typeof v === "string" && singleColorRegex.test(v) && v.startsWith(type) || testProp && !isNullish(v) && Object.prototype.hasOwnProperty.call(v, testProp)); }; var splitColor = (aName, bName, cName) => (v) => { if (typeof v !== "string") return v; const [a, b, c, alpha] = v.match(floatRegex); return { [aName]: parseFloat(a), [bName]: parseFloat(b), [cName]: parseFloat(c), alpha: alpha !== void 0 ? parseFloat(alpha) : 1 }; }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/color/rgba.mjs var clampRgbUnit = (v) => clamp(0, 255, v); var rgbUnit = { ...number, transform: (v) => Math.round(clampRgbUnit(v)) }; var rgba = { test: /*@__PURE__*/ isColorString("rgb", "red"), parse: /*@__PURE__*/ splitColor("red", "green", "blue"), transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => "rgba(" + rgbUnit.transform(red) + ", " + rgbUnit.transform(green) + ", " + rgbUnit.transform(blue) + ", " + sanitize(alpha.transform(alpha$1)) + ")" }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/color/hex.mjs function parseHex(v) { let r = ""; let g = ""; let b = ""; let a = ""; if (v.length > 5) { r = v.substring(1, 3); g = v.substring(3, 5); b = v.substring(5, 7); a = v.substring(7, 9); } else { r = v.substring(1, 2); g = v.substring(2, 3); b = v.substring(3, 4); a = v.substring(4, 5); r += r; g += g; b += b; a += a; } return { red: parseInt(r, 16), green: parseInt(g, 16), blue: parseInt(b, 16), alpha: a ? parseInt(a, 16) / 255 : 1 }; } var hex = { test: /*@__PURE__*/ isColorString("#"), parse: parseHex, transform: rgba.transform }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/numbers/units.mjs var createUnitType = /* @__NO_SIDE_EFFECTS__ */ (unit) => ({ test: (v) => typeof v === "string" && v.endsWith(unit) && v.split(" ").length === 1, parse: parseFloat, transform: (v) => `${v}${unit}` }); var degrees = /*@__PURE__*/ createUnitType("deg"); var percent = /*@__PURE__*/ createUnitType("%"); var px = /*@__PURE__*/ createUnitType("px"); var vh = /*@__PURE__*/ createUnitType("vh"); var vw = /*@__PURE__*/ createUnitType("vw"); var progressPercentage = /*@__PURE__*/ (() => ({ ...percent, parse: (v) => percent.parse(v) / 100, transform: (v) => percent.transform(v * 100) }))(); //#endregion //#region node_modules/motion-dom/dist/es/value/types/color/hsla.mjs var hsla = { test: /*@__PURE__*/ isColorString("hsl", "hue"), parse: /*@__PURE__*/ splitColor("hue", "saturation", "lightness"), transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => { return "hsla(" + Math.round(hue) + ", " + percent.transform(sanitize(saturation)) + ", " + percent.transform(sanitize(lightness)) + ", " + sanitize(alpha.transform(alpha$1)) + ")"; } }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/color/index.mjs var color = { test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v), parse: (v) => { if (rgba.test(v)) return rgba.parse(v); else if (hsla.test(v)) return hsla.parse(v); else return hex.parse(v); }, transform: (v) => { return typeof v === "string" ? v : v.hasOwnProperty("red") ? rgba.transform(v) : hsla.transform(v); }, getAnimatableNone: (v) => { const parsed = color.parse(v); parsed.alpha = 0; return color.transform(parsed); } }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/color-regex.mjs var colorRegex = /(?:#[\da-f]{3,8}|(?:rgb|hsl)a?\((?:-?[\d.]+%?[,\s]+){2}-?[\d.]+%?\s*(?:[,/]\s*)?(?:\b\d+(?:\.\d+)?|\.\d+)?%?\))/giu; //#endregion //#region node_modules/motion-dom/dist/es/value/types/complex/index.mjs function test(v) { return isNaN(v) && typeof v === "string" && (v.match(floatRegex)?.length || 0) + (v.match(colorRegex)?.length || 0) > 0; } var NUMBER_TOKEN = "number"; var COLOR_TOKEN = "color"; var VAR_TOKEN = "var"; var VAR_FUNCTION_TOKEN = "var("; var SPLIT_TOKEN = "${}"; var complexRegex = /var\s*\(\s*--(?:[\w-]+\s*|[\w-]+\s*,(?:\s*[^)(\s]|\s*\((?:[^)(]|\([^)(]*\))*\))+\s*)\)|#[\da-f]{3,8}|(?:rgb|hsl)a?\((?:-?[\d.]+%?[,\s]+){2}-?[\d.]+%?\s*(?:[,/]\s*)?(?:\b\d+(?:\.\d+)?|\.\d+)?%?\)|-?(?:\d+(?:\.\d+)?|\.\d+)/giu; function analyseComplexValue(value) { const originalValue = value.toString(); const values = []; const indexes = { color: [], number: [], var: [] }; const types = []; let i = 0; return { values, split: originalValue.replace(complexRegex, (parsedValue) => { if (color.test(parsedValue)) { indexes.color.push(i); types.push(COLOR_TOKEN); values.push(color.parse(parsedValue)); } else if (parsedValue.startsWith(VAR_FUNCTION_TOKEN)) { indexes.var.push(i); types.push(VAR_TOKEN); values.push(parsedValue); } else { indexes.number.push(i); types.push(NUMBER_TOKEN); values.push(parseFloat(parsedValue)); } ++i; return SPLIT_TOKEN; }).split(SPLIT_TOKEN), indexes, types }; } function parseComplexValue(v) { return analyseComplexValue(v).values; } function buildTransformer({ split, types }) { const numSections = split.length; return (v) => { let output = ""; for (let i = 0; i < numSections; i++) { output += split[i]; if (v[i] !== void 0) { const type = types[i]; if (type === NUMBER_TOKEN) output += sanitize(v[i]); else if (type === COLOR_TOKEN) output += color.transform(v[i]); else output += v[i]; } } return output; }; } function createTransformer(source) { return buildTransformer(analyseComplexValue(source)); } var convertNumbersToZero = (v) => typeof v === "number" ? 0 : color.test(v) ? color.getAnimatableNone(v) : v; /** * Convert a parsed value to its zero equivalent, but preserve numbers * that act as divisors in CSS calc() expressions. * * analyseComplexValue extracts numbers from CSS strings and puts the * surrounding text into a `split` template array. For example: * "calc(var(--gap) / 5)" → values: [var(--gap), 5] * split: ["calc(", " / ", ")"] * * When building a zero-equivalent for animation, naively zeroing all * numbers turns the divisor into 0 → "calc(var(--gap) / 0)" → NaN. * We detect this by checking whether the text preceding a number * (split[i]) ends with "/" — the CSS calc division operator. */ var convertToZero = (value, splitBefore) => { if (typeof value === "number") return splitBefore?.trim().endsWith("/") ? value : 0; return convertNumbersToZero(value); }; function getAnimatableNone$1(v) { const info = analyseComplexValue(v); return buildTransformer(info)(info.values.map((value, i) => convertToZero(value, info.split[i]))); } var complex = { test, parse: parseComplexValue, createTransformer, getAnimatableNone: getAnimatableNone$1 }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/color/hsla-to-rgba.mjs function hueToRgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } function hslaToRgba({ hue, saturation, lightness, alpha }) { hue /= 360; saturation /= 100; lightness /= 100; let red = 0; let green = 0; let blue = 0; if (!saturation) red = green = blue = lightness; else { const q = lightness < .5 ? lightness * (1 + saturation) : lightness + saturation - lightness * saturation; const p = 2 * lightness - q; red = hueToRgb(p, q, hue + 1 / 3); green = hueToRgb(p, q, hue); blue = hueToRgb(p, q, hue - 1 / 3); } return { red: Math.round(red * 255), green: Math.round(green * 255), blue: Math.round(blue * 255), alpha }; } //#endregion //#region node_modules/motion-dom/dist/es/utils/mix/immediate.mjs function mixImmediate(a, b) { return (p) => p > 0 ? b : a; } //#endregion //#region node_modules/motion-dom/dist/es/utils/mix/number.mjs var mixNumber = (from, to, progress) => { return from + (to - from) * progress; }; //#endregion //#region node_modules/motion-dom/dist/es/utils/mix/color.mjs var mixLinearColor = (from, to, v) => { const fromExpo = from * from; const expo = v * (to * to - fromExpo) + fromExpo; return expo < 0 ? 0 : Math.sqrt(expo); }; var colorTypes = [ hex, rgba, hsla ]; var getColorType = (v) => colorTypes.find((type) => type.test(v)); function asRGBA(color) { const type = getColorType(color); warning(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`, "color-not-animatable"); if (!Boolean(type)) return false; let model = type.parse(color); if (type === hsla) model = hslaToRgba(model); return model; } var mixColor = (from, to) => { const fromRGBA = asRGBA(from); const toRGBA = asRGBA(to); if (!fromRGBA || !toRGBA) return mixImmediate(from, to); const blended = { ...fromRGBA }; return (v) => { blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v); blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v); blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v); blended.alpha = mixNumber(fromRGBA.alpha, toRGBA.alpha, v); return rgba.transform(blended); }; }; //#endregion //#region node_modules/motion-dom/dist/es/utils/mix/visibility.mjs var invisibleValues = new Set(["none", "hidden"]); /** * Returns a function that, when provided a progress value between 0 and 1, * will return the "none" or "hidden" string only when the progress is that of * the origin or target. */ function mixVisibility(origin, target) { if (invisibleValues.has(origin)) return (p) => p <= 0 ? origin : target; else return (p) => p >= 1 ? target : origin; } //#endregion //#region node_modules/motion-dom/dist/es/utils/mix/complex.mjs function mixNumber$1(a, b) { return (p) => mixNumber(a, b, p); } function getMixer(a) { if (typeof a === "number") return mixNumber$1; else if (typeof a === "string") return isCSSVariableToken(a) ? mixImmediate : color.test(a) ? mixColor : mixComplex; else if (Array.isArray(a)) return mixArray; else if (typeof a === "object") return color.test(a) ? mixColor : mixObject; return mixImmediate; } function mixArray(a, b) { const output = [...a]; const numValues = output.length; const blendValue = a.map((v, i) => getMixer(v)(v, b[i])); return (p) => { for (let i = 0; i < numValues; i++) output[i] = blendValue[i](p); return output; }; } function mixObject(a, b) { const output = { ...a, ...b }; const blendValue = {}; for (const key in output) if (a[key] !== void 0 && b[key] !== void 0) blendValue[key] = getMixer(a[key])(a[key], b[key]); return (v) => { for (const key in blendValue) output[key] = blendValue[key](v); return output; }; } function matchOrder(origin, target) { const orderedOrigin = []; const pointers = { color: 0, var: 0, number: 0 }; for (let i = 0; i < target.values.length; i++) { const type = target.types[i]; const originIndex = origin.indexes[type][pointers[type]]; orderedOrigin[i] = origin.values[originIndex] ?? 0; pointers[type]++; } return orderedOrigin; } var mixComplex = (origin, target) => { const template = complex.createTransformer(target); const originStats = analyseComplexValue(origin); const targetStats = analyseComplexValue(target); if (originStats.indexes.var.length === targetStats.indexes.var.length && originStats.indexes.color.length === targetStats.indexes.color.length && originStats.indexes.number.length >= targetStats.indexes.number.length) { if (invisibleValues.has(origin) && !targetStats.values.length || invisibleValues.has(target) && !originStats.values.length) return mixVisibility(origin, target); return pipe(mixArray(matchOrder(originStats, targetStats), targetStats.values), template); } else { warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`, "complex-values-different"); return mixImmediate(origin, target); } }; //#endregion //#region node_modules/motion-dom/dist/es/utils/mix/index.mjs function mix(from, to, p) { if (typeof from === "number" && typeof to === "number" && typeof p === "number") return mixNumber(from, to, p); return getMixer(from)(from, to); } //#endregion //#region node_modules/motion-dom/dist/es/animation/drivers/frame.mjs var frameloopDriver = (update) => { const passTimestamp = ({ timestamp }) => update(timestamp); return { start: (keepAlive = true) => frame.update(passTimestamp, keepAlive), stop: () => cancelFrame(passTimestamp), /** * If we're processing this frame we can use the * framelocked timestamp to keep things in sync. */ now: () => frameData.isProcessing ? frameData.timestamp : time.now() }; }; //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/utils/linear.mjs var generateLinearEasing = (easing, duration, resolution = 10) => { let points = ""; const numPoints = Math.max(Math.round(duration / resolution), 2); for (let i = 0; i < numPoints; i++) points += Math.round(easing(i / (numPoints - 1)) * 1e4) / 1e4 + ", "; return `linear(${points.substring(0, points.length - 2)})`; }; //#endregion //#region node_modules/motion-dom/dist/es/animation/generators/utils/calc-duration.mjs /** * Implement a practical max duration for keyframe generation * to prevent infinite loops */ var maxGeneratorDuration = 2e4; function calcGeneratorDuration(generator) { let duration = 0; const timeStep = 50; let state = generator.next(duration); while (!state.done && duration < 2e4) { duration += timeStep; state = generator.next(duration); } return duration >= 2e4 ? Infinity : duration; } //#endregion //#region node_modules/motion-dom/dist/es/animation/generators/utils/create-generator-easing.mjs /** * Create a progress => progress easing function from a generator. */ function createGeneratorEasing(options, scale = 100, createGenerator) { const generator = createGenerator({ ...options, keyframes: [0, scale] }); const duration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration); return { type: "keyframes", ease: (progress) => { return generator.next(duration * progress).value / scale; }, duration: /* @__PURE__ */ millisecondsToSeconds(duration) }; } //#endregion //#region node_modules/motion-dom/dist/es/animation/generators/spring.mjs var springDefaults = { stiffness: 100, damping: 10, mass: 1, velocity: 0, duration: 800, bounce: .3, visualDuration: .3, restSpeed: { granular: .01, default: 2 }, restDelta: { granular: .005, default: .5 }, minDuration: .01, maxDuration: 10, minDamping: .05, maxDamping: 1 }; function calcAngularFreq(undampedFreq, dampingRatio) { return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio); } var rootIterations = 12; function approximateRoot(envelope, derivative, initialGuess) { let result = initialGuess; for (let i = 1; i < rootIterations; i++) result = result - envelope(result) / derivative(result); return result; } /** * This is ported from the Framer implementation of duration-based spring resolution. */ var safeMin = .001; function findSpring({ duration = springDefaults.duration, bounce = springDefaults.bounce, velocity = springDefaults.velocity, mass = springDefaults.mass }) { let envelope; let derivative; warning(duration <= /* @__PURE__ */ secondsToMilliseconds(springDefaults.maxDuration), "Spring duration must be 10 seconds or less", "spring-duration-limit"); let dampingRatio = 1 - bounce; /** * Restrict dampingRatio and duration to within acceptable ranges. */ dampingRatio = clamp(springDefaults.minDamping, springDefaults.maxDamping, dampingRatio); duration = clamp(springDefaults.minDuration, springDefaults.maxDuration, /* @__PURE__ */ millisecondsToSeconds(duration)); if (dampingRatio < 1) { /** * Underdamped spring */ envelope = (undampedFreq) => { const exponentialDecay = undampedFreq * dampingRatio; const delta = exponentialDecay * duration; const a = exponentialDecay - velocity; const b = calcAngularFreq(undampedFreq, dampingRatio); const c = Math.exp(-delta); return safeMin - a / b * c; }; derivative = (undampedFreq) => { const delta = undampedFreq * dampingRatio * duration; const d = delta * velocity + velocity; const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration; const f = Math.exp(-delta); const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio); return (-envelope(undampedFreq) + safeMin > 0 ? -1 : 1) * ((d - e) * f) / g; }; } else { /** * Critically-damped spring */ envelope = (undampedFreq) => { return -.001 + Math.exp(-undampedFreq * duration) * ((undampedFreq - velocity) * duration + 1); }; derivative = (undampedFreq) => { return Math.exp(-undampedFreq * duration) * ((velocity - undampedFreq) * (duration * duration)); }; } const initialGuess = 5 / duration; const undampedFreq = approximateRoot(envelope, derivative, initialGuess); duration = /* @__PURE__ */ secondsToMilliseconds(duration); if (isNaN(undampedFreq)) return { stiffness: springDefaults.stiffness, damping: springDefaults.damping, duration }; else { const stiffness = Math.pow(undampedFreq, 2) * mass; return { stiffness, damping: dampingRatio * 2 * Math.sqrt(mass * stiffness), duration }; } } var durationKeys = ["duration", "bounce"]; var physicsKeys = [ "stiffness", "damping", "mass" ]; function isSpringType(options, keys) { return keys.some((key) => options[key] !== void 0); } function getSpringOptions(options) { let springOptions = { velocity: springDefaults.velocity, stiffness: springDefaults.stiffness, damping: springDefaults.damping, mass: springDefaults.mass, isResolvedFromDuration: false, ...options }; if (!isSpringType(options, physicsKeys) && isSpringType(options, durationKeys)) { springOptions.velocity = 0; if (options.visualDuration) { const visualDuration = options.visualDuration; const root = 2 * Math.PI / (visualDuration * 1.2); const stiffness = root * root; const damping = 2 * clamp(.05, 1, 1 - (options.bounce || 0)) * Math.sqrt(stiffness); springOptions = { ...springOptions, mass: springDefaults.mass, stiffness, damping }; } else { const derived = findSpring({ ...options, velocity: 0 }); springOptions = { ...springOptions, ...derived, mass: springDefaults.mass }; springOptions.isResolvedFromDuration = true; } } return springOptions; } function spring(optionsOrVisualDuration = springDefaults.visualDuration, bounce = springDefaults.bounce) { const options = typeof optionsOrVisualDuration !== "object" ? { visualDuration: optionsOrVisualDuration, keyframes: [0, 1], bounce } : optionsOrVisualDuration; let { restSpeed, restDelta } = options; const origin = options.keyframes[0]; const target = options.keyframes[options.keyframes.length - 1]; /** * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator * to reduce GC during animation. */ const state = { done: false, value: origin }; const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration } = getSpringOptions({ ...options, velocity: -/* @__PURE__ */ millisecondsToSeconds(options.velocity || 0) }); const initialVelocity = velocity || 0; const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass)); const initialDelta = target - origin; const undampedAngularFreq = /* @__PURE__ */ millisecondsToSeconds(Math.sqrt(stiffness / mass)); /** * If we're working on a granular scale, use smaller defaults for determining * when the spring is finished. * * These defaults have been selected emprically based on what strikes a good * ratio between feeling good and finishing as soon as changes are imperceptible. */ const isGranularScale = Math.abs(initialDelta) < 5; restSpeed || (restSpeed = isGranularScale ? springDefaults.restSpeed.granular : springDefaults.restSpeed.default); restDelta || (restDelta = isGranularScale ? springDefaults.restDelta.granular : springDefaults.restDelta.default); let resolveSpring; let resolveVelocity; let angularFreq; let A; let sinCoeff; let cosCoeff; if (dampingRatio < 1) { angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio); A = (initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) / angularFreq; resolveSpring = (t) => { return target - Math.exp(-dampingRatio * undampedAngularFreq * t) * (A * Math.sin(angularFreq * t) + initialDelta * Math.cos(angularFreq * t)); }; sinCoeff = dampingRatio * undampedAngularFreq * A + initialDelta * angularFreq; cosCoeff = dampingRatio * undampedAngularFreq * initialDelta - A * angularFreq; resolveVelocity = (t) => { return Math.exp(-dampingRatio * undampedAngularFreq * t) * (sinCoeff * Math.sin(angularFreq * t) + cosCoeff * Math.cos(angularFreq * t)); }; } else if (dampingRatio === 1) { resolveSpring = (t) => target - Math.exp(-undampedAngularFreq * t) * (initialDelta + (initialVelocity + undampedAngularFreq * initialDelta) * t); const C = initialVelocity + undampedAngularFreq * initialDelta; resolveVelocity = (t) => Math.exp(-undampedAngularFreq * t) * (undampedAngularFreq * C * t - initialVelocity); } else { const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1); resolveSpring = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); const freqForT = Math.min(dampedAngularFreq * t, 300); return target - envelope * ((initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) * Math.sinh(freqForT) + dampedAngularFreq * initialDelta * Math.cosh(freqForT)) / dampedAngularFreq; }; const P = (initialVelocity + dampingRatio * undampedAngularFreq * initialDelta) / dampedAngularFreq; const sinhCoeff = dampingRatio * undampedAngularFreq * P - initialDelta * dampedAngularFreq; const coshCoeff = dampingRatio * undampedAngularFreq * initialDelta - P * dampedAngularFreq; resolveVelocity = (t) => { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); const freqForT = Math.min(dampedAngularFreq * t, 300); return envelope * (sinhCoeff * Math.sinh(freqForT) + coshCoeff * Math.cosh(freqForT)); }; } const generator = { calculatedDuration: isResolvedFromDuration ? duration || null : null, velocity: (t) => /* @__PURE__ */ secondsToMilliseconds(resolveVelocity(t)), next: (t) => { /** * For underdamped physics springs we need both position and * velocity each tick. Compute shared trig values once to avoid * duplicate Math.exp/sin/cos calls on the hot path. */ if (!isResolvedFromDuration && dampingRatio < 1) { const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t); const sin = Math.sin(angularFreq * t); const cos = Math.cos(angularFreq * t); const current = target - envelope * (A * sin + initialDelta * cos); const currentVelocity = /* @__PURE__ */ secondsToMilliseconds(envelope * (sinCoeff * sin + cosCoeff * cos)); state.done = Math.abs(currentVelocity) <= restSpeed && Math.abs(target - current) <= restDelta; state.value = state.done ? target : current; return state; } const current = resolveSpring(t); if (!isResolvedFromDuration) { const currentVelocity = /* @__PURE__ */ secondsToMilliseconds(resolveVelocity(t)); state.done = Math.abs(currentVelocity) <= restSpeed && Math.abs(target - current) <= restDelta; } else state.done = t >= duration; state.value = state.done ? target : current; return state; }, toString: () => { const calculatedDuration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration); const easing = generateLinearEasing((progress) => generator.next(calculatedDuration * progress).value, calculatedDuration, 30); return calculatedDuration + "ms " + easing; }, toTransition: () => {} }; return generator; } spring.applyToOptions = (options) => { const generatorOptions = createGeneratorEasing(options, 100, spring); options.ease = generatorOptions.ease; options.duration = /* @__PURE__ */ secondsToMilliseconds(generatorOptions.duration); options.type = "keyframes"; return options; }; //#endregion //#region node_modules/motion-dom/dist/es/animation/generators/utils/velocity.mjs var velocitySampleDuration = 5; function getGeneratorVelocity(resolveValue, t, current) { const prevT = Math.max(t - velocitySampleDuration, 0); return /* @__PURE__ */ velocityPerSecond(current - resolveValue(prevT), t - prevT); } //#endregion //#region node_modules/motion-dom/dist/es/animation/generators/inertia.mjs function inertia({ keyframes, velocity = 0, power = .8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = .5, restSpeed }) { const origin = keyframes[0]; const state = { done: false, value: origin }; const isOutOfBounds = (v) => min !== void 0 && v < min || max !== void 0 && v > max; const nearestBoundary = (v) => { if (min === void 0) return max; if (max === void 0) return min; return Math.abs(min - v) < Math.abs(max - v) ? min : max; }; let amplitude = power * velocity; const ideal = origin + amplitude; const target = modifyTarget === void 0 ? ideal : modifyTarget(ideal); /** * If the target has changed we need to re-calculate the amplitude, otherwise * the animation will start from the wrong position. */ if (target !== ideal) amplitude = target - origin; const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant); const calcLatest = (t) => target + calcDelta(t); const applyFriction = (t) => { const delta = calcDelta(t); const latest = calcLatest(t); state.done = Math.abs(delta) <= restDelta; state.value = state.done ? target : latest; }; /** * Ideally this would resolve for t in a stateless way, we could * do that by always precalculating the animation but as we know * this will be done anyway we can assume that spring will * be discovered during that. */ let timeReachedBoundary; let spring$1; const checkCatchBoundary = (t) => { if (!isOutOfBounds(state.value)) return; timeReachedBoundary = t; spring$1 = spring({ keyframes: [state.value, nearestBoundary(state.value)], velocity: getGeneratorVelocity(calcLatest, t, state.value), damping: bounceDamping, stiffness: bounceStiffness, restDelta, restSpeed }); }; checkCatchBoundary(0); return { calculatedDuration: null, next: (t) => { /** * We need to resolve the friction to figure out if we need a * spring but we don't want to do this twice per frame. So here * we flag if we updated for this frame and later if we did * we can skip doing it again. */ let hasUpdatedFrame = false; if (!spring$1 && timeReachedBoundary === void 0) { hasUpdatedFrame = true; applyFriction(t); checkCatchBoundary(t); } /** * If we have a spring and the provided t is beyond the moment the friction * animation crossed the min/max boundary, use the spring. */ if (timeReachedBoundary !== void 0 && t >= timeReachedBoundary) return spring$1.next(t - timeReachedBoundary); else { !hasUpdatedFrame && applyFriction(t); return state; } } }; } //#endregion //#region node_modules/motion-dom/dist/es/utils/interpolate.mjs function createMixers(output, ease, customMixer) { const mixers = []; const mixerFactory = customMixer || MotionGlobalConfig.mix || mix; const numMixers = output.length - 1; for (let i = 0; i < numMixers; i++) { let mixer = mixerFactory(output[i], output[i + 1]); if (ease) mixer = pipe(Array.isArray(ease) ? ease[i] || noop : ease, mixer); mixers.push(mixer); } return mixers; } /** * Create a function that maps from a numerical input array to a generic output array. * * Accepts: * - Numbers * - Colors (hex, hsl, hsla, rgb, rgba) * - Complex (combinations of one or more numbers or strings) * * ```jsx * const mixColor = interpolate([0, 1], ['#fff', '#000']) * * mixColor(0.5) // 'rgba(128, 128, 128, 1)' * ``` * * TODO Revisit this approach once we've moved to data models for values, * probably not needed to pregenerate mixer functions. * * @public */ function interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) { const inputLength = input.length; invariant(inputLength === output.length, "Both input and output ranges must be the same length", "range-length"); /** * If we're only provided a single input, we can just make a function * that returns the output. */ if (inputLength === 1) return () => output[0]; if (inputLength === 2 && output[0] === output[1]) return () => output[1]; const isZeroDeltaRange = input[0] === input[1]; if (input[0] > input[inputLength - 1]) { input = [...input].reverse(); output = [...output].reverse(); } const mixers = createMixers(output, ease, mixer); const numMixers = mixers.length; const interpolator = (v) => { if (isZeroDeltaRange && v < input[0]) return output[0]; let i = 0; if (numMixers > 1) { for (; i < input.length - 2; i++) if (v < input[i + 1]) break; } const progressInRange = /* @__PURE__ */ progress(input[i], input[i + 1], v); return mixers[i](progressInRange); }; return isClamp ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v)) : interpolator; } //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/offsets/fill.mjs function fillOffset(offset, remaining) { const min = offset[offset.length - 1]; for (let i = 1; i <= remaining; i++) { const offsetProgress = /* @__PURE__ */ progress(0, remaining, i); offset.push(mixNumber(min, 1, offsetProgress)); } } //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/offsets/default.mjs function defaultOffset(arr) { const offset = [0]; fillOffset(offset, arr.length - 1); return offset; } //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/offsets/time.mjs function convertOffsetToTimes(offset, duration) { return offset.map((o) => o * duration); } //#endregion //#region node_modules/motion-dom/dist/es/animation/generators/keyframes.mjs function defaultEasing(values, easing) { return values.map(() => easing || easeInOut).splice(0, values.length - 1); } function keyframes({ duration = 300, keyframes: keyframeValues, times, ease = "easeInOut" }) { /** * Easing functions can be externally defined as strings. Here we convert them * into actual functions. */ const easingFunctions = /* @__PURE__ */ isEasingArray(ease) ? ease.map(easingDefinitionToFunction) : easingDefinitionToFunction(ease); /** * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator * to reduce GC during animation. */ const state = { done: false, value: keyframeValues[0] }; const mapTimeToKeyframe = interpolate(convertOffsetToTimes(times && times.length === keyframeValues.length ? times : defaultOffset(keyframeValues), duration), keyframeValues, { ease: Array.isArray(easingFunctions) ? easingFunctions : defaultEasing(keyframeValues, easingFunctions) }); return { calculatedDuration: duration, next: (t) => { state.value = mapTimeToKeyframe(t); state.done = t >= duration; return state; } }; } //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/get-final.mjs var isNotNull = (value) => value !== null; function getFinalKeyframe(keyframes, { repeat, repeatType = "loop" }, finalKeyframe, speed = 1) { const resolvedKeyframes = keyframes.filter(isNotNull); const index = speed < 0 || repeat && repeatType !== "loop" && repeat % 2 === 1 ? 0 : resolvedKeyframes.length - 1; return !index || finalKeyframe === void 0 ? resolvedKeyframes[index] : finalKeyframe; } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/replace-transition-type.mjs var transitionTypeMap = { decay: inertia, inertia, tween: keyframes, keyframes, spring }; function replaceTransitionType(transition) { if (typeof transition.type === "string") transition.type = transitionTypeMap[transition.type]; } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/WithPromise.mjs var WithPromise = class { constructor() { this.updateFinished(); } get finished() { return this._finished; } updateFinished() { this._finished = new Promise((resolve) => { this.resolve = resolve; }); } notifyFinished() { this.resolve(); } /** * Allows the animation to be awaited. * * @deprecated Use `finished` instead. */ then(onResolve, onReject) { return this.finished.then(onResolve, onReject); } }; //#endregion //#region node_modules/motion-dom/dist/es/animation/JSAnimation.mjs var percentToProgress = (percent) => percent / 100; var JSAnimation = class extends WithPromise { constructor(options) { super(); this.state = "idle"; this.startTime = null; this.isStopped = false; /** * The current time of the animation. */ this.currentTime = 0; /** * The time at which the animation was paused. */ this.holdTime = null; /** * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed. */ this.playbackSpeed = 1; /** * Reusable state object for the delay phase to avoid * allocating a new object every frame. */ this.delayState = { done: false, value: void 0 }; /** * This method is bound to the instance to fix a pattern where * animation.stop is returned as a reference from a useEffect. */ this.stop = () => { const { motionValue } = this.options; if (motionValue && motionValue.updatedAt !== time.now()) this.tick(time.now()); this.isStopped = true; if (this.state === "idle") return; this.teardown(); this.options.onStop?.(); }; activeAnimations.mainThread++; this.options = options; this.initAnimation(); this.play(); if (options.autoplay === false) this.pause(); } initAnimation() { const { options } = this; replaceTransitionType(options); const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0 } = options; let { keyframes: keyframes$1 } = options; const generatorFactory = type || keyframes; if (generatorFactory !== keyframes) invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, "spring-two-frames"); if (generatorFactory !== keyframes && typeof keyframes$1[0] !== "number") { this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1])); keyframes$1 = [0, 100]; } const generator = generatorFactory({ ...options, keyframes: keyframes$1 }); /** * If we have a mirror repeat type we need to create a second generator that outputs the * mirrored (not reversed) animation and later ping pong between the two generators. */ if (repeatType === "mirror") this.mirroredGenerator = generatorFactory({ ...options, keyframes: [...keyframes$1].reverse(), velocity: -velocity }); /** * If duration is undefined and we have repeat options, * we need to calculate a duration from the generator. * * We set it to the generator itself to cache the duration. * Any timeline resolver will need to have already precalculated * the duration by this step. */ if (generator.calculatedDuration === null) generator.calculatedDuration = calcGeneratorDuration(generator); const { calculatedDuration } = generator; this.calculatedDuration = calculatedDuration; this.resolvedDuration = calculatedDuration + repeatDelay; this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay; this.generator = generator; } updateTime(timestamp) { const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed; if (this.holdTime !== null) this.currentTime = this.holdTime; else this.currentTime = animationTime; } tick(timestamp, sample = false) { const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration } = this; if (this.startTime === null) return generator.next(0); const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe } = this.options; /** * requestAnimationFrame timestamps can come through as lower than * the startTime as set by performance.now(). Here we prevent this, * though in the future it could be possible to make setting startTime * a pending operation that gets resolved here. */ if (this.speed > 0) this.startTime = Math.min(this.startTime, timestamp); else if (this.speed < 0) this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime); if (sample) this.currentTime = timestamp; else this.updateTime(timestamp); const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1); const isInDelayPhase = this.playbackSpeed >= 0 ? timeWithoutDelay < 0 : timeWithoutDelay > totalDuration; this.currentTime = Math.max(timeWithoutDelay, 0); if (this.state === "finished" && this.holdTime === null) this.currentTime = totalDuration; let elapsed = this.currentTime; let frameGenerator = generator; if (repeat) { /** * Get the current progress (0-1) of the animation. If t is > * than duration we'll get values like 2.5 (midway through the * third iteration) */ const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration; /** * Get the current iteration (0 indexed). For instance the floor of * 2.5 is 2. */ let currentIteration = Math.floor(progress); /** * Get the current progress of the iteration by taking the remainder * so 2.5 is 0.5 through iteration 2 */ let iterationProgress = progress % 1; /** * If iteration progress is 1 we count that as the end * of the previous iteration. */ if (!iterationProgress && progress >= 1) iterationProgress = 1; iterationProgress === 1 && currentIteration--; currentIteration = Math.min(currentIteration, repeat + 1); if (Boolean(currentIteration % 2)) { if (repeatType === "reverse") { iterationProgress = 1 - iterationProgress; if (repeatDelay) iterationProgress -= repeatDelay / resolvedDuration; } else if (repeatType === "mirror") frameGenerator = mirroredGenerator; } elapsed = clamp(0, 1, iterationProgress) * resolvedDuration; } /** * If we're in negative time, set state as the initial keyframe. * This prevents delay: x, duration: 0 animations from finishing * instantly. */ let state; if (isInDelayPhase) { this.delayState.value = keyframes[0]; state = this.delayState; } else state = frameGenerator.next(elapsed); if (mixKeyframes && !isInDelayPhase) state.value = mixKeyframes(state.value); let { done } = state; if (!isInDelayPhase && calculatedDuration !== null) done = this.playbackSpeed >= 0 ? this.currentTime >= totalDuration : this.currentTime <= 0; const isAnimationFinished = this.holdTime === null && (this.state === "finished" || this.state === "running" && done); if (isAnimationFinished && type !== inertia) state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed); if (onUpdate) onUpdate(state.value); if (isAnimationFinished) this.finish(); return state; } /** * Allows the returned animation to be awaited or promise-chained. Currently * resolves when the animation finishes at all but in a future update could/should * reject if its cancels. */ then(resolve, reject) { return this.finished.then(resolve, reject); } get duration() { return /* @__PURE__ */ millisecondsToSeconds(this.calculatedDuration); } get iterationDuration() { const { delay = 0 } = this.options || {}; return this.duration + /* @__PURE__ */ millisecondsToSeconds(delay); } get time() { return /* @__PURE__ */ millisecondsToSeconds(this.currentTime); } set time(newTime) { newTime = /* @__PURE__ */ secondsToMilliseconds(newTime); this.currentTime = newTime; if (this.startTime === null || this.holdTime !== null || this.playbackSpeed === 0) this.holdTime = newTime; else if (this.driver) this.startTime = this.driver.now() - newTime / this.playbackSpeed; if (this.driver) this.driver.start(false); else { this.startTime = 0; this.state = "paused"; this.holdTime = newTime; this.tick(newTime); } } /** * Returns the generator's velocity at the current time in units/second. * Uses the analytical derivative when available (springs), avoiding * the MotionValue's frame-dependent velocity estimation. */ getGeneratorVelocity() { const t = this.currentTime; if (t <= 0) return this.options.velocity || 0; if (this.generator.velocity) return this.generator.velocity(t); const current = this.generator.next(t).value; return getGeneratorVelocity((s) => this.generator.next(s).value, t, current); } get speed() { return this.playbackSpeed; } set speed(newSpeed) { const hasChanged = this.playbackSpeed !== newSpeed; if (hasChanged && this.driver) this.updateTime(time.now()); this.playbackSpeed = newSpeed; if (hasChanged && this.driver) this.time = /* @__PURE__ */ millisecondsToSeconds(this.currentTime); } play() { if (this.isStopped) return; const { driver = frameloopDriver, startTime } = this.options; if (!this.driver) this.driver = driver((timestamp) => this.tick(timestamp)); this.options.onPlay?.(); const now = this.driver.now(); if (this.state === "finished") { this.updateFinished(); this.startTime = now; } else if (this.holdTime !== null) this.startTime = now - this.holdTime; else if (!this.startTime) this.startTime = startTime ?? now; if (this.state === "finished" && this.speed < 0) this.startTime += this.calculatedDuration; this.holdTime = null; /** * Set playState to running only after we've used it in * the previous logic. */ this.state = "running"; this.driver.start(); } pause() { this.state = "paused"; this.updateTime(time.now()); this.holdTime = this.currentTime; } complete() { if (this.state !== "running") this.play(); this.state = "finished"; this.holdTime = null; } finish() { this.notifyFinished(); this.teardown(); this.state = "finished"; this.options.onComplete?.(); } cancel() { this.holdTime = null; this.startTime = 0; this.tick(0); this.teardown(); this.options.onCancel?.(); } teardown() { this.state = "idle"; this.stopDriver(); this.startTime = this.holdTime = null; activeAnimations.mainThread--; } stopDriver() { if (!this.driver) return; this.driver.stop(); this.driver = void 0; } sample(sampleTime) { this.startTime = 0; return this.tick(sampleTime, true); } attachTimeline(timeline) { if (this.options.allowFlatten) { this.options.type = "keyframes"; this.options.ease = "linear"; this.initAnimation(); } this.driver?.stop(); return timeline.observe(this); } }; function animateValue(options) { return new JSAnimation(options); } //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/utils/fill-wildcards.mjs function fillWildcards(keyframes) { for (let i = 1; i < keyframes.length; i++) keyframes[i] ?? (keyframes[i] = keyframes[i - 1]); } //#endregion //#region node_modules/motion-dom/dist/es/render/dom/parse-transform.mjs var radToDeg = (rad) => rad * 180 / Math.PI; var rotate = (v) => { return rebaseAngle(radToDeg(Math.atan2(v[1], v[0]))); }; var matrix2dParsers = { x: 4, y: 5, translateX: 4, translateY: 5, scaleX: 0, scaleY: 3, scale: (v) => (Math.abs(v[0]) + Math.abs(v[3])) / 2, rotate, rotateZ: rotate, skewX: (v) => radToDeg(Math.atan(v[1])), skewY: (v) => radToDeg(Math.atan(v[2])), skew: (v) => (Math.abs(v[1]) + Math.abs(v[2])) / 2 }; var rebaseAngle = (angle) => { angle = angle % 360; if (angle < 0) angle += 360; return angle; }; var rotateZ = rotate; var scaleX = (v) => Math.sqrt(v[0] * v[0] + v[1] * v[1]); var scaleY = (v) => Math.sqrt(v[4] * v[4] + v[5] * v[5]); var matrix3dParsers = { x: 12, y: 13, z: 14, translateX: 12, translateY: 13, translateZ: 14, scaleX, scaleY, scale: (v) => (scaleX(v) + scaleY(v)) / 2, rotateX: (v) => rebaseAngle(radToDeg(Math.atan2(v[6], v[5]))), rotateY: (v) => rebaseAngle(radToDeg(Math.atan2(-v[2], v[0]))), rotateZ, rotate: rotateZ, skewX: (v) => radToDeg(Math.atan(v[4])), skewY: (v) => radToDeg(Math.atan(v[1])), skew: (v) => (Math.abs(v[1]) + Math.abs(v[4])) / 2 }; function defaultTransformValue(name) { return name.includes("scale") ? 1 : 0; } function parseValueFromTransform(transform, name) { if (!transform || transform === "none") return defaultTransformValue(name); const matrix3dMatch = transform.match(/^matrix3d\(([-\d.e\s,]+)\)$/u); let parsers; let match; if (matrix3dMatch) { parsers = matrix3dParsers; match = matrix3dMatch; } else { const matrix2dMatch = transform.match(/^matrix\(([-\d.e\s,]+)\)$/u); parsers = matrix2dParsers; match = matrix2dMatch; } if (!match) return defaultTransformValue(name); const valueParser = parsers[name]; const values = match[1].split(",").map(convertTransformToNumber); return typeof valueParser === "function" ? valueParser(values) : values[valueParser]; } var readTransformValue = (instance, name) => { const { transform = "none" } = getComputedStyle(instance); return parseValueFromTransform(transform, name); }; function convertTransformToNumber(value) { return parseFloat(value.trim()); } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/keys-transform.mjs /** * Generate a list of every possible transform key. */ var transformPropOrder = [ "transformPerspective", "x", "y", "z", "translateX", "translateY", "translateZ", "scale", "scaleX", "scaleY", "rotate", "rotateX", "rotateY", "rotateZ", "skew", "skewX", "skewY" ]; /** * A quick lookup for transform props. * * `pathRotation` is a transform for routing purposes (skipped from raw * style application, wired to the transform composite, flags transform * dirty) but is intentionally NOT in `transformPropOrder` — it is * composed onto `rotate` at the build sites, not serialized in its own * slot, and must stay out of the order-array consumers (parse-transform, * unit-conversion, keys-position). */ var transformProps = /*@__PURE__*/ (() => new Set([...transformPropOrder, "pathRotation"]))(); //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/utils/unit-conversion.mjs var isNumOrPxType = (v) => v === number || v === px; var transformKeys = new Set([ "x", "y", "z" ]); var nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key)); function removeNonTranslationalTransform(visualElement) { const removedTransforms = []; nonTranslationalTransformKeys.forEach((key) => { const value = visualElement.getValue(key); if (value !== void 0) { removedTransforms.push([key, value.get()]); value.set(key.startsWith("scale") ? 1 : 0); } }); return removedTransforms; } var positionalValues = { width: ({ x }, { paddingLeft = "0", paddingRight = "0", boxSizing }) => { const width = x.max - x.min; return boxSizing === "border-box" ? width : width - parseFloat(paddingLeft) - parseFloat(paddingRight); }, height: ({ y }, { paddingTop = "0", paddingBottom = "0", boxSizing }) => { const height = y.max - y.min; return boxSizing === "border-box" ? height : height - parseFloat(paddingTop) - parseFloat(paddingBottom); }, top: (_bbox, { top }) => parseFloat(top), left: (_bbox, { left }) => parseFloat(left), bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min), right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min), x: (_bbox, { transform }) => parseValueFromTransform(transform, "x"), y: (_bbox, { transform }) => parseValueFromTransform(transform, "y") }; positionalValues.translateX = positionalValues.x; positionalValues.translateY = positionalValues.y; //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/KeyframesResolver.mjs var toResolve = /* @__PURE__ */ new Set(); var isScheduled = false; var anyNeedsMeasurement = false; var isForced = false; function measureAllKeyframes() { if (anyNeedsMeasurement) { const resolversToMeasure = Array.from(toResolve).filter((resolver) => resolver.needsMeasurement); const elementsToMeasure = new Set(resolversToMeasure.map((resolver) => resolver.element)); const transformsToRestore = /* @__PURE__ */ new Map(); /** * Write pass * If we're measuring elements we want to remove bounding box-changing transforms. */ elementsToMeasure.forEach((element) => { const removedTransforms = removeNonTranslationalTransform(element); if (!removedTransforms.length) return; transformsToRestore.set(element, removedTransforms); element.render(); }); resolversToMeasure.forEach((resolver) => resolver.measureInitialState()); elementsToMeasure.forEach((element) => { element.render(); const restore = transformsToRestore.get(element); if (restore) restore.forEach(([key, value]) => { element.getValue(key)?.set(value); }); }); resolversToMeasure.forEach((resolver) => resolver.measureEndState()); resolversToMeasure.forEach((resolver) => { if (resolver.suspendedScrollY !== void 0) window.scrollTo(0, resolver.suspendedScrollY); }); } anyNeedsMeasurement = false; isScheduled = false; toResolve.forEach((resolver) => resolver.complete(isForced)); toResolve.clear(); } function readAllKeyframes() { toResolve.forEach((resolver) => { resolver.readKeyframes(); if (resolver.needsMeasurement) anyNeedsMeasurement = true; }); } function flushKeyframeResolvers() { isForced = true; readAllKeyframes(); measureAllKeyframes(); isForced = false; } var KeyframeResolver = class { constructor(unresolvedKeyframes, onComplete, name, motionValue, element, isAsync = false) { this.state = "pending"; /** * Track whether this resolver is async. If it is, it'll be added to the * resolver queue and flushed in the next frame. Resolvers that aren't going * to trigger read/write thrashing don't need to be async. */ this.isAsync = false; /** * Track whether this resolver needs to perform a measurement * to resolve its keyframes. */ this.needsMeasurement = false; this.unresolvedKeyframes = [...unresolvedKeyframes]; this.onComplete = onComplete; this.name = name; this.motionValue = motionValue; this.element = element; this.isAsync = isAsync; } scheduleResolve() { this.state = "scheduled"; if (this.isAsync) { toResolve.add(this); if (!isScheduled) { isScheduled = true; frame.read(readAllKeyframes); frame.resolveKeyframes(measureAllKeyframes); } } else { this.readKeyframes(); this.complete(); } } readKeyframes() { const { unresolvedKeyframes, name, element, motionValue } = this; if (unresolvedKeyframes[0] === null) { const currentValue = motionValue?.get(); const finalKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1]; if (currentValue !== void 0) unresolvedKeyframes[0] = currentValue; else if (element && name) { const valueAsRead = element.readValue(name, finalKeyframe); if (valueAsRead !== void 0 && valueAsRead !== null) unresolvedKeyframes[0] = valueAsRead; } if (unresolvedKeyframes[0] === void 0) unresolvedKeyframes[0] = finalKeyframe; if (motionValue && currentValue === void 0) motionValue.set(unresolvedKeyframes[0]); } fillWildcards(unresolvedKeyframes); } setFinalKeyframe() {} measureInitialState() {} renderEndStyles() {} measureEndState() {} complete(isForcedComplete = false) { this.state = "complete"; this.onComplete(this.unresolvedKeyframes, this.finalKeyframe, isForcedComplete); toResolve.delete(this); } cancel() { if (this.state === "scheduled") { toResolve.delete(this); this.state = "pending"; } } resume() { if (this.state === "pending") this.scheduleResolve(); } }; //#endregion //#region node_modules/motion-dom/dist/es/render/dom/is-css-var.mjs var isCSSVar = (name) => name.startsWith("--"); //#endregion //#region node_modules/motion-dom/dist/es/render/dom/style-set.mjs function setStyle(element, name, value) { isCSSVar(name) ? element.style.setProperty(name, value) : element.style[name] = value; } //#endregion //#region node_modules/motion-dom/dist/es/utils/supports/flags.mjs /** * Add the ability for test suites to manually set support flags * to better test more environments. */ var supportsFlags = {}; //#endregion //#region node_modules/motion-dom/dist/es/utils/supports/memo.mjs function memoSupports(callback, supportsFlag) { const memoized = /* @__PURE__ */ memo(callback); return () => supportsFlags[supportsFlag] ?? memoized(); } //#endregion //#region node_modules/motion-dom/dist/es/utils/supports/scroll-timeline.mjs var supportsScrollTimeline = /* @__PURE__ */ memoSupports(() => window.ScrollTimeline !== void 0, "scrollTimeline"); var supportsViewTimeline = /* @__PURE__ */ memoSupports(() => window.ViewTimeline !== void 0, "viewTimeline"); //#endregion //#region node_modules/motion-dom/dist/es/utils/supports/linear-easing.mjs var supportsLinearEasing = /*@__PURE__*/ memoSupports(() => { try { document.createElement("div").animate({ opacity: 0 }, { easing: "linear(0, 1)" }); } catch (e) { return false; } return true; }, "linearEasing"); //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/easing/cubic-bezier.mjs var cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`; //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/easing/supported.mjs var supportedWaapiEasing = { linear: "linear", ease: "ease", easeIn: "ease-in", easeOut: "ease-out", easeInOut: "ease-in-out", circIn: /*@__PURE__*/ cubicBezierAsString([ 0, .65, .55, 1 ]), circOut: /*@__PURE__*/ cubicBezierAsString([ .55, 0, 1, .45 ]), backIn: /*@__PURE__*/ cubicBezierAsString([ .31, .01, .66, -.59 ]), backOut: /*@__PURE__*/ cubicBezierAsString([ .33, 1.53, .69, .99 ]) }; //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/easing/map-easing.mjs function mapEasingToNativeEasing(easing, duration) { if (!easing) return; else if (typeof easing === "function") return supportsLinearEasing() ? generateLinearEasing(easing, duration) : "ease-out"; else if (/* @__PURE__ */ isBezierDefinition(easing)) return cubicBezierAsString(easing); else if (Array.isArray(easing)) return easing.map((segmentEasing) => mapEasingToNativeEasing(segmentEasing, duration) || supportedWaapiEasing.easeOut); else return supportedWaapiEasing[easing]; } //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/start-waapi-animation.mjs function startWaapiAnimation(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = "loop", ease = "easeOut", times } = {}, pseudoElement = void 0) { const keyframeOptions = { [valueName]: keyframes }; if (times) keyframeOptions.offset = times; const easing = mapEasingToNativeEasing(ease, duration); /** * If this is an easing array, apply to keyframes, not animation as a whole */ if (Array.isArray(easing)) keyframeOptions.easing = easing; if (statsBuffer.value) activeAnimations.waapi++; const options = { delay, duration, easing: !Array.isArray(easing) ? easing : "linear", fill: "both", iterations: repeat + 1, direction: repeatType === "reverse" ? "alternate" : "normal" }; if (pseudoElement) options.pseudoElement = pseudoElement; const animation = element.animate(keyframeOptions, options); if (statsBuffer.value) animation.finished.finally(() => { activeAnimations.waapi--; }); return animation; } //#endregion //#region node_modules/motion-dom/dist/es/animation/generators/utils/is-generator.mjs function isGenerator(type) { return typeof type === "function" && "applyToOptions" in type; } //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/utils/apply-generator.mjs function applyGeneratorOptions({ type, ...options }) { if (isGenerator(type) && supportsLinearEasing()) return type.applyToOptions(options); else { options.duration ?? (options.duration = 300); options.ease ?? (options.ease = "easeOut"); } return options; } //#endregion //#region node_modules/motion-dom/dist/es/animation/NativeAnimation.mjs /** * NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API. */ var NativeAnimation = class extends WithPromise { constructor(options) { super(); this.finishedTime = null; this.isStopped = false; /** * Tracks a manually-set start time that takes precedence over WAAPI's * dynamic startTime. This is cleared when play() or time setter is called, * allowing WAAPI to take over timing. */ this.manualStartTime = null; if (!options) return; const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete } = options; this.isPseudoElement = Boolean(pseudoElement); this.allowFlatten = allowFlatten; this.options = options; invariant(typeof options.type !== "string", `Mini animate() doesn't support "type" as a string.`, "mini-spring"); const transition = applyGeneratorOptions(options); this.animation = startWaapiAnimation(element, name, keyframes, transition, pseudoElement); if (transition.autoplay === false) this.animation.pause(); this.animation.onfinish = () => { this.finishedTime = this.time; if (!pseudoElement) { const keyframe = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed); if (this.updateMotionValue) this.updateMotionValue(keyframe); /** * If we can, we want to commit the final style as set by the user, * rather than the computed keyframe value supplied by the animation. * We always do this, even when a motion value is present, to prevent * a visual flash in Firefox where the WAAPI animation's fill is removed * during cancel() before the scheduled render can apply the correct value. */ setStyle(element, name, keyframe); this.animation.cancel(); } onComplete?.(); this.notifyFinished(); }; } play() { if (this.isStopped) return; this.manualStartTime = null; this.animation.play(); if (this.state === "finished") this.updateFinished(); } pause() { this.animation.pause(); } complete() { this.animation.finish?.(); } cancel() { try { this.animation.cancel(); } catch (e) {} } stop() { if (this.isStopped) return; this.isStopped = true; const { state } = this; if (state === "idle" || state === "finished") return; if (this.updateMotionValue) this.updateMotionValue(); else this.commitStyles(); if (!this.isPseudoElement) this.cancel(); } /** * WAAPI doesn't natively have any interruption capabilities. * * In this method, we commit styles back to the DOM before cancelling * the animation. * * This is designed to be overridden by NativeAnimationExtended, which * will create a renderless JS animation and sample it twice to calculate * its current value, "previous" value, and therefore allow * Motion to also correctly calculate velocity for any subsequent animation * while deferring the commit until the next animation frame. */ commitStyles() { const element = this.options?.element; if (!this.isPseudoElement && element?.isConnected) this.animation.commitStyles?.(); } get duration() { const duration = this.animation.effect?.getComputedTiming?.().duration || 0; return /* @__PURE__ */ millisecondsToSeconds(Number(duration)); } get iterationDuration() { const { delay = 0 } = this.options || {}; return this.duration + /* @__PURE__ */ millisecondsToSeconds(delay); } get time() { return /* @__PURE__ */ millisecondsToSeconds(Number(this.animation.currentTime) || 0); } set time(newTime) { const wasFinished = this.finishedTime !== null; this.manualStartTime = null; this.finishedTime = null; this.animation.currentTime = /* @__PURE__ */ secondsToMilliseconds(newTime); if (wasFinished) this.animation.pause(); } /** * The playback speed of the animation. * 1 = normal speed, 2 = double speed, 0.5 = half speed. */ get speed() { return this.animation.playbackRate; } set speed(newSpeed) { if (newSpeed < 0) this.finishedTime = null; this.animation.playbackRate = newSpeed; } get state() { return this.finishedTime !== null ? "finished" : this.animation.playState; } get startTime() { return this.manualStartTime ?? Number(this.animation.startTime); } set startTime(newStartTime) { this.manualStartTime = this.animation.startTime = newStartTime; } /** * Attaches a timeline to the animation, for instance the `ScrollTimeline`. */ attachTimeline({ timeline, rangeStart, rangeEnd, observe }) { if (this.allowFlatten) this.animation.effect?.updateTiming({ easing: "linear" }); this.animation.onfinish = null; if (timeline && supportsScrollTimeline()) { this.animation.timeline = timeline; if (rangeStart) this.animation.rangeStart = rangeStart; if (rangeEnd) this.animation.rangeEnd = rangeEnd; return noop; } else return observe(this); } }; //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/utils/unsupported-easing.mjs var unsupportedEasingFunctions = { anticipate, backInOut, circInOut }; function isUnsupportedEase(key) { return key in unsupportedEasingFunctions; } function replaceStringEasing(transition) { if (typeof transition.ease === "string" && isUnsupportedEase(transition.ease)) transition.ease = unsupportedEasingFunctions[transition.ease]; } //#endregion //#region node_modules/motion-dom/dist/es/animation/NativeAnimationExtended.mjs /** * 10ms is chosen here as it strikes a balance between smooth * results (more than one keyframe per frame at 60fps) and * keyframe quantity. */ var sampleDelta = 10; var NativeAnimationExtended = class extends NativeAnimation { constructor(options) { /** * The base NativeAnimation function only supports a subset * of Motion easings, and WAAPI also only supports some * easing functions via string/cubic-bezier definitions. * * This function replaces those unsupported easing functions * with a JS easing function. This will later get compiled * to a linear() easing function. */ replaceStringEasing(options); /** * Ensure we replace the transition type with a generator function * before passing to WAAPI. * * TODO: Does this have a better home? It could be shared with * JSAnimation. */ replaceTransitionType(options); super(options); /** * Only set startTime when the animation should autoplay. * Setting startTime on a paused WAAPI animation unpauses it * (per the WAAPI spec), which breaks autoplay: false. */ if (options.startTime !== void 0 && options.autoplay !== false) this.startTime = options.startTime; this.options = options; } /** * WAAPI doesn't natively have any interruption capabilities. * * Rather than read committed styles back out of the DOM, we can * create a renderless JS animation and sample it twice to calculate * its current value, "previous" value, and therefore allow * Motion to calculate velocity for any subsequent animation. */ updateMotionValue(value) { const { motionValue, onUpdate, onComplete, element, ...options } = this.options; if (!motionValue) return; if (value !== void 0) { motionValue.set(value); return; } const sampleAnimation = new JSAnimation({ ...options, autoplay: false }); /** * Use wall-clock elapsed time for sampling. * Under CPU load, WAAPI's currentTime may not reflect actual * elapsed time, causing incorrect sampling and visual jumps. */ const sampleTime = Math.max(sampleDelta, time.now() - this.startTime); const delta = clamp(0, sampleDelta, sampleTime - sampleDelta); const current = sampleAnimation.sample(sampleTime).value; /** * Write the estimated value to inline style so it persists * after cancel(), covering the async gap before the next * animation starts. */ const { name } = this.options; if (element && name) setStyle(element, name, current); motionValue.setWithVelocity(sampleAnimation.sample(Math.max(0, sampleTime - delta)).value, current, delta); sampleAnimation.stop(); } }; //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/is-animatable.mjs /** * Check if a value is animatable. Examples: * * ✅: 100, "100px", "#fff" * ❌: "block", "url(2.jpg)" * @param value * * @internal */ var isAnimatable = (value, name) => { if (name === "zIndex") return false; if (typeof value === "number" || Array.isArray(value)) return true; if (typeof value === "string" && (complex.test(value) || value === "0") && !value.startsWith("url(")) return true; return false; }; //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/can-animate.mjs function hasKeyframesChanged(keyframes) { const current = keyframes[0]; if (keyframes.length === 1) return true; for (let i = 0; i < keyframes.length; i++) if (keyframes[i] !== current) return true; } function canAnimate(keyframes, name, type, velocity) { /** * Check if we're able to animate between the start and end keyframes, * and throw a warning if we're attempting to animate between one that's * animatable and another that isn't. */ const originKeyframe = keyframes[0]; if (originKeyframe === null) return false; /** * These aren't traditionally animatable but we do support them. * In future we could look into making this more generic or replacing * this function with mix() === mixImmediate */ if (name === "display" || name === "visibility") return true; const targetKeyframe = keyframes[keyframes.length - 1]; const isOriginAnimatable = isAnimatable(originKeyframe, name); const isTargetAnimatable = isAnimatable(targetKeyframe, name); warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${name} from "${originKeyframe}" to "${targetKeyframe}". "${isOriginAnimatable ? targetKeyframe : originKeyframe}" is not an animatable value.`, "value-not-animatable"); if (!isOriginAnimatable || !isTargetAnimatable) return false; return hasKeyframesChanged(keyframes) || (type === "spring" || isGenerator(type)) && velocity; } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/make-animation-instant.mjs function makeAnimationInstant(options) { options.duration = 0; options.type = "keyframes"; } //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/utils/accelerated-values.mjs /** * A list of values that can be hardware-accelerated. */ var acceleratedValues = new Set([ "opacity", "clipPath", "filter", "transform" ]); //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/utils/is-browser-color.mjs var browserColorFunctions = /^(?:oklch|oklab|lab|lch|color|color-mix|light-dark)\(/; function hasBrowserOnlyColors(keyframes) { for (let i = 0; i < keyframes.length; i++) if (typeof keyframes[i] === "string" && browserColorFunctions.test(keyframes[i])) return true; return false; } //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/supports/waapi.mjs var colorProperties = new Set([ "color", "backgroundColor", "outlineColor", "fill", "stroke", "borderColor", "borderTopColor", "borderRightColor", "borderBottomColor", "borderLeftColor" ]); var supportsWaapi = /*@__PURE__*/ memo(() => Object.hasOwnProperty.call(Element.prototype, "animate")); function supportsBrowserAnimation(options) { const { motionValue, name, repeatDelay, repeatType, damping, type, keyframes } = options; /** * We use this check instead of isHTMLElement() because we explicitly * **don't** want elements in different timing contexts (i.e. popups) * to be accelerated, as it's not possible to sync these animations * properly with those driven from the main window frameloop. */ if (!(motionValue?.owner?.current instanceof HTMLElement)) return false; const { onUpdate, transformTemplate } = motionValue.owner.getProps(); return supportsWaapi() && name && (acceleratedValues.has(name) || colorProperties.has(name) && hasBrowserOnlyColors(keyframes)) && (name !== "transform" || !transformTemplate) && !onUpdate && !repeatDelay && repeatType !== "mirror" && damping !== 0 && type !== "inertia"; } //#endregion //#region node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs /** * Maximum time allowed between an animation being created and it being * resolved for us to use the latter as the start time. * * This is to ensure that while we prefer to "start" an animation as soon * as it's triggered, we also want to avoid a visual jump if there's a big delay * between these two moments. */ var MAX_RESOLVE_DELAY = 40; var AsyncMotionValueAnimation = class extends WithPromise { constructor({ autoplay = true, delay = 0, type = "keyframes", repeat = 0, repeatDelay = 0, repeatType = "loop", keyframes, name, motionValue, element, ...options }) { super(); /** * Bound to support return animation.stop pattern */ this.stop = () => { if (this._animation) { this._animation.stop(); this.stopTimeline?.(); } this.keyframeResolver?.cancel(); }; this.createdAt = time.now(); const optionsWithDefaults = { autoplay, delay, type, repeat, repeatDelay, repeatType, name, motionValue, element, ...options }; const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver; this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element); this.keyframeResolver?.scheduleResolve(); } onKeyframesResolved(keyframes, finalKeyframe, options, sync) { this.keyframeResolver = void 0; const { name, type, velocity, delay, isHandoff, onUpdate } = options; this.resolvedAt = time.now(); /** * If we can't animate this value with the resolved keyframes * then we should complete it immediately. */ let canAnimateValue = true; if (!canAnimate(keyframes, name, type, velocity)) { canAnimateValue = false; if (MotionGlobalConfig.instantAnimations || !delay) onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe)); keyframes[0] = keyframes[keyframes.length - 1]; makeAnimationInstant(options); options.repeat = 0; } const resolvedOptions = { startTime: sync ? !this.resolvedAt ? this.createdAt : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY ? this.resolvedAt : this.createdAt : void 0, finalKeyframe, ...options, keyframes }; /** * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via * WAAPI. Therefore, this animation must be JS to ensure it runs "under" the * optimised animation. * * Also skip WAAPI when keyframes aren't animatable, as the resolved * values may not be valid CSS and would trigger browser warnings. */ const useWaapi = canAnimateValue && !isHandoff && supportsBrowserAnimation(resolvedOptions); const element = resolvedOptions.motionValue?.owner?.current; let animation; if (useWaapi) try { animation = new NativeAnimationExtended({ ...resolvedOptions, element }); } catch { animation = new JSAnimation(resolvedOptions); } else animation = new JSAnimation(resolvedOptions); animation.finished.then(() => { this.notifyFinished(); }).catch(noop); if (this.pendingTimeline) { this.stopTimeline = animation.attachTimeline(this.pendingTimeline); this.pendingTimeline = void 0; } this._animation = animation; } get finished() { if (!this._animation) return this._finished; else return this.animation.finished; } then(onResolve, _onReject) { return this.finished.finally(onResolve).then(() => {}); } get animation() { if (!this._animation) { this.keyframeResolver?.resume(); flushKeyframeResolvers(); } return this._animation; } get duration() { return this.animation.duration; } get iterationDuration() { return this.animation.iterationDuration; } get time() { return this.animation.time; } set time(newTime) { this.animation.time = newTime; } get speed() { return this.animation.speed; } get state() { return this.animation.state; } set speed(newSpeed) { this.animation.speed = newSpeed; } get startTime() { return this.animation.startTime; } attachTimeline(timeline) { if (this._animation) this.stopTimeline = this.animation.attachTimeline(timeline); else this.pendingTimeline = timeline; return () => this.stop(); } play() { this.animation.play(); } pause() { this.animation.pause(); } complete() { this.animation.complete(); } cancel() { if (this._animation) this.animation.cancel(); this.keyframeResolver?.cancel(); } }; //#endregion //#region node_modules/motion-dom/dist/es/animation/GroupAnimation.mjs var GroupAnimation = class { constructor(animations) { this.stop = () => this.runAll("stop"); this.animations = animations.filter(Boolean); } get finished() { return Promise.all(this.animations.map((animation) => animation.finished)); } /** * TODO: Filter out cancelled or stopped animations before returning */ getAll(propName) { return this.animations[0][propName]; } setAll(propName, newValue) { for (let i = 0; i < this.animations.length; i++) this.animations[i][propName] = newValue; } attachTimeline(timeline) { const subscriptions = this.animations.map((animation) => animation.attachTimeline(timeline)); return () => { subscriptions.forEach((cancel, i) => { cancel && cancel(); this.animations[i].stop(); }); }; } get time() { return this.getAll("time"); } set time(time) { this.setAll("time", time); } get speed() { return this.getAll("speed"); } set speed(speed) { this.setAll("speed", speed); } get state() { return this.getAll("state"); } get startTime() { return this.getAll("startTime"); } get duration() { return getMax(this.animations, "duration"); } get iterationDuration() { return getMax(this.animations, "iterationDuration"); } runAll(methodName) { this.animations.forEach((controls) => controls[methodName]()); } play() { this.runAll("play"); } pause() { this.runAll("pause"); } cancel() { this.runAll("cancel"); } complete() { this.runAll("complete"); } }; function getMax(animations, propName) { let max = 0; for (let i = 0; i < animations.length; i++) { const value = animations[i][propName]; if (value !== null && value > max) max = value; } return max; } //#endregion //#region node_modules/motion-dom/dist/es/animation/GroupAnimationWithThen.mjs var GroupAnimationWithThen = class extends GroupAnimation { then(onResolve, _onReject) { return this.finished.finally(onResolve).then(() => {}); } }; //#endregion //#region node_modules/motion-dom/dist/es/animation/NativeAnimationWrapper.mjs var NativeAnimationWrapper = class extends NativeAnimation { constructor(animation) { super(); this.animation = animation; animation.onfinish = () => { this.finishedTime = this.time; this.notifyFinished(); }; } }; //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/active-animations.mjs var animationMaps = /* @__PURE__ */ new WeakMap(); var animationMapKey = (name, pseudoElement = "") => `${name}:${pseudoElement}`; function getAnimationMap(element) { let map = animationMaps.get(element); if (!map) { map = /* @__PURE__ */ new Map(); animationMaps.set(element, map); } return map; } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/calc-child-stagger.mjs function calcChildStagger(children, child, delayChildren, staggerChildren = 0, staggerDirection = 1) { const index = Array.from(children).sort((a, b) => a.sortNodePosition(b)).indexOf(child); const numChildren = children.size; const maxStaggerDuration = (numChildren - 1) * staggerChildren; return typeof delayChildren === "function" ? delayChildren(index, numChildren) : staggerDirection === 1 ? index * staggerChildren : maxStaggerDuration - index * staggerChildren; } //#endregion //#region node_modules/motion-dom/dist/es/value/index.mjs /** * Maximum time between the value of two frames, beyond which we * assume the velocity has since been 0. */ var MAX_VELOCITY_DELTA = 30; var isFloat = (value) => { return !isNaN(parseFloat(value)); }; var collectMotionValues = { current: void 0 }; /** * `MotionValue` is used to track the state and velocity of motion values. * * @public */ var MotionValue = class { /** * @param init - The initiating value * @param config - Optional configuration options * * - `transformer`: A function to transform incoming values with. */ constructor(init, options = {}) { /** * Tracks whether this value can output a velocity. Currently this is only true * if the value is numerical, but we might be able to widen the scope here and support * other value types. * * @internal */ this.canTrackVelocity = null; /** * An object containing a SubscriptionManager for each active event. */ this.events = {}; this.updateAndNotify = (v) => { const currentTime = time.now(); /** * If we're updating the value during another frame or eventloop * than the previous frame, then the we set the previous frame value * to current. */ if (this.updatedAt !== currentTime) this.setPrevFrameValue(); this.prev = this.current; this.setCurrent(v); if (this.current !== this.prev) { this.events.change?.notify(this.current); if (this.dependents) for (const dependent of this.dependents) dependent.dirty(); } }; this.hasAnimated = false; this.setCurrent(init); this.owner = options.owner; } setCurrent(current) { this.current = current; this.updatedAt = time.now(); if (this.canTrackVelocity === null && current !== void 0) this.canTrackVelocity = isFloat(this.current); } setPrevFrameValue(prevFrameValue = this.current) { this.prevFrameValue = prevFrameValue; this.prevUpdatedAt = this.updatedAt; } /** * Adds a function that will be notified when the `MotionValue` is updated. * * It returns a function that, when called, will cancel the subscription. * * When calling `onChange` inside a React component, it should be wrapped with the * `useEffect` hook. As it returns an unsubscribe function, this should be returned * from the `useEffect` function to ensure you don't add duplicate subscribers.. * * ```jsx * export const MyComponent = () => { * const x = useMotionValue(0) * const y = useMotionValue(0) * const opacity = useMotionValue(1) * * useEffect(() => { * function updateOpacity() { * const maxXY = Math.max(x.get(), y.get()) * const newOpacity = transform(maxXY, [0, 100], [1, 0]) * opacity.set(newOpacity) * } * * const unsubscribeX = x.on("change", updateOpacity) * const unsubscribeY = y.on("change", updateOpacity) * * return () => { * unsubscribeX() * unsubscribeY() * } * }, []) * * return * } * ``` * * @param subscriber - A function that receives the latest value. * @returns A function that, when called, will cancel this subscription. * * @deprecated */ onChange(subscription) { warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on("change", callback).`); return this.on("change", subscription); } on(eventName, callback) { if (!this.events[eventName]) this.events[eventName] = new SubscriptionManager(); const unsubscribe = this.events[eventName].add(callback); if (eventName === "change") return () => { unsubscribe(); /** * If we have no more change listeners by the start * of the next frame, stop active animations. */ frame.read(() => { if (!this.events.change.getSize()) this.stop(); }); }; return unsubscribe; } clearListeners() { for (const eventManagers in this.events) this.events[eventManagers].clear(); } /** * Attaches a passive effect to the `MotionValue`. */ attach(passiveEffect, stopPassiveEffect) { this.passiveEffect = passiveEffect; this.stopPassiveEffect = stopPassiveEffect; } /** * Sets the state of the `MotionValue`. * * @remarks * * ```jsx * const x = useMotionValue(0) * x.set(10) * ``` * * @param latest - Latest value to set. * @param render - Whether to notify render subscribers. Defaults to `true` * * @public */ set(v) { if (!this.passiveEffect) this.updateAndNotify(v); else this.passiveEffect(v, this.updateAndNotify); } setWithVelocity(prev, current, delta) { this.set(current); this.prev = void 0; this.prevFrameValue = prev; this.prevUpdatedAt = this.updatedAt - delta; } /** * Set the state of the `MotionValue`, stopping any active animations, * effects, and resets velocity to `0`. */ jump(v, endAnimation = true) { this.updateAndNotify(v); this.prev = v; this.prevUpdatedAt = this.prevFrameValue = void 0; endAnimation && this.stop(); if (this.stopPassiveEffect) this.stopPassiveEffect(); } dirty() { this.events.change?.notify(this.current); } addDependent(dependent) { if (!this.dependents) this.dependents = /* @__PURE__ */ new Set(); this.dependents.add(dependent); } removeDependent(dependent) { if (this.dependents) this.dependents.delete(dependent); } /** * Returns the latest state of `MotionValue` * * @returns - The latest state of `MotionValue` * * @public */ get() { if (collectMotionValues.current) collectMotionValues.current.push(this); return this.current; } /** * @public */ getPrevious() { return this.prev; } /** * Returns the latest velocity of `MotionValue` * * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical. * * @public */ getVelocity() { const currentTime = time.now(); if (!this.canTrackVelocity || this.prevFrameValue === void 0 || currentTime - this.updatedAt > MAX_VELOCITY_DELTA) return 0; const delta = Math.min(this.updatedAt - this.prevUpdatedAt, MAX_VELOCITY_DELTA); return /* @__PURE__ */ velocityPerSecond(parseFloat(this.current) - parseFloat(this.prevFrameValue), delta); } /** * Registers a new animation to control this `MotionValue`. Only one * animation can drive a `MotionValue` at one time. * * ```jsx * value.start() * ``` * * @param animation - A function that starts the provided animation */ start(startAnimation) { this.stop(); return new Promise((resolve) => { this.hasAnimated = true; this.animation = startAnimation(resolve); if (this.events.animationStart) this.events.animationStart.notify(); }).then(() => { if (this.events.animationComplete) this.events.animationComplete.notify(); this.clearAnimation(); }); } /** * Stop the currently active animation. * * @public */ stop() { if (this.animation) { this.animation.stop(); if (this.events.animationCancel) this.events.animationCancel.notify(); } this.clearAnimation(); } /** * Returns `true` if this value is currently animating. * * @public */ isAnimating() { return !!this.animation; } clearAnimation() { delete this.animation; } /** * Destroy and clean up subscribers to this `MotionValue`. * * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually * created a `MotionValue` via the `motionValue` function. * * @public */ destroy() { this.dependents?.clear(); this.events.destroy?.notify(); this.clearListeners(); this.stop(); if (this.stopPassiveEffect) this.stopPassiveEffect(); } }; function motionValue(init, options) { return new MotionValue(init, options); } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/resolve-transition.mjs /** * If `transition` has `inherit: true`, shallow-merge it with * `parentTransition` (child keys win) and strip the `inherit` key. * Otherwise return `transition` unchanged. */ function resolveTransition(transition, parentTransition) { if (transition?.inherit && parentTransition) { const { inherit: _, ...rest } = transition; return { ...parentTransition, ...rest }; } return transition; } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/get-value-transition.mjs function getValueTransition(transition, key) { const valueTransition = transition?.[key] ?? transition?.["default"] ?? transition; if (valueTransition !== transition) return resolveTransition(valueTransition, transition); return valueTransition; } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/default-transitions.mjs var underDampedSpring = { type: "spring", stiffness: 500, damping: 25, restSpeed: 10 }; var criticallyDampedSpring = (target) => ({ type: "spring", stiffness: 550, damping: target === 0 ? 2 * Math.sqrt(550) : 30, restSpeed: 10 }); var keyframesTransition = { type: "keyframes", duration: .8 }; /** * Default easing curve is a slightly shallower version of * the default browser easing curve. */ var ease = { type: "keyframes", ease: [ .25, .1, .35, 1 ], duration: .3 }; var getDefaultTransition = (valueKey, { keyframes }) => { if (keyframes.length > 2) return keyframesTransition; else if (transformProps.has(valueKey)) return valueKey.startsWith("scale") ? criticallyDampedSpring(keyframes[1]) : underDampedSpring; return ease; }; //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/is-transition-defined.mjs var orchestrationKeys = new Set([ "when", "delay", "delayChildren", "staggerChildren", "staggerDirection", "repeat", "repeatType", "repeatDelay", "from", "elapsed" ]); /** * Decide whether a transition is defined on a given Transition. * This filters out orchestration options and returns true * if any options are left. */ function isTransitionDefined(transition) { for (const key in transition) if (!orchestrationKeys.has(key)) return true; return false; } //#endregion //#region node_modules/motion-dom/dist/es/animation/interfaces/motion-value.mjs var animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => { const valueTransition = getValueTransition(transition, name) || {}; /** * Most transition values are currently completely overwritten by value-specific * transitions. In the future it'd be nicer to blend these transitions. But for now * delay actually does inherit from the root transition if not value-specific. */ const delay = valueTransition.delay || transition.delay || 0; /** * Elapsed isn't a public transition option but can be passed through from * optimized appear effects in milliseconds. */ let { elapsed = 0 } = transition; elapsed = elapsed - /* @__PURE__ */ secondsToMilliseconds(delay); const options = { keyframes: Array.isArray(target) ? target : [null, target], ease: "easeOut", velocity: value.getVelocity(), ...valueTransition, delay: -elapsed, onUpdate: (v) => { value.set(v); valueTransition.onUpdate && valueTransition.onUpdate(v); }, onComplete: () => { onComplete(); valueTransition.onComplete && valueTransition.onComplete(); }, name, motionValue: value, element: isHandoff ? void 0 : element }; /** * If there's no transition defined for this value, we can generate * unique transition settings for this value. */ if (!isTransitionDefined(valueTransition)) Object.assign(options, getDefaultTransition(name, options)); /** * Both WAAPI and our internal animation functions use durations * as defined by milliseconds, while our external API defines them * as seconds. */ options.duration && (options.duration = /* @__PURE__ */ secondsToMilliseconds(options.duration)); options.repeatDelay && (options.repeatDelay = /* @__PURE__ */ secondsToMilliseconds(options.repeatDelay)); /** * Support deprecated way to set initial value. Prefer keyframe syntax. */ if (options.from !== void 0) options.keyframes[0] = options.from; let shouldSkip = false; if (options.type === false || options.duration === 0 && !options.repeatDelay) { makeAnimationInstant(options); if (options.delay === 0) shouldSkip = true; } if (MotionGlobalConfig.instantAnimations || MotionGlobalConfig.skipAnimations || element?.shouldSkipAnimations || valueTransition.skipAnimations) { shouldSkip = true; makeAnimationInstant(options); options.delay = 0; } /** * If the transition type or easing has been explicitly set by the user * then we don't want to allow flattening the animation. */ options.allowFlatten = !valueTransition.type && !valueTransition.ease; /** * If we can or must skip creating the animation, and apply only * the final keyframe, do so. We also check once keyframes are resolved but * this early check prevents the need to create an animation at all. */ if (shouldSkip && !isHandoff && value.get() !== void 0) { const finalKeyframe = getFinalKeyframe(options.keyframes, valueTransition); if (finalKeyframe !== void 0) { frame.update(() => { options.onUpdate(finalKeyframe); options.onComplete(); }); return; } } return valueTransition.isSync ? new JSAnimation(options) : new AsyncMotionValueAnimation(options); }; //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/arc.mjs var MIN_LAYOUT_DISTANCE = 20; function bezierPoint(t, origin, control, target) { const inv = 1 - t; return inv * inv * origin + 2 * inv * t * control + t * t * target; } function bezierTangentAngle(t, originX, controlX, targetX, originY, controlY, targetY) { const dx = 2 * (1 - t) * (controlX - originX) + 2 * t * (targetX - controlX); const dy = 2 * (1 - t) * (controlY - originY) + 2 * t * (targetY - controlY); return Math.atan2(dy, dx) * (180 / Math.PI); } function computeArcControlPoint(fromX, fromY, toX, toY, strength, peak) { const deltaX = toX - fromX; const deltaY = toY - fromY; const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); if (distance > 0) { const normalPerpX = -deltaY / distance; const normalPerpY = deltaX / distance; const desiredHeight = strength * distance; return { x: fromX + deltaX * peak + normalPerpX * desiredHeight, y: fromY + deltaY * peak + normalPerpY * desiredHeight }; } return { x: fromX, y: fromY }; } /** * The pure sampling factory: `(from, to) => (t) => point`. Internal — * used by {@link arc} and the unit tests. Not part of the public surface. */ function createArcPath({ strength = .5, peak = .5, direction, rotate = false } = {}) { const rotationScale = rotate === true ? 1 : typeof rotate === "number" ? rotate : 0; let prevBulgeSign; const createInterpolator = (from, to) => { const dx = to.x - from.x; const dy = to.y - from.y; let signed; if (direction === "cw") signed = -strength; else if (direction === "ccw") signed = strength; else signed = (Math.abs(dx) >= Math.abs(dy) ? dx : dy) < 0 ? -strength : strength; let control = computeArcControlPoint(from.x, from.y, to.x, to.y, signed, peak); if (direction === void 0) { const isVertical = Math.abs(dx) < Math.abs(dy); const midX = from.x + dx * peak; const midY = from.y + dy * peak; const bulgeSign = isVertical ? Math.sign(control.x - midX) : Math.sign(control.y - midY); if (prevBulgeSign !== void 0 && bulgeSign !== 0 && bulgeSign !== prevBulgeSign) { signed = -signed; control = computeArcControlPoint(from.x, from.y, to.x, to.y, signed, peak); } else if (bulgeSign !== 0) prevBulgeSign = bulgeSign; } const tangent0 = rotationScale ? bezierTangentAngle(0, from.x, control.x, to.x, from.y, control.y, to.y) : 0; const tangent1 = rotationScale ? bezierTangentAngle(1, from.x, control.x, to.x, from.y, control.y, to.y) : 0; const tangentDelta = rotationScale ? wrap(-180, 180, tangent1 - tangent0) : 0; return (t) => { const out = { x: bezierPoint(t, from.x, control.x, to.x), y: bezierPoint(t, from.y, control.y, to.y) }; if (rotationScale) out.rotate = wrap(-180, 180, bezierTangentAngle(t, from.x, control.x, to.x, from.y, control.y, to.y) - (tangent0 + tangentDelta * t)) * rotationScale; return out; }; }; return createInterpolator; } /** * Creates a curved path for `transition.path`: * * ```ts * * ``` * * Reuse the returned value (module scope / useMemo / useRef) so its * continuity closure survives re-renders — a fresh `arc()` has no memory. */ function arc(options = {}) { const sample = createArcPath(options); return { interpolateProjection(delta) { const tx = delta.x.translate; const ty = delta.y.translate; if (Math.sqrt(tx * tx + ty * ty) < MIN_LAYOUT_DISTANCE) return; return sample({ x: tx, y: ty }, { x: 0, y: 0 }); }, animateVisualElement(visualElement, target, transition, delay, animations) { if (!("x" in target || "y" in target)) return; const xValue = visualElement.getValue("x", visualElement.latestValues["x"] ?? 0); const yValue = visualElement.getValue("y", visualElement.latestValues["y"] ?? 0); const xRaw = target.x; const yRaw = target.y; const xFrom = (Array.isArray(xRaw) && xRaw[0] != null ? xRaw[0] : xValue?.get()) ?? 0; const yFrom = (Array.isArray(yRaw) && yRaw[0] != null ? yRaw[0] : yValue?.get()) ?? 0; const xTo = Array.isArray(xRaw) ? xRaw[xRaw.length - 1] : xRaw ?? xFrom; const yTo = Array.isArray(yRaw) ? yRaw[yRaw.length - 1] : yRaw ?? yFrom; const interpolate = sample({ x: xFrom, y: yFrom }, { x: xTo, y: yTo }); const pathRotationValue = interpolate(0).rotate !== void 0 ? visualElement.getValue("pathRotation", 0) : void 0; const pathTransition = { delay, ...getValueTransition(transition || {}, "x") }; delete pathTransition.path; const progress = motionValue(0); progress.start(animateMotionValue("", progress, [0, 1e3], { ...pathTransition, isSync: true, velocity: 0, onUpdate: (latest) => { const point = interpolate(latest / 1e3); xValue?.set(point.x); yValue?.set(point.y); if (pathRotationValue && point.rotate !== void 0) pathRotationValue.set(point.rotate); }, onComplete: () => { xValue?.set(xTo); yValue?.set(yTo); pathRotationValue?.set(0); }, onStop: () => pathRotationValue?.set(0), onCancel: () => pathRotationValue?.set(0) })); if (progress.animation) animations.push(progress.animation); delete target.x; delete target.y; } }; } //#endregion //#region node_modules/motion-dom/dist/es/animation/utils/css-variables-conversion.mjs /** * Parse Framer's special CSS variable format into a CSS token and a fallback. * * ``` * `var(--foo, #fff)` => [`--foo`, '#fff'] * ``` * * @param current */ var splitCSSVariableRegex = /^var\(--(?:([\w-]+)|([\w-]+), ?([a-zA-Z\d ()%#.,-]+))\)/u; function parseCSSVariable(current) { const match = splitCSSVariableRegex.exec(current); if (!match) return [,]; const [, token1, token2, fallback] = match; return [`--${token1 ?? token2}`, fallback]; } var maxDepth = 4; function getVariableValue(current, element, depth = 1) { invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property "${current}". This may indicate a circular fallback dependency.`, "max-css-var-depth"); const [token, fallback] = parseCSSVariable(current); if (!token) return; const resolved = window.getComputedStyle(element).getPropertyValue(token); if (resolved) { const trimmed = resolved.trim(); return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed; } return isCSSVariableToken(fallback) ? getVariableValue(fallback, element, depth + 1) : fallback; } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/resolve-variants.mjs function getValueState(visualElement) { const state = [{}, {}]; visualElement?.values.forEach((value, key) => { state[0][key] = value.get(); state[1][key] = value.getVelocity(); }); return state; } function resolveVariantFromProps(props, definition, custom, visualElement) { /** * If the variant definition is a function, resolve. */ if (typeof definition === "function") { const [current, velocity] = getValueState(visualElement); definition = definition(custom !== void 0 ? custom : props.custom, current, velocity); } /** * If the variant definition is a variant label, or * the function returned a variant label, resolve. */ if (typeof definition === "string") definition = props.variants && props.variants[definition]; /** * At this point we've resolved both functions and variant labels, * but the resolved variant label might itself have been a function. * If so, resolve. This can only have returned a valid target object. */ if (typeof definition === "function") { const [current, velocity] = getValueState(visualElement); definition = definition(custom !== void 0 ? custom : props.custom, current, velocity); } return definition; } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/resolve-dynamic-variants.mjs function resolveVariant(visualElement, definition, custom) { const props = visualElement.getProps(); return resolveVariantFromProps(props, definition, custom !== void 0 ? custom : props.custom, visualElement); } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/keys-position.mjs var positionalKeys = new Set([ "width", "height", "top", "left", "right", "bottom", ...transformPropOrder ]); //#endregion //#region node_modules/motion-dom/dist/es/render/utils/is-keyframes-target.mjs var isKeyframesTarget = (v) => { return Array.isArray(v); }; //#endregion //#region node_modules/motion-dom/dist/es/render/utils/setters.mjs /** * Set VisualElement's MotionValue, creating a new MotionValue for it if * it doesn't exist. */ function setMotionValue(visualElement, key, value) { if (visualElement.hasValue(key)) visualElement.getValue(key).set(value); else visualElement.addValue(key, motionValue(value)); } function resolveFinalValueInKeyframes(v) { return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v; } function setTarget(visualElement, definition) { let { transitionEnd = {}, transition = {}, ...target } = resolveVariant(visualElement, definition) || {}; target = { ...target, ...transitionEnd }; for (const key in target) setMotionValue(visualElement, key, resolveFinalValueInKeyframes(target[key])); } //#endregion //#region node_modules/motion-dom/dist/es/value/utils/is-motion-value.mjs var isMotionValue = (value) => Boolean(value && value.getVelocity); //#endregion //#region node_modules/motion-dom/dist/es/value/will-change/is.mjs function isWillChangeMotionValue(value) { return Boolean(isMotionValue(value) && value.add); } //#endregion //#region node_modules/motion-dom/dist/es/value/will-change/add-will-change.mjs function addValueToWillChange(visualElement, key) { const willChange = visualElement.getValue("willChange"); /** * It could be that a user has set willChange to a regular MotionValue, * in which case we can't add the value to it. */ if (isWillChangeMotionValue(willChange)) return willChange.add(key); else if (!willChange && MotionGlobalConfig.WillChange) { const newWillChange = new MotionGlobalConfig.WillChange("auto"); visualElement.addValue("willChange", newWillChange); newWillChange.add(key); } } //#endregion //#region node_modules/motion-dom/dist/es/render/dom/utils/camel-to-dash.mjs function camelToDash(str) { return str.replace(/([A-Z])/g, (match) => `-${match.toLowerCase()}`); } //#endregion //#region node_modules/motion-dom/dist/es/animation/optimized-appear/data-id.mjs var optimizedAppearDataId = "framerAppearId"; var optimizedAppearDataAttribute = "data-" + camelToDash(optimizedAppearDataId); //#endregion //#region node_modules/motion-dom/dist/es/animation/optimized-appear/get-appear-id.mjs function getOptimisedAppearId(visualElement) { return visualElement.props[optimizedAppearDataAttribute]; } //#endregion //#region node_modules/motion-dom/dist/es/animation/interfaces/visual-element-target.mjs /** * Decide whether we should block this animation. Previously, we achieved this * just by checking whether the key was listed in protectedKeys, but this * posed problems if an animation was triggered by afterChildren and protectedKeys * had been set to true in the meantime. */ function shouldBlockAnimation({ protectedKeys, needsAnimating }, key) { const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true; needsAnimating[key] = false; return shouldBlock; } function animateTarget(visualElement, targetAndTransition, { delay = 0, transitionOverride, type } = {}) { let { transition, transitionEnd, ...target } = targetAndTransition; const defaultTransition = visualElement.getDefaultTransition(); transition = transition ? resolveTransition(transition, defaultTransition) : defaultTransition; const reduceMotion = transition?.reduceMotion; const skipAnimations = transition?.skipAnimations; if (transitionOverride) transition = transitionOverride; const animations = []; const animationTypeState = type && visualElement.animationState && visualElement.animationState.getState()[type]; const path = transition?.path; if (path) path.animateVisualElement(visualElement, target, transition, delay, animations); for (const key in target) { const value = visualElement.getValue(key, visualElement.latestValues[key] ?? null); const valueTarget = target[key]; if (valueTarget === void 0 || animationTypeState && shouldBlockAnimation(animationTypeState, key)) continue; const valueTransition = { delay, ...getValueTransition(transition || {}, key) }; if (skipAnimations) valueTransition.skipAnimations = true; /** * If the value is already at the defined target, skip the animation. * We still re-assert the value via frame.update to take precedence * over any stale transitionEnd callbacks from previous animations. */ const currentValue = value.get(); if (currentValue !== void 0 && !value.isAnimating() && !Array.isArray(valueTarget) && valueTarget === currentValue && !valueTransition.velocity) { frame.update(() => value.set(valueTarget)); continue; } /** * If this is the first time a value is being animated, check * to see if we're handling off from an existing animation. */ let isHandoff = false; if (window.MotionHandoffAnimation) { const appearId = getOptimisedAppearId(visualElement); if (appearId) { const startTime = window.MotionHandoffAnimation(appearId, key, frame); if (startTime !== null) { valueTransition.startTime = startTime; isHandoff = true; } } } addValueToWillChange(visualElement, key); const shouldReduceMotion = reduceMotion ?? visualElement.shouldReduceMotion; value.start(animateMotionValue(key, value, valueTarget, shouldReduceMotion && positionalKeys.has(key) ? { type: false } : valueTransition, visualElement, isHandoff)); const animation = value.animation; if (animation) animations.push(animation); } if (transitionEnd) { const applyTransitionEnd = () => frame.update(() => { transitionEnd && setTarget(visualElement, transitionEnd); }); if (animations.length) Promise.all(animations).then(applyTransitionEnd); else applyTransitionEnd(); } return animations; } //#endregion //#region node_modules/motion-dom/dist/es/animation/interfaces/visual-element-variant.mjs function animateVariant(visualElement, variant, options = {}) { const resolved = resolveVariant(visualElement, variant, options.type === "exit" ? visualElement.presenceContext?.custom : void 0); let { transition = visualElement.getDefaultTransition() || {} } = resolved || {}; if (options.transitionOverride) transition = options.transitionOverride; /** * If we have a variant, create a callback that runs it as an animation. * Otherwise, we resolve a Promise immediately for a composable no-op. */ const getAnimation = resolved ? () => Promise.all(animateTarget(visualElement, resolved, options)) : () => Promise.resolve(); /** * If we have children, create a callback that runs all their animations. * Otherwise, we resolve a Promise immediately for a composable no-op. */ const getChildAnimations = visualElement.variantChildren && visualElement.variantChildren.size ? (forwardDelay = 0) => { const { delayChildren = 0, staggerChildren, staggerDirection } = transition; return animateChildren(visualElement, variant, forwardDelay, delayChildren, staggerChildren, staggerDirection, options); } : () => Promise.resolve(); /** * If the transition explicitly defines a "when" option, we need to resolve either * this animation or all children animations before playing the other. */ const { when } = transition; if (when) { const [first, last] = when === "beforeChildren" ? [getAnimation, getChildAnimations] : [getChildAnimations, getAnimation]; return first().then(() => last()); } else return Promise.all([getAnimation(), getChildAnimations(options.delay)]); } function animateChildren(visualElement, variant, delay = 0, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) { const animations = []; for (const child of visualElement.variantChildren) { child.notify("AnimationStart", variant); animations.push(animateVariant(child, variant, { ...options, delay: delay + (typeof delayChildren === "function" ? 0 : delayChildren) + calcChildStagger(visualElement.variantChildren, child, delayChildren, staggerChildren, staggerDirection) }).then(() => child.notify("AnimationComplete", variant))); } return Promise.all(animations); } //#endregion //#region node_modules/motion-dom/dist/es/animation/interfaces/visual-element.mjs function animateVisualElement(visualElement, definition, options = {}) { visualElement.notify("AnimationStart", definition); let animation; if (Array.isArray(definition)) { const animations = definition.map((variant) => animateVariant(visualElement, variant, options)); animation = Promise.all(animations); } else if (typeof definition === "string") animation = animateVariant(visualElement, definition, options); else { const resolvedDefinition = typeof definition === "function" ? resolveVariant(visualElement, definition, options.custom) : definition; animation = Promise.all(animateTarget(visualElement, resolvedDefinition, options)); } return animation.then(() => { visualElement.notify("AnimationComplete", definition); }); } //#endregion //#region node_modules/motion-dom/dist/es/value/types/auto.mjs /** * ValueType for "auto" */ var auto = { test: (v) => v === "auto", parse: (v) => v }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/test.mjs /** * Tests a provided value against a ValueType */ var testValueType = (v) => (type) => type.test(v); //#endregion //#region node_modules/motion-dom/dist/es/value/types/dimensions.mjs /** * A list of value types commonly used for dimensions */ var dimensionValueTypes = [ number, px, percent, degrees, vw, vh, auto ]; /** * Tests a dimensional value against the list of dimension ValueTypes */ var findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v)); //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/utils/is-none.mjs function isNone(value) { if (typeof value === "number") return value === 0; else if (value !== null) return value === "none" || value === "0" || isZeroValueString(value); else return true; } //#endregion //#region node_modules/motion-dom/dist/es/value/types/complex/filter.mjs /** * Properties that should default to 1 or 100% */ var maxDefaults = new Set([ "brightness", "contrast", "saturate", "opacity" ]); function applyDefaultFilter(v) { const [name, value] = v.slice(0, -1).split("("); if (name === "drop-shadow") return v; const [number] = value.match(floatRegex) || []; if (!number) return v; const unit = value.replace(number, ""); let defaultValue = maxDefaults.has(name) ? 1 : 0; if (number !== value) defaultValue *= 100; return name + "(" + defaultValue + unit + ")"; } var functionRegex = /\b([a-z-]*)\(.*?\)/gu; var filter = { ...complex, getAnimatableNone: (v) => { const functions = v.match(functionRegex); return functions ? functions.map(applyDefaultFilter).join(" ") : v; } }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/complex/mask.mjs var mask = { ...complex, getAnimatableNone: (v) => { const parsed = complex.parse(v); return complex.createTransformer(v)(parsed.map((v) => typeof v === "number" ? 0 : typeof v === "object" ? { ...v, alpha: 1 } : v)); } }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/int.mjs var int = { ...number, transform: Math.round }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/maps/transform.mjs var transformValueTypes = { rotate: degrees, /** * Internal channel for `transition.path` orientToPath. Composed onto * `rotate` at the transform-build sites so the user's `rotate` is * never read or overwritten. Not part of `transformPropOrder`. */ pathRotation: degrees, rotateX: degrees, rotateY: degrees, rotateZ: degrees, scale, scaleX: scale, scaleY: scale, scaleZ: scale, skew: degrees, skewX: degrees, skewY: degrees, distance: px, translateX: px, translateY: px, translateZ: px, x: px, y: px, z: px, perspective: px, transformPerspective: px, opacity: alpha, originX: progressPercentage, originY: progressPercentage, originZ: px }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/maps/number.mjs var numberValueTypes = { borderWidth: px, borderTopWidth: px, borderRightWidth: px, borderBottomWidth: px, borderLeftWidth: px, borderRadius: px, borderTopLeftRadius: px, borderTopRightRadius: px, borderBottomRightRadius: px, borderBottomLeftRadius: px, width: px, maxWidth: px, height: px, maxHeight: px, top: px, right: px, bottom: px, left: px, inset: px, insetBlock: px, insetBlockStart: px, insetBlockEnd: px, insetInline: px, insetInlineStart: px, insetInlineEnd: px, padding: px, paddingTop: px, paddingRight: px, paddingBottom: px, paddingLeft: px, paddingBlock: px, paddingBlockStart: px, paddingBlockEnd: px, paddingInline: px, paddingInlineStart: px, paddingInlineEnd: px, margin: px, marginTop: px, marginRight: px, marginBottom: px, marginLeft: px, marginBlock: px, marginBlockStart: px, marginBlockEnd: px, marginInline: px, marginInlineStart: px, marginInlineEnd: px, fontSize: px, backgroundPositionX: px, backgroundPositionY: px, ...transformValueTypes, zIndex: int, fillOpacity: alpha, strokeOpacity: alpha, numOctaves: int }; //#endregion //#region node_modules/motion-dom/dist/es/value/types/maps/defaults.mjs /** * A map of default value types for common values */ var defaultValueTypes = { ...numberValueTypes, color, backgroundColor: color, outlineColor: color, fill: color, stroke: color, borderColor: color, borderTopColor: color, borderRightColor: color, borderBottomColor: color, borderLeftColor: color, filter, WebkitFilter: filter, mask, WebkitMask: mask }; /** * Gets the default ValueType for the provided value key */ var getDefaultValueType = (key) => defaultValueTypes[key]; //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/animatable-none.mjs var customTypes = /*@__PURE__*/ new Set([filter, mask]); function getAnimatableNone(key, value) { let defaultValueType = getDefaultValueType(key); if (!customTypes.has(defaultValueType)) defaultValueType = complex; return defaultValueType.getAnimatableNone ? defaultValueType.getAnimatableNone(value) : void 0; } //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/utils/make-none-animatable.mjs /** * If we encounter keyframes like "none" or "0" and we also have keyframes like * "#fff" or "200px 200px" we want to find a keyframe to serve as a template for * the "none" keyframes. In this case "#fff" or "200px 200px" - then these get turned into * zero equivalents, i.e. "#fff0" or "0px 0px". */ var invalidTemplates = new Set([ "auto", "none", "0" ]); function makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name) { let i = 0; let animatableTemplate = void 0; while (i < unresolvedKeyframes.length && !animatableTemplate) { const keyframe = unresolvedKeyframes[i]; if (typeof keyframe === "string" && !invalidTemplates.has(keyframe) && analyseComplexValue(keyframe).values.length) animatableTemplate = unresolvedKeyframes[i]; i++; } if (animatableTemplate && name) for (const noneIndex of noneKeyframeIndexes) unresolvedKeyframes[noneIndex] = getAnimatableNone(name, animatableTemplate); } //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/DOMKeyframesResolver.mjs var DOMKeyframesResolver = class extends KeyframeResolver { constructor(unresolvedKeyframes, onComplete, name, motionValue, element) { super(unresolvedKeyframes, onComplete, name, motionValue, element, true); } readKeyframes() { const { unresolvedKeyframes, element, name } = this; if (!element || !element.current) return; super.readKeyframes(); /** * If any keyframe is a CSS variable, we need to find its value by sampling the element */ for (let i = 0; i < unresolvedKeyframes.length; i++) { let keyframe = unresolvedKeyframes[i]; if (typeof keyframe === "string") { keyframe = keyframe.trim(); if (isCSSVariableToken(keyframe)) { const resolved = getVariableValue(keyframe, element.current); if (resolved !== void 0) unresolvedKeyframes[i] = resolved; if (i === unresolvedKeyframes.length - 1) this.finalKeyframe = keyframe; } } } /** * Resolve "none" values. We do this potentially twice - once before and once after measuring keyframes. * This could be seen as inefficient but it's a trade-off to avoid measurements in more situations, which * have a far bigger performance impact. */ this.resolveNoneKeyframes(); /** * Check to see if unit type has changed. If so schedule jobs that will * temporarily set styles to the destination keyframes. * Skip if we have more than two keyframes or this isn't a positional value. * TODO: We can throw if there are multiple keyframes and the value type changes. */ if (!positionalKeys.has(name) || unresolvedKeyframes.length !== 2) return; const [origin, target] = unresolvedKeyframes; const originType = findDimensionValueType(origin); const targetType = findDimensionValueType(target); if (containsCSSVariable(origin) !== containsCSSVariable(target) && positionalValues[name]) { this.needsMeasurement = true; return; } /** * Either we don't recognise these value types or we can animate between them. */ if (originType === targetType) return; /** * If both values are numbers or pixels, we can animate between them by * converting them to numbers. */ if (isNumOrPxType(originType) && isNumOrPxType(targetType)) for (let i = 0; i < unresolvedKeyframes.length; i++) { const value = unresolvedKeyframes[i]; if (typeof value === "string") unresolvedKeyframes[i] = parseFloat(value); } else if (positionalValues[name]) /** * Else, the only way to resolve this is by measuring the element. */ this.needsMeasurement = true; } resolveNoneKeyframes() { const { unresolvedKeyframes, name } = this; const noneKeyframeIndexes = []; for (let i = 0; i < unresolvedKeyframes.length; i++) if (unresolvedKeyframes[i] === null || isNone(unresolvedKeyframes[i])) noneKeyframeIndexes.push(i); if (noneKeyframeIndexes.length) makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name); } measureInitialState() { const { element, unresolvedKeyframes, name } = this; if (!element || !element.current) return; if (name === "height") this.suspendedScrollY = window.pageYOffset; this.measuredOrigin = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current)); unresolvedKeyframes[0] = this.measuredOrigin; const measureKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1]; if (measureKeyframe !== void 0) element.getValue(name, measureKeyframe).jump(measureKeyframe, false); } measureEndState() { const { element, name, unresolvedKeyframes } = this; if (!element || !element.current) return; const value = element.getValue(name); value && value.jump(this.measuredOrigin, false); const finalKeyframeIndex = unresolvedKeyframes.length - 1; const finalKeyframe = unresolvedKeyframes[finalKeyframeIndex]; unresolvedKeyframes[finalKeyframeIndex] = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current)); if (finalKeyframe !== null && this.finalKeyframe === void 0) this.finalKeyframe = finalKeyframe; if (this.removedTransforms?.length) this.removedTransforms.forEach(([unsetTransformName, unsetTransformValue]) => { element.getValue(unsetTransformName).set(unsetTransformValue); }); this.resolveNoneKeyframes(); } }; //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/utils/px-values.mjs var pxValues = new Set([ "borderWidth", "borderTopWidth", "borderRightWidth", "borderBottomWidth", "borderLeftWidth", "borderRadius", "borderTopLeftRadius", "borderTopRightRadius", "borderBottomRightRadius", "borderBottomLeftRadius", "width", "maxWidth", "height", "maxHeight", "top", "right", "bottom", "left", "inset", "insetBlock", "insetBlockStart", "insetBlockEnd", "insetInline", "insetInlineStart", "insetInlineEnd", "padding", "paddingTop", "paddingRight", "paddingBottom", "paddingLeft", "paddingBlock", "paddingBlockStart", "paddingBlockEnd", "paddingInline", "paddingInlineStart", "paddingInlineEnd", "margin", "marginTop", "marginRight", "marginBottom", "marginLeft", "marginBlock", "marginBlockStart", "marginBlockEnd", "marginInline", "marginInlineStart", "marginInlineEnd", "fontSize", "backgroundPositionX", "backgroundPositionY" ]); //#endregion //#region node_modules/motion-dom/dist/es/animation/keyframes/utils/apply-px-defaults.mjs function applyPxDefaults(keyframes, name) { for (let i = 0; i < keyframes.length; i++) if (typeof keyframes[i] === "number" && pxValues.has(name)) keyframes[i] = keyframes[i] + "px"; } //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/easing/is-supported.mjs function isWaapiSupportedEasing(easing) { return Boolean(typeof easing === "function" && supportsLinearEasing() || !easing || typeof easing === "string" && (easing in supportedWaapiEasing || supportsLinearEasing()) || /* @__PURE__ */ isBezierDefinition(easing) || Array.isArray(easing) && easing.every(isWaapiSupportedEasing)); } //#endregion //#region node_modules/motion-dom/dist/es/animation/waapi/supports/partial-keyframes.mjs var supportsPartialKeyframes = /*@__PURE__*/ memo(() => { try { document.createElement("div").animate({ opacity: [1] }); } catch (e) { return false; } return true; }); //#endregion //#region node_modules/motion-dom/dist/es/utils/resolve-elements.mjs function resolveElements(elementOrSelector, scope, selectorCache) { if (elementOrSelector == null) return []; if (elementOrSelector instanceof EventTarget) return [elementOrSelector]; else if (typeof elementOrSelector === "string") { let root = document; if (scope) root = scope.current; const elements = selectorCache?.[elementOrSelector] ?? root.querySelectorAll(elementOrSelector); return elements ? Array.from(elements) : []; } return Array.from(elementOrSelector).filter((element) => element != null); } //#endregion //#region node_modules/motion-dom/dist/es/effects/utils/create-dom-effect.mjs function createSelectorEffect(subjectEffect) { return (subject, values) => { const elements = resolveElements(subject); const subscriptions = []; for (const element of elements) { const remove = subjectEffect(element, values); subscriptions.push(remove); } return () => { for (const remove of subscriptions) remove(); }; }; } //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/get-as-type.mjs /** * Provided a value and a ValueType, returns the value as that value type. */ var getValueAsType = (value, type) => { return type && typeof value === "number" ? type.transform(value) : value; }; //#endregion //#region node_modules/motion-dom/dist/es/effects/MotionValueState.mjs var MotionValueState = class { constructor() { this.latest = {}; this.values = /* @__PURE__ */ new Map(); } set(name, value, render, computed, useDefaultValueType = true) { const existingValue = this.values.get(name); if (existingValue) existingValue.onRemove(); const onChange = () => { const v = value.get(); if (useDefaultValueType) this.latest[name] = getValueAsType(v, numberValueTypes[name]); else this.latest[name] = v; render && frame.render(render); }; onChange(); const cancelOnChange = value.on("change", onChange); computed && value.addDependent(computed); const remove = () => { cancelOnChange(); render && cancelFrame(render); this.values.delete(name); computed && value.removeDependent(computed); }; this.values.set(name, { value, onRemove: remove }); return remove; } get(name) { return this.values.get(name)?.value; } }; //#endregion //#region node_modules/motion-dom/dist/es/effects/utils/create-effect.mjs function createEffect(addValue) { const stateCache = /* @__PURE__ */ new WeakMap(); return (subject, values) => { const state = stateCache.get(subject) ?? new MotionValueState(); stateCache.set(subject, state); const subscriptions = []; for (const key in values) { const value = values[key]; const remove = addValue(subject, state, key, value); subscriptions.push(remove); } return () => { for (const cancel of subscriptions) cancel(); }; }; } //#endregion //#region node_modules/motion-dom/dist/es/effects/attr/index.mjs function canSetAsProperty(element, name) { if (!(name in element)) return false; const descriptor = Object.getOwnPropertyDescriptor(Object.getPrototypeOf(element), name) || Object.getOwnPropertyDescriptor(element, name); return descriptor && typeof descriptor.set === "function"; } var addAttrValue = (element, state, key, value) => { const isProp = canSetAsProperty(element, key); const name = isProp ? key : key.startsWith("data") || key.startsWith("aria") ? camelToDash(key) : key; /** * Set attribute directly via property if available */ const render = isProp ? () => { element[name] = state.latest[key]; } : () => { const v = state.latest[key]; if (v === null || v === void 0) element.removeAttribute(name); else element.setAttribute(name, String(v)); }; return state.set(key, value, render); }; var attrEffect = /*@__PURE__*/ createSelectorEffect(/*@__PURE__*/ createEffect(addAttrValue)); //#endregion //#region node_modules/motion-dom/dist/es/effects/prop/index.mjs var propEffect = /*@__PURE__*/ createEffect((subject, state, key, value) => { return state.set(key, value, () => { subject[key] = state.latest[key]; }, void 0, false); }); //#endregion //#region node_modules/motion-dom/dist/es/utils/is-html-element.mjs /** * Checks if an element is an HTML element in a way * that works across iframes */ function isHTMLElement(element) { return isObject(element) && "offsetHeight" in element && !("ownerSVGElement" in element); } //#endregion //#region node_modules/motion-dom/dist/es/effects/style/transform.mjs var translateAlias$1 = { x: "translateX", y: "translateY", z: "translateZ", transformPerspective: "perspective" }; function buildTransform$1(state) { let transform = ""; let transformIsDefault = true; /** * Loop over all possible transforms in order, adding the ones that * are present to the transform string. */ for (let i = 0; i < transformPropOrder.length; i++) { const key = transformPropOrder[i]; const value = state.latest[key]; if (value === void 0) continue; let valueIsDefault = true; if (typeof value === "number") valueIsDefault = value === (key.startsWith("scale") ? 1 : 0); else { const parsed = parseFloat(value); valueIsDefault = key.startsWith("scale") ? parsed === 1 : parsed === 0; } if (!valueIsDefault) { transformIsDefault = false; const transformName = translateAlias$1[key] || key; transform += `${transformName}(${value}) `; } } const pathRotation = state.latest.pathRotation; if (pathRotation) { transformIsDefault = false; transform += `rotate(${typeof pathRotation === "number" ? `${pathRotation}deg` : pathRotation}) `; } return transformIsDefault ? "none" : transform.trim(); } //#endregion //#region node_modules/motion-dom/dist/es/effects/style/index.mjs var originProps = new Set([ "originX", "originY", "originZ" ]); var addStyleValue = (element, state, key, value) => { let render = void 0; let computed = void 0; if (transformProps.has(key)) { if (!state.get("transform")) { if (!isHTMLElement(element) && !state.get("transformBox")) addStyleValue(element, state, "transformBox", new MotionValue("fill-box")); state.set("transform", new MotionValue("none"), () => { element.style.transform = buildTransform$1(state); }); } computed = state.get("transform"); } else if (originProps.has(key)) { if (!state.get("transformOrigin")) state.set("transformOrigin", new MotionValue(""), () => { const originX = state.latest.originX ?? "50%"; const originY = state.latest.originY ?? "50%"; const originZ = state.latest.originZ ?? 0; element.style.transformOrigin = `${originX} ${originY} ${originZ}`; }); computed = state.get("transformOrigin"); } else if (isCSSVar(key)) render = () => { element.style.setProperty(key, state.latest[key]); }; else render = () => { element.style[key] = state.latest[key]; }; return state.set(key, value, render, computed); }; var styleEffect = /*@__PURE__*/ createSelectorEffect(/*@__PURE__*/ createEffect(addStyleValue)); //#endregion //#region node_modules/motion-dom/dist/es/effects/svg/index.mjs function addSVGPathValue(element, state, key, value) { frame.render(() => element.setAttribute("pathLength", "1")); if (key === "pathOffset") return state.set(key, value, () => { const offset = state.latest[key]; element.setAttribute("stroke-dashoffset", `${-offset}`); }); else { if (!state.get("stroke-dasharray")) state.set("stroke-dasharray", new MotionValue("1 1"), () => { const { pathLength = 1, pathSpacing } = state.latest; element.setAttribute("stroke-dasharray", `${pathLength} ${pathSpacing ?? 1 - Number(pathLength)}`); }); return state.set(key, value, void 0, state.get("stroke-dasharray")); } } var addSVGValue = (element, state, key, value) => { if (key.startsWith("path")) return addSVGPathValue(element, state, key, value); else if (key.startsWith("attr")) return addAttrValue(element, state, convertAttrKey(key), value); return (key in element.style ? addStyleValue : addAttrValue)(element, state, key, value); }; var svgEffect = /*@__PURE__*/ createSelectorEffect(/*@__PURE__*/ createEffect(addSVGValue)); function convertAttrKey(key) { return key.replace(/^attr([A-Z])/, (_, firstChar) => firstChar.toLowerCase()); } //#endregion //#region node_modules/motion-dom/dist/es/frameloop/microtask.mjs var { schedule: microtask, cancel: cancelMicrotask } = /* @__PURE__ */ createRenderBatcher(queueMicrotask, false); //#endregion //#region node_modules/motion-dom/dist/es/gestures/drag/state/is-active.mjs var isDragging = { x: false, y: false }; function isDragActive() { return isDragging.x || isDragging.y; } //#endregion //#region node_modules/motion-dom/dist/es/gestures/drag/state/set-active.mjs function setDragLock(axis) { if (axis === "x" || axis === "y") if (isDragging[axis]) return null; else { isDragging[axis] = true; return () => { isDragging[axis] = false; }; } else if (isDragging.x || isDragging.y) return null; else { isDragging.x = isDragging.y = true; return () => { isDragging.x = isDragging.y = false; }; } } //#endregion //#region node_modules/motion-dom/dist/es/gestures/utils/setup.mjs function setupGesture(elementOrSelector, options) { const elements = resolveElements(elementOrSelector); const gestureAbortController = new AbortController(); const eventOptions = { passive: true, ...options, signal: gestureAbortController.signal }; const cancel = () => gestureAbortController.abort(); return [ elements, eventOptions, cancel ]; } //#endregion //#region node_modules/motion-dom/dist/es/gestures/hover.mjs function isValidHover(event) { return !(event.pointerType === "touch" || isDragActive()); } /** * Create a hover gesture. hover() is different to .addEventListener("pointerenter") * in that it has an easier syntax, filters out polyfilled touch events, interoperates * with drag gestures, and automatically removes the "pointerennd" event listener when the hover ends. * * @public */ function hover(elementOrSelector, onHoverStart, options = {}) { const [elements, eventOptions, cancel] = setupGesture(elementOrSelector, options); elements.forEach((element) => { let isPressed = false; let deferredHoverEnd = false; let hoverEndCallback; const removePointerLeave = () => { element.removeEventListener("pointerleave", onPointerLeave); }; const endHover = (event) => { if (hoverEndCallback) { hoverEndCallback(event); hoverEndCallback = void 0; } removePointerLeave(); }; const onPointerUp = (event) => { isPressed = false; window.removeEventListener("pointerup", onPointerUp); window.removeEventListener("pointercancel", onPointerUp); if (deferredHoverEnd) { deferredHoverEnd = false; endHover(event); } }; const onPointerDown = () => { isPressed = true; window.addEventListener("pointerup", onPointerUp, eventOptions); window.addEventListener("pointercancel", onPointerUp, eventOptions); }; const onPointerLeave = (leaveEvent) => { if (leaveEvent.pointerType === "touch") return; if (isPressed) { deferredHoverEnd = true; return; } endHover(leaveEvent); }; const onPointerEnter = (enterEvent) => { if (!isValidHover(enterEvent)) return; deferredHoverEnd = false; const onHoverEnd = onHoverStart(element, enterEvent); if (typeof onHoverEnd !== "function") return; hoverEndCallback = onHoverEnd; element.addEventListener("pointerleave", onPointerLeave, eventOptions); }; element.addEventListener("pointerenter", onPointerEnter, eventOptions); element.addEventListener("pointerdown", onPointerDown, eventOptions); }); return cancel; } //#endregion //#region node_modules/motion-dom/dist/es/gestures/utils/is-node-or-child.mjs /** * Recursively traverse up the tree to check whether the provided child node * is the parent or a descendant of it. * * @param parent - Element to find * @param child - Element to test against parent */ var isNodeOrChild = (parent, child) => { if (!child) return false; else if (parent === child) return true; else return isNodeOrChild(parent, child.parentElement); }; //#endregion //#region node_modules/motion-dom/dist/es/gestures/utils/is-primary-pointer.mjs var isPrimaryPointer = (event) => { if (event.pointerType === "mouse") return typeof event.button !== "number" || event.button <= 0; else /** * isPrimary is true for all mice buttons, whereas every touch point * is regarded as its own input. So subsequent concurrent touch points * will be false. * * Specifically match against false here as incomplete versions of * PointerEvents in very old browser might have it set as undefined. */ return event.isPrimary !== false; }; //#endregion //#region node_modules/motion-dom/dist/es/gestures/press/utils/is-keyboard-accessible.mjs var keyboardAccessibleElements = new Set([ "BUTTON", "INPUT", "SELECT", "TEXTAREA", "A" ]); /** * Checks if an element is natively keyboard accessible (focusable). * Used by the press gesture to determine if we need to add tabIndex. */ function isElementKeyboardAccessible(element) { return keyboardAccessibleElements.has(element.tagName) || element.isContentEditable === true; } var textInputElements = new Set([ "INPUT", "SELECT", "TEXTAREA" ]); /** * Checks if an element has text selection or direct interaction behavior * that should block drag gestures from starting. * * This specifically targets form controls where the user might want to select * text or interact with the control (e.g., sliders, dropdowns). * * Buttons and links are NOT included because they don't have click-and-move * actions of their own - they only respond to click events, so dragging * should still work when initiated from these elements. */ function isElementTextInput(element) { return textInputElements.has(element.tagName) || element.isContentEditable === true; } //#endregion //#region node_modules/motion-dom/dist/es/gestures/press/utils/state.mjs var isPressing = /* @__PURE__ */ new WeakSet(); //#endregion //#region node_modules/motion-dom/dist/es/gestures/press/utils/keyboard.mjs /** * Filter out events that are not "Enter" keys. */ function filterEvents(callback) { return (event) => { if (event.key !== "Enter") return; callback(event); }; } function firePointerEvent(target, type) { target.dispatchEvent(new PointerEvent("pointer" + type, { isPrimary: true, bubbles: true })); } var enableKeyboardPress = (focusEvent, eventOptions) => { const element = focusEvent.currentTarget; if (!element) return; const handleKeydown = filterEvents(() => { if (isPressing.has(element)) return; firePointerEvent(element, "down"); const handleKeyup = filterEvents(() => { firePointerEvent(element, "up"); }); const handleBlur = () => firePointerEvent(element, "cancel"); element.addEventListener("keyup", handleKeyup, eventOptions); element.addEventListener("blur", handleBlur, eventOptions); }); element.addEventListener("keydown", handleKeydown, eventOptions); /** * Add an event listener that fires on blur to remove the keydown events. */ element.addEventListener("blur", () => element.removeEventListener("keydown", handleKeydown), eventOptions); }; //#endregion //#region node_modules/motion-dom/dist/es/gestures/press/index.mjs /** * Filter out events that are not primary pointer events, or are triggering * while a Motion gesture is active. */ function isValidPressEvent(event) { return isPrimaryPointer(event) && !isDragActive(); } var claimedPointerDownEvents = /* @__PURE__ */ new WeakSet(); /** * Create a press gesture. * * Press is different to `"pointerdown"`, `"pointerup"` in that it * automatically filters out secondary pointer events like right * click and multitouch. * * It also adds accessibility support for keyboards, where * an element with a press gesture will receive focus and * trigger on Enter `"keydown"` and `"keyup"` events. * * This is different to a browser's `"click"` event, which does * respond to keyboards but only for the `"click"` itself, rather * than the press start and end/cancel. The element also needs * to be focusable for this to work, whereas a press gesture will * make an element focusable by default. * * @public */ function press(targetOrSelector, onPressStart, options = {}) { const [targets, eventOptions, cancelEvents] = setupGesture(targetOrSelector, options); const startPress = (startEvent) => { const target = startEvent.currentTarget; if (!isValidPressEvent(startEvent)) return; if (claimedPointerDownEvents.has(startEvent)) return; isPressing.add(target); if (options.stopPropagation) claimedPointerDownEvents.add(startEvent); const onPressEnd = onPressStart(target, startEvent); const onPointerEnd = (endEvent, success) => { window.removeEventListener("pointerup", onPointerUp); window.removeEventListener("pointercancel", onPointerCancel); if (isPressing.has(target)) isPressing.delete(target); if (!isValidPressEvent(endEvent)) return; if (typeof onPressEnd === "function") onPressEnd(endEvent, { success }); }; const onPointerUp = (upEvent) => { onPointerEnd(upEvent, target === window || target === document || options.useGlobalTarget || isNodeOrChild(target, upEvent.target)); }; const onPointerCancel = (cancelEvent) => { onPointerEnd(cancelEvent, false); }; window.addEventListener("pointerup", onPointerUp, eventOptions); window.addEventListener("pointercancel", onPointerCancel, eventOptions); }; targets.forEach((target) => { (options.useGlobalTarget ? window : target).addEventListener("pointerdown", startPress, eventOptions); if (isHTMLElement(target)) { target.addEventListener("focus", (event) => enableKeyboardPress(event, eventOptions)); if (!isElementKeyboardAccessible(target) && !target.hasAttribute("tabindex")) target.tabIndex = 0; } }); return cancelEvents; } //#endregion //#region node_modules/motion-dom/dist/es/render/dom/style-computed.mjs function getComputedStyle$1(element, name) { const computedStyle = window.getComputedStyle(element); return isCSSVar(name) ? computedStyle.getPropertyValue(name) : computedStyle[name]; } //#endregion //#region node_modules/motion-dom/dist/es/utils/is-svg-element.mjs /** * Checks if an element is an SVG element in a way * that works across iframes */ function isSVGElement(element) { return isObject(element) && "ownerSVGElement" in element; } //#endregion //#region node_modules/motion-dom/dist/es/resize/handle-element.mjs var resizeHandlers = /* @__PURE__ */ new WeakMap(); var observer; var getSize = (borderBoxAxis, svgAxis, htmlAxis) => (target, borderBoxSize) => { if (borderBoxSize && borderBoxSize[0]) return borderBoxSize[0][borderBoxAxis + "Size"]; else if (isSVGElement(target) && "getBBox" in target) return target.getBBox()[svgAxis]; else return target[htmlAxis]; }; var getWidth = /*@__PURE__*/ getSize("inline", "width", "offsetWidth"); var getHeight = /*@__PURE__*/ getSize("block", "height", "offsetHeight"); function notifyTarget({ target, borderBoxSize }) { resizeHandlers.get(target)?.forEach((handler) => { handler(target, { get width() { return getWidth(target, borderBoxSize); }, get height() { return getHeight(target, borderBoxSize); } }); }); } function notifyAll(entries) { entries.forEach(notifyTarget); } function createResizeObserver() { if (typeof ResizeObserver === "undefined") return; observer = new ResizeObserver(notifyAll); } function resizeElement(target, handler) { if (!observer) createResizeObserver(); const elements = resolveElements(target); elements.forEach((element) => { let elementHandlers = resizeHandlers.get(element); if (!elementHandlers) { elementHandlers = /* @__PURE__ */ new Set(); resizeHandlers.set(element, elementHandlers); } elementHandlers.add(handler); observer?.observe(element); }); return () => { elements.forEach((element) => { const elementHandlers = resizeHandlers.get(element); elementHandlers?.delete(handler); if (!elementHandlers?.size) observer?.unobserve(element); }); }; } //#endregion //#region node_modules/motion-dom/dist/es/resize/handle-window.mjs var windowCallbacks = /* @__PURE__ */ new Set(); var windowResizeHandler; function createWindowResizeHandler() { windowResizeHandler = () => { const info = { get width() { return window.innerWidth; }, get height() { return window.innerHeight; } }; windowCallbacks.forEach((callback) => callback(info)); }; window.addEventListener("resize", windowResizeHandler); } function resizeWindow(callback) { windowCallbacks.add(callback); if (!windowResizeHandler) createWindowResizeHandler(); return () => { windowCallbacks.delete(callback); if (!windowCallbacks.size && typeof windowResizeHandler === "function") { window.removeEventListener("resize", windowResizeHandler); windowResizeHandler = void 0; } }; } //#endregion //#region node_modules/motion-dom/dist/es/resize/index.mjs function resize(a, b) { return typeof a === "function" ? resizeWindow(a) : resizeElement(a, b); } //#endregion //#region node_modules/motion-dom/dist/es/scroll/observe.mjs function observeTimeline(update, timeline) { let prevProgress; const onFrame = () => { const { currentTime } = timeline; const progress = (currentTime === null ? 0 : currentTime.value) / 100; if (prevProgress !== progress) update(progress); prevProgress = progress; }; frame.preUpdate(onFrame, true); return () => cancelFrame(onFrame); } //#endregion //#region node_modules/motion-dom/dist/es/stats/index.mjs function record() { const { value } = statsBuffer; if (value === null) { cancelFrame(record); return; } value.frameloop.rate.push(frameData.delta); value.animations.mainThread.push(activeAnimations.mainThread); value.animations.waapi.push(activeAnimations.waapi); value.animations.layout.push(activeAnimations.layout); } function mean(values) { return values.reduce((acc, value) => acc + value, 0) / values.length; } function summarise(values, calcAverage = mean) { if (values.length === 0) return { min: 0, max: 0, avg: 0 }; return { min: Math.min(...values), max: Math.max(...values), avg: calcAverage(values) }; } var msToFps = (ms) => Math.round(1e3 / ms); function clearStatsBuffer() { statsBuffer.value = null; statsBuffer.addProjectionMetrics = null; } function reportStats() { const { value } = statsBuffer; if (!value) throw new Error("Stats are not being measured"); clearStatsBuffer(); cancelFrame(record); const summary = { frameloop: { setup: summarise(value.frameloop.setup), rate: summarise(value.frameloop.rate), read: summarise(value.frameloop.read), resolveKeyframes: summarise(value.frameloop.resolveKeyframes), preUpdate: summarise(value.frameloop.preUpdate), update: summarise(value.frameloop.update), preRender: summarise(value.frameloop.preRender), render: summarise(value.frameloop.render), postRender: summarise(value.frameloop.postRender) }, animations: { mainThread: summarise(value.animations.mainThread), waapi: summarise(value.animations.waapi), layout: summarise(value.animations.layout) }, layoutProjection: { nodes: summarise(value.layoutProjection.nodes), calculatedTargetDeltas: summarise(value.layoutProjection.calculatedTargetDeltas), calculatedProjections: summarise(value.layoutProjection.calculatedProjections) } }; /** * Convert the rate to FPS */ const { rate } = summary.frameloop; rate.min = msToFps(rate.min); rate.max = msToFps(rate.max); rate.avg = msToFps(rate.avg); [rate.min, rate.max] = [rate.max, rate.min]; return summary; } function recordStats() { if (statsBuffer.value) { clearStatsBuffer(); throw new Error("Stats are already being measured"); } const newStatsBuffer = statsBuffer; newStatsBuffer.value = { frameloop: { setup: [], rate: [], read: [], resolveKeyframes: [], preUpdate: [], update: [], preRender: [], render: [], postRender: [] }, animations: { mainThread: [], waapi: [], layout: [] }, layoutProjection: { nodes: [], calculatedTargetDeltas: [], calculatedProjections: [] } }; newStatsBuffer.addProjectionMetrics = (metrics) => { const { layoutProjection } = newStatsBuffer.value; layoutProjection.nodes.push(metrics.nodes); layoutProjection.calculatedTargetDeltas.push(metrics.calculatedTargetDeltas); layoutProjection.calculatedProjections.push(metrics.calculatedProjections); }; frame.postRender(record, true); return reportStats; } //#endregion //#region node_modules/motion-dom/dist/es/utils/is-svg-svg-element.mjs /** * Checks if an element is specifically an SVGSVGElement (the root SVG element) * in a way that works across iframes */ function isSVGSVGElement(element) { return isSVGElement(element) && element.tagName === "svg"; } //#endregion //#region node_modules/motion-dom/dist/es/utils/stagger.mjs function getOriginIndex(from, total) { if (from === "first") return 0; else { const lastIndex = total - 1; return from === "last" ? lastIndex : lastIndex / 2; } } function stagger(duration = .1, { startDelay = 0, from = 0, ease } = {}) { return (i, total) => { const fromIndex = typeof from === "number" ? from : getOriginIndex(from, total); let delay = duration * Math.abs(fromIndex - i); if (ease) { const maxDelay = total * duration; delay = easingDefinitionToFunction(ease)(delay / maxDelay) * maxDelay; } return startDelay + delay; }; } //#endregion //#region node_modules/motion-dom/dist/es/utils/transform.mjs function transform(...args) { const useImmediate = !Array.isArray(args[0]); const argOffset = useImmediate ? 0 : -1; const inputValue = args[0 + argOffset]; const inputRange = args[1 + argOffset]; const outputRange = args[2 + argOffset]; const options = args[3 + argOffset]; const interpolator = interpolate(inputRange, outputRange, options); return useImmediate ? interpolator(inputValue) : interpolator; } //#endregion //#region node_modules/motion-dom/dist/es/value/follow-value.mjs /** * Create a `MotionValue` that animates to its latest value using any transition type. * Can either be a value or track another `MotionValue`. * * ```jsx * const x = motionValue(0) * const y = followValue(x, { type: "spring", stiffness: 300 }) * // or with tween * const z = followValue(x, { type: "tween", duration: 0.5, ease: "easeOut" }) * ``` * * @param source - Initial value or MotionValue to track * @param options - Animation transition options * @returns `MotionValue` * * @public */ function followValue(source, options) { const value = motionValue(isMotionValue(source) ? source.get() : source); attachFollow(value, source, options); return value; } /** * Attach an animation to a MotionValue that will animate whenever the value changes. * Similar to attachSpring but supports any transition type (spring, tween, inertia, etc.) * * @param value - The MotionValue to animate * @param source - Initial value or MotionValue to track * @param options - Animation transition options * @returns Cleanup function * * @public */ function attachFollow(value, source, options = {}) { const initialValue = value.get(); let activeAnimation = null; let latestValue = initialValue; let latestSetter; const unit = typeof initialValue === "string" ? initialValue.replace(/[\d.-]/g, "") : void 0; const stopAnimation = () => { if (activeAnimation) { activeAnimation.stop(); activeAnimation = null; } value.animation = void 0; }; const startAnimation = () => { const currentValue = asNumber$1(value.get()); const targetValue = asNumber$1(latestValue); if (currentValue === targetValue) { stopAnimation(); return; } const velocity = activeAnimation ? activeAnimation.getGeneratorVelocity() : value.getVelocity(); stopAnimation(); activeAnimation = new JSAnimation({ keyframes: [currentValue, targetValue], velocity, type: "spring", restDelta: .001, restSpeed: .01, ...options, onUpdate: latestSetter }); }; const scheduleAnimation = () => { startAnimation(); value.animation = activeAnimation ?? void 0; value["events"].animationStart?.notify(); activeAnimation?.then(() => { value.animation = void 0; value["events"].animationComplete?.notify(); }); }; value.attach((v, set) => { latestValue = v; latestSetter = (latest) => set(parseValue(latest, unit)); frame.postRender(scheduleAnimation); }, stopAnimation); if (isMotionValue(source)) { let skipNextAnimation = options.skipInitialAnimation === true; const removeSourceOnChange = source.on("change", (v) => { if (skipNextAnimation) { skipNextAnimation = false; value.jump(parseValue(v, unit), false); } else value.set(parseValue(v, unit)); }); const removeValueOnDestroy = value.on("destroy", removeSourceOnChange); return () => { removeSourceOnChange(); removeValueOnDestroy(); }; } return stopAnimation; } function parseValue(v, unit) { return unit ? v + unit : v; } function asNumber$1(v) { return typeof v === "number" ? v : parseFloat(v); } //#endregion //#region node_modules/motion-dom/dist/es/value/subscribe-value.mjs function subscribeValue(inputValues, outputValue, getLatest) { const update = () => outputValue.set(getLatest()); const scheduleUpdate = () => frame.preRender(update, false, true); const subscriptions = inputValues.map((v) => v.on("change", scheduleUpdate)); outputValue.on("destroy", () => { subscriptions.forEach((unsubscribe) => unsubscribe()); cancelFrame(update); }); } //#endregion //#region node_modules/motion-dom/dist/es/value/transform-value.mjs /** * Create a `MotionValue` that transforms the output of other `MotionValue`s by * passing their latest values through a transform function. * * Whenever a `MotionValue` referred to in the provided function is updated, * it will be re-evaluated. * * ```jsx * const x = motionValue(0) * const y = transformValue(() => x.get() * 2) // double x * ``` * * @param transformer - A transform function. This function must be pure with no side-effects or conditional statements. * @returns `MotionValue` * * @public */ function transformValue(transform) { const collectedValues = []; /** * Open session of collectMotionValues. Any MotionValue that calls get() * inside transform will be saved into this array. */ collectMotionValues.current = collectedValues; const initialValue = transform(); collectMotionValues.current = void 0; const value = motionValue(initialValue); subscribeValue(collectedValues, value, transform); return value; } //#endregion //#region node_modules/motion-dom/dist/es/value/map-value.mjs /** * Create a `MotionValue` that maps the output of another `MotionValue` by * mapping it from one range of values into another. * * @remarks * * Given an input range of `[-200, -100, 100, 200]` and an output range of * `[0, 1, 1, 0]`, the returned `MotionValue` will: * * - When provided a value between `-200` and `-100`, will return a value between `0` and `1`. * - When provided a value between `-100` and `100`, will return `1`. * - When provided a value between `100` and `200`, will return a value between `1` and `0` * * The input range must be a linear series of numbers. The output range * can be any value type supported by Motion: numbers, colors, shadows, etc. * * Every value in the output range must be of the same type and in the same format. * * ```jsx * const x = motionValue(0) * const xRange = [-200, -100, 100, 200] * const opacityRange = [0, 1, 1, 0] * const opacity = mapValue(x, xRange, opacityRange) * ``` * * @param inputValue - `MotionValue` * @param inputRange - A linear series of numbers (either all increasing or decreasing) * @param outputRange - A series of numbers, colors or strings. Must be the same length as `inputRange`. * @param options - * * - clamp: boolean. Clamp values to within the given range. Defaults to `true` * - ease: EasingFunction[]. Easing functions to use on the interpolations between each value in the input and output ranges. If provided as an array, the array must be one item shorter than the input and output ranges, as the easings apply to the transition between each. * * @returns `MotionValue` * * @public */ function mapValue(inputValue, inputRange, outputRange, options) { const map = transform(inputRange, outputRange, options); return transformValue(() => map(inputValue.get())); } //#endregion //#region node_modules/motion-dom/dist/es/value/spring-value.mjs /** * Create a `MotionValue` that animates to its latest value using a spring. * Can either be a value or track another `MotionValue`. * * ```jsx * const x = motionValue(0) * const y = springValue(x, { stiffness: 300 }) * ``` * * @param source - Initial value or MotionValue to track * @param options - Spring configuration options * @returns `MotionValue` * * @public */ function springValue(source, options) { return followValue(source, { type: "spring", ...options }); } /** * Attach a spring animation to a MotionValue that will animate whenever the value changes. * * @param value - The MotionValue to animate * @param source - Initial value or MotionValue to track * @param options - Spring configuration options * @returns Cleanup function * * @public */ function attachSpring(value, source, options) { return attachFollow(value, source, { type: "spring", ...options }); } //#endregion //#region node_modules/motion-dom/dist/es/value/types/utils/find.mjs /** * A list of all ValueTypes */ var valueTypes = [ ...dimensionValueTypes, color, complex ]; /** * Tests a value against the list of ValueTypes */ var findValueType = (v) => valueTypes.find(testValueType(v)); //#endregion //#region node_modules/motion-dom/dist/es/view/utils/choose-layer-type.mjs function chooseLayerType(valueName) { if (valueName === "layout") return "group"; if (valueName === "enter" || valueName === "new") return "new"; if (valueName === "exit" || valueName === "old") return "old"; return "group"; } //#endregion //#region node_modules/motion-dom/dist/es/view/utils/css.mjs var pendingRules = {}; var style = null; var css = { set: (selector, values) => { pendingRules[selector] = values; }, commit: () => { if (!style) { style = document.createElement("style"); style.id = "motion-view"; } let cssText = ""; for (const selector in pendingRules) { const rule = pendingRules[selector]; cssText += `${selector} {\n`; for (const [property, value] of Object.entries(rule)) cssText += ` ${property}: ${value};\n`; cssText += "}\n"; } style.textContent = cssText; document.head.appendChild(style); pendingRules = {}; }, remove: () => { if (style && style.parentElement) style.parentElement.removeChild(style); } }; //#endregion //#region node_modules/motion-dom/dist/es/view/utils/get-layer-info.mjs function getViewAnimationLayerInfo(pseudoElement) { const match = pseudoElement.match(/::view-transition-(old|new|group|image-pair)\((.*?)\)/); if (!match) return null; return { layer: match[2], type: match[1] }; } //#endregion //#region node_modules/motion-dom/dist/es/view/utils/get-view-animations.mjs function filterViewAnimations(animation) { const { effect } = animation; if (!effect) return false; return effect.target === document.documentElement && effect.pseudoElement?.startsWith("::view-transition"); } function getViewAnimations() { return document.getAnimations().filter(filterViewAnimations); } //#endregion //#region node_modules/motion-dom/dist/es/view/utils/has-target.mjs function hasTarget(target, targets) { return targets.has(target) && Object.keys(targets.get(target)).length > 0; } //#endregion //#region node_modules/motion-dom/dist/es/view/start.mjs var definitionNames = [ "layout", "enter", "exit", "new", "old" ]; function startViewAnimation(builder) { const { update, targets, options: defaultOptions } = builder; if (!document.startViewTransition) return new Promise(async (resolve) => { await update(); resolve(new GroupAnimation([])); }); /** * If we don't have any animations defined for the root target, * remove it from being captured. */ if (!hasTarget("root", targets)) css.set(":root", { "view-transition-name": "none" }); /** * Set the timing curve to linear for all view transition layers. * This gets baked into the keyframes, which can't be changed * without breaking the generated animation. * * This allows us to set easing via updateTiming - which can be changed. */ css.set("::view-transition-group(*), ::view-transition-old(*), ::view-transition-new(*)", { "animation-timing-function": "linear !important" }); css.commit(); const transition = document.startViewTransition(async () => { await update(); }); transition.finished.finally(() => { css.remove(); }); return new Promise((resolve) => { transition.ready.then(() => { const generatedViewAnimations = getViewAnimations(); const animations = []; /** * Create animations for each of our explicitly-defined subjects. */ targets.forEach((definition, target) => { for (const key of definitionNames) { if (!definition[key]) continue; const { keyframes, options } = definition[key]; for (let [valueName, valueKeyframes] of Object.entries(keyframes)) { if (!valueKeyframes) continue; const valueOptions = { ...getValueTransition(defaultOptions, valueName), ...getValueTransition(options, valueName) }; const type = chooseLayerType(key); /** * If this is an opacity animation, and keyframes are not an array, * we need to convert them into an array and set an initial value. */ if (valueName === "opacity" && !Array.isArray(valueKeyframes)) valueKeyframes = [type === "new" ? 0 : 1, valueKeyframes]; /** * Resolve stagger function if provided. */ if (typeof valueOptions.delay === "function") valueOptions.delay = valueOptions.delay(0, 1); valueOptions.duration && (valueOptions.duration = /* @__PURE__ */ secondsToMilliseconds(valueOptions.duration)); valueOptions.delay && (valueOptions.delay = /* @__PURE__ */ secondsToMilliseconds(valueOptions.delay)); const animation = new NativeAnimation({ ...valueOptions, element: document.documentElement, name: valueName, pseudoElement: `::view-transition-${type}(${target})`, keyframes: valueKeyframes }); animations.push(animation); } } }); /** * Handle browser generated animations */ for (const animation of generatedViewAnimations) { if (animation.playState === "finished") continue; const { effect } = animation; if (!effect || !(effect instanceof KeyframeEffect)) continue; const { pseudoElement } = effect; if (!pseudoElement) continue; const name = getViewAnimationLayerInfo(pseudoElement); if (!name) continue; const targetDefinition = targets.get(name.layer); if (!targetDefinition) { let animationTransition = { ...getValueTransition(defaultOptions, name.type === "group" ? "layout" : "") }; animationTransition.duration && (animationTransition.duration = /* @__PURE__ */ secondsToMilliseconds(animationTransition.duration)); animationTransition = applyGeneratorOptions(animationTransition); const easing = mapEasingToNativeEasing(animationTransition.ease, animationTransition.duration); effect.updateTiming({ delay: /* @__PURE__ */ secondsToMilliseconds(animationTransition.delay ?? 0), duration: animationTransition.duration, easing }); animations.push(new NativeAnimationWrapper(animation)); } else if (hasOpacity(targetDefinition, "enter") && hasOpacity(targetDefinition, "exit") && effect.getKeyframes().some((keyframe) => keyframe.mixBlendMode)) animations.push(new NativeAnimationWrapper(animation)); else animation.cancel(); } resolve(new GroupAnimation(animations)); }); }); } function hasOpacity(target, key) { return target?.[key]?.keyframes.opacity; } //#endregion //#region node_modules/motion-dom/dist/es/view/queue.mjs var builders = []; var current = null; function next() { current = null; const [nextBuilder] = builders; if (nextBuilder) start(nextBuilder); } function start(builder) { removeItem(builders, builder); current = builder; startViewAnimation(builder).then((animation) => { builder.notifyReady(animation); animation.finished.finally(next); }); } function processQueue() { /** * Iterate backwards over the builders array. We can ignore the * "wait" animations. If we have an interrupting animation in the * queue then we need to batch all preceeding animations into it. * Currently this only batches the update functions but will also * need to batch the targets. */ for (let i = builders.length - 1; i >= 0; i--) { const builder = builders[i]; const { interrupt } = builder.options; if (interrupt === "immediate") { const batchedUpdates = builders.slice(0, i + 1).map((b) => b.update); const remaining = builders.slice(i + 1); builder.update = () => { batchedUpdates.forEach((update) => update()); }; builders = [builder, ...remaining]; break; } } if (!current || builders[0]?.options.interrupt === "immediate") next(); } function addToQueue(builder) { builders.push(builder); microtask.render(processQueue); } //#endregion //#region node_modules/motion-dom/dist/es/view/index.mjs var ViewTransitionBuilder = class { constructor(update, options = {}) { this.currentSubject = "root"; this.targets = /* @__PURE__ */ new Map(); this.notifyReady = noop; this.readyPromise = new Promise((resolve) => { this.notifyReady = resolve; }); this.update = update; this.options = { interrupt: "wait", ...options }; addToQueue(this); } get(subject) { this.currentSubject = subject; return this; } layout(keyframes, options) { this.updateTarget("layout", keyframes, options); return this; } new(keyframes, options) { this.updateTarget("new", keyframes, options); return this; } old(keyframes, options) { this.updateTarget("old", keyframes, options); return this; } enter(keyframes, options) { this.updateTarget("enter", keyframes, options); return this; } exit(keyframes, options) { this.updateTarget("exit", keyframes, options); return this; } crossfade(options) { this.updateTarget("enter", { opacity: 1 }, options); this.updateTarget("exit", { opacity: 0 }, options); return this; } updateTarget(target, keyframes, options = {}) { const { currentSubject, targets } = this; if (!targets.has(currentSubject)) targets.set(currentSubject, {}); const targetData = targets.get(currentSubject); targetData[target] = { keyframes, options }; } then(resolve, reject) { return this.readyPromise.then(resolve, reject); } }; function animateView(update, defaultOptions = {}) { return new ViewTransitionBuilder(update, defaultOptions); } //#endregion //#region node_modules/motion-dom/dist/es/projection/geometry/models.mjs var createAxisDelta = () => ({ translate: 0, scale: 1, origin: 0, originPoint: 0 }); var createDelta = () => ({ x: createAxisDelta(), y: createAxisDelta() }); var createAxis = () => ({ min: 0, max: 0 }); var createBox = () => ({ x: createAxis(), y: createAxis() }); //#endregion //#region node_modules/motion-dom/dist/es/render/store.mjs var visualElementStore = /* @__PURE__ */ new WeakMap(); //#endregion //#region node_modules/motion-dom/dist/es/render/utils/is-animation-controls.mjs function isAnimationControls(v) { return v !== null && typeof v === "object" && typeof v.start === "function"; } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/is-variant-label.mjs /** * Decides if the supplied variable is variant label */ function isVariantLabel(v) { return typeof v === "string" || Array.isArray(v); } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/variant-props.mjs var variantPriorityOrder = [ "animate", "whileInView", "whileFocus", "whileHover", "whileTap", "whileDrag", "exit" ]; var variantProps = ["initial", ...variantPriorityOrder]; //#endregion //#region node_modules/motion-dom/dist/es/render/utils/is-controlling-variants.mjs function isControllingVariants(props) { return isAnimationControls(props.animate) || variantProps.some((name) => isVariantLabel(props[name])); } function isVariantNode(props) { return Boolean(isControllingVariants(props) || props.variants); } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/motion-values.mjs /** * Updates motion values from props changes. * Uses `any` type for element to avoid circular dependencies with VisualElement. */ function updateMotionValuesFromProps(element, next, prev) { for (const key in next) { const nextValue = next[key]; const prevValue = prev[key]; if (isMotionValue(nextValue)) /** * If this is a motion value found in props or style, we want to add it * to our visual element's motion value map. */ element.addValue(key, nextValue); else if (isMotionValue(prevValue)) /** * If we're swapping from a motion value to a static value, * create a new motion value from that */ element.addValue(key, motionValue(nextValue, { owner: element })); else if (prevValue !== nextValue) /** * If this is a flat value that has changed, update the motion value * or create one if it doesn't exist. We only want to do this if we're * not handling the value with our animation state. */ if (element.hasValue(key)) { const existingValue = element.getValue(key); if (existingValue.liveStyle === true) existingValue.jump(nextValue); else if (!existingValue.hasAnimated) existingValue.set(nextValue); } else { const latestValue = element.getStaticValue(key); element.addValue(key, motionValue(latestValue !== void 0 ? latestValue : nextValue, { owner: element })); } } for (const key in prev) if (next[key] === void 0) element.removeValue(key); return next; } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/reduced-motion/state.mjs var prefersReducedMotion = { current: null }; var hasReducedMotionListener = { current: false }; //#endregion //#region node_modules/motion-dom/dist/es/render/utils/reduced-motion/index.mjs var isBrowser$1 = typeof window !== "undefined"; function initPrefersReducedMotion() { hasReducedMotionListener.current = true; if (!isBrowser$1) return; if (window.matchMedia) { const motionMediaQuery = window.matchMedia("(prefers-reduced-motion)"); const setReducedMotionPreferences = () => prefersReducedMotion.current = motionMediaQuery.matches; motionMediaQuery.addEventListener("change", setReducedMotionPreferences); setReducedMotionPreferences(); } else prefersReducedMotion.current = false; } //#endregion //#region node_modules/motion-dom/dist/es/render/VisualElement.mjs var propEventHandlers = [ "AnimationStart", "AnimationComplete", "Update", "BeforeLayoutMeasure", "LayoutMeasure", "LayoutAnimationStart", "LayoutAnimationComplete" ]; /** * Static feature definitions - can be injected by framework layer */ var featureDefinitions = {}; /** * Set feature definitions for all VisualElements. * This should be called by the framework layer (e.g., framer-motion) during initialization. */ function setFeatureDefinitions(definitions) { featureDefinitions = definitions; } /** * Get the current feature definitions */ function getFeatureDefinitions() { return featureDefinitions; } /** * A VisualElement is an imperative abstraction around UI elements such as * HTMLElement, SVGElement, Three.Object3D etc. */ var VisualElement = class { /** * This method takes React props and returns found MotionValues. For example, HTML * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays. * * This isn't an abstract method as it needs calling in the constructor, but it is * intended to be one. */ scrapeMotionValuesFromProps(_props, _prevProps, _visualElement) { return {}; } constructor({ parent, props, presenceContext, reducedMotionConfig, skipAnimations, blockInitialAnimation, visualState }, options = {}) { /** * A reference to the current underlying Instance, e.g. a HTMLElement * or Three.Mesh etc. */ this.current = null; /** * A set containing references to this VisualElement's children. */ this.children = /* @__PURE__ */ new Set(); /** * Determine what role this visual element should take in the variant tree. */ this.isVariantNode = false; this.isControllingVariants = false; /** * Decides whether this VisualElement should animate in reduced motion * mode. * * TODO: This is currently set on every individual VisualElement but feels * like it could be set globally. */ this.shouldReduceMotion = null; /** * Decides whether animations should be skipped for this VisualElement. * Useful for E2E tests and visual regression testing. */ this.shouldSkipAnimations = false; /** * A map of all motion values attached to this visual element. Motion * values are source of truth for any given animated value. A motion * value might be provided externally by the component via props. */ this.values = /* @__PURE__ */ new Map(); this.KeyframeResolver = KeyframeResolver; /** * Cleanup functions for active features (hover/tap/exit etc) */ this.features = {}; /** * A map of every subscription that binds the provided or generated * motion values onChange listeners to this visual element. */ this.valueSubscriptions = /* @__PURE__ */ new Map(); /** * A reference to the previously-provided motion values as returned * from scrapeMotionValuesFromProps. We use the keys in here to determine * if any motion values need to be removed after props are updated. */ this.prevMotionValues = {}; /** * Track whether this element has been mounted before, to detect * remounts after Suspense unmount/remount cycles. */ this.hasBeenMounted = false; /** * An object containing a SubscriptionManager for each active event. */ this.events = {}; /** * An object containing an unsubscribe function for each prop event subscription. * For example, every "Update" event can have multiple subscribers via * VisualElement.on(), but only one of those can be defined via the onUpdate prop. */ this.propEventSubscriptions = {}; this.notifyUpdate = () => this.notify("Update", this.latestValues); this.render = () => { if (!this.current) return; this.triggerBuild(); this.renderInstance(this.current, this.renderState, this.props.style, this.projection); }; this.renderScheduledAt = 0; this.scheduleRender = () => { const now = time.now(); if (this.renderScheduledAt < now) { this.renderScheduledAt = now; frame.render(this.render, false, true); } }; const { latestValues, renderState } = visualState; this.latestValues = latestValues; this.baseTarget = { ...latestValues }; this.initialValues = props.initial ? { ...latestValues } : {}; this.renderState = renderState; this.parent = parent; this.props = props; this.presenceContext = presenceContext; this.depth = parent ? parent.depth + 1 : 0; this.reducedMotionConfig = reducedMotionConfig; this.skipAnimationsConfig = skipAnimations; this.options = options; this.blockInitialAnimation = Boolean(blockInitialAnimation); this.isControllingVariants = isControllingVariants(props); this.isVariantNode = isVariantNode(props); if (this.isVariantNode) this.variantChildren = /* @__PURE__ */ new Set(); this.manuallyAnimateOnMount = Boolean(parent && parent.current); /** * Any motion values that are provided to the element when created * aren't yet bound to the element, as this would technically be impure. * However, we iterate through the motion values and set them to the * initial values for this component. * * TODO: This is impure and we should look at changing this to run on mount. * Doing so will break some tests but this isn't necessarily a breaking change, * more a reflection of the test. */ const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {}, this); for (const key in initialMotionValues) { const value = initialMotionValues[key]; if (latestValues[key] !== void 0 && isMotionValue(value)) value.set(latestValues[key]); } } mount(instance) { /** * If this element has been mounted before (e.g. after a Suspense * unmount/remount), reset motion values to their initial state * so animations replay correctly from initial → animate. */ if (this.hasBeenMounted) for (const key in this.initialValues) { this.values.get(key)?.jump(this.initialValues[key]); this.latestValues[key] = this.initialValues[key]; } this.current = instance; visualElementStore.set(instance, this); if (this.projection && !this.projection.instance) this.projection.mount(instance); if (this.parent && this.isVariantNode && !this.isControllingVariants) this.removeFromVariantTree = this.parent.addVariantChild(this); this.values.forEach((value, key) => this.bindToMotionValue(key, value)); /** * Determine reduced motion preference. Only initialize the matchMedia * listener if we actually need the dynamic value (i.e., when config * is neither "never" nor "always"). */ if (this.reducedMotionConfig === "never") this.shouldReduceMotion = false; else if (this.reducedMotionConfig === "always") this.shouldReduceMotion = true; else { if (!hasReducedMotionListener.current) initPrefersReducedMotion(); this.shouldReduceMotion = prefersReducedMotion.current; } warnOnce(this.shouldReduceMotion !== true, "You have Reduced Motion enabled on your device. Animations may not appear as expected.", "reduced-motion-disabled"); /** * Set whether animations should be skipped based on the config. */ this.shouldSkipAnimations = this.skipAnimationsConfig ?? false; this.parent?.addChild(this); this.update(this.props, this.presenceContext); this.hasBeenMounted = true; } unmount() { this.projection && this.projection.unmount(); cancelFrame(this.notifyUpdate); cancelFrame(this.render); this.valueSubscriptions.forEach((remove) => remove()); this.valueSubscriptions.clear(); this.removeFromVariantTree && this.removeFromVariantTree(); this.parent?.removeChild(this); for (const key in this.events) this.events[key].clear(); for (const key in this.features) { const feature = this.features[key]; if (feature) { feature.unmount(); feature.isMounted = false; } } this.current = null; } addChild(child) { this.children.add(child); this.enteringChildren ?? (this.enteringChildren = /* @__PURE__ */ new Set()); this.enteringChildren.add(child); } removeChild(child) { this.children.delete(child); this.enteringChildren && this.enteringChildren.delete(child); } bindToMotionValue(key, value) { if (this.valueSubscriptions.has(key)) this.valueSubscriptions.get(key)(); if (value.accelerate && acceleratedValues.has(key) && this.current instanceof HTMLElement) { const { factory, keyframes, times, ease, duration } = value.accelerate; const animation = new NativeAnimation({ element: this.current, name: key, keyframes, times, ease, duration: /* @__PURE__ */ secondsToMilliseconds(duration) }); const cleanup = factory(animation); this.valueSubscriptions.set(key, () => { cleanup(); animation.cancel(); }); return; } const valueIsTransform = transformProps.has(key); if (valueIsTransform && this.onBindTransform) this.onBindTransform(); const removeOnChange = value.on("change", (latestValue) => { this.latestValues[key] = latestValue; this.props.onUpdate && frame.preRender(this.notifyUpdate); if (valueIsTransform && this.projection) this.projection.isTransformDirty = true; this.scheduleRender(); }); let removeSyncCheck; if (typeof window !== "undefined" && window.MotionCheckAppearSync) removeSyncCheck = window.MotionCheckAppearSync(this, key, value); this.valueSubscriptions.set(key, () => { removeOnChange(); if (removeSyncCheck) removeSyncCheck(); }); } sortNodePosition(other) { /** * If these nodes aren't even of the same type we can't compare their depth. */ if (!this.current || !this.sortInstanceNodePosition || this.type !== other.type) return 0; return this.sortInstanceNodePosition(this.current, other.current); } updateFeatures() { let key = "animation"; for (key in featureDefinitions) { const featureDefinition = featureDefinitions[key]; if (!featureDefinition) continue; const { isEnabled, Feature: FeatureConstructor } = featureDefinition; /** * If this feature is enabled but not active, make a new instance. */ if (!this.features[key] && FeatureConstructor && isEnabled(this.props)) this.features[key] = new FeatureConstructor(this); /** * If we have a feature, mount or update it. */ if (this.features[key]) { const feature = this.features[key]; if (feature.isMounted) feature.update(); else { feature.mount(); feature.isMounted = true; } } } } triggerBuild() { this.build(this.renderState, this.latestValues, this.props); } /** * Measure the current viewport box with or without transforms. * Only measures axis-aligned boxes, rotate and skew must be manually * removed with a re-render to work. */ measureViewportBox() { return this.current ? this.measureInstanceViewportBox(this.current, this.props) : createBox(); } getStaticValue(key) { return this.latestValues[key]; } setStaticValue(key, value) { this.latestValues[key] = value; } /** * Update the provided props. Ensure any newly-added motion values are * added to our map, old ones removed, and listeners updated. */ update(props, presenceContext) { if (props.transformTemplate || this.props.transformTemplate) this.scheduleRender(); this.prevProps = this.props; this.props = props; this.prevPresenceContext = this.presenceContext; this.presenceContext = presenceContext; /** * Update prop event handlers ie onAnimationStart, onAnimationComplete */ for (let i = 0; i < propEventHandlers.length; i++) { const key = propEventHandlers[i]; if (this.propEventSubscriptions[key]) { this.propEventSubscriptions[key](); delete this.propEventSubscriptions[key]; } const listener = props["on" + key]; if (listener) this.propEventSubscriptions[key] = this.on(key, listener); } this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps || {}, this), this.prevMotionValues); if (this.handleChildMotionValue) this.handleChildMotionValue(); } getProps() { return this.props; } /** * Returns the variant definition with a given name. */ getVariant(name) { return this.props.variants ? this.props.variants[name] : void 0; } /** * Returns the defined default transition on this component. */ getDefaultTransition() { return this.props.transition; } getTransformPagePoint() { return this.props.transformPagePoint; } getClosestVariantNode() { return this.isVariantNode ? this : this.parent ? this.parent.getClosestVariantNode() : void 0; } /** * Add a child visual element to our set of children. */ addVariantChild(child) { const closestVariantNode = this.getClosestVariantNode(); if (closestVariantNode) { closestVariantNode.variantChildren && closestVariantNode.variantChildren.add(child); return () => closestVariantNode.variantChildren.delete(child); } } /** * Add a motion value and bind it to this visual element. */ addValue(key, value) { const existingValue = this.values.get(key); if (value !== existingValue) { if (existingValue) this.removeValue(key); this.bindToMotionValue(key, value); this.values.set(key, value); this.latestValues[key] = value.get(); } } /** * Remove a motion value and unbind any active subscriptions. */ removeValue(key) { this.values.delete(key); const unsubscribe = this.valueSubscriptions.get(key); if (unsubscribe) { unsubscribe(); this.valueSubscriptions.delete(key); } delete this.latestValues[key]; this.removeValueFromRenderState(key, this.renderState); } /** * Check whether we have a motion value for this key */ hasValue(key) { return this.values.has(key); } getValue(key, defaultValue) { if (this.props.values && this.props.values[key]) return this.props.values[key]; let value = this.values.get(key); if (value === void 0 && defaultValue !== void 0) { value = motionValue(defaultValue === null ? void 0 : defaultValue, { owner: this }); this.addValue(key, value); } return value; } /** * If we're trying to animate to a previously unencountered value, * we need to check for it in our state and as a last resort read it * directly from the instance (which might have performance implications). */ readValue(key, target) { let value = this.latestValues[key] !== void 0 || !this.current ? this.latestValues[key] : this.getBaseTargetFromProps(this.props, key) ?? this.readValueFromInstance(this.current, key, this.options); if (value !== void 0 && value !== null) { if (typeof value === "string" && (isNumericalString(value) || isZeroValueString(value))) value = parseFloat(value); else if (!findValueType(value) && complex.test(target)) value = getAnimatableNone(key, target); this.setBaseTarget(key, isMotionValue(value) ? value.get() : value); } return isMotionValue(value) ? value.get() : value; } /** * Set the base target to later animate back to. This is currently * only hydrated on creation and when we first read a value. */ setBaseTarget(key, value) { this.baseTarget[key] = value; } /** * Find the base target for a value thats been removed from all animation * props. */ getBaseTarget(key) { const { initial } = this.props; let valueFromInitial; if (typeof initial === "string" || typeof initial === "object") { const variant = resolveVariantFromProps(this.props, initial, this.presenceContext?.custom); if (variant) valueFromInitial = variant[key]; } /** * If this value still exists in the current initial variant, read that. */ if (initial && valueFromInitial !== void 0) return valueFromInitial; /** * Alternatively, if this VisualElement config has defined a getBaseTarget * so we can read the value from an alternative source, try that. */ const target = this.getBaseTargetFromProps(this.props, key); if (target !== void 0 && !isMotionValue(target)) return target; /** * If the value was initially defined on initial, but it doesn't any more, * return undefined. Otherwise return the value as initially read from the DOM. */ return this.initialValues[key] !== void 0 && valueFromInitial === void 0 ? void 0 : this.baseTarget[key]; } on(eventName, callback) { if (!this.events[eventName]) this.events[eventName] = new SubscriptionManager(); return this.events[eventName].add(callback); } notify(eventName, ...args) { if (this.events[eventName]) this.events[eventName].notify(...args); } scheduleRenderMicrotask() { microtask.render(this.render); } }; //#endregion //#region node_modules/motion-dom/dist/es/render/dom/DOMVisualElement.mjs var DOMVisualElement = class extends VisualElement { constructor() { super(...arguments); this.KeyframeResolver = DOMKeyframesResolver; } sortInstanceNodePosition(a, b) { /** * compareDocumentPosition returns a bitmask, by using the bitwise & * we're returning true if 2 in that bitmask is set to true. 2 is set * to true if b preceeds a. */ return a.compareDocumentPosition(b) & 2 ? 1 : -1; } getBaseTargetFromProps(props, key) { const style = props.style; return style ? style[key] : void 0; } removeValueFromRenderState(key, { vars, style }) { delete vars[key]; delete style[key]; } handleChildMotionValue() { if (this.childSubscription) { this.childSubscription(); delete this.childSubscription; } const { children } = this.props; if (isMotionValue(children)) this.childSubscription = children.on("change", (latest) => { if (this.current) this.current.textContent = `${latest}`; }); } }; //#endregion //#region node_modules/motion-dom/dist/es/render/Feature.mjs /** * Feature base class for extending VisualElement functionality. * Features are plugins that can be mounted/unmounted to add behavior * like gestures, animations, or layout tracking. */ var Feature = class { constructor(node) { this.isMounted = false; this.node = node; } update() {} }; //#endregion //#region node_modules/motion-dom/dist/es/projection/geometry/conversion.mjs /** * Bounding boxes tend to be defined as top, left, right, bottom. For various operations * it's easier to consider each axis individually. This function returns a bounding box * as a map of single-axis min/max values. */ function convertBoundingBoxToBox({ top, left, right, bottom }) { return { x: { min: left, max: right }, y: { min: top, max: bottom } }; } function convertBoxToBoundingBox({ x, y }) { return { top: y.min, right: x.max, bottom: y.max, left: x.min }; } /** * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function * provided by Framer to allow measured points to be corrected for device scaling. This is used * when measuring DOM elements and DOM event points. */ function transformBoxPoints(point, transformPoint) { if (!transformPoint) return point; const topLeft = transformPoint({ x: point.left, y: point.top }); const bottomRight = transformPoint({ x: point.right, y: point.bottom }); return { top: topLeft.y, left: topLeft.x, bottom: bottomRight.y, right: bottomRight.x }; } //#endregion //#region node_modules/motion-dom/dist/es/projection/utils/has-transform.mjs function isIdentityScale(scale) { return scale === void 0 || scale === 1; } function hasScale({ scale, scaleX, scaleY }) { return !isIdentityScale(scale) || !isIdentityScale(scaleX) || !isIdentityScale(scaleY); } function hasTransform(values) { return hasScale(values) || has2DTranslate(values) || values.z || values.rotate || values.rotateX || values.rotateY || values.skewX || values.skewY; } function has2DTranslate(values) { return is2DTranslate(values.x) || is2DTranslate(values.y); } function is2DTranslate(value) { return value && value !== "0%"; } //#endregion //#region node_modules/motion-dom/dist/es/projection/geometry/delta-apply.mjs /** * Scales a point based on a factor and an originPoint */ function scalePoint(point, scale, originPoint) { return originPoint + scale * (point - originPoint); } /** * Applies a translate/scale delta to a point */ function applyPointDelta(point, translate, scale, originPoint, boxScale) { if (boxScale !== void 0) point = scalePoint(point, boxScale, originPoint); return scalePoint(point, scale, originPoint) + translate; } /** * Applies a translate/scale delta to an axis */ function applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) { axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale); axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale); } /** * Applies a translate/scale delta to a box */ function applyBoxDelta(box, { x, y }) { applyAxisDelta(box.x, x.translate, x.scale, x.originPoint); applyAxisDelta(box.y, y.translate, y.scale, y.originPoint); } var TREE_SCALE_SNAP_MIN = .999999999999; var TREE_SCALE_SNAP_MAX = 1.0000000000001; /** * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms * in a tree upon our box before then calculating how to project it into our desired viewport-relative box * * This is the final nested loop within updateLayoutDelta for future refactoring */ function applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) { const treeLength = treePath.length; if (!treeLength) return; treeScale.x = treeScale.y = 1; let node; let delta; for (let i = 0; i < treeLength; i++) { node = treePath[i]; delta = node.projectionDelta; /** * TODO: Prefer to remove this, but currently we have motion components with * display: contents in Framer. */ const { visualElement } = node.options; if (visualElement && visualElement.props.style && visualElement.props.style.display === "contents") continue; if (isSharedTransition && node.options.layoutScroll && node.scroll && node !== node.root) { translateAxis(box.x, -node.scroll.offset.x); translateAxis(box.y, -node.scroll.offset.y); } if (delta) { treeScale.x *= delta.x.scale; treeScale.y *= delta.y.scale; applyBoxDelta(box, delta); } if (isSharedTransition && hasTransform(node.latestValues)) transformBox(box, node.latestValues, node.layout?.layoutBox); } /** * Snap tree scale back to 1 if it's within a non-perceivable threshold. * This will help reduce useless scales getting rendered. */ if (treeScale.x < TREE_SCALE_SNAP_MAX && treeScale.x > TREE_SCALE_SNAP_MIN) treeScale.x = 1; if (treeScale.y < TREE_SCALE_SNAP_MAX && treeScale.y > TREE_SCALE_SNAP_MIN) treeScale.y = 1; } function translateAxis(axis, distance) { axis.min += distance; axis.max += distance; } /** * Apply a transform to an axis from the latest resolved motion values. * This function basically acts as a bridge between a flat motion value map * and applyAxisDelta */ function transformAxis(axis, axisTranslate, axisScale, boxScale, axisOrigin = .5) { applyAxisDelta(axis, axisTranslate, axisScale, mixNumber(axis.min, axis.max, axisOrigin), boxScale); } function resolveAxisTranslate(value, axis) { if (typeof value === "string") return parseFloat(value) / 100 * (axis.max - axis.min); return value; } /** * Apply a transform to a box from the latest resolved motion values. */ function transformBox(box, transform, sourceBox) { const resolveBox = sourceBox ?? box; transformAxis(box.x, resolveAxisTranslate(transform.x, resolveBox.x), transform.scaleX, transform.scale, transform.originX); transformAxis(box.y, resolveAxisTranslate(transform.y, resolveBox.y), transform.scaleY, transform.scale, transform.originY); } //#endregion //#region node_modules/motion-dom/dist/es/projection/utils/measure.mjs function measureViewportBox(instance, transformPoint) { return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint)); } function measurePageBox(element, rootProjectionNode, transformPagePoint) { const viewportBox = measureViewportBox(element, transformPagePoint); const { scroll } = rootProjectionNode; if (scroll) { translateAxis(viewportBox.x, scroll.offset.x); translateAxis(viewportBox.y, scroll.offset.y); } return viewportBox; } //#endregion //#region node_modules/motion-dom/dist/es/render/html/utils/build-transform.mjs var translateAlias = { x: "translateX", y: "translateY", z: "translateZ", transformPerspective: "perspective" }; var numTransforms = transformPropOrder.length; /** * Build a CSS transform style from individual x/y/scale etc properties. * * This outputs with a default order of transforms/scales/rotations, this can be customised by * providing a transformTemplate function. */ function buildTransform(latestValues, transform, transformTemplate) { let transformString = ""; let transformIsDefault = true; /** * Loop over all possible transforms in order, adding the ones that * are present to the transform string. */ for (let i = 0; i < numTransforms; i++) { const key = transformPropOrder[i]; const value = latestValues[key]; if (value === void 0) continue; let valueIsDefault = true; if (typeof value === "number") valueIsDefault = value === (key.startsWith("scale") ? 1 : 0); else { const parsed = parseFloat(value); valueIsDefault = key.startsWith("scale") ? parsed === 1 : parsed === 0; } if (!valueIsDefault || transformTemplate) { const valueAsType = getValueAsType(value, numberValueTypes[key]); if (!valueIsDefault) { transformIsDefault = false; const transformName = translateAlias[key] || key; transformString += `${transformName}(${valueAsType}) `; } if (transformTemplate) transform[key] = valueAsType; } } const pathRotation = latestValues.pathRotation; if (pathRotation) { transformIsDefault = false; transformString += `rotate(${getValueAsType(pathRotation, numberValueTypes.pathRotation)}) `; } transformString = transformString.trim(); if (transformTemplate) transformString = transformTemplate(transform, transformIsDefault ? "" : transformString); else if (transformIsDefault) transformString = "none"; return transformString; } //#endregion //#region node_modules/motion-dom/dist/es/render/html/utils/build-styles.mjs function buildHTMLStyles(state, latestValues, transformTemplate) { const { style, vars, transformOrigin } = state; let hasTransform = false; let hasTransformOrigin = false; /** * Loop over all our latest animated values and decide whether to handle them * as a style or CSS variable. * * Transforms and transform origins are kept separately for further processing. */ for (const key in latestValues) { const value = latestValues[key]; if (transformProps.has(key)) { hasTransform = true; continue; } else if (isCSSVariableName(key)) { vars[key] = value; continue; } else { const valueAsType = getValueAsType(value, numberValueTypes[key]); if (key.startsWith("origin")) { hasTransformOrigin = true; transformOrigin[key] = valueAsType; } else style[key] = valueAsType; } } if (!latestValues.transform) { if (hasTransform || transformTemplate) style.transform = buildTransform(latestValues, state.transform, transformTemplate); else if (style.transform) /** * If we have previously created a transform but currently don't have any, * reset transform style to none. */ style.transform = "none"; } /** * Build a transformOrigin style. Uses the same defaults as the browser for * undefined origins. */ if (hasTransformOrigin) { const { originX = "50%", originY = "50%", originZ = 0 } = transformOrigin; style.transformOrigin = `${originX} ${originY} ${originZ}`; } } //#endregion //#region node_modules/motion-dom/dist/es/render/html/utils/render.mjs function renderHTML(element, { style, vars }, styleProp, projection) { const elementStyle = element.style; let key; for (key in style) elementStyle[key] = style[key]; projection?.applyProjectionStyles(elementStyle, styleProp); for (key in vars) elementStyle.setProperty(key, vars[key]); } //#endregion //#region node_modules/motion-dom/dist/es/projection/styles/scale-border-radius.mjs function pixelsToPercent(pixels, axis) { if (axis.max === axis.min) return 0; return pixels / (axis.max - axis.min) * 100; } /** * We always correct borderRadius as a percentage rather than pixels to reduce paints. * For example, if you are projecting a box that is 100px wide with a 10px borderRadius * into a box that is 200px wide with a 20px borderRadius, that is actually a 10% * borderRadius in both states. If we animate between the two in pixels that will trigger * a paint each time. If we animate between the two in percentage we'll avoid a paint. */ var correctBorderRadius = { correct: (latest, node) => { if (!node.target) return latest; /** * If latest is a string, if it's a percentage we can return immediately as it's * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number. */ if (typeof latest === "string") if (px.test(latest)) latest = parseFloat(latest); else return latest; return `${pixelsToPercent(latest, node.target.x)}% ${pixelsToPercent(latest, node.target.y)}%`; } }; //#endregion //#region node_modules/motion-dom/dist/es/projection/styles/scale-box-shadow.mjs var correctBoxShadow = { correct: (latest, { treeScale, projectionDelta }) => { const original = latest; const shadow = complex.parse(latest); if (shadow.length > 5) return original; const template = complex.createTransformer(latest); const offset = typeof shadow[0] !== "number" ? 1 : 0; const xScale = projectionDelta.x.scale * treeScale.x; const yScale = projectionDelta.y.scale * treeScale.y; shadow[0 + offset] /= xScale; shadow[1 + offset] /= yScale; /** * Ideally we'd correct x and y scales individually, but because blur and * spread apply to both we have to take a scale average and apply that instead. * We could potentially improve the outcome of this by incorporating the ratio between * the two scales. */ const averageScale = mixNumber(xScale, yScale, .5); if (typeof shadow[2 + offset] === "number") shadow[2 + offset] /= averageScale; if (typeof shadow[3 + offset] === "number") shadow[3 + offset] /= averageScale; return template(shadow); } }; //#endregion //#region node_modules/motion-dom/dist/es/projection/styles/scale-correction.mjs var scaleCorrectors = { borderRadius: { ...correctBorderRadius, applyTo: [ "borderTopLeftRadius", "borderTopRightRadius", "borderBottomLeftRadius", "borderBottomRightRadius" ] }, borderTopLeftRadius: correctBorderRadius, borderTopRightRadius: correctBorderRadius, borderBottomLeftRadius: correctBorderRadius, borderBottomRightRadius: correctBorderRadius, boxShadow: correctBoxShadow }; function addScaleCorrector(correctors) { for (const key in correctors) { scaleCorrectors[key] = correctors[key]; if (isCSSVariableName(key)) scaleCorrectors[key].isCSSVariable = true; } } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/is-forced-motion-value.mjs function isForcedMotionValue(key, { layout, layoutId }) { return transformProps.has(key) || key.startsWith("origin") || (layout || layoutId !== void 0) && (!!scaleCorrectors[key] || key === "opacity"); } //#endregion //#region node_modules/motion-dom/dist/es/render/html/utils/scrape-motion-values.mjs function scrapeMotionValuesFromProps(props, prevProps, visualElement) { const style = props.style; const prevStyle = prevProps?.style; const newValues = {}; if (!style) return newValues; for (const key in style) if (isMotionValue(style[key]) || prevStyle && isMotionValue(prevStyle[key]) || isForcedMotionValue(key, props) || visualElement?.getValue(key)?.liveStyle !== void 0) newValues[key] = style[key]; return newValues; } //#endregion //#region node_modules/motion-dom/dist/es/render/html/HTMLVisualElement.mjs function getComputedStyle$2(element) { return window.getComputedStyle(element); } var HTMLVisualElement = class extends DOMVisualElement { constructor() { super(...arguments); this.type = "html"; this.renderInstance = renderHTML; } readValueFromInstance(instance, key) { if (transformProps.has(key)) return this.projection?.isProjecting ? defaultTransformValue(key) : readTransformValue(instance, key); else { const computedStyle = getComputedStyle$2(instance); const value = (isCSSVariableName(key) ? computedStyle.getPropertyValue(key) : computedStyle[key]) || 0; return typeof value === "string" ? value.trim() : value; } } measureInstanceViewportBox(instance, { transformPagePoint }) { return measureViewportBox(instance, transformPagePoint); } build(renderState, latestValues, props) { buildHTMLStyles(renderState, latestValues, props.transformTemplate); } scrapeMotionValuesFromProps(props, prevProps, visualElement) { return scrapeMotionValuesFromProps(props, prevProps, visualElement); } }; //#endregion //#region node_modules/motion-dom/dist/es/render/object/ObjectVisualElement.mjs function isObjectKey(key, object) { return key in object; } var ObjectVisualElement = class extends VisualElement { constructor() { super(...arguments); this.type = "object"; } readValueFromInstance(instance, key) { if (isObjectKey(key, instance)) { const value = instance[key]; if (typeof value === "string" || typeof value === "number") return value; } } getBaseTargetFromProps() {} removeValueFromRenderState(key, renderState) { delete renderState.output[key]; } measureInstanceViewportBox() { return createBox(); } build(renderState, latestValues) { Object.assign(renderState.output, latestValues); } renderInstance(instance, { output }) { Object.assign(instance, output); } sortInstanceNodePosition() { return 0; } }; //#endregion //#region node_modules/motion-dom/dist/es/render/svg/utils/path.mjs var dashKeys = { offset: "stroke-dashoffset", array: "stroke-dasharray" }; var camelKeys = { offset: "strokeDashoffset", array: "strokeDasharray" }; /** * Build SVG path properties. Uses the path's measured length to convert * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset * and stroke-dasharray attributes. * * This function is mutative to reduce per-frame GC. * * Note: We use unitless values for stroke-dasharray and stroke-dashoffset * because Safari incorrectly scales px values when the page is zoomed. */ function buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) { attrs.pathLength = 1; const keys = useDashCase ? dashKeys : camelKeys; attrs[keys.offset] = `${-offset}`; attrs[keys.array] = `${length} ${spacing}`; } //#endregion //#region node_modules/motion-dom/dist/es/render/svg/utils/build-attrs.mjs /** * CSS Motion Path properties that should remain as CSS styles on SVG elements. */ var cssMotionPathProperties = [ "offsetDistance", "offsetPath", "offsetRotate", "offsetAnchor" ]; /** * Build SVG visual attributes, like cx and style.transform */ function buildSVGAttrs(state, { attrX, attrY, attrScale, pathLength, pathSpacing = 1, pathOffset = 0, ...latest }, isSVGTag, transformTemplate, styleProp) { buildHTMLStyles(state, latest, transformTemplate); /** * For svg tags we just want to make sure viewBox is animatable and treat all the styles * as normal HTML tags. */ if (isSVGTag) { if (state.style.viewBox) state.attrs.viewBox = state.style.viewBox; return; } state.attrs = state.style; state.style = {}; const { attrs, style } = state; /** * However, we apply transforms as CSS transforms. * So if we detect a transform, transformOrigin we take it from attrs and copy it into style. */ if (attrs.transform) { style.transform = attrs.transform; delete attrs.transform; } if (style.transform || attrs.transformOrigin) { style.transformOrigin = attrs.transformOrigin ?? "50% 50%"; delete attrs.transformOrigin; } if (style.transform) { /** * SVG's element transform-origin uses its own median as a reference. * Therefore, transformBox becomes a fill-box */ style.transformBox = styleProp?.transformBox ?? "fill-box"; delete attrs.transformBox; } for (const key of cssMotionPathProperties) if (attrs[key] !== void 0) { style[key] = attrs[key]; delete attrs[key]; } if (attrX !== void 0) attrs.x = attrX; if (attrY !== void 0) attrs.y = attrY; if (attrScale !== void 0) attrs.scale = attrScale; if (pathLength !== void 0) buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false); } //#endregion //#region node_modules/motion-dom/dist/es/render/svg/utils/camel-case-attrs.mjs /** * A set of attribute names that are always read/written as camel case. */ var camelCaseAttributes = new Set([ "baseFrequency", "diffuseConstant", "kernelMatrix", "kernelUnitLength", "keySplines", "keyTimes", "limitingConeAngle", "markerHeight", "markerWidth", "numOctaves", "targetX", "targetY", "surfaceScale", "specularConstant", "specularExponent", "stdDeviation", "tableValues", "viewBox", "gradientTransform", "pathLength", "startOffset", "textLength", "lengthAdjust" ]); //#endregion //#region node_modules/motion-dom/dist/es/render/svg/utils/is-svg-tag.mjs var isSVGTag = (tag) => typeof tag === "string" && tag.toLowerCase() === "svg"; //#endregion //#region node_modules/motion-dom/dist/es/render/svg/utils/render.mjs function renderSVG(element, renderState, _styleProp, projection) { renderHTML(element, renderState, void 0, projection); for (const key in renderState.attrs) element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]); } //#endregion //#region node_modules/motion-dom/dist/es/render/svg/utils/scrape-motion-values.mjs function scrapeMotionValuesFromProps$1(props, prevProps, visualElement) { const newValues = scrapeMotionValuesFromProps(props, prevProps, visualElement); for (const key in props) if (isMotionValue(props[key]) || isMotionValue(prevProps[key])) { const targetKey = transformPropOrder.indexOf(key) !== -1 ? "attr" + key.charAt(0).toUpperCase() + key.substring(1) : key; newValues[targetKey] = props[key]; } return newValues; } //#endregion //#region node_modules/motion-dom/dist/es/render/svg/SVGVisualElement.mjs var SVGVisualElement = class extends DOMVisualElement { constructor() { super(...arguments); this.type = "svg"; this.isSVGTag = false; this.measureInstanceViewportBox = createBox; } getBaseTargetFromProps(props, key) { return props[key]; } readValueFromInstance(instance, key) { if (transformProps.has(key)) { const defaultType = getDefaultValueType(key); return defaultType ? defaultType.default || 0 : 0; } key = !camelCaseAttributes.has(key) ? camelToDash(key) : key; return instance.getAttribute(key); } scrapeMotionValuesFromProps(props, prevProps, visualElement) { return scrapeMotionValuesFromProps$1(props, prevProps, visualElement); } build(renderState, latestValues, props) { buildSVGAttrs(renderState, latestValues, this.isSVGTag, props.transformTemplate, props.style); } renderInstance(instance, renderState, styleProp, projection) { renderSVG(instance, renderState, styleProp, projection); } mount(instance) { this.isSVGTag = isSVGTag(instance.tagName); super.mount(instance); } }; //#endregion //#region node_modules/motion-dom/dist/es/render/utils/get-variant-context.mjs var numVariantProps = variantProps.length; /** * Get variant context from a visual element's parent chain. * Uses `any` type for visualElement to avoid circular dependencies. */ function getVariantContext(visualElement) { if (!visualElement) return void 0; if (!visualElement.isControllingVariants) { const context = visualElement.parent ? getVariantContext(visualElement.parent) || {} : {}; if (visualElement.props.initial !== void 0) context.initial = visualElement.props.initial; return context; } const context = {}; for (let i = 0; i < numVariantProps; i++) { const name = variantProps[i]; const prop = visualElement.props[name]; if (isVariantLabel(prop) || prop === false) context[name] = prop; } return context; } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/shallow-compare.mjs function shallowCompare(next, prev) { if (!Array.isArray(prev)) return false; const prevLength = prev.length; if (prevLength !== next.length) return false; for (let i = 0; i < prevLength; i++) if (prev[i] !== next[i]) return false; return true; } //#endregion //#region node_modules/motion-dom/dist/es/render/utils/animation-state.mjs var reversePriorityOrder = [...variantPriorityOrder].reverse(); var numAnimationTypes = variantPriorityOrder.length; function createAnimateFunction(visualElement) { return (animations) => { return Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options))); }; } function createAnimationState(visualElement) { let animate = createAnimateFunction(visualElement); let state = createState(); let isInitialRender = true; /** * Track whether the animation state has been reset (e.g. via StrictMode * double-invocation or Suspense unmount/remount). On the first * animateChanges() call after a reset we need to behave like the initial * render for variant-inheritance checks, even though isInitialRender is * already false. */ let wasReset = false; /** * This function will be used to reduce the animation definitions for * each active animation type into an object of resolved values for it. */ const buildResolvedTypeValues = (type) => (acc, definition) => { const resolved = resolveVariant(visualElement, definition, type === "exit" ? visualElement.presenceContext?.custom : void 0); if (resolved) { const { transition, transitionEnd, ...target } = resolved; acc = { ...acc, ...target, ...transitionEnd }; } return acc; }; /** * This just allows us to inject mocked animation functions * @internal */ function setAnimateFunction(makeAnimator) { animate = makeAnimator(visualElement); } /** * When we receive new props, we need to: * 1. Create a list of protected keys for each type. This is a directory of * value keys that are currently being "handled" by types of a higher priority * so that whenever an animation is played of a given type, these values are * protected from being animated. * 2. Determine if an animation type needs animating. * 3. Determine if any values have been removed from a type and figure out * what to animate those to. */ function animateChanges(changedActiveType) { const { props } = visualElement; const context = getVariantContext(visualElement.parent) || {}; /** * A list of animations that we'll build into as we iterate through the animation * types. This will get executed at the end of the function. */ const animations = []; /** * Keep track of which values have been removed. Then, as we hit lower priority * animation types, we can check if they contain removed values and animate to that. */ const removedKeys = /* @__PURE__ */ new Set(); /** * A dictionary of all encountered keys. This is an object to let us build into and * copy it without iteration. Each time we hit an animation type we set its protected * keys - the keys its not allowed to animate - to the latest version of this object. */ let encounteredKeys = {}; /** * If a variant has been removed at a given index, and this component is controlling * variant animations, we want to ensure lower-priority variants are forced to animate. */ let removedVariantIndex = Infinity; /** * Iterate through all animation types in reverse priority order. For each, we want to * detect which values it's handling and whether or not they've changed (and therefore * need to be animated). If any values have been removed, we want to detect those in * lower priority props and flag for animation. */ for (let i = 0; i < numAnimationTypes; i++) { const type = reversePriorityOrder[i]; const typeState = state[type]; const prop = props[type] !== void 0 ? props[type] : context[type]; const propIsVariant = isVariantLabel(prop); /** * If this type has *just* changed isActive status, set activeDelta * to that status. Otherwise set to null. */ const activeDelta = type === changedActiveType ? typeState.isActive : null; if (activeDelta === false) removedVariantIndex = i; /** * If this prop is an inherited variant, rather than been set directly on the * component itself, we want to make sure we allow the parent to trigger animations. * * TODO: Can probably change this to a !isControllingVariants check */ let isInherited = prop === context[type] && prop !== props[type] && propIsVariant; if (isInherited && (isInitialRender || wasReset) && visualElement.manuallyAnimateOnMount) isInherited = false; /** * Set all encountered keys so far as the protected keys for this type. This will * be any key that has been animated or otherwise handled by active, higher-priortiy types. */ typeState.protectedKeys = { ...encounteredKeys }; if (!typeState.isActive && activeDelta === null || !prop && !typeState.prevProp || isAnimationControls(prop) || typeof prop === "boolean") continue; /** * If exit is already active and wasn't just activated, skip * re-processing to prevent interrupting running exit animations. * Re-resolving exit with a changed custom value can start new * value animations that stop the originals, leaving the exit * animation promise unresolved and the component stuck in the DOM. */ if (type === "exit" && typeState.isActive && activeDelta !== true) { if (typeState.prevResolvedValues) encounteredKeys = { ...encounteredKeys, ...typeState.prevResolvedValues }; continue; } /** * As we go look through the values defined on this type, if we detect * a changed value or a value that was removed in a higher priority, we set * this to true and add this prop to the animation list. */ const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop); let shouldAnimateType = variantDidChange || type === changedActiveType && typeState.isActive && !isInherited && propIsVariant || i > removedVariantIndex && propIsVariant; let handledRemovedValues = false; /** * As animations can be set as variant lists, variants or target objects, we * coerce everything to an array if it isn't one already */ const definitionList = Array.isArray(prop) ? prop : [prop]; /** * Build an object of all the resolved values. We'll use this in the subsequent * animateChanges calls to determine whether a value has changed. */ let resolvedValues = definitionList.reduce(buildResolvedTypeValues(type), {}); if (activeDelta === false) resolvedValues = {}; /** * Now we need to loop through all the keys in the prev prop and this prop, * and decide: * 1. If the value has changed, and needs animating * 2. If it has been removed, and needs adding to the removedKeys set * 3. If it has been removed in a higher priority type and needs animating * 4. If it hasn't been removed in a higher priority but hasn't changed, and * needs adding to the type's protectedKeys list. */ const { prevResolvedValues = {} } = typeState; const allKeys = { ...prevResolvedValues, ...resolvedValues }; const markToAnimate = (key) => { shouldAnimateType = true; if (removedKeys.has(key)) { handledRemovedValues = true; removedKeys.delete(key); } typeState.needsAnimating[key] = true; const motionValue = visualElement.getValue(key); if (motionValue) motionValue.liveStyle = false; }; for (const key in allKeys) { const next = resolvedValues[key]; const prev = prevResolvedValues[key]; if (encounteredKeys.hasOwnProperty(key)) continue; /** * If the value has changed, we probably want to animate it. */ let valueHasChanged = false; if (isKeyframesTarget(next) && isKeyframesTarget(prev)) valueHasChanged = !shallowCompare(next, prev) || variantDidChange; else valueHasChanged = next !== prev; if (valueHasChanged) if (next !== void 0 && next !== null) markToAnimate(key); else removedKeys.add(key); else if (next !== void 0 && removedKeys.has(key)) /** * If next hasn't changed and it isn't undefined, we want to check if it's * been removed by a higher priority */ markToAnimate(key); else /** * If it hasn't changed, we add it to the list of protected values * to ensure it doesn't get animated. */ typeState.protectedKeys[key] = true; } /** * Update the typeState so next time animateChanges is called we can compare the * latest prop and resolvedValues to these. */ typeState.prevProp = prop; typeState.prevResolvedValues = resolvedValues; if (typeState.isActive) encounteredKeys = { ...encounteredKeys, ...resolvedValues }; if ((isInitialRender || wasReset) && visualElement.blockInitialAnimation) shouldAnimateType = false; /** * If this is an inherited prop we want to skip this animation * unless the inherited variants haven't changed on this render. */ const willAnimateViaParent = isInherited && variantDidChange; if (shouldAnimateType && (!willAnimateViaParent || handledRemovedValues)) animations.push(...definitionList.map((animation) => { const options = { type }; /** * If we're performing the initial animation, but we're not * rendering at the same time as the variant-controlling parent, * we want to use the parent's transition to calculate the stagger. */ if (typeof animation === "string" && (isInitialRender || wasReset) && !willAnimateViaParent && visualElement.manuallyAnimateOnMount && visualElement.parent) { const { parent } = visualElement; const parentVariant = resolveVariant(parent, animation); if (parent.enteringChildren && parentVariant) { const { delayChildren } = parentVariant.transition || {}; options.delay = calcChildStagger(parent.enteringChildren, visualElement, delayChildren); } } return { animation, options }; })); } /** * If there are some removed value that haven't been dealt with, * we need to create a new animation that falls back either to the value * defined in the style prop, or the last read value. */ if (removedKeys.size) { const fallbackAnimation = {}; /** * If the initial prop contains a transition we can use that, otherwise * allow the animation function to use the visual element's default. */ if (typeof props.initial !== "boolean") { const initialTransition = resolveVariant(visualElement, Array.isArray(props.initial) ? props.initial[0] : props.initial); if (initialTransition && initialTransition.transition) fallbackAnimation.transition = initialTransition.transition; } removedKeys.forEach((key) => { const fallbackTarget = visualElement.getBaseTarget(key); const motionValue = visualElement.getValue(key); if (motionValue) motionValue.liveStyle = true; fallbackAnimation[key] = fallbackTarget ?? null; }); animations.push({ animation: fallbackAnimation }); } let shouldAnimate = Boolean(animations.length); if (isInitialRender && (props.initial === false || props.initial === props.animate) && !visualElement.manuallyAnimateOnMount) shouldAnimate = false; isInitialRender = false; wasReset = false; return shouldAnimate ? animate(animations) : Promise.resolve(); } /** * Change whether a certain animation type is active. */ function setActive(type, isActive) { if (state[type].isActive === isActive) return Promise.resolve(); visualElement.variantChildren?.forEach((child) => child.animationState?.setActive(type, isActive)); state[type].isActive = isActive; const animations = animateChanges(type); for (const key in state) state[key].protectedKeys = {}; return animations; } return { animateChanges, setActive, setAnimateFunction, getState: () => state, reset: () => { state = createState(); wasReset = true; } }; } function checkVariantsDidChange(prev, next) { if (typeof next === "string") return next !== prev; else if (Array.isArray(next)) return !shallowCompare(next, prev); return false; } function createTypeState(isActive = false) { return { isActive, protectedKeys: {}, needsAnimating: {}, prevResolvedValues: {} }; } function createState() { return { animate: createTypeState(true), whileInView: createTypeState(), whileHover: createTypeState(), whileTap: createTypeState(), whileDrag: createTypeState(), whileFocus: createTypeState(), exit: createTypeState() }; } //#endregion //#region node_modules/motion-dom/dist/es/projection/geometry/copy.mjs /** * Reset an axis to the provided origin box. * * This is a mutative operation. */ function copyAxisInto(axis, originAxis) { axis.min = originAxis.min; axis.max = originAxis.max; } /** * Reset a box to the provided origin box. * * This is a mutative operation. */ function copyBoxInto(box, originBox) { copyAxisInto(box.x, originBox.x); copyAxisInto(box.y, originBox.y); } /** * Reset a delta to the provided origin box. * * This is a mutative operation. */ function copyAxisDeltaInto(delta, originDelta) { delta.translate = originDelta.translate; delta.scale = originDelta.scale; delta.originPoint = originDelta.originPoint; delta.origin = originDelta.origin; } //#endregion //#region node_modules/motion-dom/dist/es/projection/geometry/delta-calc.mjs var SCALE_MIN = .9999; var SCALE_MAX = 1.0001; var TRANSLATE_MIN = -.01; var TRANSLATE_MAX = .01; function calcLength(axis) { return axis.max - axis.min; } function isNear(value, target, maxDistance) { return Math.abs(value - target) <= maxDistance; } function calcAxisDelta(delta, source, target, origin = .5) { delta.origin = origin; delta.originPoint = mixNumber(source.min, source.max, delta.origin); delta.scale = calcLength(target) / calcLength(source); delta.translate = mixNumber(target.min, target.max, delta.origin) - delta.originPoint; if (delta.scale >= SCALE_MIN && delta.scale <= SCALE_MAX || isNaN(delta.scale)) delta.scale = 1; if (delta.translate >= TRANSLATE_MIN && delta.translate <= TRANSLATE_MAX || isNaN(delta.translate)) delta.translate = 0; } function calcBoxDelta(delta, source, target, origin) { calcAxisDelta(delta.x, source.x, target.x, origin ? origin.originX : void 0); calcAxisDelta(delta.y, source.y, target.y, origin ? origin.originY : void 0); } function calcRelativeAxis(target, relative, parent, anchor = 0) { target.min = (anchor ? mixNumber(parent.min, parent.max, anchor) : parent.min) + relative.min; target.max = target.min + calcLength(relative); } function calcRelativeBox(target, relative, parent, anchor) { calcRelativeAxis(target.x, relative.x, parent.x, anchor?.x); calcRelativeAxis(target.y, relative.y, parent.y, anchor?.y); } function calcRelativeAxisPosition(target, layout, parent, anchor = 0) { const anchorPoint = anchor ? mixNumber(parent.min, parent.max, anchor) : parent.min; target.min = layout.min - anchorPoint; target.max = target.min + calcLength(layout); } function calcRelativePosition(target, layout, parent, anchor) { calcRelativeAxisPosition(target.x, layout.x, parent.x, anchor?.x); calcRelativeAxisPosition(target.y, layout.y, parent.y, anchor?.y); } //#endregion //#region node_modules/motion-dom/dist/es/projection/geometry/delta-remove.mjs /** * Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse */ function removePointDelta(point, translate, scale, originPoint, boxScale) { point -= translate; point = scalePoint(point, 1 / scale, originPoint); if (boxScale !== void 0) point = scalePoint(point, 1 / boxScale, originPoint); return point; } /** * Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse */ function removeAxisDelta(axis, translate = 0, scale = 1, origin = .5, boxScale, originAxis = axis, sourceAxis = axis) { if (percent.test(translate)) { translate = parseFloat(translate); translate = mixNumber(sourceAxis.min, sourceAxis.max, translate / 100) - sourceAxis.min; } if (typeof translate !== "number") return; let originPoint = mixNumber(originAxis.min, originAxis.max, origin); if (axis === originAxis) originPoint -= translate; axis.min = removePointDelta(axis.min, translate, scale, originPoint, boxScale); axis.max = removePointDelta(axis.max, translate, scale, originPoint, boxScale); } /** * Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse * and acts as a bridge between motion values and removeAxisDelta */ function removeAxisTransforms(axis, transforms, [key, scaleKey, originKey], origin, sourceAxis) { removeAxisDelta(axis, transforms[key], transforms[scaleKey], transforms[originKey], transforms.scale, origin, sourceAxis); } /** * The names of the motion values we want to apply as translation, scale and origin. */ var xKeys = [ "x", "scaleX", "originX" ]; var yKeys = [ "y", "scaleY", "originY" ]; /** * Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse * and acts as a bridge between motion values and removeAxisDelta */ function removeBoxTransforms(box, transforms, originBox, sourceBox) { removeAxisTransforms(box.x, transforms, xKeys, originBox ? originBox.x : void 0, sourceBox ? sourceBox.x : void 0); removeAxisTransforms(box.y, transforms, yKeys, originBox ? originBox.y : void 0, sourceBox ? sourceBox.y : void 0); } //#endregion //#region node_modules/motion-dom/dist/es/projection/geometry/utils.mjs function isAxisDeltaZero(delta) { return delta.translate === 0 && delta.scale === 1; } function isDeltaZero(delta) { return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y); } function axisEquals(a, b) { return a.min === b.min && a.max === b.max; } function boxEquals(a, b) { return axisEquals(a.x, b.x) && axisEquals(a.y, b.y); } function axisEqualsRounded(a, b) { return Math.round(a.min) === Math.round(b.min) && Math.round(a.max) === Math.round(b.max); } function boxEqualsRounded(a, b) { return axisEqualsRounded(a.x, b.x) && axisEqualsRounded(a.y, b.y); } function aspectRatio(box) { return calcLength(box.x) / calcLength(box.y); } function axisDeltaEquals(a, b) { return a.translate === b.translate && a.scale === b.scale && a.originPoint === b.originPoint; } //#endregion //#region node_modules/motion-dom/dist/es/projection/utils/each-axis.mjs function eachAxis(callback) { return [callback("x"), callback("y")]; } //#endregion //#region node_modules/motion-dom/dist/es/projection/styles/transform.mjs function buildProjectionTransform(delta, treeScale, latestTransform) { let transform = ""; /** * The translations we use to calculate are always relative to the viewport coordinate space. * But when we apply scales, we also scale the coordinate space of an element and its children. * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need * to move an element 100 pixels, we actually need to move it 200 in within that scaled space. */ const xTranslate = delta.x.translate / treeScale.x; const yTranslate = delta.y.translate / treeScale.y; const zTranslate = latestTransform?.z || 0; if (xTranslate || yTranslate || zTranslate) transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `; /** * Apply scale correction for the tree transform. * This will apply scale to the screen-orientated axes. */ if (treeScale.x !== 1 || treeScale.y !== 1) transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `; if (latestTransform) { const { transformPerspective, rotate, pathRotation, rotateX, rotateY, skewX, skewY } = latestTransform; if (transformPerspective) transform = `perspective(${transformPerspective}px) ${transform}`; if (rotate) transform += `rotate(${rotate}deg) `; if (pathRotation) transform += `rotate(${pathRotation}deg) `; if (rotateX) transform += `rotateX(${rotateX}deg) `; if (rotateY) transform += `rotateY(${rotateY}deg) `; if (skewX) transform += `skewX(${skewX}deg) `; if (skewY) transform += `skewY(${skewY}deg) `; } /** * Apply scale to match the size of the element to the size we want it. * This will apply scale to the element-orientated axes. */ const elementScaleX = delta.x.scale * treeScale.x; const elementScaleY = delta.y.scale * treeScale.y; if (elementScaleX !== 1 || elementScaleY !== 1) transform += `scale(${elementScaleX}, ${elementScaleY})`; return transform || "none"; } //#endregion //#region node_modules/motion-dom/dist/es/projection/animation/mix-values.mjs var borderLabels = [ "borderTopLeftRadius", "borderTopRightRadius", "borderBottomLeftRadius", "borderBottomRightRadius" ]; var numBorders = borderLabels.length; var asNumber = (value) => typeof value === "string" ? parseFloat(value) : value; var isPx = (value) => typeof value === "number" || px.test(value); function mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) { if (shouldCrossfadeOpacity) { target.opacity = mixNumber(0, lead.opacity ?? 1, easeCrossfadeIn(progress)); target.opacityExit = mixNumber(follow.opacity ?? 1, 0, easeCrossfadeOut(progress)); } else if (isOnlyMember) target.opacity = mixNumber(follow.opacity ?? 1, lead.opacity ?? 1, progress); /** * Mix border radius */ for (let i = 0; i < numBorders; i++) { const borderLabel = borderLabels[i]; let followRadius = getRadius(follow, borderLabel); let leadRadius = getRadius(lead, borderLabel); if (followRadius === void 0 && leadRadius === void 0) continue; followRadius || (followRadius = 0); leadRadius || (leadRadius = 0); if (followRadius === 0 || leadRadius === 0 || isPx(followRadius) === isPx(leadRadius)) { target[borderLabel] = Math.max(mixNumber(asNumber(followRadius), asNumber(leadRadius), progress), 0); if (percent.test(leadRadius) || percent.test(followRadius)) target[borderLabel] += "%"; } else target[borderLabel] = leadRadius; } /** * Mix rotation */ if (follow.rotate || lead.rotate) target.rotate = mixNumber(follow.rotate || 0, lead.rotate || 0, progress); } function getRadius(values, radiusName) { return values[radiusName] !== void 0 ? values[radiusName] : values.borderRadius; } var easeCrossfadeIn = /*@__PURE__*/ compress(0, .5, circOut); var easeCrossfadeOut = /*@__PURE__*/ compress(.5, .95, noop); function compress(min, max, easing) { return (p) => { if (p < min) return 0; if (p > max) return 1; return easing(/* @__PURE__ */ progress(min, max, p)); }; } //#endregion //#region node_modules/motion-dom/dist/es/animation/animate/single-value.mjs function animateSingleValue(value, keyframes, options) { const motionValue$1 = isMotionValue(value) ? value : motionValue(value); motionValue$1.start(animateMotionValue("", motionValue$1, keyframes, options)); return motionValue$1.animation; } //#endregion //#region node_modules/motion-dom/dist/es/events/add-dom-event.mjs function addDomEvent(target, eventName, handler, options = { passive: true }) { target.addEventListener(eventName, handler, options); return () => target.removeEventListener(eventName, handler); } //#endregion //#region node_modules/motion-dom/dist/es/projection/utils/compare-by-depth.mjs var compareByDepth = (a, b) => a.depth - b.depth; //#endregion //#region node_modules/motion-dom/dist/es/projection/utils/flat-tree.mjs var FlatTree = class { constructor() { this.children = []; this.isDirty = false; } add(child) { addUniqueItem(this.children, child); this.isDirty = true; } remove(child) { removeItem(this.children, child); this.isDirty = true; } forEach(callback) { this.isDirty && this.children.sort(compareByDepth); this.isDirty = false; this.children.forEach(callback); } }; //#endregion //#region node_modules/motion-dom/dist/es/utils/delay.mjs /** * Timeout defined in ms */ function delay(callback, timeout) { const start = time.now(); const checkElapsed = ({ timestamp }) => { const elapsed = timestamp - start; if (elapsed >= timeout) { cancelFrame(checkElapsed); callback(elapsed - timeout); } }; frame.setup(checkElapsed, true); return () => cancelFrame(checkElapsed); } function delayInSeconds(callback, timeout) { return delay(callback, /* @__PURE__ */ secondsToMilliseconds(timeout)); } //#endregion //#region node_modules/motion-dom/dist/es/value/utils/resolve-motion-value.mjs /** * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself */ function resolveMotionValue(value) { return isMotionValue(value) ? value.get() : value; } //#endregion //#region node_modules/motion-dom/dist/es/projection/shared/stack.mjs var NodeStack = class { constructor() { this.members = []; } add(node) { addUniqueItem(this.members, node); for (let i = this.members.length - 1; i >= 0; i--) { const member = this.members[i]; if (member === node || member === this.lead || member === this.prevLead) continue; const inst = member.instance; if ((!inst || inst.isConnected === false) && !member.snapshot) { removeItem(this.members, member); member.unmount(); } } node.scheduleRender(); } remove(node) { removeItem(this.members, node); if (node === this.prevLead) this.prevLead = void 0; if (node === this.lead) { const prevLead = this.members[this.members.length - 1]; if (prevLead) this.promote(prevLead); } } relegate(node) { for (let i = this.members.indexOf(node) - 1; i >= 0; i--) { const member = this.members[i]; if (member.isPresent !== false && member.instance?.isConnected !== false) { this.promote(member); return true; } } return false; } promote(node, preserveFollowOpacity) { const prevLead = this.lead; if (node === prevLead) return; this.prevLead = prevLead; this.lead = node; node.show(); if (prevLead) { prevLead.updateSnapshot(); node.scheduleRender(); const { layoutDependency: prevDep } = prevLead.options; const { layoutDependency: nextDep } = node.options; if (prevDep === void 0 || prevDep !== nextDep) { node.resumeFrom = prevLead; if (preserveFollowOpacity) prevLead.preserveOpacity = true; if (prevLead.snapshot) { node.snapshot = prevLead.snapshot; node.snapshot.latestValues = prevLead.animationValues || prevLead.latestValues; } if (node.root?.isUpdating) node.isLayoutDirty = true; } if (node.options.crossfade === false) prevLead.hide(); } } exitAnimationComplete() { this.members.forEach((member) => { member.options.onExitComplete?.(); member.resumingFrom?.options.onExitComplete?.(); }); } scheduleRender() { this.members.forEach((member) => member.instance && member.scheduleRender(false)); } removeLeadSnapshot() { if (this.lead?.snapshot) this.lead.snapshot = void 0; } }; //#endregion //#region node_modules/motion-dom/dist/es/projection/node/state.mjs /** * This should only ever be modified on the client otherwise it'll * persist through server requests. If we need instanced states we * could lazy-init via root. */ var globalProjectionState = { /** * Global flag as to whether the tree has animated since the last time * we resized the window */ hasAnimatedSinceResize: true, /** * We set this to true once, on the first update. Any nodes added to the tree beyond that * update will be given a `data-projection-id` attribute. */ hasEverUpdated: false }; //#endregion //#region node_modules/motion-dom/dist/es/projection/node/create-projection-node.mjs var metrics = { nodes: 0, calculatedTargetDeltas: 0, calculatedProjections: 0 }; var transformAxes = [ "", "X", "Y", "Z" ]; /** * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1 * which has a noticeable difference in spring animations */ var animationTarget = 1e3; var id$2 = 0; function resetDistortingTransform(key, visualElement, values, sharedAnimationValues) { const { latestValues } = visualElement; if (latestValues[key]) { values[key] = latestValues[key]; visualElement.setStaticValue(key, 0); if (sharedAnimationValues) sharedAnimationValues[key] = 0; } } function cancelTreeOptimisedTransformAnimations(projectionNode) { projectionNode.hasCheckedOptimisedAppear = true; if (projectionNode.root === projectionNode) return; const { visualElement } = projectionNode.options; if (!visualElement) return; const appearId = getOptimisedAppearId(visualElement); if (window.MotionHasOptimisedAnimation(appearId, "transform")) { const { layout, layoutId } = projectionNode.options; window.MotionCancelOptimisedAnimation(appearId, "transform", frame, !(layout || layoutId)); } const { parent } = projectionNode; if (parent && !parent.hasCheckedOptimisedAppear) cancelTreeOptimisedTransformAnimations(parent); } function createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform }) { return class ProjectionNode { constructor(latestValues = {}, parent = defaultParent?.()) { /** * A unique ID generated for every projection node. */ this.id = id$2++; /** * An id that represents a unique session instigated by startUpdate. */ this.animationId = 0; this.animationCommitId = 0; /** * A Set containing all this component's children. This is used to iterate * through the children. * * TODO: This could be faster to iterate as a flat array stored on the root node. */ this.children = /* @__PURE__ */ new Set(); /** * Options for the node. We use this to configure what kind of layout animations * we should perform (if any). */ this.options = {}; /** * We use this to detect when its safe to shut down part of a projection tree. * We have to keep projecting children for scale correction and relative projection * until all their parents stop performing layout animations. */ this.isTreeAnimating = false; this.isAnimationBlocked = false; /** * Flag to true if we think this layout has been changed. We can't always know this, * currently we set it to true every time a component renders, or if it has a layoutDependency * if that has changed between renders. Additionally, components can be grouped by LayoutGroup * and if one node is dirtied, they all are. */ this.isLayoutDirty = false; /** * Flag to true if we think the projection calculations for this node needs * recalculating as a result of an updated transform or layout animation. */ this.isProjectionDirty = false; /** * Flag to true if the layout *or* transform has changed. This then gets propagated * throughout the projection tree, forcing any element below to recalculate on the next frame. */ this.isSharedProjectionDirty = false; /** * Flag transform dirty. This gets propagated throughout the whole tree but is only * respected by shared nodes. */ this.isTransformDirty = false; /** * Block layout updates for instant layout transitions throughout the tree. */ this.updateManuallyBlocked = false; this.updateBlockedByResize = false; /** * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate` * call. */ this.isUpdating = false; /** * If this is an SVG element we currently disable projection transforms */ this.isSVG = false; /** * Flag to true (during promotion) if a node doing an instant layout transition needs to reset * its projection styles. */ this.needsReset = false; /** * Flags whether this node should have its transform reset prior to measuring. */ this.shouldResetTransform = false; /** * Store whether this node has been checked for optimised appear animations. As * effects fire bottom-up, and we want to look up the tree for appear animations, * this makes sure we only check each path once, stopping at nodes that * have already been checked. */ this.hasCheckedOptimisedAppear = false; /** * An object representing the calculated contextual/accumulated/tree scale. * This will be used to scale calculcated projection transforms, as these are * calculated in screen-space but need to be scaled for elements to layoutly * make it to their calculated destinations. * * TODO: Lazy-init */ this.treeScale = { x: 1, y: 1 }; /** * */ this.eventHandlers = /* @__PURE__ */ new Map(); this.hasTreeAnimated = false; this.layoutVersion = 0; this.updateScheduled = false; this.scheduleUpdate = () => this.update(); this.projectionUpdateScheduled = false; this.checkUpdateFailed = () => { if (this.isUpdating) { this.isUpdating = false; this.clearAllSnapshots(); } }; /** * This is a multi-step process as shared nodes might be of different depths. Nodes * are sorted by depth order, so we need to resolve the entire tree before moving to * the next step. */ this.updateProjection = () => { this.projectionUpdateScheduled = false; /** * Reset debug counts. Manually resetting rather than creating a new * object each frame. */ if (statsBuffer.value) metrics.nodes = metrics.calculatedTargetDeltas = metrics.calculatedProjections = 0; this.nodes.forEach(propagateDirtyNodes); this.nodes.forEach(resolveTargetDelta); this.nodes.forEach(calcProjection); this.nodes.forEach(cleanDirtyNodes); if (statsBuffer.addProjectionMetrics) statsBuffer.addProjectionMetrics(metrics); }; /** * Frame calculations */ this.resolvedRelativeTargetAt = 0; this.linkedParentVersion = 0; this.hasProjected = false; this.isVisible = true; this.animationProgress = 0; /** * Shared layout */ this.sharedNodes = /* @__PURE__ */ new Map(); this.latestValues = latestValues; this.root = parent ? parent.root || parent : this; this.path = parent ? [...parent.path, parent] : []; this.parent = parent; this.depth = parent ? parent.depth + 1 : 0; for (let i = 0; i < this.path.length; i++) this.path[i].shouldResetTransform = true; if (this.root === this) this.nodes = new FlatTree(); } addEventListener(name, handler) { if (!this.eventHandlers.has(name)) this.eventHandlers.set(name, new SubscriptionManager()); return this.eventHandlers.get(name).add(handler); } notifyListeners(name, ...args) { const subscriptionManager = this.eventHandlers.get(name); subscriptionManager && subscriptionManager.notify(...args); } hasListeners(name) { return this.eventHandlers.has(name); } /** * Lifecycles */ mount(instance) { if (this.instance) return; this.isSVG = isSVGElement(instance) && !isSVGSVGElement(instance); this.instance = instance; const { layoutId, layout, visualElement } = this.options; if (visualElement && !visualElement.current) visualElement.mount(instance); this.root.nodes.add(this); this.parent && this.parent.children.add(this); if (this.root.hasTreeAnimated && (layout || layoutId)) this.isLayoutDirty = true; if (attachResizeListener) { let cancelDelay; let innerWidth = 0; const resizeUnblockUpdate = () => this.root.updateBlockedByResize = false; frame.read(() => { innerWidth = window.innerWidth; }); attachResizeListener(instance, () => { const newInnerWidth = window.innerWidth; if (newInnerWidth === innerWidth) return; innerWidth = newInnerWidth; this.root.updateBlockedByResize = true; cancelDelay && cancelDelay(); cancelDelay = delay(resizeUnblockUpdate, 250); if (globalProjectionState.hasAnimatedSinceResize) { globalProjectionState.hasAnimatedSinceResize = false; this.nodes.forEach(finishAnimation); } }); } if (layoutId) this.root.registerSharedNode(layoutId, this); if (this.options.animate !== false && visualElement && (layoutId || layout)) this.addEventListener("didUpdate", ({ delta, hasLayoutChanged, hasRelativeLayoutChanged, layout: newLayout }) => { if (this.isTreeAnimationBlocked()) { this.target = void 0; this.relativeTarget = void 0; return; } const layoutTransition = this.options.transition || visualElement.getDefaultTransition() || defaultLayoutTransition; const { onLayoutAnimationStart, onLayoutAnimationComplete } = visualElement.getProps(); /** * The target layout of the element might stay the same, * but its position relative to its parent has changed. */ const hasTargetChanged = !this.targetLayout || !boxEqualsRounded(this.targetLayout, newLayout); /** * If the layout hasn't seemed to have changed, it might be that the * element is visually in the same place in the document but its position * relative to its parent has indeed changed. So here we check for that. */ const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeLayoutChanged; if (this.options.layoutRoot || this.resumeFrom || hasOnlyRelativeTargetChanged || hasLayoutChanged && (hasTargetChanged || !this.currentAnimation)) { if (this.resumeFrom) { this.resumingFrom = this.resumeFrom; this.resumingFrom.resumingFrom = void 0; } const animationOptions = { ...getValueTransition(layoutTransition, "layout"), onPlay: onLayoutAnimationStart, onComplete: onLayoutAnimationComplete }; if (visualElement.shouldReduceMotion || this.options.layoutRoot) { animationOptions.delay = 0; animationOptions.type = false; } this.startAnimation(animationOptions); /** * Set animation origin after starting animation to avoid layout jump * caused by stopping previous layout animation */ this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged, animationOptions.path); } else { /** * If the layout hasn't changed and we have an animation that hasn't started yet, * finish it immediately. Otherwise it will be animating from a location * that was probably never committed to screen and look like a jumpy box. */ if (!hasLayoutChanged) finishAnimation(this); if (this.isLead() && this.options.onExitComplete) this.options.onExitComplete(); } this.targetLayout = newLayout; }); } unmount() { this.options.layoutId && this.willUpdate(); this.root.nodes.remove(this); const stack = this.getStack(); stack && stack.remove(this); this.parent && this.parent.children.delete(this); this.instance = void 0; this.eventHandlers.clear(); cancelFrame(this.updateProjection); } blockUpdate() { this.updateManuallyBlocked = true; } unblockUpdate() { this.updateManuallyBlocked = false; } isUpdateBlocked() { return this.updateManuallyBlocked || this.updateBlockedByResize; } isTreeAnimationBlocked() { return this.isAnimationBlocked || this.parent && this.parent.isTreeAnimationBlocked() || false; } startUpdate() { if (this.isUpdateBlocked()) return; this.isUpdating = true; this.nodes && this.nodes.forEach(resetSkewAndRotation); this.animationId++; } getTransformTemplate() { const { visualElement } = this.options; return visualElement && visualElement.getProps().transformTemplate; } willUpdate(shouldNotifyListeners = true) { this.root.hasTreeAnimated = true; if (this.root.isUpdateBlocked()) { this.options.onExitComplete && this.options.onExitComplete(); return; } /** * If we're running optimised appear animations then these must be * cancelled before measuring the DOM. This is so we can measure * the true layout of the element rather than the WAAPI animation * which will be unaffected by the resetSkewAndRotate step. * * Note: This is a DOM write. Worst case scenario is this is sandwiched * between other snapshot reads which will cause unnecessary style recalculations. * This has to happen here though, as we don't yet know which nodes will need * snapshots in startUpdate(), but we only want to cancel optimised animations * if a layout animation measurement is actually going to be affected by them. */ if (window.MotionCancelOptimisedAnimation && !this.hasCheckedOptimisedAppear) cancelTreeOptimisedTransformAnimations(this); !this.root.isUpdating && this.root.startUpdate(); if (this.isLayoutDirty) return; this.isLayoutDirty = true; for (let i = 0; i < this.path.length; i++) { const node = this.path[i]; node.shouldResetTransform = true; /** * Percentage translates resolve against layoutBox dimensions, * so ancestors with them must be re-measured after transform reset. */ if (typeof node.latestValues.x === "string" || typeof node.latestValues.y === "string") node.isLayoutDirty = true; node.updateScroll("snapshot"); if (node.options.layoutRoot) node.willUpdate(false); } const { layoutId, layout } = this.options; if (layoutId === void 0 && !layout) return; const transformTemplate = this.getTransformTemplate(); this.prevTransformTemplateValue = transformTemplate ? transformTemplate(this.latestValues, "") : void 0; this.updateSnapshot(); shouldNotifyListeners && this.notifyListeners("willUpdate"); } update() { this.updateScheduled = false; if (this.isUpdateBlocked()) { const wasBlockedByResize = this.updateBlockedByResize; this.unblockUpdate(); this.updateBlockedByResize = false; this.clearAllSnapshots(); /** * When blocked by resize, still measure layouts so * callbacks like onLayoutMeasure fire (e.g. Reorder). * Skip notifyLayoutUpdate to prevent animations. */ if (wasBlockedByResize) this.nodes.forEach(forceLayoutMeasure); this.nodes.forEach(clearMeasurements); return; } /** * If this is a repeat of didUpdate then ignore the animation. */ if (this.animationId <= this.animationCommitId) { this.nodes.forEach(clearIsLayoutDirty); return; } this.animationCommitId = this.animationId; if (!this.isUpdating) this.nodes.forEach(clearIsLayoutDirty); else { this.isUpdating = false; /** * Ensure animation-blocked nodes (e.g. during drag) * get measured even when memoized (willUpdate skipped). */ this.nodes.forEach(ensureDraggedNodesSnapshotted); /** * Write */ this.nodes.forEach(resetTransformStyle); /** * Read ================== */ this.nodes.forEach(updateLayout); /** * Write */ this.nodes.forEach(notifyLayoutUpdate); } this.clearAllSnapshots(); /** * Manually flush any pending updates. Ideally * we could leave this to the following requestAnimationFrame but this seems * to leave a flash of incorrectly styled content. */ const now = time.now(); frameData.delta = clamp(0, 1e3 / 60, now - frameData.timestamp); frameData.timestamp = now; frameData.isProcessing = true; frameSteps.update.process(frameData); frameSteps.preRender.process(frameData); frameSteps.render.process(frameData); frameData.isProcessing = false; } didUpdate() { if (!this.updateScheduled) { this.updateScheduled = true; microtask.read(this.scheduleUpdate); } } clearAllSnapshots() { this.nodes.forEach(clearSnapshot); this.sharedNodes.forEach(removeLeadSnapshots); } scheduleUpdateProjection() { if (!this.projectionUpdateScheduled) { this.projectionUpdateScheduled = true; frame.preRender(this.updateProjection, false, true); } } scheduleCheckAfterUnmount() { /** * If the unmounting node is in a layoutGroup and did trigger a willUpdate, * we manually call didUpdate to give a chance to the siblings to animate. * Otherwise, cleanup all snapshots to prevents future nodes from reusing them. */ frame.postRender(() => { if (this.isLayoutDirty) this.root.didUpdate(); else this.root.checkUpdateFailed(); }); } /** * Update measurements */ updateSnapshot() { if (this.snapshot || !this.instance) return; this.snapshot = this.measure(); if (this.snapshot && !calcLength(this.snapshot.measuredBox.x) && !calcLength(this.snapshot.measuredBox.y)) this.snapshot = void 0; } updateLayout() { if (!this.instance) return; this.updateScroll(); if (!(this.options.alwaysMeasureLayout && this.isLead()) && !this.isLayoutDirty) return; /** * When a node is mounted, it simply resumes from the prevLead's * snapshot instead of taking a new one, but the ancestors scroll * might have updated while the prevLead is unmounted. We need to * update the scroll again to make sure the layout we measure is * up to date. */ if (this.resumeFrom && !this.resumeFrom.instance) for (let i = 0; i < this.path.length; i++) this.path[i].updateScroll(); const prevLayout = this.layout; this.layout = this.measure(false); this.layoutVersion++; if (!this.layoutCorrected) this.layoutCorrected = createBox(); this.isLayoutDirty = false; this.projectionDelta = void 0; this.notifyListeners("measure", this.layout.layoutBox); const { visualElement } = this.options; visualElement && visualElement.notify("LayoutMeasure", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : void 0); } updateScroll(phase = "measure") { let needsMeasurement = Boolean(this.options.layoutScroll && this.instance); if (this.scroll && this.scroll.animationId === this.root.animationId && this.scroll.phase === phase) needsMeasurement = false; if (needsMeasurement && this.instance) { const isRoot = checkIsScrollRoot(this.instance); this.scroll = { animationId: this.root.animationId, phase, isRoot, offset: measureScroll(this.instance), wasRoot: this.scroll ? this.scroll.isRoot : isRoot }; } } resetTransform() { if (!resetTransform) return; const isResetRequested = this.isLayoutDirty || this.shouldResetTransform || this.options.alwaysMeasureLayout; const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta); const transformTemplate = this.getTransformTemplate(); const transformTemplateValue = transformTemplate ? transformTemplate(this.latestValues, "") : void 0; const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue; if (isResetRequested && this.instance && (hasProjection || hasTransform(this.latestValues) || transformTemplateHasChanged)) { resetTransform(this.instance, transformTemplateValue); this.shouldResetTransform = false; this.scheduleRender(); } } measure(removeTransform = true) { const pageBox = this.measurePageBox(); let layoutBox = this.removeElementScroll(pageBox); /** * Measurements taken during the pre-render stage * still have transforms applied so we remove them * via calculation. */ if (removeTransform) layoutBox = this.removeTransform(layoutBox); roundBox(layoutBox); return { animationId: this.root.animationId, measuredBox: pageBox, layoutBox, latestValues: {}, source: this.id }; } measurePageBox() { const { visualElement } = this.options; if (!visualElement) return createBox(); const box = visualElement.measureViewportBox(); if (!(this.scroll?.wasRoot || this.path.some(checkNodeWasScrollRoot))) { const { scroll } = this.root; if (scroll) { translateAxis(box.x, scroll.offset.x); translateAxis(box.y, scroll.offset.y); } } return box; } removeElementScroll(box) { const boxWithoutScroll = createBox(); copyBoxInto(boxWithoutScroll, box); if (this.scroll?.wasRoot) return boxWithoutScroll; /** * Performance TODO: Keep a cumulative scroll offset down the tree * rather than loop back up the path. */ for (let i = 0; i < this.path.length; i++) { const node = this.path[i]; const { scroll, options } = node; if (node !== this.root && scroll && options.layoutScroll) { /** * If this is a new scroll root, we want to remove all previous scrolls * from the viewport box. */ if (scroll.wasRoot) copyBoxInto(boxWithoutScroll, box); translateAxis(boxWithoutScroll.x, scroll.offset.x); translateAxis(boxWithoutScroll.y, scroll.offset.y); } } return boxWithoutScroll; } applyTransform(box, transformOnly = false, output) { const withTransforms = output || createBox(); copyBoxInto(withTransforms, box); for (let i = 0; i < this.path.length; i++) { const node = this.path[i]; if (!transformOnly && node.options.layoutScroll && node.scroll && node !== node.root) { translateAxis(withTransforms.x, -node.scroll.offset.x); translateAxis(withTransforms.y, -node.scroll.offset.y); } if (!hasTransform(node.latestValues)) continue; transformBox(withTransforms, node.latestValues, node.layout?.layoutBox); } if (hasTransform(this.latestValues)) transformBox(withTransforms, this.latestValues, this.layout?.layoutBox); return withTransforms; } removeTransform(box) { const boxWithoutTransform = createBox(); copyBoxInto(boxWithoutTransform, box); for (let i = 0; i < this.path.length; i++) { const node = this.path[i]; if (!hasTransform(node.latestValues)) continue; let sourceBox; if (node.instance) { hasScale(node.latestValues) && node.updateSnapshot(); sourceBox = createBox(); copyBoxInto(sourceBox, node.measurePageBox()); } removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot?.layoutBox, sourceBox); } if (hasTransform(this.latestValues)) removeBoxTransforms(boxWithoutTransform, this.latestValues); return boxWithoutTransform; } setTargetDelta(delta) { this.targetDelta = delta; this.root.scheduleUpdateProjection(); this.isProjectionDirty = true; } setOptions(options) { this.options = { ...this.options, ...options, crossfade: options.crossfade !== void 0 ? options.crossfade : true }; } clearMeasurements() { this.scroll = void 0; this.layout = void 0; this.snapshot = void 0; this.prevTransformTemplateValue = void 0; this.targetDelta = void 0; this.target = void 0; this.isLayoutDirty = false; } forceRelativeParentToResolveTarget() { if (!this.relativeParent) return; /** * If the parent target isn't up-to-date, force it to update. * This is an unfortunate de-optimisation as it means any updating relative * projection will cause all the relative parents to recalculate back * up the tree. */ if (this.relativeParent.resolvedRelativeTargetAt !== frameData.timestamp) this.relativeParent.resolveTargetDelta(true); } resolveTargetDelta(forceRecalculation = false) { /** * Once the dirty status of nodes has been spread through the tree, we also * need to check if we have a shared node of a different depth that has itself * been dirtied. */ const lead = this.getLead(); this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty); this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty); this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty); const isShared = Boolean(this.resumingFrom) || this !== lead; if (!(forceRecalculation || isShared && this.isSharedProjectionDirty || this.isProjectionDirty || this.parent?.isProjectionDirty || this.attemptToResolveRelativeTarget || this.root.updateBlockedByResize)) return; const { layout, layoutId } = this.options; /** * If we have no layout, we can't perform projection, so early return */ if (!this.layout || !(layout || layoutId)) return; this.resolvedRelativeTargetAt = frameData.timestamp; const relativeParent = this.getClosestProjectingParent(); if (relativeParent && this.linkedParentVersion !== relativeParent.layoutVersion && !relativeParent.options.layoutRoot) this.removeRelativeTarget(); /** * If we don't have a targetDelta but do have a layout, we can attempt to resolve * a relativeParent. This will allow a component to perform scale correction * even if no animation has started. */ if (!this.targetDelta && !this.relativeTarget) if (this.options.layoutAnchor !== false && relativeParent && relativeParent.layout) this.createRelativeTarget(relativeParent, this.layout.layoutBox, relativeParent.layout.layoutBox); else this.removeRelativeTarget(); /** * If we have no relative target or no target delta our target isn't valid * for this frame. */ if (!this.relativeTarget && !this.targetDelta) return; /** * Lazy-init target data structure */ if (!this.target) { this.target = createBox(); this.targetWithTransforms = createBox(); } /** * If we've got a relative box for this component, resolve it into a target relative to the parent. */ if (this.relativeTarget && this.relativeTargetOrigin && this.relativeParent && this.relativeParent.target) { this.forceRelativeParentToResolveTarget(); calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target, this.options.layoutAnchor || void 0); } else if (this.targetDelta) { if (Boolean(this.resumingFrom)) this.applyTransform(this.layout.layoutBox, false, this.target); else copyBoxInto(this.target, this.layout.layoutBox); applyBoxDelta(this.target, this.targetDelta); } else /** * If no target, use own layout as target */ copyBoxInto(this.target, this.layout.layoutBox); /** * If we've been told to attempt to resolve a relative target, do so. */ if (this.attemptToResolveRelativeTarget) { this.attemptToResolveRelativeTarget = false; if (this.options.layoutAnchor !== false && relativeParent && Boolean(relativeParent.resumingFrom) === Boolean(this.resumingFrom) && !relativeParent.options.layoutScroll && relativeParent.target && this.animationProgress !== 1) this.createRelativeTarget(relativeParent, this.target, relativeParent.target); else this.relativeParent = this.relativeTarget = void 0; } /** * Increase debug counter for resolved target deltas */ if (statsBuffer.value) metrics.calculatedTargetDeltas++; } getClosestProjectingParent() { if (!this.parent || hasScale(this.parent.latestValues) || has2DTranslate(this.parent.latestValues)) return; if (this.parent.isProjecting()) return this.parent; else return this.parent.getClosestProjectingParent(); } isProjecting() { return Boolean((this.relativeTarget || this.targetDelta || this.options.layoutRoot) && this.layout); } createRelativeTarget(relativeParent, layout, parentLayout) { this.relativeParent = relativeParent; this.linkedParentVersion = relativeParent.layoutVersion; this.forceRelativeParentToResolveTarget(); this.relativeTarget = createBox(); this.relativeTargetOrigin = createBox(); calcRelativePosition(this.relativeTargetOrigin, layout, parentLayout, this.options.layoutAnchor || void 0); copyBoxInto(this.relativeTarget, this.relativeTargetOrigin); } removeRelativeTarget() { this.relativeParent = this.relativeTarget = void 0; } calcProjection() { const lead = this.getLead(); const isShared = Boolean(this.resumingFrom) || this !== lead; let canSkip = true; /** * If this is a normal layout animation and neither this node nor its nearest projecting * is dirty then we can't skip. */ if (this.isProjectionDirty || this.parent?.isProjectionDirty) canSkip = false; /** * If this is a shared layout animation and this node's shared projection is dirty then * we can't skip. */ if (isShared && (this.isSharedProjectionDirty || this.isTransformDirty)) canSkip = false; /** * If we have resolved the target this frame we must recalculate the * projection to ensure it visually represents the internal calculations. */ if (this.resolvedRelativeTargetAt === frameData.timestamp) canSkip = false; if (canSkip) return; const { layout, layoutId } = this.options; /** * If this section of the tree isn't animating we can * delete our target sources for the following frame. */ this.isTreeAnimating = Boolean(this.parent && this.parent.isTreeAnimating || this.currentAnimation || this.pendingAnimation); if (!this.isTreeAnimating) this.targetDelta = this.relativeTarget = void 0; if (!this.layout || !(layout || layoutId)) return; /** * Reset the corrected box with the latest values from box, as we're then going * to perform mutative operations on it. */ copyBoxInto(this.layoutCorrected, this.layout.layoutBox); /** * Record previous tree scales before updating. */ const prevTreeScaleX = this.treeScale.x; const prevTreeScaleY = this.treeScale.y; /** * Apply all the parent deltas to this box to produce the corrected box. This * is the layout box, as it will appear on screen as a result of the transforms of its parents. */ applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared); /** * If this layer needs to perform scale correction but doesn't have a target, * use the layout as the target. */ if (lead.layout && !lead.target && (this.treeScale.x !== 1 || this.treeScale.y !== 1)) { lead.target = lead.layout.layoutBox; lead.targetWithTransforms = createBox(); } const { target } = lead; if (!target) { /** * If we don't have a target to project into, but we were previously * projecting, we want to remove the stored transform and schedule * a render to ensure the elements reflect the removed transform. */ if (this.prevProjectionDelta) { this.createProjectionDeltas(); this.scheduleRender(); } return; } if (!this.projectionDelta || !this.prevProjectionDelta) this.createProjectionDeltas(); else { copyAxisDeltaInto(this.prevProjectionDelta.x, this.projectionDelta.x); copyAxisDeltaInto(this.prevProjectionDelta.y, this.projectionDelta.y); } /** * Update the delta between the corrected box and the target box before user-set transforms were applied. * This will allow us to calculate the corrected borderRadius and boxShadow to compensate * for our layout reprojection, but still allow them to be scaled correctly by the user. * It might be that to simplify this we may want to accept that user-set scale is also corrected * and we wouldn't have to keep and calc both deltas, OR we could support a user setting * to allow people to choose whether these styles are corrected based on just the * layout reprojection or the final bounding box. */ calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues); if (this.treeScale.x !== prevTreeScaleX || this.treeScale.y !== prevTreeScaleY || !axisDeltaEquals(this.projectionDelta.x, this.prevProjectionDelta.x) || !axisDeltaEquals(this.projectionDelta.y, this.prevProjectionDelta.y)) { this.hasProjected = true; this.scheduleRender(); this.notifyListeners("projectionUpdate", target); } /** * Increase debug counter for recalculated projections */ if (statsBuffer.value) metrics.calculatedProjections++; } hide() { this.isVisible = false; } show() { this.isVisible = true; } scheduleRender(notifyAll = true) { this.options.visualElement?.scheduleRender(); if (notifyAll) { const stack = this.getStack(); stack && stack.scheduleRender(); } if (this.resumingFrom && !this.resumingFrom.instance) this.resumingFrom = void 0; } createProjectionDeltas() { this.prevProjectionDelta = createDelta(); this.projectionDelta = createDelta(); this.projectionDeltaWithTransform = createDelta(); } setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false, pathFn) { const snapshot = this.snapshot; const snapshotLatestValues = snapshot ? snapshot.latestValues : {}; const mixedValues = { ...this.latestValues }; const targetDelta = createDelta(); if (!this.relativeParent || !this.relativeParent.options.layoutRoot) this.relativeTarget = this.relativeTargetOrigin = void 0; this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged; const relativeLayout = createBox(); const isSharedLayoutAnimation = (snapshot ? snapshot.source : void 0) !== (this.layout ? this.layout.source : void 0); const stack = this.getStack(); const isOnlyMember = !stack || stack.members.length <= 1; const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation && !isOnlyMember && this.options.crossfade === true && !this.path.some(hasOpacityCrossfade)); this.animationProgress = 0; let prevRelativeTarget; const interpolate = pathFn?.interpolateProjection(delta); this.mixTargetDelta = (latest) => { const progress = latest / 1e3; const point = interpolate?.(progress); if (point) { targetDelta.x.translate = point.x; targetDelta.x.scale = mixNumber(delta.x.scale, 1, progress); targetDelta.x.origin = delta.x.origin; targetDelta.x.originPoint = delta.x.originPoint; targetDelta.y.translate = point.y; targetDelta.y.scale = mixNumber(delta.y.scale, 1, progress); targetDelta.y.origin = delta.y.origin; targetDelta.y.originPoint = delta.y.originPoint; } else { mixAxisDeltaLinear(targetDelta.x, delta.x, progress); mixAxisDeltaLinear(targetDelta.y, delta.y, progress); } this.setTargetDelta(targetDelta); if (this.relativeTarget && this.relativeTargetOrigin && this.layout && this.relativeParent && this.relativeParent.layout) { calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox, this.options.layoutAnchor || void 0); mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress); /** * If this is an unchanged relative target we can consider the * projection not dirty. */ if (prevRelativeTarget && boxEquals(this.relativeTarget, prevRelativeTarget)) this.isProjectionDirty = false; if (!prevRelativeTarget) prevRelativeTarget = createBox(); copyBoxInto(prevRelativeTarget, this.relativeTarget); } if (isSharedLayoutAnimation) { this.animationValues = mixedValues; mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember); } if (point && point.rotate !== void 0) { if (!this.animationValues) this.animationValues = mixedValues; this.animationValues.pathRotation = point.rotate; } this.root.scheduleUpdateProjection(); this.scheduleRender(); this.animationProgress = progress; }; this.mixTargetDelta(this.options.layoutRoot ? 1e3 : 0); } startAnimation(options) { this.notifyListeners("animationStart"); this.currentAnimation?.stop(); this.resumingFrom?.currentAnimation?.stop(); if (this.pendingAnimation) { cancelFrame(this.pendingAnimation); this.pendingAnimation = void 0; } /** * Start the animation in the next frame to have a frame with progress 0, * where the target is the same as when the animation started, so we can * calculate the relative positions correctly for instant transitions. */ this.pendingAnimation = frame.update(() => { globalProjectionState.hasAnimatedSinceResize = true; activeAnimations.layout++; this.motionValue || (this.motionValue = motionValue(0)); this.motionValue.jump(0, false); this.currentAnimation = animateSingleValue(this.motionValue, [0, 1e3], { ...options, velocity: 0, isSync: true, onUpdate: (latest) => { this.mixTargetDelta(latest); options.onUpdate && options.onUpdate(latest); }, onStop: () => { activeAnimations.layout--; }, onComplete: () => { activeAnimations.layout--; options.onComplete && options.onComplete(); this.completeAnimation(); } }); if (this.resumingFrom) this.resumingFrom.currentAnimation = this.currentAnimation; this.pendingAnimation = void 0; }); } completeAnimation() { if (this.resumingFrom) { this.resumingFrom.currentAnimation = void 0; this.resumingFrom.preserveOpacity = void 0; } const stack = this.getStack(); stack && stack.exitAnimationComplete(); this.resumingFrom = this.currentAnimation = this.animationValues = void 0; this.notifyListeners("animationComplete"); } finishAnimation() { if (this.currentAnimation) { this.mixTargetDelta && this.mixTargetDelta(animationTarget); this.currentAnimation.stop(); } this.completeAnimation(); } applyTransformsToTarget() { const lead = this.getLead(); let { targetWithTransforms, target, layout, latestValues } = lead; if (!targetWithTransforms || !target || !layout) return; /** * If we're only animating position, and this element isn't the lead element, * then instead of projecting into the lead box we instead want to calculate * a new target that aligns the two boxes but maintains the layout shape. */ if (this !== lead && this.layout && layout && shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) { target = this.target || createBox(); const xLength = calcLength(this.layout.layoutBox.x); target.x.min = lead.target.x.min; target.x.max = target.x.min + xLength; const yLength = calcLength(this.layout.layoutBox.y); target.y.min = lead.target.y.min; target.y.max = target.y.min + yLength; } copyBoxInto(targetWithTransforms, target); /** * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal. * This is the final box that we will then project into by calculating a transform delta and * applying it to the corrected box. */ transformBox(targetWithTransforms, latestValues); /** * Update the delta between the corrected box and the final target box, after * user-set transforms are applied to it. This will be used by the renderer to * create a transform style that will reproject the element from its layout layout * into the desired bounding box. */ calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues); } registerSharedNode(layoutId, node) { if (!this.sharedNodes.has(layoutId)) this.sharedNodes.set(layoutId, new NodeStack()); this.sharedNodes.get(layoutId).add(node); const config = node.options.initialPromotionConfig; node.promote({ transition: config ? config.transition : void 0, preserveFollowOpacity: config && config.shouldPreserveFollowOpacity ? config.shouldPreserveFollowOpacity(node) : void 0 }); } isLead() { const stack = this.getStack(); return stack ? stack.lead === this : true; } getLead() { const { layoutId } = this.options; return layoutId ? this.getStack()?.lead || this : this; } getPrevLead() { const { layoutId } = this.options; return layoutId ? this.getStack()?.prevLead : void 0; } getStack() { const { layoutId } = this.options; if (layoutId) return this.root.sharedNodes.get(layoutId); } promote({ needsReset, transition, preserveFollowOpacity } = {}) { const stack = this.getStack(); if (stack) stack.promote(this, preserveFollowOpacity); if (needsReset) { this.projectionDelta = void 0; this.needsReset = true; } if (transition) this.setOptions({ transition }); } relegate() { const stack = this.getStack(); if (stack) return stack.relegate(this); else return false; } resetSkewAndRotation() { const { visualElement } = this.options; if (!visualElement) return; let hasDistortingTransform = false; /** * An unrolled check for rotation values. Most elements don't have any rotation and * skipping the nested loop and new object creation is 50% faster. */ const { latestValues } = visualElement; if (latestValues.z || latestValues.rotate || latestValues.rotateX || latestValues.rotateY || latestValues.rotateZ || latestValues.skewX || latestValues.skewY) hasDistortingTransform = true; if (!hasDistortingTransform) return; const resetValues = {}; if (latestValues.z) resetDistortingTransform("z", visualElement, resetValues, this.animationValues); for (let i = 0; i < transformAxes.length; i++) { resetDistortingTransform(`rotate${transformAxes[i]}`, visualElement, resetValues, this.animationValues); resetDistortingTransform(`skew${transformAxes[i]}`, visualElement, resetValues, this.animationValues); } visualElement.render(); for (const key in resetValues) { visualElement.setStaticValue(key, resetValues[key]); if (this.animationValues) this.animationValues[key] = resetValues[key]; } visualElement.scheduleRender(); } applyProjectionStyles(targetStyle, styleProp) { if (!this.instance || this.isSVG) return; if (!this.isVisible) { targetStyle.visibility = "hidden"; return; } const transformTemplate = this.getTransformTemplate(); if (this.needsReset) { this.needsReset = false; targetStyle.visibility = ""; targetStyle.opacity = ""; targetStyle.pointerEvents = resolveMotionValue(styleProp?.pointerEvents) || ""; targetStyle.transform = transformTemplate ? transformTemplate(this.latestValues, "") : "none"; return; } const lead = this.getLead(); if (!this.projectionDelta || !this.layout || !lead.target) { if (this.options.layoutId) { targetStyle.opacity = this.latestValues.opacity !== void 0 ? this.latestValues.opacity : 1; targetStyle.pointerEvents = resolveMotionValue(styleProp?.pointerEvents) || ""; } if (this.hasProjected && !hasTransform(this.latestValues)) { targetStyle.transform = transformTemplate ? transformTemplate({}, "") : "none"; this.hasProjected = false; } return; } targetStyle.visibility = ""; const valuesToRender = lead.animationValues || lead.latestValues; this.applyTransformsToTarget(); let transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender); if (transformTemplate) transform = transformTemplate(valuesToRender, transform); targetStyle.transform = transform; const { x, y } = this.projectionDelta; targetStyle.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`; if (lead.animationValues) /** * If the lead component is animating, assign this either the entering/leaving * opacity */ targetStyle.opacity = lead === this ? valuesToRender.opacity ?? this.latestValues.opacity ?? 1 : this.preserveOpacity ? this.latestValues.opacity : valuesToRender.opacityExit; else /** * Or we're not animating at all, set the lead component to its layout * opacity and other components to hidden. */ targetStyle.opacity = lead === this ? valuesToRender.opacity !== void 0 ? valuesToRender.opacity : "" : valuesToRender.opacityExit !== void 0 ? valuesToRender.opacityExit : 0; /** * Apply scale correction */ for (const key in scaleCorrectors) { if (valuesToRender[key] === void 0) continue; const { correct, applyTo, isCSSVariable } = scaleCorrectors[key]; /** * Only apply scale correction to the value if we have an * active projection transform. Otherwise these values become * vulnerable to distortion if the element changes size without * a corresponding layout animation. */ const corrected = transform === "none" ? valuesToRender[key] : correct(valuesToRender[key], lead); if (applyTo) { const num = applyTo.length; for (let i = 0; i < num; i++) targetStyle[applyTo[i]] = corrected; } else if (isCSSVariable) this.options.visualElement.renderState.vars[key] = corrected; else targetStyle[key] = corrected; } /** * Disable pointer events on follow components. This is to ensure * that if a follow component covers a lead component it doesn't block * pointer events on the lead. */ if (this.options.layoutId) targetStyle.pointerEvents = lead === this ? resolveMotionValue(styleProp?.pointerEvents) || "" : "none"; } clearSnapshot() { this.resumeFrom = this.snapshot = void 0; } resetTree() { this.root.nodes.forEach((node) => node.currentAnimation?.stop()); this.root.nodes.forEach(clearMeasurements); this.root.sharedNodes.clear(); } }; } function updateLayout(node) { node.updateLayout(); } function notifyLayoutUpdate(node) { const snapshot = node.resumeFrom?.snapshot || node.snapshot; if (node.isLead() && node.layout && snapshot && node.hasListeners("didUpdate")) { const { layoutBox: layout, measuredBox: measuredLayout } = node.layout; const { animationType } = node.options; const isShared = snapshot.source !== node.layout.source; if (animationType === "size") eachAxis((axis) => { const axisSnapshot = isShared ? snapshot.measuredBox[axis] : snapshot.layoutBox[axis]; const length = calcLength(axisSnapshot); axisSnapshot.min = layout[axis].min; axisSnapshot.max = axisSnapshot.min + length; }); else if (animationType === "x" || animationType === "y") { const snapAxis = animationType === "x" ? "y" : "x"; copyAxisInto(isShared ? snapshot.measuredBox[snapAxis] : snapshot.layoutBox[snapAxis], layout[snapAxis]); } else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) eachAxis((axis) => { const axisSnapshot = isShared ? snapshot.measuredBox[axis] : snapshot.layoutBox[axis]; const length = calcLength(layout[axis]); axisSnapshot.max = axisSnapshot.min + length; /** * Ensure relative target gets resized and rerendererd */ if (node.relativeTarget && !node.currentAnimation) { node.isProjectionDirty = true; node.relativeTarget[axis].max = node.relativeTarget[axis].min + length; } }); const layoutDelta = createDelta(); calcBoxDelta(layoutDelta, layout, snapshot.layoutBox); const visualDelta = createDelta(); if (isShared) calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox); else calcBoxDelta(visualDelta, layout, snapshot.layoutBox); const hasLayoutChanged = !isDeltaZero(layoutDelta); let hasRelativeLayoutChanged = false; if (!node.resumeFrom) { const relativeParent = node.getClosestProjectingParent(); /** * If the relativeParent is itself resuming from a different element then * the relative snapshot is not relavent */ if (relativeParent && !relativeParent.resumeFrom) { const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent; if (parentSnapshot && parentLayout) { const anchor = node.options.layoutAnchor || void 0; const relativeSnapshot = createBox(); calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox, anchor); const relativeLayout = createBox(); calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox, anchor); if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) hasRelativeLayoutChanged = true; if (relativeParent.options.layoutRoot) { node.relativeTarget = relativeLayout; node.relativeTargetOrigin = relativeSnapshot; node.relativeParent = relativeParent; } } } } node.notifyListeners("didUpdate", { layout, snapshot, delta: visualDelta, layoutDelta, hasLayoutChanged, hasRelativeLayoutChanged }); } else if (node.isLead()) { const { onExitComplete } = node.options; onExitComplete && onExitComplete(); } /** * Clearing transition * TODO: Investigate why this transition is being passed in as {type: false } from Framer * and why we need it at all */ node.options.transition = void 0; } function propagateDirtyNodes(node) { /** * Increase debug counter for nodes encountered this frame */ if (statsBuffer.value) metrics.nodes++; if (!node.parent) return; /** * If this node isn't projecting, propagate isProjectionDirty. It will have * no performance impact but it will allow the next child that *is* projecting * but *isn't* dirty to just check its parent to see if *any* ancestor needs * correcting. */ if (!node.isProjecting()) node.isProjectionDirty = node.parent.isProjectionDirty; /** * Propagate isSharedProjectionDirty and isTransformDirty * throughout the whole tree. A future revision can take another look at * this but for safety we still recalcualte shared nodes. */ node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty || node.parent.isProjectionDirty || node.parent.isSharedProjectionDirty)); node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty); } function cleanDirtyNodes(node) { node.isProjectionDirty = node.isSharedProjectionDirty = node.isTransformDirty = false; } function clearSnapshot(node) { node.clearSnapshot(); } function clearMeasurements(node) { node.clearMeasurements(); } function forceLayoutMeasure(node) { node.isLayoutDirty = true; node.updateLayout(); } function clearIsLayoutDirty(node) { node.isLayoutDirty = false; } /** * When a node is animation-blocked (e.g. during drag) and its component * didn't re-render (memoized), willUpdate() is never called so there's * no snapshot. Use the previous layout as a snapshot and mark dirty so * resetTransform/updateLayout/notifyLayoutUpdate process it normally. */ function ensureDraggedNodesSnapshotted(node) { if (node.isAnimationBlocked && node.layout && !node.isLayoutDirty) { node.snapshot = node.layout; node.isLayoutDirty = true; } } function resetTransformStyle(node) { const { visualElement } = node.options; if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) visualElement.notify("BeforeLayoutMeasure"); node.resetTransform(); } function finishAnimation(node) { node.finishAnimation(); node.targetDelta = node.relativeTarget = node.target = void 0; node.isProjectionDirty = true; } function resolveTargetDelta(node) { node.resolveTargetDelta(); } function calcProjection(node) { node.calcProjection(); } function resetSkewAndRotation(node) { node.resetSkewAndRotation(); } function removeLeadSnapshots(stack) { stack.removeLeadSnapshot(); } function mixAxisDeltaLinear(output, delta, p) { output.translate = mixNumber(delta.translate, 0, p); output.scale = mixNumber(delta.scale, 1, p); output.origin = delta.origin; output.originPoint = delta.originPoint; } function mixAxis(output, from, to, p) { output.min = mixNumber(from.min, to.min, p); output.max = mixNumber(from.max, to.max, p); } function mixBox(output, from, to, p) { mixAxis(output.x, from.x, to.x, p); mixAxis(output.y, from.y, to.y, p); } function hasOpacityCrossfade(node) { return node.animationValues && node.animationValues.opacityExit !== void 0; } var defaultLayoutTransition = { duration: .45, ease: [ .4, 0, .1, 1 ] }; var userAgentContains = (string) => typeof navigator !== "undefined" && navigator.userAgent && navigator.userAgent.toLowerCase().includes(string); /** * Measured bounding boxes must be rounded in Safari and * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements * can appear to jump. */ var roundPoint = userAgentContains("applewebkit/") && !userAgentContains("chrome/") ? Math.round : noop; function roundAxis(axis) { axis.min = roundPoint(axis.min); axis.max = roundPoint(axis.max); } function roundBox(box) { roundAxis(box.x); roundAxis(box.y); } function shouldAnimatePositionOnly(animationType, snapshot, layout) { return animationType === "position" || animationType === "preserve-aspect" && !isNear(aspectRatio(snapshot), aspectRatio(layout), .2); } function checkNodeWasScrollRoot(node) { return node !== node.root && node.scroll?.wasRoot; } //#endregion //#region node_modules/motion-dom/dist/es/projection/node/DocumentProjectionNode.mjs var DocumentProjectionNode = createProjectionNode({ attachResizeListener: (ref, notify) => addDomEvent(ref, "resize", notify), measureScroll: () => ({ x: document.documentElement.scrollLeft || document.body?.scrollLeft || 0, y: document.documentElement.scrollTop || document.body?.scrollTop || 0 }), checkIsScrollRoot: () => true }); //#endregion //#region node_modules/motion-dom/dist/es/projection/node/group.mjs var notify = (node) => !node.isLayoutDirty && node.willUpdate(false); function nodeGroup() { const nodes = /* @__PURE__ */ new Set(); const subscriptions = /* @__PURE__ */ new WeakMap(); const dirtyAll = () => nodes.forEach(notify); return { add: (node) => { nodes.add(node); subscriptions.set(node, node.addEventListener("willUpdate", dirtyAll)); }, remove: (node) => { nodes.delete(node); const unsubscribe = subscriptions.get(node); if (unsubscribe) { unsubscribe(); subscriptions.delete(node); } dirtyAll(); }, dirty: dirtyAll }; } //#endregion //#region node_modules/motion-dom/dist/es/projection/node/HTMLProjectionNode.mjs var rootProjectionNode = { current: void 0 }; var HTMLProjectionNode = createProjectionNode({ measureScroll: (instance) => ({ x: instance.scrollLeft, y: instance.scrollTop }), defaultParent: () => { if (!rootProjectionNode.current) { const documentNode = new DocumentProjectionNode({}); documentNode.mount(window); documentNode.setOptions({ layoutScroll: true }); rootProjectionNode.current = documentNode; } return rootProjectionNode.current; }, resetTransform: (instance, value) => { instance.style.transform = value !== void 0 ? value : "none"; }, checkIsScrollRoot: (instance) => Boolean(window.getComputedStyle(instance).position === "fixed") }); //#endregion //#region node_modules/motion-dom/dist/es/layout/LayoutAnimationBuilder.mjs var layoutSelector = "[data-layout], [data-layout-id]"; var noop$1 = () => {}; function snapshotFromTarget(projection) { const target = projection.targetWithTransforms || projection.target; if (!target) return void 0; const measuredBox = createBox(); const layoutBox = createBox(); copyBoxInto(measuredBox, target); copyBoxInto(layoutBox, target); return { animationId: projection.root?.animationId ?? 0, measuredBox, layoutBox, latestValues: projection.animationValues || projection.latestValues || {}, source: projection.id }; } var LayoutAnimationBuilder = class { constructor(scope, updateDom, defaultOptions) { this.sharedTransitions = /* @__PURE__ */ new Map(); this.notifyReady = noop$1; this.rejectReady = noop$1; this.scope = scope; this.updateDom = updateDom; this.defaultOptions = defaultOptions; this.readyPromise = new Promise((resolve, reject) => { this.notifyReady = resolve; this.rejectReady = reject; }); frame.postRender(() => { this.start().then(this.notifyReady).catch(this.rejectReady); }); } shared(id, transition) { this.sharedTransitions.set(id, transition); return this; } then(resolve, reject) { return this.readyPromise.then(resolve, reject); } async start() { const beforeElements = collectLayoutElements(this.scope); const beforeRecords = this.buildRecords(beforeElements); beforeRecords.forEach(({ projection }) => { const hasCurrentAnimation = Boolean(projection.currentAnimation); const isSharedLayout = Boolean(projection.options.layoutId); if (hasCurrentAnimation && isSharedLayout) { const snapshot = snapshotFromTarget(projection); if (snapshot) projection.snapshot = snapshot; else if (projection.snapshot) projection.snapshot = void 0; } else if (projection.snapshot && (projection.currentAnimation || projection.isProjecting())) projection.snapshot = void 0; projection.isPresent = true; projection.willUpdate(); }); await this.updateDom(); const afterElements = collectLayoutElements(this.scope); const afterRecords = this.buildRecords(afterElements); this.handleExitingElements(beforeRecords, afterRecords); afterRecords.forEach(({ projection }) => { const instance = projection.instance; const resumeFromInstance = projection.resumeFrom?.instance; if (!instance || !resumeFromInstance) return; if (!("style" in instance)) return; const currentTransform = instance.style.transform; const resumeFromTransform = resumeFromInstance.style.transform; if (currentTransform && resumeFromTransform && currentTransform === resumeFromTransform) { instance.style.transform = ""; instance.style.transformOrigin = ""; } }); afterRecords.forEach(({ projection }) => { projection.isPresent = true; }); getProjectionRoot(afterRecords, beforeRecords)?.didUpdate(); await new Promise((resolve) => { frame.postRender(() => resolve()); }); return new GroupAnimation(collectAnimations(afterRecords)); } buildRecords(elements) { const records = []; const recordMap = /* @__PURE__ */ new Map(); for (const element of elements) { const parentRecord = findParentRecord(element, recordMap, this.scope); const { layout, layoutId } = readLayoutAttributes(element); const transition = (layoutId ? this.sharedTransitions.get(layoutId) : void 0) || this.defaultOptions; const record = getOrCreateRecord(element, parentRecord?.projection, { layout, layoutId, animationType: typeof layout === "string" ? layout : "both", transition }); recordMap.set(element, record); records.push(record); } return records; } handleExitingElements(beforeRecords, afterRecords) { const afterElementsSet = new Set(afterRecords.map((record) => record.element)); beforeRecords.forEach((record) => { if (afterElementsSet.has(record.element)) return; if (record.projection.options.layoutId) { record.projection.isPresent = false; record.projection.relegate(); } record.visualElement.unmount(); visualElementStore.delete(record.element); }); const beforeElementsSet = new Set(beforeRecords.map((record) => record.element)); afterRecords.forEach(({ element, projection }) => { if (beforeElementsSet.has(element) && projection.resumeFrom && !projection.resumeFrom.instance && !projection.isLead()) { projection.resumeFrom = void 0; projection.snapshot = void 0; } }); } }; function parseAnimateLayoutArgs(scopeOrUpdateDom, updateDomOrOptions, options) { if (typeof scopeOrUpdateDom === "function") return { scope: document, updateDom: scopeOrUpdateDom, defaultOptions: updateDomOrOptions }; return { scope: resolveElements(scopeOrUpdateDom)[0] || document, updateDom: updateDomOrOptions, defaultOptions: options }; } function collectLayoutElements(scope) { const elements = Array.from(scope.querySelectorAll(layoutSelector)); if (scope instanceof Element && scope.matches(layoutSelector)) { if (!elements.includes(scope)) elements.unshift(scope); } return elements; } function readLayoutAttributes(element) { const layoutId = element.getAttribute("data-layout-id") || void 0; const rawLayout = element.getAttribute("data-layout"); let layout; if (rawLayout === "" || rawLayout === "true") layout = true; else if (rawLayout) layout = rawLayout; return { layout, layoutId }; } function createVisualState() { return { latestValues: {}, renderState: { transform: {}, transformOrigin: {}, style: {}, vars: {} } }; } function getOrCreateRecord(element, parentProjection, projectionOptions) { const existing = visualElementStore.get(element); const visualElement = existing ?? new HTMLVisualElement({ props: {}, presenceContext: null, visualState: createVisualState() }, { allowProjection: true }); if (!existing || !visualElement.projection) visualElement.projection = new HTMLProjectionNode(visualElement.latestValues, parentProjection); visualElement.projection.setOptions({ ...projectionOptions, visualElement }); if (!visualElement.current) visualElement.mount(element); else if (!visualElement.projection.instance) visualElement.projection.mount(element); if (!existing) visualElementStore.set(element, visualElement); return { element, visualElement, projection: visualElement.projection }; } function findParentRecord(element, recordMap, scope) { let parent = element.parentElement; while (parent) { const record = recordMap.get(parent); if (record) return record; if (parent === scope) break; parent = parent.parentElement; } } function getProjectionRoot(afterRecords, beforeRecords) { return (afterRecords[0] || beforeRecords[0])?.projection.root; } function collectAnimations(afterRecords) { const animations = /* @__PURE__ */ new Set(); afterRecords.forEach((record) => { const animation = record.projection.currentAnimation; if (animation) animations.add(animation); }); return Array.from(animations); } //#endregion //#region node_modules/motion-dom/dist/es/frameloop/index-legacy.mjs /** * @deprecated * * Import as `frame` instead. */ var sync = frame; /** * @deprecated * * Use cancelFrame(callback) instead. */ var cancelSync = stepsOrder.reduce((acc, key) => { acc[key] = (process) => cancelFrame(process); return acc; }, {}); //#endregion //#region node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs /** * @public */ var MotionConfigContext = (0, import_react.createContext)({ transformPagePoint: (p) => p, isStatic: false, reducedMotion: "never" }); //#endregion //#region node_modules/framer-motion/dist/es/utils/use-composed-ref.mjs /** * Taken from https://github.com/radix-ui/primitives/blob/main/packages/react/compose-refs/src/compose-refs.tsx */ /** * Set a given ref to a given value * This utility takes care of different types of refs: callback refs and RefObject(s) */ function setRef(ref, value) { if (typeof ref === "function") return ref(value); else if (ref !== null && ref !== void 0) ref.current = value; } /** * A utility to compose multiple refs together * Accepts callback refs and RefObject(s) */ function composeRefs(...refs) { return (node) => { let hasCleanup = false; const cleanups = refs.map((ref) => { const cleanup = setRef(ref, node); if (!hasCleanup && typeof cleanup === "function") hasCleanup = true; return cleanup; }); if (hasCleanup) return () => { for (let i = 0; i < cleanups.length; i++) { const cleanup = cleanups[i]; if (typeof cleanup === "function") cleanup(); else setRef(refs[i], null); } }; }; } /** * A custom hook that composes multiple refs * Accepts callback refs and RefObject(s) */ function useComposedRefs(...refs) { return import_react.useCallback(composeRefs(...refs), refs); } //#endregion //#region node_modules/framer-motion/dist/es/components/AnimatePresence/PopChild.mjs /** * Measurement functionality has to be within a separate component * to leverage snapshot lifecycle. */ var PopChildMeasure = class extends import_react.Component { getSnapshotBeforeUpdate(prevProps) { const element = this.props.childRef.current; if (isHTMLElement(element) && prevProps.isPresent && !this.props.isPresent && this.props.pop !== false) { const parent = element.offsetParent; const parentWidth = isHTMLElement(parent) ? parent.offsetWidth || 0 : 0; const parentHeight = isHTMLElement(parent) ? parent.offsetHeight || 0 : 0; const computedStyle = getComputedStyle(element); const size = this.props.sizeRef.current; size.height = parseFloat(computedStyle.height); size.width = parseFloat(computedStyle.width); size.top = element.offsetTop; size.left = element.offsetLeft; size.right = parentWidth - size.width - size.left; size.bottom = parentHeight - size.height - size.top; size.direction = computedStyle.direction; } return null; } /** * Required with getSnapshotBeforeUpdate to stop React complaining. */ componentDidUpdate() {} render() { return this.props.children; } }; function PopChild({ children, isPresent, anchorX, anchorY, root, pop }) { const id = (0, import_react.useId)(); const ref = (0, import_react.useRef)(null); const size = (0, import_react.useRef)({ width: 0, height: 0, top: 0, left: 0, right: 0, bottom: 0, direction: "ltr" }); const { nonce } = (0, import_react.useContext)(MotionConfigContext); const composedRef = useComposedRefs(ref, children.props?.ref ?? children?.ref); /** * We create and inject a style block so we can apply this explicit * sizing in a non-destructive manner by just deleting the style block. * * We can't apply size via render as the measurement happens * in getSnapshotBeforeUpdate (post-render), likewise if we apply the * styles directly on the DOM node, we might be overwriting * styles set via the style prop. */ (0, import_react.useInsertionEffect)(() => { const { width, height, top, left, right, bottom, direction } = size.current; if (isPresent || pop === false || !ref.current || !width || !height) return; const isRTL = direction === "rtl"; const x = anchorX === "left" ? isRTL ? `right: ${right}` : `left: ${left}` : isRTL ? `left: ${left}` : `right: ${right}`; const y = anchorY === "bottom" ? `bottom: ${bottom}` : `top: ${top}`; ref.current.dataset.motionPopId = id; const style = document.createElement("style"); if (nonce) style.nonce = nonce; const parent = root ?? document.head; parent.appendChild(style); if (style.sheet) style.sheet.insertRule(` [data-motion-pop-id="${id}"] { position: absolute !important; width: ${width}px !important; height: ${height}px !important; ${x}px !important; ${y}px !important; } `); return () => { ref.current?.removeAttribute("data-motion-pop-id"); if (parent.contains(style)) parent.removeChild(style); }; }, [isPresent]); return (0, import_jsx_runtime.jsx)(PopChildMeasure, { isPresent, childRef: ref, sizeRef: size, pop, children: pop === false ? children : import_react.cloneElement(children, { ref: composedRef }) }); } //#endregion //#region node_modules/framer-motion/dist/es/components/AnimatePresence/PresenceChild.mjs var PresenceChild = ({ children, initial, isPresent, onExitComplete, custom, presenceAffectsLayout, mode, anchorX, anchorY, root }) => { const presenceChildren = useConstant(newChildrenMap); const id = (0, import_react.useId)(); let isReusedContext = true; let context = (0, import_react.useMemo)(() => { isReusedContext = false; return { id, initial, isPresent, custom, onExitComplete: (childId) => { presenceChildren.set(childId, true); for (const isComplete of presenceChildren.values()) if (!isComplete) return; onExitComplete && onExitComplete(); }, register: (childId) => { presenceChildren.set(childId, false); return () => presenceChildren.delete(childId); } }; }, [ isPresent, presenceChildren, onExitComplete ]); /** * If the presence of a child affects the layout of the components around it, * we want to make a new context value to ensure they get re-rendered * so they can detect that layout change. */ if (presenceAffectsLayout && isReusedContext) context = { ...context }; (0, import_react.useMemo)(() => { presenceChildren.forEach((_, key) => presenceChildren.set(key, false)); }, [isPresent]); /** * If there's no `motion` components to fire exit animations, we want to remove this * component immediately. */ import_react.useEffect(() => { !isPresent && !presenceChildren.size && onExitComplete && onExitComplete(); }, [isPresent]); children = (0, import_jsx_runtime.jsx)(PopChild, { pop: mode === "popLayout", isPresent, anchorX, anchorY, root, children }); return (0, import_jsx_runtime.jsx)(PresenceContext.Provider, { value: context, children }); }; function newChildrenMap() { return /* @__PURE__ */ new Map(); } //#endregion //#region node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs /** * When a component is the child of `AnimatePresence`, it can use `usePresence` * to access information about whether it's still present in the React tree. * * ```jsx * import { usePresence } from "framer-motion" * * export const Component = () => { * const [isPresent, safeToRemove] = usePresence() * * useEffect(() => { * !isPresent && setTimeout(safeToRemove, 1000) * }, [isPresent]) * * return
* } * ``` * * If `isPresent` is `false`, it means that a component has been removed from the tree, * but `AnimatePresence` won't really remove it until `safeToRemove` has been called. * * @public */ function usePresence(subscribe = true) { const context = (0, import_react.useContext)(PresenceContext); if (context === null) return [true, null]; const { isPresent, onExitComplete, register } = context; const id = (0, import_react.useId)(); (0, import_react.useEffect)(() => { if (subscribe) return register(id); }, [subscribe]); const safeToRemove = (0, import_react.useCallback)(() => subscribe && onExitComplete && onExitComplete(id), [ id, onExitComplete, subscribe ]); return !isPresent && onExitComplete ? [false, safeToRemove] : [true]; } /** * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present. * There is no `safeToRemove` function. * * ```jsx * import { useIsPresent } from "framer-motion" * * export const Component = () => { * const isPresent = useIsPresent() * * useEffect(() => { * !isPresent && console.log("I've been removed!") * }, [isPresent]) * * return
* } * ``` * * @public */ function useIsPresent() { return isPresent((0, import_react.useContext)(PresenceContext)); } function isPresent(context) { return context === null ? true : context.isPresent; } //#endregion //#region node_modules/framer-motion/dist/es/components/AnimatePresence/utils.mjs var getChildKey = (child) => child.key || ""; function onlyElements(children) { const filtered = []; import_react.Children.forEach(children, (child) => { if ((0, import_react.isValidElement)(child)) filtered.push(child); }); return filtered; } //#endregion //#region node_modules/framer-motion/dist/es/components/AnimatePresence/index.mjs /** * `AnimatePresence` enables the animation of components that have been removed from the tree. * * When adding/removing more than a single child, every child **must** be given a unique `key` prop. * * Any `motion` components that have an `exit` property defined will animate out when removed from * the tree. * * ```jsx * import { motion, AnimatePresence } from 'framer-motion' * * export const Items = ({ items }) => ( * * {items.map(item => ( * * ))} * * ) * ``` * * You can sequence exit animations throughout a tree using variants. * * If a child contains multiple `motion` components with `exit` props, it will only unmount the child * once all `motion` components have finished animating out. Likewise, any components using * `usePresence` all need to call `safeToRemove`. * * @public */ var AnimatePresence = ({ children, custom, initial = true, onExitComplete, presenceAffectsLayout = true, mode = "sync", propagate = false, anchorX = "left", anchorY = "top", root }) => { const [isParentPresent, safeToRemove] = usePresence(propagate); /** * Filter any children that aren't ReactElements. We can only track components * between renders with a props.key. */ const presentChildren = (0, import_react.useMemo)(() => onlyElements(children), [children]); /** * Track the keys of the currently rendered children. This is used to * determine which children are exiting. */ const presentKeys = propagate && !isParentPresent ? [] : presentChildren.map(getChildKey); /** * If `initial={false}` we only want to pass this to components in the first render. */ const isInitialRender = (0, import_react.useRef)(true); /** * A ref containing the currently present children. When all exit animations * are complete, we use this to re-render the component with the latest children * *committed* rather than the latest children *rendered*. */ const pendingPresentChildren = (0, import_react.useRef)(presentChildren); /** * Track which exiting children have finished animating out. */ const exitComplete = useConstant(() => /* @__PURE__ */ new Map()); /** * Track which components are currently processing exit to prevent duplicate processing. */ const exitingComponents = (0, import_react.useRef)(/* @__PURE__ */ new Set()); /** * Save children to render as React state. To ensure this component is concurrent-safe, * we check for exiting children via an effect. */ const [diffedChildren, setDiffedChildren] = (0, import_react.useState)(presentChildren); const [renderedChildren, setRenderedChildren] = (0, import_react.useState)(presentChildren); useIsomorphicLayoutEffect(() => { isInitialRender.current = false; pendingPresentChildren.current = presentChildren; /** * Update complete status of exiting children. */ for (let i = 0; i < renderedChildren.length; i++) { const key = getChildKey(renderedChildren[i]); if (!presentKeys.includes(key)) { if (exitComplete.get(key) !== true) exitComplete.set(key, false); } else { exitComplete.delete(key); exitingComponents.current.delete(key); } } }, [ renderedChildren, presentKeys.length, presentKeys.join("-") ]); const exitingChildren = []; if (presentChildren !== diffedChildren) { let nextChildren = [...presentChildren]; /** * Loop through all the currently rendered components and decide which * are exiting. */ for (let i = 0; i < renderedChildren.length; i++) { const child = renderedChildren[i]; const key = getChildKey(child); if (!presentKeys.includes(key)) { nextChildren.splice(i, 0, child); exitingChildren.push(child); } } /** * If we're in "wait" mode, and we have exiting children, we want to * only render these until they've all exited. */ if (mode === "wait" && exitingChildren.length) nextChildren = exitingChildren; setRenderedChildren(onlyElements(nextChildren)); setDiffedChildren(presentChildren); /** * Early return to ensure once we've set state with the latest diffed * children, we can immediately re-render. */ return null; } if (mode === "wait" && renderedChildren.length > 1) console.warn(`You're attempting to animate multiple children within AnimatePresence, but its mode is set to "wait". This will lead to odd visual behaviour.`); /** * If we've been provided a forceRender function by the LayoutGroupContext, * we can use it to force a re-render amongst all surrounding components once * all components have finished animating out. */ const { forceRender } = (0, import_react.useContext)(LayoutGroupContext); return (0, import_jsx_runtime.jsx)(import_jsx_runtime.Fragment, { children: renderedChildren.map((child) => { const key = getChildKey(child); const isPresent = propagate && !isParentPresent ? false : presentChildren === renderedChildren || presentKeys.includes(key); const onExit = () => { if (exitingComponents.current.has(key)) return; if (exitComplete.has(key)) { exitingComponents.current.add(key); exitComplete.set(key, true); } else return; let isEveryExitComplete = true; exitComplete.forEach((isExitComplete) => { if (!isExitComplete) isEveryExitComplete = false; }); if (isEveryExitComplete) { forceRender?.(); setRenderedChildren(pendingPresentChildren.current); propagate && safeToRemove?.(); onExitComplete && onExitComplete(); } }; return (0, import_jsx_runtime.jsx)(PresenceChild, { isPresent, initial: !isInitialRender.current || initial ? void 0 : false, custom, presenceAffectsLayout, mode, root, onExitComplete: isPresent ? void 0 : onExit, anchorX, anchorY, children: child }, key); }) }); }; //#endregion //#region node_modules/framer-motion/dist/es/context/DeprecatedLayoutGroupContext.mjs /** * Note: Still used by components generated by old versions of Framer * * @deprecated */ var DeprecatedLayoutGroupContext = (0, import_react.createContext)(null); //#endregion //#region node_modules/framer-motion/dist/es/utils/use-is-mounted.mjs function useIsMounted() { const isMounted = (0, import_react.useRef)(false); useIsomorphicLayoutEffect(() => { isMounted.current = true; return () => { isMounted.current = false; }; }, []); return isMounted; } //#endregion //#region node_modules/framer-motion/dist/es/utils/use-force-update.mjs function useForceUpdate() { const isMounted = useIsMounted(); const [forcedRenderCount, setForcedRenderCount] = (0, import_react.useState)(0); const forceRender = (0, import_react.useCallback)(() => { isMounted.current && setForcedRenderCount(forcedRenderCount + 1); }, [forcedRenderCount]); return [(0, import_react.useCallback)(() => frame.postRender(forceRender), [forceRender]), forcedRenderCount]; } //#endregion //#region node_modules/framer-motion/dist/es/components/LayoutGroup/index.mjs var shouldInheritGroup = (inherit) => inherit === true; var shouldInheritId = (inherit) => shouldInheritGroup(inherit === true) || inherit === "id"; var LayoutGroup = ({ children, id, inherit = true }) => { const layoutGroupContext = (0, import_react.useContext)(LayoutGroupContext); const deprecatedLayoutGroupContext = (0, import_react.useContext)(DeprecatedLayoutGroupContext); const [forceRender, key] = useForceUpdate(); const context = (0, import_react.useRef)(null); const upstreamId = layoutGroupContext.id || deprecatedLayoutGroupContext; if (context.current === null) { if (shouldInheritId(inherit) && upstreamId) id = id ? upstreamId + "-" + id : upstreamId; context.current = { id, group: shouldInheritGroup(inherit) ? layoutGroupContext.group || nodeGroup() : nodeGroup() }; } const memoizedContext = (0, import_react.useMemo)(() => ({ ...context.current, forceRender }), [key]); return (0, import_jsx_runtime.jsx)(LayoutGroupContext.Provider, { value: memoizedContext, children }); }; //#endregion //#region node_modules/framer-motion/dist/es/context/LazyContext.mjs var LazyContext = (0, import_react.createContext)({ strict: false }); //#endregion //#region node_modules/framer-motion/dist/es/motion/features/definitions.mjs var featureProps = { animation: [ "animate", "variants", "whileHover", "whileTap", "exit", "whileInView", "whileFocus", "whileDrag" ], exit: ["exit"], drag: ["drag", "dragControls"], focus: ["whileFocus"], hover: [ "whileHover", "onHoverStart", "onHoverEnd" ], tap: [ "whileTap", "onTap", "onTapStart", "onTapCancel" ], pan: [ "onPan", "onPanStart", "onPanSessionStart", "onPanEnd" ], inView: [ "whileInView", "onViewportEnter", "onViewportLeave" ], layout: ["layout", "layoutId"] }; var isInitialized = false; /** * Initialize feature definitions with isEnabled checks. * This must be called before any motion components are rendered. */ function initFeatureDefinitions() { if (isInitialized) return; const initialFeatureDefinitions = {}; for (const key in featureProps) initialFeatureDefinitions[key] = { isEnabled: (props) => featureProps[key].some((name) => !!props[name]) }; setFeatureDefinitions(initialFeatureDefinitions); isInitialized = true; } /** * Get the current feature definitions, initializing if needed. */ function getInitializedFeatureDefinitions() { initFeatureDefinitions(); return getFeatureDefinitions(); } //#endregion //#region node_modules/framer-motion/dist/es/motion/features/load-features.mjs function loadFeatures(features) { const featureDefinitions = getInitializedFeatureDefinitions(); for (const key in features) featureDefinitions[key] = { ...featureDefinitions[key], ...features[key] }; setFeatureDefinitions(featureDefinitions); } //#endregion //#region node_modules/framer-motion/dist/es/components/LazyMotion/index.mjs /** * Used in conjunction with the `m` component to reduce bundle size. * * `m` is a version of the `motion` component that only loads functionality * critical for the initial render. * * `LazyMotion` can then be used to either synchronously or asynchronously * load animation and gesture support. * * ```jsx * // Synchronous loading * import { LazyMotion, m, domAnimation } from "framer-motion" * * function App() { * return ( * * * * ) * } * * // Asynchronous loading * import { LazyMotion, m } from "framer-motion" * * function App() { * return ( * import('./path/to/domAnimation')}> * * * ) * } * ``` * * @public */ function LazyMotion({ children, features, strict = false }) { const [, setIsLoaded] = (0, import_react.useState)(!isLazyBundle(features)); const loadedRenderer = (0, import_react.useRef)(void 0); /** * If this is a synchronous load, load features immediately */ if (!isLazyBundle(features)) { const { renderer, ...loadedFeatures } = features; loadedRenderer.current = renderer; loadFeatures(loadedFeatures); } (0, import_react.useEffect)(() => { if (isLazyBundle(features)) features().then(({ renderer, ...loadedFeatures }) => { loadFeatures(loadedFeatures); loadedRenderer.current = renderer; setIsLoaded(true); }); }, []); return (0, import_jsx_runtime.jsx)(LazyContext.Provider, { value: { renderer: loadedRenderer.current, strict }, children }); } function isLazyBundle(features) { return typeof features === "function"; } //#endregion //#region node_modules/framer-motion/dist/es/motion/utils/valid-prop.mjs /** * A list of all valid MotionProps. * * @privateRemarks * This doesn't throw if a `MotionProp` name is missing - it should. */ var validMotionProps = new Set([ "animate", "exit", "variants", "initial", "style", "values", "variants", "transition", "transformTemplate", "custom", "inherit", "onBeforeLayoutMeasure", "onAnimationStart", "onAnimationComplete", "onUpdate", "onDragStart", "onDrag", "onDragEnd", "onMeasureDragConstraints", "onDirectionLock", "onDragTransitionEnd", "_dragX", "_dragY", "onHoverStart", "onHoverEnd", "onViewportEnter", "onViewportLeave", "globalTapTarget", "propagate", "ignoreStrict", "viewport" ]); /** * Check whether a prop name is a valid `MotionProp` key. * * @param key - Name of the property to check * @returns `true` is key is a valid `MotionProp`. * * @public */ function isValidMotionProp(key) { return key.startsWith("while") || key.startsWith("drag") && key !== "draggable" || key.startsWith("layout") || key.startsWith("onTap") || key.startsWith("onPan") || key.startsWith("onLayout") || validMotionProps.has(key); } //#endregion //#region optional-peer-dep:__vite-optional-peer-dep:@emotion/is-prop-valid:framer-motion var require_is_prop_valid_framer_motion = /* @__PURE__ */ __commonJSMin(((exports, module) => { module.exports = {}; throw new Error(`Could not resolve "@emotion/is-prop-valid" imported by "framer-motion". Is it installed?`); })); //#endregion //#region node_modules/framer-motion/dist/es/render/dom/utils/filter-props.mjs var shouldForward = (key) => !isValidMotionProp(key); function loadExternalIsValidProp(isValidProp) { if (typeof isValidProp !== "function") return; shouldForward = (key) => key.startsWith("on") ? !isValidMotionProp(key) : isValidProp(key); } /** * Emotion and Styled Components both allow users to pass through arbitrary props to their components * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which * of these should be passed to the underlying DOM node. * * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of * `@emotion/is-prop-valid`, however to fix this problem we need to use it. * * By making it an optionalDependency we can offer this functionality only in the situations where it's * actually required. */ try { loadExternalIsValidProp(require_is_prop_valid_framer_motion().default); } catch {} function filterProps(props, isDom, forwardMotionProps) { const filteredProps = {}; for (const key in props) { /** * values is considered a valid prop by Emotion, so if it's present * this will be rendered out to the DOM unless explicitly filtered. * * We check the type as it could be used with the `feColorMatrix` * element, which we support. */ if (key === "values" && typeof props.values === "object") continue; if (isMotionValue(props[key])) continue; if (shouldForward(key) || forwardMotionProps === true && isValidMotionProp(key) || !isDom && !isValidMotionProp(key) || props["draggable"] && key.startsWith("onDrag")) filteredProps[key] = props[key]; } return filteredProps; } //#endregion //#region node_modules/framer-motion/dist/es/components/MotionConfig/index.mjs /** * `MotionConfig` is used to set configuration options for all children `motion` components. * * ```jsx * import { motion, MotionConfig } from "framer-motion" * * export function App() { * return ( * * * * ) * } * ``` * * @public */ function MotionConfig({ children, isValidProp, ...config }) { isValidProp && loadExternalIsValidProp(isValidProp); /** * Inherit props from any parent MotionConfig components */ const parentConfig = (0, import_react.useContext)(MotionConfigContext); config = { ...parentConfig, ...config }; config.transition = resolveTransition(config.transition, parentConfig.transition); /** * Don't allow isStatic to change between renders as it affects how many hooks * motion components fire. */ config.isStatic = useConstant(() => config.isStatic); /** * Creating a new config context object will re-render every `motion` component * every time it renders. So we only want to create a new one sparingly. */ const context = (0, import_react.useMemo)(() => config, [ JSON.stringify(config.transition), config.transformPagePoint, config.reducedMotion, config.skipAnimations ]); return (0, import_jsx_runtime.jsx)(MotionConfigContext.Provider, { value: context, children }); } //#endregion //#region node_modules/framer-motion/dist/es/context/MotionContext/index.mjs var MotionContext = /* @__PURE__ */ (0, import_react.createContext)({}); //#endregion //#region node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs function getCurrentTreeVariants(props, context) { if (isControllingVariants(props)) { const { initial, animate } = props; return { initial: initial === false || isVariantLabel(initial) ? initial : void 0, animate: isVariantLabel(animate) ? animate : void 0 }; } return props.inherit !== false ? context : {}; } //#endregion //#region node_modules/framer-motion/dist/es/context/MotionContext/create.mjs function useCreateMotionContext(props) { const { initial, animate } = getCurrentTreeVariants(props, (0, import_react.useContext)(MotionContext)); return (0, import_react.useMemo)(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]); } function variantLabelsAsDependency(prop) { return Array.isArray(prop) ? prop.join(" ") : prop; } //#endregion //#region node_modules/framer-motion/dist/es/render/html/utils/create-render-state.mjs var createHtmlRenderState = () => ({ style: {}, transform: {}, transformOrigin: {}, vars: {} }); //#endregion //#region node_modules/framer-motion/dist/es/render/html/use-props.mjs function copyRawValuesOnly(target, source, props) { for (const key in source) if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) target[key] = source[key]; } function useInitialMotionValues({ transformTemplate }, visualState) { return (0, import_react.useMemo)(() => { const state = createHtmlRenderState(); buildHTMLStyles(state, visualState, transformTemplate); return Object.assign({}, state.vars, state.style); }, [visualState]); } function useStyle(props, visualState) { const styleProp = props.style || {}; const style = {}; /** * Copy non-Motion Values straight into style */ copyRawValuesOnly(style, styleProp, props); Object.assign(style, useInitialMotionValues(props, visualState)); return style; } function useHTMLProps(props, visualState) { const htmlProps = {}; const style = useStyle(props, visualState); if (props.drag && props.dragListener !== false) { htmlProps.draggable = false; style.userSelect = style.WebkitUserSelect = style.WebkitTouchCallout = "none"; style.touchAction = props.drag === true ? "none" : `pan-${props.drag === "x" ? "y" : "x"}`; } if (props.tabIndex === void 0 && (props.onTap || props.onTapStart || props.whileTap)) htmlProps.tabIndex = 0; htmlProps.style = style; return htmlProps; } //#endregion //#region node_modules/framer-motion/dist/es/render/svg/utils/create-render-state.mjs var createSvgRenderState = () => ({ ...createHtmlRenderState(), attrs: {} }); //#endregion //#region node_modules/framer-motion/dist/es/render/svg/use-props.mjs function useSVGProps(props, visualState, _isStatic, Component) { const visualProps = (0, import_react.useMemo)(() => { const state = createSvgRenderState(); buildSVGAttrs(state, visualState, isSVGTag(Component), props.transformTemplate, props.style); return { ...state.attrs, style: { ...state.style } }; }, [visualState]); if (props.style) { const rawStyles = {}; copyRawValuesOnly(rawStyles, props.style, props); visualProps.style = { ...rawStyles, ...visualProps.style }; } return visualProps; } //#endregion //#region node_modules/framer-motion/dist/es/render/svg/lowercase-elements.mjs /** * We keep these listed separately as we use the lowercase tag names as part * of the runtime bundle to detect SVG components */ var lowercaseSVGElements = [ "animate", "circle", "defs", "desc", "ellipse", "g", "image", "line", "filter", "marker", "mask", "metadata", "path", "pattern", "polygon", "polyline", "rect", "stop", "switch", "symbol", "svg", "text", "tspan", "use", "view" ]; //#endregion //#region node_modules/framer-motion/dist/es/render/dom/utils/is-svg-component.mjs function isSVGComponent(Component) { if (typeof Component !== "string" || Component.includes("-")) return false; else if (lowercaseSVGElements.indexOf(Component) > -1 || /[A-Z]/u.test(Component)) return true; return false; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/use-render.mjs function useRender(Component, props, ref, { latestValues }, isStatic, forwardMotionProps = false, isSVG) { const visualProps = (isSVG ?? isSVGComponent(Component) ? useSVGProps : useHTMLProps)(props, latestValues, isStatic, Component); const filteredProps = filterProps(props, typeof Component === "string", forwardMotionProps); const elementProps = Component !== import_react.Fragment ? { ...filteredProps, ...visualProps, ref } : {}; /** * If component has been handed a motion value as its child, * memoise its initial value and render that. Subsequent updates * will be handled by the onChange handler */ const { children } = props; const renderedChildren = (0, import_react.useMemo)(() => isMotionValue(children) ? children.get() : children, [children]); return (0, import_react.createElement)(Component, { ...elementProps, children: renderedChildren }); } //#endregion //#region node_modules/framer-motion/dist/es/motion/utils/use-visual-state.mjs function makeState({ scrapeMotionValuesFromProps, createRenderState }, props, context, presenceContext) { return { latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps), renderState: createRenderState() }; } function makeLatestValues(props, context, presenceContext, scrapeMotionValues) { const values = {}; const motionValues = scrapeMotionValues(props, {}); for (const key in motionValues) values[key] = resolveMotionValue(motionValues[key]); let { initial, animate } = props; const isControllingVariants$1 = isControllingVariants(props); const isVariantNode$1 = isVariantNode(props); if (context && isVariantNode$1 && !isControllingVariants$1 && props.inherit !== false) { if (initial === void 0) initial = context.initial; if (animate === void 0) animate = context.animate; } let isInitialAnimationBlocked = presenceContext ? presenceContext.initial === false : false; isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false; const variantToSet = isInitialAnimationBlocked ? animate : initial; if (variantToSet && typeof variantToSet !== "boolean" && !isAnimationControls(variantToSet)) { const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet]; for (let i = 0; i < list.length; i++) { const resolved = resolveVariantFromProps(props, list[i]); if (resolved) { const { transitionEnd, transition, ...target } = resolved; for (const key in target) { let valueTarget = target[key]; if (Array.isArray(valueTarget)) { /** * Take final keyframe if the initial animation is blocked because * we want to initialise at the end of that blocked animation. */ const index = isInitialAnimationBlocked ? valueTarget.length - 1 : 0; valueTarget = valueTarget[index]; } if (valueTarget !== null) values[key] = valueTarget; } for (const key in transitionEnd) values[key] = transitionEnd[key]; } } } return values; } var makeUseVisualState = (config) => (props, isStatic) => { const context = (0, import_react.useContext)(MotionContext); const presenceContext = (0, import_react.useContext)(PresenceContext); const make = () => makeState(config, props, context, presenceContext); return isStatic ? make() : useConstant(make); }; //#endregion //#region node_modules/framer-motion/dist/es/render/html/use-html-visual-state.mjs var useHTMLVisualState = /*@__PURE__*/ makeUseVisualState({ scrapeMotionValuesFromProps, createRenderState: createHtmlRenderState }); //#endregion //#region node_modules/framer-motion/dist/es/render/svg/use-svg-visual-state.mjs var useSVGVisualState = /*@__PURE__*/ makeUseVisualState({ scrapeMotionValuesFromProps: scrapeMotionValuesFromProps$1, createRenderState: createSvgRenderState }); //#endregion //#region node_modules/framer-motion/dist/es/motion/utils/symbol.mjs var motionComponentSymbol = Symbol.for("motionComponentSymbol"); //#endregion //#region node_modules/framer-motion/dist/es/motion/utils/use-motion-ref.mjs /** * Creates a ref function that, when called, hydrates the provided * external ref and VisualElement. */ function useMotionRef(visualState, visualElement, externalRef) { /** * Store externalRef in a ref to avoid including it in the useCallback * dependency array. Including externalRef in dependencies causes issues * with libraries like Radix UI that create new callback refs on each render * when using asChild - this would cause the callback to be recreated, * triggering element remounts and breaking AnimatePresence exit animations. */ const externalRefContainer = (0, import_react.useRef)(externalRef); (0, import_react.useInsertionEffect)(() => { externalRefContainer.current = externalRef; }); const refCleanup = (0, import_react.useRef)(null); return (0, import_react.useCallback)((instance) => { if (instance) visualState.onMount?.(instance); if (visualElement) instance ? visualElement.mount(instance) : visualElement.unmount(); const ref = externalRefContainer.current; if (typeof ref === "function") if (instance) { const cleanup = ref(instance); if (typeof cleanup === "function") refCleanup.current = cleanup; } else if (refCleanup.current) { refCleanup.current(); refCleanup.current = null; } else ref(instance); else if (ref) ref.current = instance; }, [visualElement]); } //#endregion //#region node_modules/framer-motion/dist/es/context/SwitchLayoutGroupContext.mjs /** * Internal, exported only for usage in Framer */ var SwitchLayoutGroupContext = (0, import_react.createContext)({}); //#endregion //#region node_modules/framer-motion/dist/es/utils/is-ref-object.mjs function isRefObject(ref) { return ref && typeof ref === "object" && Object.prototype.hasOwnProperty.call(ref, "current"); } //#endregion //#region node_modules/framer-motion/dist/es/motion/utils/use-visual-element.mjs function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor, isSVG) { const { visualElement: parent } = (0, import_react.useContext)(MotionContext); const lazyContext = (0, import_react.useContext)(LazyContext); const presenceContext = (0, import_react.useContext)(PresenceContext); const motionConfig = (0, import_react.useContext)(MotionConfigContext); const reducedMotionConfig = motionConfig.reducedMotion; const skipAnimations = motionConfig.skipAnimations; const visualElementRef = (0, import_react.useRef)(null); /** * Track whether the component has been through React's commit phase. * Used to detect when LazyMotion features load after the component has mounted. */ const hasMountedOnce = (0, import_react.useRef)(false); /** * If we haven't preloaded a renderer, check to see if we have one lazy-loaded */ createVisualElement = createVisualElement || lazyContext.renderer; if (!visualElementRef.current && createVisualElement) { visualElementRef.current = createVisualElement(Component, { visualState, parent, props, presenceContext, blockInitialAnimation: presenceContext ? presenceContext.initial === false : false, reducedMotionConfig, skipAnimations, isSVG }); /** * If the component has already mounted before features loaded (e.g. via * LazyMotion with async feature loading), we need to force the initial * animation to run. Otherwise state changes that occurred before features * loaded will be lost and the element will snap to its final state. */ if (hasMountedOnce.current && visualElementRef.current) visualElementRef.current.manuallyAnimateOnMount = true; } const visualElement = visualElementRef.current; /** * Load Motion gesture and animation features. These are rendered as renderless * components so each feature can optionally make use of React lifecycle methods. */ const initialLayoutGroupConfig = (0, import_react.useContext)(SwitchLayoutGroupContext); if (visualElement && !visualElement.projection && ProjectionNodeConstructor && (visualElement.type === "html" || visualElement.type === "svg")) createProjectionNode$1(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig); const isMounted = (0, import_react.useRef)(false); (0, import_react.useInsertionEffect)(() => { /** * Check the component has already mounted before calling * `update` unnecessarily. This ensures we skip the initial update. */ if (visualElement && isMounted.current) visualElement.update(props, presenceContext); }); /** * Cache this value as we want to know whether HandoffAppearAnimations * was present on initial render - it will be deleted after this. */ const optimisedAppearId = props[optimizedAppearDataAttribute]; const wantsHandoff = (0, import_react.useRef)(Boolean(optimisedAppearId) && typeof window !== "undefined" && !window.MotionHandoffIsComplete?.(optimisedAppearId) && window.MotionHasOptimisedAnimation?.(optimisedAppearId)); useIsomorphicLayoutEffect(() => { /** * Track that this component has mounted. This is used to detect when * LazyMotion features load after the component has already committed. */ hasMountedOnce.current = true; if (!visualElement) return; isMounted.current = true; window.MotionIsMounted = true; visualElement.updateFeatures(); visualElement.scheduleRenderMicrotask(); /** * Ideally this function would always run in a useEffect. * * However, if we have optimised appear animations to handoff from, * it needs to happen synchronously to ensure there's no flash of * incorrect styles in the event of a hydration error. * * So if we detect a situtation where optimised appear animations * are running, we use useLayoutEffect to trigger animations. */ if (wantsHandoff.current && visualElement.animationState) visualElement.animationState.animateChanges(); }); (0, import_react.useEffect)(() => { if (!visualElement) return; if (!wantsHandoff.current && visualElement.animationState) visualElement.animationState.animateChanges(); if (wantsHandoff.current) { queueMicrotask(() => { window.MotionHandoffMarkAsComplete?.(optimisedAppearId); }); wantsHandoff.current = false; } /** * Now we've finished triggering animations for this element we * can wipe the enteringChildren set for the next render. */ visualElement.enteringChildren = void 0; }); return visualElement; } function createProjectionNode$1(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) { const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutAnchor, layoutCrossfade } = props; visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"] ? void 0 : getClosestProjectingNode(visualElement.parent)); visualElement.projection.setOptions({ layoutId, layout, alwaysMeasureLayout: Boolean(drag) || dragConstraints && isRefObject(dragConstraints), visualElement, /** * TODO: Update options in an effect. This could be tricky as it'll be too late * to update by the time layout animations run. * We also need to fix this safeToRemove by linking it up to the one returned by usePresence, * ensuring it gets called if there's no potential layout animations. * */ animationType: typeof layout === "string" ? layout : "both", initialPromotionConfig, crossfade: layoutCrossfade, layoutScroll, layoutRoot, layoutAnchor }); } function getClosestProjectingNode(visualElement) { if (!visualElement) return void 0; return visualElement.options.allowProjection !== false ? visualElement.projection : getClosestProjectingNode(visualElement.parent); } //#endregion //#region node_modules/framer-motion/dist/es/motion/index.mjs /** * Create a `motion` component. * * This function accepts a Component argument, which can be either a string (ie "div" * for `motion.div`), or an actual React component. * * Alongside this is a config option which provides a way of rendering the provided * component "offline", or outside the React render cycle. */ function createMotionComponent(Component, { forwardMotionProps = false, type } = {}, preloadedFeatures, createVisualElement) { preloadedFeatures && loadFeatures(preloadedFeatures); /** * Determine whether to use SVG or HTML rendering based on: * 1. Explicit `type` option (highest priority) * 2. Auto-detection via `isSVGComponent` */ const isSVG = type ? type === "svg" : isSVGComponent(Component); const useVisualState = isSVG ? useSVGVisualState : useHTMLVisualState; function MotionDOMComponent(props, externalRef) { /** * If we need to measure the element we load this functionality in a * separate class component in order to gain access to getSnapshotBeforeUpdate. */ let MeasureLayout; const configAndProps = { ...(0, import_react.useContext)(MotionConfigContext), ...props, layoutId: useLayoutId(props) }; const { isStatic } = configAndProps; const context = useCreateMotionContext(props); const visualState = useVisualState(props, isStatic); if (!isStatic && typeof window !== "undefined") { useStrictMode(configAndProps, preloadedFeatures); const layoutProjection = getProjectionFunctionality(configAndProps); MeasureLayout = layoutProjection.MeasureLayout; /** * Create a VisualElement for this component. A VisualElement provides a common * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as * providing a way of rendering to these APIs outside of the React render loop * for more performant animations and interactions */ context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode, isSVG); } /** * The mount order and hierarchy is specific to ensure our element ref * is hydrated by the time features fire their effects. */ return (0, import_jsx_runtime.jsxs)(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (0, import_jsx_runtime.jsx)(MeasureLayout, { visualElement: context.visualElement, ...configAndProps }) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, forwardMotionProps, isSVG)] }); } MotionDOMComponent.displayName = `motion.${typeof Component === "string" ? Component : `create(${Component.displayName ?? Component.name ?? ""})`}`; const ForwardRefMotionComponent = (0, import_react.forwardRef)(MotionDOMComponent); ForwardRefMotionComponent[motionComponentSymbol] = Component; return ForwardRefMotionComponent; } function useLayoutId({ layoutId }) { const layoutGroupId = (0, import_react.useContext)(LayoutGroupContext).id; return layoutGroupId && layoutId !== void 0 ? layoutGroupId + "-" + layoutId : layoutId; } function useStrictMode(configAndProps, preloadedFeatures) { const isStrict = (0, import_react.useContext)(LazyContext).strict; /** * If we're in development mode, check to make sure we're not rendering a motion component * as a child of LazyMotion, as this will break the file-size benefits of using it. */ if (preloadedFeatures && isStrict) { const strictMessage = "You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead."; configAndProps.ignoreStrict ? warning(false, strictMessage, "lazy-strict-mode") : invariant(false, strictMessage, "lazy-strict-mode"); } } function getProjectionFunctionality(props) { const { drag, layout } = getInitializedFeatureDefinitions(); if (!drag && !layout) return {}; const combined = { ...drag, ...layout }; return { MeasureLayout: drag?.isEnabled(props) || layout?.isEnabled(props) ? combined.MeasureLayout : void 0, ProjectionNode: combined.ProjectionNode }; } //#endregion //#region node_modules/framer-motion/dist/es/render/components/create-proxy.mjs function createMotionProxy(preloadedFeatures, createVisualElement) { if (typeof Proxy === "undefined") return createMotionComponent; /** * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc. * Rather than generating them anew every render. */ const componentCache = /* @__PURE__ */ new Map(); const factory = (Component, options) => { return createMotionComponent(Component, options, preloadedFeatures, createVisualElement); }; /** * Support for deprecated`motion(Component)` pattern */ const deprecatedFactoryFunction = (Component, options) => { warnOnce(false, "motion() is deprecated. Use motion.create() instead."); return factory(Component, options); }; return new Proxy(deprecatedFactoryFunction, { /** * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc. * The prop name is passed through as `key` and we can use that to generate a `motion` * DOM component with that name. */ get: (_target, key) => { if (key === "create") return factory; /** * If this element doesn't exist in the component cache, create it and cache. */ if (!componentCache.has(key)) componentCache.set(key, createMotionComponent(key, void 0, preloadedFeatures, createVisualElement)); return componentCache.get(key); } }); } //#endregion //#region node_modules/framer-motion/dist/es/render/components/m/proxy.mjs var m = /*@__PURE__*/ createMotionProxy(); //#endregion //#region node_modules/framer-motion/dist/es/render/dom/create-visual-element.mjs var createDomVisualElement = (Component, options) => { return options.isSVG ?? isSVGComponent(Component) ? new SVGVisualElement(options) : new HTMLVisualElement(options, { allowProjection: Component !== import_react.Fragment }); }; //#endregion //#region node_modules/framer-motion/dist/es/motion/features/animation/index.mjs var AnimationFeature = class extends Feature { /** * We dynamically generate the AnimationState manager as it contains a reference * to the underlying animation library. We only want to load that if we load this, * so people can optionally code split it out using the `m` component. */ constructor(node) { super(node); node.animationState || (node.animationState = createAnimationState(node)); } updateAnimationControlsSubscription() { const { animate } = this.node.getProps(); if (isAnimationControls(animate)) this.unmountControls = animate.subscribe(this.node); } /** * Subscribe any provided AnimationControls to the component's VisualElement */ mount() { this.updateAnimationControlsSubscription(); } update() { const { animate } = this.node.getProps(); const { animate: prevAnimate } = this.node.prevProps || {}; if (animate !== prevAnimate) this.updateAnimationControlsSubscription(); } unmount() { this.node.animationState.reset(); this.unmountControls?.(); } }; //#endregion //#region node_modules/framer-motion/dist/es/motion/features/animation/exit.mjs var id$1 = 0; var ExitAnimationFeature = class extends Feature { constructor() { super(...arguments); this.id = id$1++; this.isExitComplete = false; } update() { if (!this.node.presenceContext) return; const { isPresent, onExitComplete } = this.node.presenceContext; const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {}; if (!this.node.animationState || isPresent === prevIsPresent) return; if (isPresent && prevIsPresent === false) { /** * When re-entering, if the exit animation already completed * (element is at rest), reset to initial values so the enter * animation replays from the correct position. */ if (this.isExitComplete) { const { initial, custom } = this.node.getProps(); if (typeof initial === "string" || typeof initial === "object" && initial !== null && !Array.isArray(initial)) { const resolved = resolveVariant(this.node, initial, custom); if (resolved) { const { transition, transitionEnd, ...target } = resolved; for (const key in target) this.node.getValue(key)?.jump(target[key]); } } this.node.animationState.reset(); this.node.animationState.animateChanges(); } else this.node.animationState.setActive("exit", false); this.isExitComplete = false; return; } const exitAnimation = this.node.animationState.setActive("exit", !isPresent); if (onExitComplete && !isPresent) exitAnimation.then(() => { this.isExitComplete = true; onExitComplete(this.id); }); } mount() { const { register, onExitComplete } = this.node.presenceContext || {}; if (onExitComplete) onExitComplete(this.id); if (register) this.unmount = register(this.id); } unmount() {} }; //#endregion //#region node_modules/framer-motion/dist/es/motion/features/animations.mjs var animations = { animation: { Feature: AnimationFeature }, exit: { Feature: ExitAnimationFeature } }; //#endregion //#region node_modules/framer-motion/dist/es/events/event-info.mjs function extractEventInfo(event) { return { point: { x: event.pageX, y: event.pageY } }; } var addPointerInfo = (handler) => (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event)); //#endregion //#region node_modules/framer-motion/dist/es/events/add-pointer-event.mjs function addPointerEvent(target, eventName, handler, options) { return addDomEvent(target, eventName, addPointerInfo(handler), options); } //#endregion //#region node_modules/framer-motion/dist/es/utils/get-context-window.mjs var getContextWindow = ({ current }) => { return current ? current.ownerDocument.defaultView : null; }; //#endregion //#region node_modules/framer-motion/dist/es/utils/distance.mjs var distance = (a, b) => Math.abs(a - b); function distance2D(a, b) { const xDelta = distance(a.x, b.x); const yDelta = distance(a.y, b.y); return Math.sqrt(xDelta ** 2 + yDelta ** 2); } //#endregion //#region node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs var overflowStyles$1 = /*#__PURE__*/ new Set(["auto", "scroll"]); /** * @internal */ var PanSession = class { constructor(event, handlers, { transformPagePoint, contextWindow = window, dragSnapToOrigin = false, distanceThreshold = 3, element } = {}) { /** * @internal */ this.startEvent = null; /** * @internal */ this.lastMoveEvent = null; /** * @internal */ this.lastMoveEventInfo = null; /** * Raw (untransformed) event info, re-transformed each frame * so transformPagePoint sees the current parent matrix. * @internal */ this.lastRawMoveEventInfo = null; /** * @internal */ this.handlers = {}; /** * @internal */ this.contextWindow = window; /** * Scroll positions of scrollable ancestors and window. * @internal */ this.scrollPositions = /* @__PURE__ */ new Map(); /** * Cleanup function for scroll listeners. * @internal */ this.removeScrollListeners = null; this.onElementScroll = (event) => { this.handleScroll(event.target); }; this.onWindowScroll = () => { this.handleScroll(window); }; this.updatePoint = () => { if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return; if (this.lastRawMoveEventInfo) this.lastMoveEventInfo = transformPoint(this.lastRawMoveEventInfo, this.transformPagePoint); const info = getPanInfo(this.lastMoveEventInfo, this.history); const isPanStarted = this.startEvent !== null; const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold; if (!isPanStarted && !isDistancePastThreshold) return; const { point } = info; const { timestamp } = frameData; this.history.push({ ...point, timestamp }); const { onStart, onMove } = this.handlers; if (!isPanStarted) { onStart && onStart(this.lastMoveEvent, info); this.startEvent = this.lastMoveEvent; } onMove && onMove(this.lastMoveEvent, info); }; this.handlePointerMove = (event, info) => { this.lastMoveEvent = event; this.lastRawMoveEventInfo = info; this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint); frame.update(this.updatePoint, true); }; this.handlePointerUp = (event, info) => { this.end(); const { onEnd, onSessionEnd, resumeAnimation } = this.handlers; if (this.dragSnapToOrigin || !this.startEvent) resumeAnimation && resumeAnimation(); if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return; const panInfo = getPanInfo(event.type === "pointercancel" ? this.lastMoveEventInfo : transformPoint(info, this.transformPagePoint), this.history); if (this.startEvent && onEnd) onEnd(event, panInfo); onSessionEnd && onSessionEnd(event, panInfo); }; if (!isPrimaryPointer(event)) return; this.dragSnapToOrigin = dragSnapToOrigin; this.handlers = handlers; this.transformPagePoint = transformPagePoint; this.distanceThreshold = distanceThreshold; this.contextWindow = contextWindow || window; const initialInfo = transformPoint(extractEventInfo(event), this.transformPagePoint); const { point } = initialInfo; const { timestamp } = frameData; this.history = [{ ...point, timestamp }]; const { onSessionStart } = handlers; onSessionStart && onSessionStart(event, getPanInfo(initialInfo, this.history)); this.removeListeners = pipe(addPointerEvent(this.contextWindow, "pointermove", this.handlePointerMove), addPointerEvent(this.contextWindow, "pointerup", this.handlePointerUp), addPointerEvent(this.contextWindow, "pointercancel", this.handlePointerUp)); if (element) this.startScrollTracking(element); } /** * Start tracking scroll on ancestors and window. */ startScrollTracking(element) { let current = element.parentElement; while (current) { const style = getComputedStyle(current); if (overflowStyles$1.has(style.overflowX) || overflowStyles$1.has(style.overflowY)) this.scrollPositions.set(current, { x: current.scrollLeft, y: current.scrollTop }); current = current.parentElement; } this.scrollPositions.set(window, { x: window.scrollX, y: window.scrollY }); window.addEventListener("scroll", this.onElementScroll, { capture: true }); window.addEventListener("scroll", this.onWindowScroll); this.removeScrollListeners = () => { window.removeEventListener("scroll", this.onElementScroll, { capture: true }); window.removeEventListener("scroll", this.onWindowScroll); }; } /** * Handle scroll compensation during drag. * * For element scroll: adjusts history origin since pageX/pageY doesn't change. * For window scroll: adjusts lastMoveEventInfo since pageX/pageY would change. */ handleScroll(target) { const initial = this.scrollPositions.get(target); if (!initial) return; const isWindow = target === window; const current = isWindow ? { x: window.scrollX, y: window.scrollY } : { x: target.scrollLeft, y: target.scrollTop }; const delta = { x: current.x - initial.x, y: current.y - initial.y }; if (delta.x === 0 && delta.y === 0) return; if (isWindow) { if (this.lastMoveEventInfo) { this.lastMoveEventInfo.point.x += delta.x; this.lastMoveEventInfo.point.y += delta.y; } } else if (this.history.length > 0) { this.history[0].x -= delta.x; this.history[0].y -= delta.y; } this.scrollPositions.set(target, current); frame.update(this.updatePoint, true); } updateHandlers(handlers) { this.handlers = handlers; } end() { this.removeListeners && this.removeListeners(); this.removeScrollListeners && this.removeScrollListeners(); this.scrollPositions.clear(); cancelFrame(this.updatePoint); } }; function transformPoint(info, transformPagePoint) { return transformPagePoint ? { point: transformPagePoint(info.point) } : info; } function subtractPoint(a, b) { return { x: a.x - b.x, y: a.y - b.y }; } function getPanInfo({ point }, history) { return { point, delta: subtractPoint(point, lastDevicePoint(history)), offset: subtractPoint(point, startDevicePoint(history)), velocity: getVelocity(history, .1) }; } function startDevicePoint(history) { return history[0]; } function lastDevicePoint(history) { return history[history.length - 1]; } function getVelocity(history, timeDelta) { if (history.length < 2) return { x: 0, y: 0 }; let i = history.length - 1; let timestampedPoint = null; const lastPoint = lastDevicePoint(history); while (i >= 0) { timestampedPoint = history[i]; if (lastPoint.timestamp - timestampedPoint.timestamp > /* @__PURE__ */ secondsToMilliseconds(timeDelta)) break; i--; } if (!timestampedPoint) return { x: 0, y: 0 }; /** * If the selected point is the pointer-down origin (history[0]), * there are better movement points available, and the time gap * is suspiciously large (>2x timeDelta), use the next point instead. * This prevents stale pointer-down points from diluting velocity * in hold-then-flick gestures. */ if (timestampedPoint === history[0] && history.length > 2 && lastPoint.timestamp - timestampedPoint.timestamp > /* @__PURE__ */ secondsToMilliseconds(timeDelta) * 2) timestampedPoint = history[1]; const time = /* @__PURE__ */ millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp); if (time === 0) return { x: 0, y: 0 }; const currentVelocity = { x: (lastPoint.x - timestampedPoint.x) / time, y: (lastPoint.y - timestampedPoint.y) / time }; if (currentVelocity.x === Infinity) currentVelocity.x = 0; if (currentVelocity.y === Infinity) currentVelocity.y = 0; return currentVelocity; } //#endregion //#region node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs /** * Apply constraints to a point. These constraints are both physical along an * axis, and an elastic factor that determines how much to constrain the point * by if it does lie outside the defined parameters. */ function applyConstraints(point, { min, max }, elastic) { if (min !== void 0 && point < min) point = elastic ? mixNumber(min, point, elastic.min) : Math.max(point, min); else if (max !== void 0 && point > max) point = elastic ? mixNumber(max, point, elastic.max) : Math.min(point, max); return point; } /** * Calculate constraints in terms of the viewport when defined relatively to the * measured axis. This is measured from the nearest edge, so a max constraint of 200 * on an axis with a max value of 300 would return a constraint of 500 - axis length */ function calcRelativeAxisConstraints(axis, min, max) { return { min: min !== void 0 ? axis.min + min : void 0, max: max !== void 0 ? axis.max + max - (axis.max - axis.min) : void 0 }; } /** * Calculate constraints in terms of the viewport when * defined relatively to the measured bounding box. */ function calcRelativeConstraints(layoutBox, { top, left, bottom, right }) { return { x: calcRelativeAxisConstraints(layoutBox.x, left, right), y: calcRelativeAxisConstraints(layoutBox.y, top, bottom) }; } /** * Calculate viewport constraints when defined as another viewport-relative axis */ function calcViewportAxisConstraints(layoutAxis, constraintsAxis) { let min = constraintsAxis.min - layoutAxis.min; let max = constraintsAxis.max - layoutAxis.max; if (constraintsAxis.max - constraintsAxis.min < layoutAxis.max - layoutAxis.min) [min, max] = [max, min]; return { min, max }; } /** * Calculate viewport constraints when defined as another viewport-relative box */ function calcViewportConstraints(layoutBox, constraintsBox) { return { x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x), y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y) }; } /** * Calculate a transform origin relative to the source axis, between 0-1, that results * in an asthetically pleasing scale/transform needed to project from source to target. */ function calcOrigin(source, target) { let origin = .5; const sourceLength = calcLength(source); const targetLength = calcLength(target); if (targetLength > sourceLength) origin = /* @__PURE__ */ progress(target.min, target.max - sourceLength, source.min); else if (sourceLength > targetLength) origin = /* @__PURE__ */ progress(source.min, source.max - targetLength, target.min); return clamp(0, 1, origin); } /** * Rebase the calculated viewport constraints relative to the layout.min point. */ function rebaseAxisConstraints(layout, constraints) { const relativeConstraints = {}; if (constraints.min !== void 0) relativeConstraints.min = constraints.min - layout.min; if (constraints.max !== void 0) relativeConstraints.max = constraints.max - layout.min; return relativeConstraints; } var defaultElastic = .35; /** * Accepts a dragElastic prop and returns resolved elastic values for each axis. */ function resolveDragElastic(dragElastic = defaultElastic) { if (dragElastic === false) dragElastic = 0; else if (dragElastic === true) dragElastic = defaultElastic; return { x: resolveAxisElastic(dragElastic, "left", "right"), y: resolveAxisElastic(dragElastic, "top", "bottom") }; } function resolveAxisElastic(dragElastic, minLabel, maxLabel) { return { min: resolvePointElastic(dragElastic, minLabel), max: resolvePointElastic(dragElastic, maxLabel) }; } function resolvePointElastic(dragElastic, label) { return typeof dragElastic === "number" ? dragElastic : dragElastic[label] || 0; } //#endregion //#region node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.mjs var elementDragControls = /* @__PURE__ */ new WeakMap(); var VisualElementDragControls = class { constructor(visualElement) { this.openDragLock = null; this.isDragging = false; this.currentDirection = null; this.originPoint = { x: 0, y: 0 }; /** * The permitted boundaries of travel, in pixels. */ this.constraints = false; this.hasMutatedConstraints = false; /** * The per-axis resolved elastic values. */ this.elastic = createBox(); /** * The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments. */ this.latestPointerEvent = null; /** * The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments. */ this.latestPanInfo = null; this.visualElement = visualElement; } start(originEvent, { snapToCursor = false, distanceThreshold } = {}) { /** * Don't start dragging if this component is exiting */ const { presenceContext } = this.visualElement; if (presenceContext && presenceContext.isPresent === false) return; const onSessionStart = (event) => { if (snapToCursor) this.snapToCursor(extractEventInfo(event).point); this.stopAnimation(); }; const onStart = (event, info) => { const { drag, dragPropagation, onDragStart } = this.getProps(); if (drag && !dragPropagation) { if (this.openDragLock) this.openDragLock(); this.openDragLock = setDragLock(drag); if (!this.openDragLock) return; } this.latestPointerEvent = event; this.latestPanInfo = info; this.isDragging = true; this.currentDirection = null; this.resolveConstraints(); if (this.visualElement.projection) { this.visualElement.projection.isAnimationBlocked = true; this.visualElement.projection.target = void 0; } /** * Record gesture origin and pointer offset */ eachAxis((axis) => { let current = this.getAxisMotionValue(axis).get() || 0; /** * If the MotionValue is a percentage value convert to px */ if (percent.test(current)) { const { projection } = this.visualElement; if (projection && projection.layout) { const measuredAxis = projection.layout.layoutBox[axis]; if (measuredAxis) current = calcLength(measuredAxis) * (parseFloat(current) / 100); } } this.originPoint[axis] = current; }); if (onDragStart) frame.update(() => onDragStart(event, info), false, true); addValueToWillChange(this.visualElement, "transform"); const { animationState } = this.visualElement; animationState && animationState.setActive("whileDrag", true); }; const onMove = (event, info) => { this.latestPointerEvent = event; this.latestPanInfo = info; const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag } = this.getProps(); if (!dragPropagation && !this.openDragLock) return; const { offset } = info; if (dragDirectionLock && this.currentDirection === null) { this.currentDirection = getCurrentDirection(offset); if (this.currentDirection !== null) onDirectionLock && onDirectionLock(this.currentDirection); return; } this.updateAxis("x", info.point, offset); this.updateAxis("y", info.point, offset); /** * Ideally we would leave the renderer to fire naturally at the end of * this frame but if the element is about to change layout as the result * of a re-render we want to ensure the browser can read the latest * bounding box to ensure the pointer and element don't fall out of sync. */ this.visualElement.render(); /** * This must fire after the render call as it might trigger a state * change which itself might trigger a layout update. */ if (onDrag) frame.update(() => onDrag(event, info), false, true); }; const onSessionEnd = (event, info) => { this.latestPointerEvent = event; this.latestPanInfo = info; this.stop(event, info); this.latestPointerEvent = null; this.latestPanInfo = null; }; const resumeAnimation = () => { const { dragSnapToOrigin: snap } = this.getProps(); if (snap || this.constraints) this.startAnimation({ x: 0, y: 0 }); }; const { dragSnapToOrigin } = this.getProps(); this.panSession = new PanSession(originEvent, { onSessionStart, onStart, onMove, onSessionEnd, resumeAnimation }, { transformPagePoint: this.visualElement.getTransformPagePoint(), dragSnapToOrigin, distanceThreshold, contextWindow: getContextWindow(this.visualElement), element: this.visualElement.current }); } /** * @internal */ stop(event, panInfo) { const finalEvent = event || this.latestPointerEvent; const finalPanInfo = panInfo || this.latestPanInfo; const isDragging = this.isDragging; this.cancel(); if (!isDragging || !finalPanInfo || !finalEvent) return; const { velocity } = finalPanInfo; this.startAnimation(velocity); const { onDragEnd } = this.getProps(); if (onDragEnd) frame.postRender(() => onDragEnd(finalEvent, finalPanInfo)); } /** * @internal */ cancel() { this.isDragging = false; const { projection, animationState } = this.visualElement; if (projection) projection.isAnimationBlocked = false; this.endPanSession(); const { dragPropagation } = this.getProps(); if (!dragPropagation && this.openDragLock) { this.openDragLock(); this.openDragLock = null; } animationState && animationState.setActive("whileDrag", false); } /** * Clean up the pan session without modifying other drag state. * This is used during unmount to ensure event listeners are removed * without affecting projection animations or drag locks. * @internal */ endPanSession() { this.panSession && this.panSession.end(); this.panSession = void 0; } updateAxis(axis, _point, offset) { const { drag } = this.getProps(); if (!offset || !shouldDrag(axis, drag, this.currentDirection)) return; const axisValue = this.getAxisMotionValue(axis); let next = this.originPoint[axis] + offset[axis]; if (this.constraints && this.constraints[axis]) next = applyConstraints(next, this.constraints[axis], this.elastic[axis]); axisValue.set(next); } resolveConstraints() { const { dragConstraints, dragElastic } = this.getProps(); const layout = this.visualElement.projection && !this.visualElement.projection.layout ? this.visualElement.projection.measure(false) : this.visualElement.projection?.layout; const prevConstraints = this.constraints; if (dragConstraints && isRefObject(dragConstraints)) { if (!this.constraints) this.constraints = this.resolveRefConstraints(); } else if (dragConstraints && layout) this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints); else this.constraints = false; this.elastic = resolveDragElastic(dragElastic); /** * If we're outputting to external MotionValues, we want to rebase the measured constraints * from viewport-relative to component-relative. This only applies to relative (non-ref) * constraints, as ref-based constraints from calcViewportConstraints are already in the * correct coordinate space for the motion value transform offset. */ if (prevConstraints !== this.constraints && !isRefObject(dragConstraints) && layout && this.constraints && !this.hasMutatedConstraints) eachAxis((axis) => { if (this.constraints !== false && this.getAxisMotionValue(axis)) this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]); }); } resolveRefConstraints() { const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps(); if (!constraints || !isRefObject(constraints)) return false; const constraintsElement = constraints.current; invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.", "drag-constraints-ref"); const { projection } = this.visualElement; if (!projection || !projection.layout) return false; /** * Refresh the root scroll offset so the constraint's viewport box * translates to correct page coordinates. The scroll captured at * drag mount can be stale if the document was scrolled afterwards — * e.g. via the browser restoring scroll on refresh, or an ancestor * layout effect running after this element's mount (#2829). * * Clear the cached scroll first so `updateScroll` bypasses its * per-animationId cache and re-reads the live value. */ if (projection.root) { projection.root.scroll = void 0; projection.root.updateScroll(); } const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint()); let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox); /** * If there's an onMeasureDragConstraints listener we call it and * if different constraints are returned, set constraints to that */ if (onMeasureDragConstraints) { const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints)); this.hasMutatedConstraints = !!userConstraints; if (userConstraints) measuredConstraints = convertBoundingBoxToBox(userConstraints); } return measuredConstraints; } startAnimation(velocity) { const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd } = this.getProps(); const constraints = this.constraints || {}; const momentumAnimations = eachAxis((axis) => { if (!shouldDrag(axis, drag, this.currentDirection)) return; let transition = constraints && constraints[axis] || {}; if (dragSnapToOrigin === true || dragSnapToOrigin === axis) transition = { min: 0, max: 0 }; /** * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame * of spring animations so we should look into adding a disable spring option to `inertia`. * We could do something here where we affect the `bounceStiffness` and `bounceDamping` * using the value of `dragElastic`. */ const bounceStiffness = dragElastic ? 200 : 1e6; const bounceDamping = dragElastic ? 40 : 1e7; const inertia = { type: "inertia", velocity: dragMomentum ? velocity[axis] : 0, bounceStiffness, bounceDamping, timeConstant: 750, restDelta: 1, restSpeed: 10, ...dragTransition, ...transition }; return this.startAxisValueAnimation(axis, inertia); }); return Promise.all(momentumAnimations).then(onDragTransitionEnd); } startAxisValueAnimation(axis, transition) { const axisValue = this.getAxisMotionValue(axis); addValueToWillChange(this.visualElement, axis); return axisValue.start(animateMotionValue(axis, axisValue, 0, transition, this.visualElement, false)); } stopAnimation() { eachAxis((axis) => this.getAxisMotionValue(axis).stop()); } /** * Drag works differently depending on which props are provided. * * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values. * - Otherwise, we apply the delta to the x/y motion values. */ getAxisMotionValue(axis) { const dragKey = `_drag${axis.toUpperCase()}`; const externalMotionValue = this.visualElement.getProps()[dragKey]; return externalMotionValue ? externalMotionValue : this.visualElement.getValue(axis, this.visualElement.latestValues[axis] ?? 0); } snapToCursor(point) { eachAxis((axis) => { const { drag } = this.getProps(); if (!shouldDrag(axis, drag, this.currentDirection)) return; const { projection } = this.visualElement; const axisValue = this.getAxisMotionValue(axis); if (projection && projection.layout) { const { min, max } = projection.layout.layoutBox[axis]; /** * The layout measurement includes the current transform value, * so we need to add it back to get the correct snap position. * This fixes an issue where elements with initial coordinates * would snap to the wrong position on the first drag. */ const current = axisValue.get() || 0; axisValue.set(point[axis] - mixNumber(min, max, .5) + current); } }); } /** * When the viewport resizes we want to check if the measured constraints * have changed and, if so, reposition the element within those new constraints * relative to where it was before the resize. */ scalePositionWithinConstraints() { if (!this.visualElement.current) return; const { drag, dragConstraints } = this.getProps(); const { projection } = this.visualElement; if (!isRefObject(dragConstraints) || !projection || !this.constraints) return; /** * Stop current animations as there can be visual glitching if we try to do * this mid-animation */ this.stopAnimation(); /** * Record the relative position of the dragged element relative to the * constraints box and save as a progress value. */ const boxProgress = { x: 0, y: 0 }; eachAxis((axis) => { const axisValue = this.getAxisMotionValue(axis); if (axisValue && this.constraints !== false) { const latest = axisValue.get(); boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]); } }); /** * Update the layout of this element and resolve the latest drag constraints */ const { transformTemplate } = this.visualElement.getProps(); this.visualElement.current.style.transform = transformTemplate ? transformTemplate({}, "") : "none"; projection.root && projection.root.updateScroll(); projection.updateLayout(); /** * Reset constraints so resolveConstraints() will recalculate them * with the freshly measured layout rather than returning the cached value. */ this.constraints = false; this.resolveConstraints(); /** * For each axis, calculate the current progress of the layout axis * within the new constraints. */ eachAxis((axis) => { if (!shouldDrag(axis, drag, null)) return; /** * Calculate a new transform based on the previous box progress */ const axisValue = this.getAxisMotionValue(axis); const { min, max } = this.constraints[axis]; axisValue.set(mixNumber(min, max, boxProgress[axis])); }); /** * Flush the updated transform to the DOM synchronously to prevent * a visual flash at the element's CSS layout position (0,0) when * the transform was stripped for measurement. */ this.visualElement.render(); } addListeners() { if (!this.visualElement.current) return; elementDragControls.set(this.visualElement, this); const element = this.visualElement.current; /** * Attach a pointerdown event listener on this DOM element to initiate drag tracking. */ const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => { const { drag, dragListener = true } = this.getProps(); const target = event.target; /** * Only block drag if clicking on a text input child element * (input, textarea, select, contenteditable) where users might * want to select text or interact with the control. * * Buttons and links don't block drag since they don't have * click-and-move actions of their own. */ const isClickingTextInputChild = target !== element && isElementTextInput(target); if (drag && dragListener && !isClickingTextInputChild) this.start(event); }); /** * If using ref-based constraints, observe both the draggable element * and the constraint container for size changes via ResizeObserver. * Setup is deferred because dragConstraints.current is null when * addListeners first runs (React hasn't committed the ref yet). */ let stopResizeObservers; const measureDragConstraints = () => { const { dragConstraints } = this.getProps(); if (isRefObject(dragConstraints) && dragConstraints.current) { this.constraints = this.resolveRefConstraints(); if (!stopResizeObservers) stopResizeObservers = startResizeObservers(element, dragConstraints.current, () => this.scalePositionWithinConstraints()); } }; const { projection } = this.visualElement; const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints); if (projection && !projection.layout) { projection.root && projection.root.updateScroll(); projection.updateLayout(); } frame.read(measureDragConstraints); /** * Attach a window resize listener to scale the draggable target within its defined * constraints as the window resizes. */ const stopResizeListener = addDomEvent(window, "resize", () => this.scalePositionWithinConstraints()); /** * If the element's layout changes, calculate the delta and apply that to * the drag gesture's origin point. */ const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => { if (this.isDragging && hasLayoutChanged) { eachAxis((axis) => { const motionValue = this.getAxisMotionValue(axis); if (!motionValue) return; this.originPoint[axis] += delta[axis].translate; motionValue.set(motionValue.get() + delta[axis].translate); }); this.visualElement.render(); } })); return () => { stopResizeListener(); stopPointerListener(); stopMeasureLayoutListener(); stopLayoutUpdateListener && stopLayoutUpdateListener(); stopResizeObservers && stopResizeObservers(); }; } getProps() { const props = this.visualElement.getProps(); const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true } = props; return { ...props, drag, dragDirectionLock, dragPropagation, dragConstraints, dragElastic, dragMomentum }; } }; function skipFirstCall(callback) { let isFirst = true; return () => { if (isFirst) { isFirst = false; return; } callback(); }; } function startResizeObservers(element, constraintsElement, onResize) { const stopElement = resize(element, skipFirstCall(onResize)); const stopContainer = resize(constraintsElement, skipFirstCall(onResize)); return () => { stopElement(); stopContainer(); }; } function shouldDrag(direction, drag, currentDirection) { return (drag === true || drag === direction) && (currentDirection === null || currentDirection === direction); } /** * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower * than the provided threshold, return `null`. * * @param offset - The x/y offset from origin. * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction. */ function getCurrentDirection(offset, lockThreshold = 10) { let direction = null; if (Math.abs(offset.y) > lockThreshold) direction = "y"; else if (Math.abs(offset.x) > lockThreshold) direction = "x"; return direction; } //#endregion //#region node_modules/framer-motion/dist/es/gestures/drag/index.mjs var DragGesture = class extends Feature { constructor(node) { super(node); this.removeGroupControls = noop; this.removeListeners = noop; this.controls = new VisualElementDragControls(node); } mount() { const { dragControls } = this.node.getProps(); if (dragControls) this.removeGroupControls = dragControls.subscribe(this.controls); this.removeListeners = this.controls.addListeners() || noop; } update() { const { dragControls } = this.node.getProps(); const { dragControls: prevDragControls } = this.node.prevProps || {}; if (dragControls !== prevDragControls) { this.removeGroupControls(); if (dragControls) this.removeGroupControls = dragControls.subscribe(this.controls); } } unmount() { this.removeGroupControls(); this.removeListeners(); /** * In React 19, during list reorder reconciliation, components may * briefly unmount and remount while the drag is still active. If we're * actively dragging, we should NOT end the pan session - it will * continue tracking pointer events via its window-level listeners. * * The pan session will be properly cleaned up when: * 1. The drag ends naturally (pointerup/pointercancel) * 2. The component is truly removed from the DOM */ if (!this.controls.isDragging) this.controls.endPanSession(); } }; //#endregion //#region node_modules/framer-motion/dist/es/gestures/pan/index.mjs var asyncHandler = (handler) => (event, info) => { if (handler) frame.update(() => handler(event, info), false, true); }; var PanGesture = class extends Feature { constructor() { super(...arguments); this.removePointerDownListener = noop; } onPointerDown(pointerDownEvent) { this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), { transformPagePoint: this.node.getTransformPagePoint(), contextWindow: getContextWindow(this.node) }); } createPanHandlers() { const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps(); return { onSessionStart: asyncHandler(onPanSessionStart), onStart: asyncHandler(onPanStart), onMove: asyncHandler(onPan), onEnd: (event, info) => { delete this.session; if (onPanEnd) frame.postRender(() => onPanEnd(event, info)); } }; } mount() { this.removePointerDownListener = addPointerEvent(this.node.current, "pointerdown", (event) => this.onPointerDown(event)); } update() { this.session && this.session.updateHandlers(this.createPanHandlers()); } unmount() { this.removePointerDownListener(); this.session && this.session.end(); } }; //#endregion //#region node_modules/framer-motion/dist/es/motion/features/layout/MeasureLayout.mjs /** * Track whether we've taken any snapshots yet. If not, * we can safely skip notification of didUpdate. * * Difficult to capture in a test but to prevent flickering * we must set this to true either on update or unmount. * Running `next-env/layout-id` in Safari will show this behaviour if broken. */ var hasTakenAnySnapshot = false; var MeasureLayoutWithContext = class extends import_react.Component { /** * This only mounts projection nodes for components that * need measuring, we might want to do it for all components * in order to incorporate transforms */ componentDidMount() { const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props; const { projection } = visualElement; if (projection) { if (layoutGroup.group) layoutGroup.group.add(projection); if (switchLayoutGroup && switchLayoutGroup.register && layoutId) switchLayoutGroup.register(projection); if (hasTakenAnySnapshot) projection.root.didUpdate(); projection.addEventListener("animationComplete", () => { this.safeToRemove(); }); projection.setOptions({ ...projection.options, layoutDependency: this.props.layoutDependency, onExitComplete: () => this.safeToRemove() }); } globalProjectionState.hasEverUpdated = true; } getSnapshotBeforeUpdate(prevProps) { const { layoutDependency, visualElement, drag, isPresent } = this.props; const { projection } = visualElement; if (!projection) return null; /** * TODO: We use this data in relegate to determine whether to * promote a previous element. There's no guarantee its presence data * will have updated by this point - if a bug like this arises it will * have to be that we markForRelegation and then find a new lead some other way, * perhaps in didUpdate */ projection.isPresent = isPresent; if (prevProps.layoutDependency !== layoutDependency) projection.setOptions({ ...projection.options, layoutDependency }); hasTakenAnySnapshot = true; if (drag || prevProps.layoutDependency !== layoutDependency || layoutDependency === void 0 || prevProps.isPresent !== isPresent) projection.willUpdate(); else this.safeToRemove(); if (prevProps.isPresent !== isPresent) { if (isPresent) projection.promote(); else if (!projection.relegate()) /** * If there's another stack member taking over from this one, * it's in charge of the exit animation and therefore should * be in charge of the safe to remove. Otherwise we call it here. */ frame.postRender(() => { const stack = projection.getStack(); if (!stack || !stack.members.length) this.safeToRemove(); }); } return null; } componentDidUpdate() { const { visualElement, layoutAnchor } = this.props; const { projection } = visualElement; if (projection) { projection.options.layoutAnchor = layoutAnchor; projection.root.didUpdate(); microtask.postRender(() => { if (!projection.currentAnimation && projection.isLead()) this.safeToRemove(); }); } } componentWillUnmount() { const { visualElement, layoutGroup, switchLayoutGroup: promoteContext } = this.props; const { projection } = visualElement; hasTakenAnySnapshot = true; if (projection) { projection.scheduleCheckAfterUnmount(); if (layoutGroup && layoutGroup.group) layoutGroup.group.remove(projection); if (promoteContext && promoteContext.deregister) promoteContext.deregister(projection); } } safeToRemove() { const { safeToRemove } = this.props; safeToRemove && safeToRemove(); } render() { return null; } }; function MeasureLayout(props) { const [isPresent, safeToRemove] = usePresence(); const layoutGroup = (0, import_react.useContext)(LayoutGroupContext); return (0, import_jsx_runtime.jsx)(MeasureLayoutWithContext, { ...props, layoutGroup, switchLayoutGroup: (0, import_react.useContext)(SwitchLayoutGroupContext), isPresent, safeToRemove }); } //#endregion //#region node_modules/framer-motion/dist/es/motion/features/drag.mjs var drag = { pan: { Feature: PanGesture }, drag: { Feature: DragGesture, ProjectionNode: HTMLProjectionNode, MeasureLayout } }; //#endregion //#region node_modules/framer-motion/dist/es/gestures/hover.mjs function handleHoverEvent(node, event, lifecycle) { const { props } = node; if (node.animationState && props.whileHover) node.animationState.setActive("whileHover", lifecycle === "Start"); const callback = props["onHover" + lifecycle]; if (callback) frame.postRender(() => callback(event, extractEventInfo(event))); } var HoverGesture = class extends Feature { mount() { const { current } = this.node; if (!current) return; this.unmount = hover(current, (_element, startEvent) => { handleHoverEvent(this.node, startEvent, "Start"); return (endEvent) => handleHoverEvent(this.node, endEvent, "End"); }); } unmount() {} }; //#endregion //#region node_modules/framer-motion/dist/es/gestures/focus.mjs var FocusGesture = class extends Feature { constructor() { super(...arguments); this.isActive = false; } onFocus() { let isFocusVisible = false; /** * If this element doesn't match focus-visible then don't * apply whileHover. But, if matches throws that focus-visible * is not a valid selector then in that browser outline styles will be applied * to the element by default and we want to match that behaviour with whileFocus. */ try { isFocusVisible = this.node.current.matches(":focus-visible"); } catch (e) { isFocusVisible = true; } if (!isFocusVisible || !this.node.animationState) return; this.node.animationState.setActive("whileFocus", true); this.isActive = true; } onBlur() { if (!this.isActive || !this.node.animationState) return; this.node.animationState.setActive("whileFocus", false); this.isActive = false; } mount() { this.unmount = pipe(addDomEvent(this.node.current, "focus", () => this.onFocus()), addDomEvent(this.node.current, "blur", () => this.onBlur())); } unmount() {} }; //#endregion //#region node_modules/framer-motion/dist/es/gestures/press.mjs function handlePressEvent(node, event, lifecycle) { const { props } = node; if (node.current instanceof HTMLButtonElement && node.current.disabled) return; if (node.animationState && props.whileTap) node.animationState.setActive("whileTap", lifecycle === "Start"); const callback = props["onTap" + (lifecycle === "End" ? "" : lifecycle)]; if (callback) frame.postRender(() => callback(event, extractEventInfo(event))); } var PressGesture = class extends Feature { mount() { const { current } = this.node; if (!current) return; const { globalTapTarget, propagate } = this.node.props; this.unmount = press(current, (_element, startEvent) => { handlePressEvent(this.node, startEvent, "Start"); return (endEvent, { success }) => handlePressEvent(this.node, endEvent, success ? "End" : "Cancel"); }, { useGlobalTarget: globalTapTarget, stopPropagation: propagate?.tap === false }); } unmount() {} }; //#endregion //#region node_modules/framer-motion/dist/es/motion/features/viewport/observers.mjs /** * Map an IntersectionHandler callback to an element. We only ever make one handler for one * element, so even though these handlers might all be triggered by different * observers, we can keep them in the same map. */ var observerCallbacks = /* @__PURE__ */ new WeakMap(); /** * Multiple observers can be created for multiple element/document roots. Each with * different settings. So here we store dictionaries of observers to each root, * using serialised settings (threshold/margin) as lookup keys. */ var observers = /* @__PURE__ */ new WeakMap(); var fireObserverCallback = (entry) => { const callback = observerCallbacks.get(entry.target); callback && callback(entry); }; var fireAllObserverCallbacks = (entries) => { entries.forEach(fireObserverCallback); }; function initIntersectionObserver({ root, ...options }) { const lookupRoot = root || document; /** * If we don't have an observer lookup map for this root, create one. */ if (!observers.has(lookupRoot)) observers.set(lookupRoot, {}); const rootObservers = observers.get(lookupRoot); const key = JSON.stringify(options); /** * If we don't have an observer for this combination of root and settings, * create one. */ if (!rootObservers[key]) rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options }); return rootObservers[key]; } function observeIntersection(element, options, callback) { const rootInteresectionObserver = initIntersectionObserver(options); observerCallbacks.set(element, callback); rootInteresectionObserver.observe(element); return () => { observerCallbacks.delete(element); rootInteresectionObserver.unobserve(element); }; } //#endregion //#region node_modules/framer-motion/dist/es/motion/features/viewport/index.mjs var thresholdNames = { some: 0, all: 1 }; var InViewFeature = class extends Feature { constructor() { super(...arguments); this.hasEnteredView = false; this.isInView = false; } startObserver() { this.stopObserver?.(); const { viewport = {} } = this.node.getProps(); const { root, margin: rootMargin, amount = "some", once } = viewport; const options = { root: root ? root.current : void 0, rootMargin, threshold: typeof amount === "number" ? amount : thresholdNames[amount] }; const onIntersectionUpdate = (entry) => { const { isIntersecting } = entry; /** * If there's been no change in the viewport state, early return. */ if (this.isInView === isIntersecting) return; this.isInView = isIntersecting; /** * Handle hasEnteredView. If this is only meant to run once, and * element isn't visible, early return. Otherwise set hasEnteredView to true. */ if (once && !isIntersecting && this.hasEnteredView) return; else if (isIntersecting) this.hasEnteredView = true; if (this.node.animationState) this.node.animationState.setActive("whileInView", isIntersecting); /** * Use the latest committed props rather than the ones in scope * when this observer is created */ const { onViewportEnter, onViewportLeave } = this.node.getProps(); const callback = isIntersecting ? onViewportEnter : onViewportLeave; callback && callback(entry); }; this.stopObserver = observeIntersection(this.node.current, options, onIntersectionUpdate); } mount() { this.startObserver(); } update() { if (typeof IntersectionObserver === "undefined") return; const { props, prevProps } = this.node; if ([ "amount", "margin", "root" ].some(hasViewportOptionChanged(props, prevProps))) this.startObserver(); } unmount() { this.stopObserver?.(); this.hasEnteredView = false; this.isInView = false; } }; function hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) { return (name) => viewport[name] !== prevViewport[name]; } //#endregion //#region node_modules/framer-motion/dist/es/motion/features/gestures.mjs var gestureAnimations = { inView: { Feature: InViewFeature }, tap: { Feature: PressGesture }, focus: { Feature: FocusGesture }, hover: { Feature: HoverGesture } }; //#endregion //#region node_modules/framer-motion/dist/es/motion/features/layout.mjs var layout = { layout: { ProjectionNode: HTMLProjectionNode, MeasureLayout } }; //#endregion //#region node_modules/framer-motion/dist/es/render/components/motion/proxy.mjs var motion = /*@__PURE__*/ createMotionProxy({ ...animations, ...gestureAnimations, ...drag, ...layout }, createDomVisualElement); //#endregion //#region node_modules/framer-motion/dist/es/utils/use-unmount-effect.mjs function useUnmountEffect(callback) { return (0, import_react.useEffect)(() => () => callback(), []); } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/features-animation.mjs /** * @public */ var domAnimation = { renderer: createDomVisualElement, ...animations, ...gestureAnimations }; //#endregion //#region node_modules/framer-motion/dist/es/render/dom/features-max.mjs /** * @public */ var domMax = { ...domAnimation, ...drag, ...layout }; //#endregion //#region node_modules/framer-motion/dist/es/render/dom/features-min.mjs /** * @public */ var domMin = { renderer: createDomVisualElement, ...animations }; //#endregion //#region node_modules/framer-motion/dist/es/utils/use-motion-value-event.mjs function useMotionValueEvent(value, event, callback) { /** * useInsertionEffect will create subscriptions before any other * effects will run. Effects run upwards through the tree so it * can be that binding a useLayoutEffect higher up the tree can * miss changes from lower down the tree. */ (0, import_react.useInsertionEffect)(() => value.on(event, callback), [ value, event, callback ]); } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/utils/can-use-native-timeline.mjs function canUseNativeTimeline(target) { if (typeof window === "undefined") return false; return target ? supportsViewTimeline() : supportsScrollTimeline(); } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/info.mjs /** * A time in milliseconds, beyond which we consider the scroll velocity to be 0. */ var maxElapsed = 50; var createAxisInfo = () => ({ current: 0, offset: [], progress: 0, scrollLength: 0, targetOffset: 0, targetLength: 0, containerLength: 0, velocity: 0 }); var createScrollInfo = () => ({ time: 0, x: createAxisInfo(), y: createAxisInfo() }); var keys = { x: { length: "Width", position: "Left" }, y: { length: "Height", position: "Top" } }; function updateAxisInfo(element, axisName, info, time) { const axis = info[axisName]; const { length, position } = keys[axisName]; const prev = axis.current; const prevTime = info.time; axis.current = Math.abs(element[`scroll${position}`]); axis.scrollLength = element[`scroll${length}`] - element[`client${length}`]; axis.offset.length = 0; axis.offset[0] = 0; axis.offset[1] = axis.scrollLength; axis.progress = /* @__PURE__ */ progress(0, axis.scrollLength, axis.current); const elapsed = time - prevTime; axis.velocity = elapsed > maxElapsed ? 0 : /* @__PURE__ */ velocityPerSecond(axis.current - prev, elapsed); } function updateScrollInfo(element, info, time) { updateAxisInfo(element, "x", info, time); updateAxisInfo(element, "y", info, time); info.time = time; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/offsets/inset.mjs function calcInset(element, container) { const inset = { x: 0, y: 0 }; let current = element; while (current && current !== container) if (isHTMLElement(current)) { inset.x += current.offsetLeft; inset.y += current.offsetTop; current = current.offsetParent; } else if (current.tagName === "svg") { /** * This isn't an ideal approach to measuring the offset of tags. * It would be preferable, given they behave like HTMLElements in most ways * to use offsetLeft/Top. But these don't exist on . Likewise we * can't use .getBBox() like most SVG elements as these provide the offset * relative to the SVG itself, which for is usually 0x0. */ const svgBoundingBox = current.getBoundingClientRect(); current = current.parentElement; const parentBoundingBox = current.getBoundingClientRect(); inset.x += svgBoundingBox.left - parentBoundingBox.left; inset.y += svgBoundingBox.top - parentBoundingBox.top; } else if (current instanceof SVGGraphicsElement) { const { x, y } = current.getBBox(); inset.x += x; inset.y += y; let svg = null; let parent = current.parentNode; while (!svg) { if (parent.tagName === "svg") svg = parent; parent = current.parentNode; } current = svg; } else break; return inset; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/offsets/edge.mjs var namedEdges = { start: 0, center: .5, end: 1 }; function resolveEdge(edge, length, inset = 0) { let delta = 0; /** * If we have this edge defined as a preset, replace the definition * with the numerical value. */ if (edge in namedEdges) edge = namedEdges[edge]; /** * Handle unit values */ if (typeof edge === "string") { const asNumber = parseFloat(edge); if (edge.endsWith("px")) delta = asNumber; else if (edge.endsWith("%")) edge = asNumber / 100; else if (edge.endsWith("vw")) delta = asNumber / 100 * document.documentElement.clientWidth; else if (edge.endsWith("vh")) delta = asNumber / 100 * document.documentElement.clientHeight; else edge = asNumber; } /** * If the edge is defined as a number, handle as a progress value. */ if (typeof edge === "number") delta = length * edge; return inset + delta; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/offsets/offset.mjs var defaultOffset$1 = [0, 0]; function resolveOffset(offset, containerLength, targetLength, targetInset) { let offsetDefinition = Array.isArray(offset) ? offset : defaultOffset$1; let targetPoint = 0; let containerPoint = 0; if (typeof offset === "number") /** * If we're provided offset: [0, 0.5, 1] then each number x should become * [x, x], so we default to the behaviour of mapping 0 => 0 of both target * and container etc. */ offsetDefinition = [offset, offset]; else if (typeof offset === "string") { offset = offset.trim(); if (offset.includes(" ")) offsetDefinition = offset.split(" "); else /** * If we're provided a definition like "100px" then we want to apply * that only to the top of the target point, leaving the container at 0. * Whereas a named offset like "end" should be applied to both. */ offsetDefinition = [offset, namedEdges[offset] ? offset : `0`]; } targetPoint = resolveEdge(offsetDefinition[0], targetLength, targetInset); containerPoint = resolveEdge(offsetDefinition[1], containerLength); return targetPoint - containerPoint; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/offsets/presets.mjs var ScrollOffset = { Enter: [[0, 1], [1, 1]], Exit: [[0, 0], [1, 0]], Any: [[1, 0], [0, 1]], All: [[0, 0], [1, 1]] }; //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/offsets/index.mjs var point = { x: 0, y: 0 }; function getTargetSize(target) { return "getBBox" in target && target.tagName !== "svg" ? target.getBBox() : { width: target.clientWidth, height: target.clientHeight }; } function resolveOffsets(container, info, options) { const { offset: offsetDefinition = ScrollOffset.All } = options; const { target = container, axis = "y" } = options; const lengthLabel = axis === "y" ? "height" : "width"; const inset = target !== container ? calcInset(target, container) : point; /** * Measure the target and container. If they're the same thing then we * use the container's scrollWidth/Height as the target, from there * all other calculations can remain the same. */ const targetSize = target === container ? { width: container.scrollWidth, height: container.scrollHeight } : getTargetSize(target); const containerSize = { width: container.clientWidth, height: container.clientHeight }; /** * Reset the length of the resolved offset array rather than creating a new one. * TODO: More reusable data structures for targetSize/containerSize would also be good. */ info[axis].offset.length = 0; /** * Populate the offset array by resolving the user's offset definition into * a list of pixel scroll offets. */ let hasChanged = !info[axis].interpolate; const numOffsets = offsetDefinition.length; for (let i = 0; i < numOffsets; i++) { const offset = resolveOffset(offsetDefinition[i], containerSize[lengthLabel], targetSize[lengthLabel], inset[axis]); if (!hasChanged && offset !== info[axis].interpolatorOffsets[i]) hasChanged = true; info[axis].offset[i] = offset; } /** * If the pixel scroll offsets have changed, create a new interpolator function * to map scroll value into a progress. */ if (hasChanged) { info[axis].interpolate = interpolate(info[axis].offset, defaultOffset(offsetDefinition), { clamp: false }); info[axis].interpolatorOffsets = [...info[axis].offset]; } info[axis].progress = clamp(0, 1, info[axis].interpolate(info[axis].current)); } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/on-scroll-handler.mjs function measure(container, target = container, info) { /** * Find inset of target within scrollable container */ info.x.targetOffset = 0; info.y.targetOffset = 0; if (target !== container) { let node = target; while (node && node !== container) { info.x.targetOffset += node.offsetLeft; info.y.targetOffset += node.offsetTop; node = node.offsetParent; } } info.x.targetLength = target === container ? target.scrollWidth : target.clientWidth; info.y.targetLength = target === container ? target.scrollHeight : target.clientHeight; info.x.containerLength = container.clientWidth; info.y.containerLength = container.clientHeight; if (container && target && target !== container && container !== document.documentElement && container !== document.scrollingElement && container !== document.body) warnOnce(getComputedStyle(container).position !== "static", "Please ensure that the container has a non-static position, like 'relative', 'fixed', or 'absolute' to ensure scroll offset is calculated correctly."); } function createOnScrollHandler(element, onScroll, info, options = {}) { return { measure: (time) => { measure(element, options.target, info); updateScrollInfo(element, info, time); if (options.offset || options.target) resolveOffsets(element, info, options); }, notify: () => onScroll(info) }; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/track.mjs var scrollListeners = /* @__PURE__ */ new WeakMap(); var resizeListeners = /* @__PURE__ */ new WeakMap(); var onScrollHandlers = /* @__PURE__ */ new WeakMap(); var scrollSize = /* @__PURE__ */ new WeakMap(); var dimensionCheckProcesses = /* @__PURE__ */ new WeakMap(); var getEventTarget = (element) => element === document.scrollingElement ? window : element; function scrollInfo(onScroll, { container = document.scrollingElement, trackContentSize = false, ...options } = {}) { if (!container) return noop; let containerHandlers = onScrollHandlers.get(container); /** * Get the onScroll handlers for this container. * If one isn't found, create a new one. */ if (!containerHandlers) { containerHandlers = /* @__PURE__ */ new Set(); onScrollHandlers.set(container, containerHandlers); } const containerHandler = createOnScrollHandler(container, onScroll, createScrollInfo(), options); containerHandlers.add(containerHandler); /** * Check if there's a scroll event listener for this container. * If not, create one. */ if (!scrollListeners.has(container)) { const measureAll = () => { for (const handler of containerHandlers) handler.measure(frameData.timestamp); frame.preUpdate(notifyAll); }; const notifyAll = () => { for (const handler of containerHandlers) handler.notify(); }; const listener = () => frame.read(measureAll); scrollListeners.set(container, listener); const target = getEventTarget(container); window.addEventListener("resize", listener); if (container !== document.documentElement) resizeListeners.set(container, resize(container, listener)); target.addEventListener("scroll", listener); listener(); } /** * Enable content size tracking if requested and not already enabled. */ if (trackContentSize && !dimensionCheckProcesses.has(container)) { const listener = scrollListeners.get(container); const size = { width: container.scrollWidth, height: container.scrollHeight }; scrollSize.set(container, size); const checkScrollDimensions = () => { const newWidth = container.scrollWidth; const newHeight = container.scrollHeight; if (size.width !== newWidth || size.height !== newHeight) { listener(); size.width = newWidth; size.height = newHeight; } }; const dimensionCheckProcess = frame.read(checkScrollDimensions, true); dimensionCheckProcesses.set(container, dimensionCheckProcess); } const listener = scrollListeners.get(container); frame.read(listener, false, true); return () => { cancelFrame(listener); /** * Check if we even have any handlers for this container. */ const currentHandlers = onScrollHandlers.get(container); if (!currentHandlers) return; currentHandlers.delete(containerHandler); if (currentHandlers.size) return; /** * If no more handlers, remove the scroll listener too. */ const scrollListener = scrollListeners.get(container); scrollListeners.delete(container); if (scrollListener) { getEventTarget(container).removeEventListener("scroll", scrollListener); resizeListeners.get(container)?.(); window.removeEventListener("resize", scrollListener); } const dimensionCheckProcess = dimensionCheckProcesses.get(container); if (dimensionCheckProcess) { cancelFrame(dimensionCheckProcess); dimensionCheckProcesses.delete(container); } scrollSize.delete(container); }; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/utils/offset-to-range.mjs /** * Maps from ProgressIntersection pairs used by Motion's preset offsets to * ViewTimeline named ranges. Returns undefined for unrecognised patterns, * which signals the caller to fall back to JS-based scroll tracking. */ var presets = [ [ScrollOffset.Enter, "entry"], [ScrollOffset.Exit, "exit"], [ScrollOffset.Any, "cover"], [ScrollOffset.All, "contain"] ]; var stringToProgress = { start: 0, end: 1 }; function parseStringOffset(s) { const parts = s.trim().split(/\s+/); if (parts.length !== 2) return void 0; const a = stringToProgress[parts[0]]; const b = stringToProgress[parts[1]]; if (a === void 0 || b === void 0) return void 0; return [a, b]; } function normaliseOffset(offset) { if (offset.length !== 2) return void 0; const result = []; for (const item of offset) if (Array.isArray(item)) result.push(item); else if (typeof item === "string") { const parsed = parseStringOffset(item); if (!parsed) return void 0; result.push(parsed); } else return; return result; } function matchesPreset(offset, preset) { const normalised = normaliseOffset(offset); if (!normalised) return false; for (let i = 0; i < 2; i++) { const o = normalised[i]; const p = preset[i]; if (o[0] !== p[0] || o[1] !== p[1]) return false; } return true; } function offsetToViewTimelineRange(offset) { if (!offset) return { rangeStart: "contain 0%", rangeEnd: "contain 100%" }; for (const [preset, name] of presets) if (matchesPreset(offset, preset)) return { rangeStart: `${name} 0%`, rangeEnd: `${name} 100%` }; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/utils/get-timeline.mjs var timelineCache = /* @__PURE__ */ new Map(); function scrollTimelineFallback(options) { const currentTime = { value: 0 }; return { currentTime, cancel: scrollInfo((info) => { currentTime.value = info[options.axis].progress * 100; }, options) }; } function getTimeline({ source, container, ...options }) { const { axis } = options; if (source) container = source; let containerCache = timelineCache.get(container); if (!containerCache) { containerCache = /* @__PURE__ */ new Map(); timelineCache.set(container, containerCache); } const targetKey = options.target ?? "self"; let targetCache = containerCache.get(targetKey); if (!targetCache) { targetCache = {}; containerCache.set(targetKey, targetCache); } const axisKey = axis + (options.offset ?? []).join(","); if (!targetCache[axisKey]) if (options.target && canUseNativeTimeline(options.target)) if (offsetToViewTimelineRange(options.offset)) targetCache[axisKey] = new ViewTimeline({ subject: options.target, axis }); else targetCache[axisKey] = scrollTimelineFallback({ container, ...options }); else if (canUseNativeTimeline()) targetCache[axisKey] = new ScrollTimeline({ source: container, axis }); else targetCache[axisKey] = scrollTimelineFallback({ container, ...options }); return targetCache[axisKey]; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/attach-animation.mjs function attachToAnimation(animation, options) { const timeline = getTimeline(options); const range = options.target ? offsetToViewTimelineRange(options.offset) : void 0; /** * Use native timeline when: * - No target: ScrollTimeline (existing behaviour) * - Target with mappable offset: ViewTimeline with named range * - Target with unmappable offset: fall back to JS observe */ const useNative = options.target ? canUseNativeTimeline(options.target) && !!range : canUseNativeTimeline(); return animation.attachTimeline({ timeline: useNative ? timeline : void 0, ...range && useNative && { rangeStart: range.rangeStart, rangeEnd: range.rangeEnd }, observe: (valueAnimation) => { valueAnimation.pause(); return observeTimeline((progress) => { valueAnimation.time = valueAnimation.iterationDuration * progress; }, timeline); } }); } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/utils/is-element-tracking.mjs /** * Currently, we only support element tracking with `scrollInfo`, though in * the future we can also offer ViewTimeline support. */ function isElementTracking(options) { return options && (options.target || options.offset); } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/attach-function.mjs /** * If the onScroll function has two arguments, it's expecting * more specific information about the scroll from scrollInfo. */ function isOnScrollWithInfo(onScroll) { return onScroll.length === 2; } function attachToFunction(onScroll, options) { if (isOnScrollWithInfo(onScroll) || isElementTracking(options)) return scrollInfo((info) => { onScroll(info[options.axis].progress, info); }, options); else return observeTimeline(onScroll, getTimeline(options)); } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/scroll/index.mjs function scroll(onScroll, { axis = "y", container = document.scrollingElement, ...options } = {}) { if (!container) return noop; const optionsWithDefaults = { axis, container, ...options }; return typeof onScroll === "function" ? attachToFunction(onScroll, optionsWithDefaults) : attachToAnimation(onScroll, optionsWithDefaults); } //#endregion //#region node_modules/framer-motion/dist/es/value/use-scroll.mjs var createScrollMotionValues = () => ({ scrollX: motionValue(0), scrollY: motionValue(0), scrollXProgress: motionValue(0), scrollYProgress: motionValue(0) }); var isRefPending = (ref) => { if (!ref) return false; return !ref.current; }; function makeAccelerateConfig(axis, options, container, target) { return { factory: (animation) => { let cleanup; const start = () => { if (isRefPending(container) || isRefPending(target)) { microtask.read(start); return; } cleanup = scroll(animation, { ...options, axis, container: container?.current || void 0, target: target?.current || void 0 }); }; microtask.read(start); return () => { cancelMicrotask(start); cleanup?.(); }; }, times: [0, 1], keyframes: [0, 1], ease: (v) => v, duration: 1 }; } function canAccelerateScroll(target, offset) { if (typeof window === "undefined") return false; return target ? supportsViewTimeline() && !!offsetToViewTimelineRange(offset) : supportsScrollTimeline(); } function useScroll({ container, target, ...options } = {}) { const values = useConstant(createScrollMotionValues); if (canAccelerateScroll(target, options.offset)) { values.scrollXProgress.accelerate = makeAccelerateConfig("x", options, container, target); values.scrollYProgress.accelerate = makeAccelerateConfig("y", options, container, target); } const scrollAnimation = (0, import_react.useRef)(null); const needsStart = (0, import_react.useRef)(false); const start = (0, import_react.useCallback)(() => { scrollAnimation.current = scroll((_progress, { x, y }) => { values.scrollX.set(x.current); values.scrollXProgress.set(x.progress); values.scrollY.set(y.current); values.scrollYProgress.set(y.progress); }, { ...options, container: container?.current || void 0, target: target?.current || void 0 }); return () => { scrollAnimation.current?.(); }; }, [ container, target, JSON.stringify(options.offset) ]); useIsomorphicLayoutEffect(() => { needsStart.current = false; if (isRefPending(container) || isRefPending(target)) { needsStart.current = true; return; } else return start(); }, [start]); (0, import_react.useEffect)(() => { if (!needsStart.current) return; let cleanup; const tryStart = () => { const containerPending = isRefPending(container); const targetPending = isRefPending(target); invariant(!containerPending, "Container ref is defined but not hydrated", "use-scroll-ref"); invariant(!targetPending, "Target ref is defined but not hydrated", "use-scroll-ref"); if (!containerPending && !targetPending) cleanup = start(); }; microtask.read(tryStart); return () => { cancelMicrotask(tryStart); cleanup?.(); }; }, [start]); return values; } //#endregion //#region node_modules/framer-motion/dist/es/value/scroll/use-element-scroll.mjs /** * @deprecated useElementScroll is deprecated. Convert to useScroll({ container: ref }) */ function useElementScroll(ref) { warnOnce(false, "useElementScroll is deprecated. Convert to useScroll({ container: ref })."); return useScroll({ container: ref }); } //#endregion //#region node_modules/framer-motion/dist/es/value/scroll/use-viewport-scroll.mjs /** * @deprecated useViewportScroll is deprecated. Convert to useScroll() */ function useViewportScroll() { warnOnce(false, "useViewportScroll is deprecated. Convert to useScroll()."); return useScroll(); } //#endregion //#region node_modules/framer-motion/dist/es/value/use-motion-value.mjs /** * Creates a `MotionValue` to track the state and velocity of a value. * * Usually, these are created automatically. For advanced use-cases, like use with `useTransform`, you can create `MotionValue`s externally and pass them into the animated component via the `style` prop. * * ```jsx * export const MyComponent = () => { * const scale = useMotionValue(1) * * return * } * ``` * * @param initial - The initial state. * * @public */ function useMotionValue(initial) { const value = useConstant(() => motionValue(initial)); /** * If this motion value is being used in static mode, like on * the Framer canvas, force components to rerender when the motion * value is updated. */ const { isStatic } = (0, import_react.useContext)(MotionConfigContext); if (isStatic) { const [, setLatest] = (0, import_react.useState)(initial); (0, import_react.useEffect)(() => value.on("change", setLatest), []); } return value; } //#endregion //#region node_modules/framer-motion/dist/es/value/use-combine-values.mjs function useCombineMotionValues(values, combineValues) { /** * Initialise the returned motion value. This remains the same between renders. */ const value = useMotionValue(combineValues()); /** * Create a function that will update the template motion value with the latest values. * This is pre-bound so whenever a motion value updates it can schedule its * execution in Framesync. If it's already been scheduled it won't be fired twice * in a single frame. */ const updateValue = () => value.set(combineValues()); /** * Synchronously update the motion value with the latest values during the render. * This ensures that within a React render, the styles applied to the DOM are up-to-date. */ updateValue(); /** * Subscribe to all motion values found within the template. Whenever any of them change, * schedule an update. */ useIsomorphicLayoutEffect(() => { const scheduleUpdate = () => frame.preRender(updateValue, false, true); const subscriptions = values.map((v) => v.on("change", scheduleUpdate)); return () => { subscriptions.forEach((unsubscribe) => unsubscribe()); cancelFrame(updateValue); }; }); return value; } //#endregion //#region node_modules/framer-motion/dist/es/value/use-motion-template.mjs /** * Combine multiple motion values into a new one using a string template literal. * * ```jsx * import { * motion, * useSpring, * useMotionValue, * useMotionTemplate * } from "framer-motion" * * function Component() { * const shadowX = useSpring(0) * const shadowY = useMotionValue(0) * const shadow = useMotionTemplate`drop-shadow(${shadowX}px ${shadowY}px 20px rgba(0,0,0,0.3))` * * return * } * ``` * * @public */ function useMotionTemplate(fragments, ...values) { /** * Create a function that will build a string from the latest motion values. */ const numFragments = fragments.length; function buildValue() { let output = ``; for (let i = 0; i < numFragments; i++) { output += fragments[i]; const value = values[i]; if (value) output += isMotionValue(value) ? value.get() : value; } return output; } return useCombineMotionValues(values.filter(isMotionValue), buildValue); } //#endregion //#region node_modules/framer-motion/dist/es/value/use-computed.mjs function useComputed(compute) { /** * Open session of collectMotionValues. Any MotionValue that calls get() * will be saved into this array. */ collectMotionValues.current = []; compute(); const value = useCombineMotionValues(collectMotionValues.current, compute); /** * Synchronously close session of collectMotionValues. */ collectMotionValues.current = void 0; return value; } //#endregion //#region node_modules/framer-motion/dist/es/value/use-transform.mjs function useTransform(input, inputRangeOrTransformer, outputRangeOrMap, options) { if (typeof input === "function") return useComputed(input); if (outputRangeOrMap !== void 0 && !Array.isArray(outputRangeOrMap) && typeof inputRangeOrTransformer !== "function") return useMapTransform(input, inputRangeOrTransformer, outputRangeOrMap, options); const transformer = typeof inputRangeOrTransformer === "function" ? inputRangeOrTransformer : transform(inputRangeOrTransformer, outputRangeOrMap, options); const result = Array.isArray(input) ? useListTransform(input, transformer) : useListTransform([input], ([latest]) => transformer(latest)); const inputAccelerate = !Array.isArray(input) ? input.accelerate : void 0; if (inputAccelerate && !inputAccelerate.isTransformed && typeof inputRangeOrTransformer !== "function" && Array.isArray(outputRangeOrMap) && options?.clamp !== false) result.accelerate = { ...inputAccelerate, times: inputRangeOrTransformer, keyframes: outputRangeOrMap, isTransformed: true, ...options?.ease ? { ease: options.ease } : {} }; return result; } function useListTransform(values, transformer) { const latest = useConstant(() => []); return useCombineMotionValues(values, () => { latest.length = 0; const numValues = values.length; for (let i = 0; i < numValues; i++) latest[i] = values[i].get(); return transformer(latest); }); } function useMapTransform(inputValue, inputRange, outputMap, options) { /** * Capture keys once to ensure hooks are called in consistent order. */ const keys = useConstant(() => Object.keys(outputMap)); const output = useConstant(() => ({})); for (const key of keys) output[key] = useTransform(inputValue, inputRange, outputMap[key], options); return output; } //#endregion //#region node_modules/framer-motion/dist/es/value/use-follow-value.mjs function useFollowValue(source, options = {}) { const { isStatic } = (0, import_react.useContext)(MotionConfigContext); const getFromSource = () => isMotionValue(source) ? source.get() : source; if (isStatic) return useTransform(getFromSource); const value = useMotionValue(getFromSource()); (0, import_react.useInsertionEffect)(() => { return attachFollow(value, source, options); }, [value, JSON.stringify(options)]); return value; } //#endregion //#region node_modules/framer-motion/dist/es/value/use-spring.mjs function useSpring(source, options = {}) { return useFollowValue(source, { type: "spring", ...options }); } //#endregion //#region node_modules/framer-motion/dist/es/utils/use-animation-frame.mjs function useAnimationFrame(callback) { const initialTimestamp = (0, import_react.useRef)(0); const { isStatic } = (0, import_react.useContext)(MotionConfigContext); (0, import_react.useEffect)(() => { if (isStatic) return; const provideTimeSinceStart = ({ timestamp, delta }) => { if (!initialTimestamp.current) initialTimestamp.current = timestamp; callback(timestamp - initialTimestamp.current, delta); }; frame.update(provideTimeSinceStart, true); return () => cancelFrame(provideTimeSinceStart); }, [callback]); } //#endregion //#region node_modules/framer-motion/dist/es/value/use-time.mjs function useTime() { const time = useMotionValue(0); useAnimationFrame((t) => time.set(t)); return time; } //#endregion //#region node_modules/framer-motion/dist/es/value/use-velocity.mjs /** * Creates a `MotionValue` that updates when the velocity of the provided `MotionValue` changes. * * ```javascript * const x = useMotionValue(0) * const xVelocity = useVelocity(x) * const xAcceleration = useVelocity(xVelocity) * ``` * * @public */ function useVelocity(value) { const velocity = useMotionValue(value.getVelocity()); const updateVelocity = () => { const latest = value.getVelocity(); velocity.set(latest); /** * If we still have velocity, schedule an update for the next frame * to keep checking until it is zero. */ if (latest) frame.update(updateVelocity); }; useMotionValueEvent(value, "change", () => { frame.update(updateVelocity, false, true); }); return velocity; } //#endregion //#region node_modules/framer-motion/dist/es/value/use-will-change/WillChangeMotionValue.mjs var WillChangeMotionValue = class extends MotionValue { constructor() { super(...arguments); this.isEnabled = false; } add(name) { if (transformProps.has(name) || acceleratedValues.has(name)) { this.isEnabled = true; this.update(); } } update() { this.set(this.isEnabled ? "transform" : "auto"); } }; //#endregion //#region node_modules/framer-motion/dist/es/value/use-will-change/index.mjs function useWillChange() { return useConstant(() => new WillChangeMotionValue("auto")); } //#endregion //#region node_modules/framer-motion/dist/es/utils/reduced-motion/use-reduced-motion.mjs /** * A hook that returns `true` if we should be using reduced motion based on the current device's Reduced Motion setting. * * This can be used to implement changes to your UI based on Reduced Motion. For instance, replacing motion-sickness inducing * `x`/`y` animations with `opacity`, disabling the autoplay of background videos, or turning off parallax motion. * * It will actively respond to changes and re-render your components with the latest setting. * * ```jsx * export function Sidebar({ isOpen }) { * const shouldReduceMotion = useReducedMotion() * const closedX = shouldReduceMotion ? 0 : "-100%" * * return ( * * ) * } * ``` * * @return boolean * * @public */ function useReducedMotion() { /** * Lazy initialisation of prefersReducedMotion */ !hasReducedMotionListener.current && initPrefersReducedMotion(); const [shouldReduceMotion] = (0, import_react.useState)(prefersReducedMotion.current); warnOnce(shouldReduceMotion !== true, "You have Reduced Motion enabled on your device. Animations may not appear as expected.", "reduced-motion-disabled"); /** * TODO See if people miss automatically updating shouldReduceMotion setting */ return shouldReduceMotion; } //#endregion //#region node_modules/framer-motion/dist/es/utils/reduced-motion/use-reduced-motion-config.mjs function useReducedMotionConfig() { const reducedMotionPreference = useReducedMotion(); const { reducedMotion } = (0, import_react.useContext)(MotionConfigContext); if (reducedMotion === "never") return false; else if (reducedMotion === "always") return true; else return reducedMotionPreference; } //#endregion //#region node_modules/framer-motion/dist/es/animation/hooks/animation-controls.mjs function stopAnimation(visualElement) { visualElement.values.forEach((value) => value.stop()); } function setVariants(visualElement, variantLabels) { [...variantLabels].reverse().forEach((key) => { const variant = visualElement.getVariant(key); variant && setTarget(visualElement, variant); if (visualElement.variantChildren) visualElement.variantChildren.forEach((child) => { setVariants(child, variantLabels); }); }); } function setValues(visualElement, definition) { if (Array.isArray(definition)) return setVariants(visualElement, definition); else if (typeof definition === "string") return setVariants(visualElement, [definition]); else setTarget(visualElement, definition); } /** * @public */ function animationControls() { /** * Track whether the host component has mounted. */ let hasMounted = false; /** * A collection of linked component animation controls. */ const subscribers = /* @__PURE__ */ new Set(); const controls = { subscribe(visualElement) { subscribers.add(visualElement); return () => void subscribers.delete(visualElement); }, start(definition, transitionOverride) { invariant(hasMounted, "controls.start() should only be called after a component has mounted. Consider calling within a useEffect hook."); const animations = []; subscribers.forEach((visualElement) => { animations.push(animateVisualElement(visualElement, definition, { transitionOverride })); }); return Promise.all(animations); }, set(definition) { invariant(hasMounted, "controls.set() should only be called after a component has mounted. Consider calling within a useEffect hook."); return subscribers.forEach((visualElement) => { setValues(visualElement, definition); }); }, stop() { subscribers.forEach((visualElement) => { stopAnimation(visualElement); }); }, mount() { hasMounted = true; return () => { hasMounted = false; controls.stop(); }; } }; return controls; } //#endregion //#region node_modules/framer-motion/dist/es/animation/utils/is-dom-keyframes.mjs function isDOMKeyframes(keyframes) { return typeof keyframes === "object" && !Array.isArray(keyframes); } //#endregion //#region node_modules/framer-motion/dist/es/animation/animate/resolve-subjects.mjs function resolveSubjects(subject, keyframes, scope, selectorCache) { if (subject == null) return []; if (typeof subject === "string" && isDOMKeyframes(keyframes)) return resolveElements(subject, scope, selectorCache); else if (subject instanceof NodeList) return Array.from(subject); else if (Array.isArray(subject)) return subject.filter((s) => s != null); else return [subject]; } //#endregion //#region node_modules/framer-motion/dist/es/animation/sequence/utils/calc-repeat-duration.mjs function calculateRepeatDuration(duration, repeat, repeatDelay) { return duration * (repeat + 1) + repeatDelay * repeat; } //#endregion //#region node_modules/framer-motion/dist/es/animation/sequence/utils/calc-time.mjs /** * Given a absolute or relative time definition and current/prev time state of the sequence, * calculate an absolute time for the next keyframes. */ function calcNextTime(current, next, prev, labels) { if (typeof next === "number") return next; else if (next.startsWith("-") || next.startsWith("+")) return Math.max(0, current + parseFloat(next)); else if (next === "<") return prev; else if (next.startsWith("<")) return Math.max(0, prev + parseFloat(next.slice(1))); else return labels.get(next) ?? current; } //#endregion //#region node_modules/framer-motion/dist/es/animation/sequence/utils/edit.mjs function eraseKeyframes(sequence, startTime, endTime) { for (let i = 0; i < sequence.length; i++) { const keyframe = sequence[i]; if (keyframe.at > startTime && keyframe.at < endTime) { removeItem(sequence, keyframe); i--; } } } function addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) { /** * Erase every existing value between currentTime and targetTime, * this will essentially splice this timeline into any currently * defined ones. */ eraseKeyframes(sequence, startTime, endTime); for (let i = 0; i < keyframes.length; i++) sequence.push({ value: keyframes[i], at: mixNumber(startTime, endTime, offset[i]), easing: /* @__PURE__ */ getEasingForSegment(easing, i) }); } //#endregion //#region node_modules/framer-motion/dist/es/animation/sequence/utils/normalize-times.mjs /** * Take an array of times that represent repeated keyframes. For instance * if we have original times of [0, 0.5, 1] then our repeated times will * be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back * down to a 0-1 scale. * * `repeatDelayUnits` is the repeatDelay expressed in units of a single * iteration's duration, so the total span equals `(repeat + 1) + repeat * repeatDelayUnits`. */ function normalizeTimes(times, repeat, repeatDelayUnits = 0) { const totalUnits = repeat + 1 + repeat * repeatDelayUnits; for (let i = 0; i < times.length; i++) times[i] = times[i] / totalUnits; } //#endregion //#region node_modules/framer-motion/dist/es/animation/sequence/utils/sort.mjs function compareByTime(a, b) { if (a.at === b.at) { if (a.value === null) return 1; if (b.value === null) return -1; return 0; } else return a.at - b.at; } //#endregion //#region node_modules/framer-motion/dist/es/animation/sequence/create.mjs var defaultSegmentEasing = "easeInOut"; var MAX_REPEAT = 20; function createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) { const defaultDuration = defaultTransition.duration || .3; const animationDefinitions = /* @__PURE__ */ new Map(); const sequences = /* @__PURE__ */ new Map(); const elementCache = {}; const timeLabels = /* @__PURE__ */ new Map(); let prevTime = 0; let currentTime = 0; let totalDuration = 0; /** * Build the timeline by mapping over the sequence array and converting * the definitions into keyframes and offsets with absolute time values. * These will later get converted into relative offsets in a second pass. */ for (let i = 0; i < sequence.length; i++) { const segment = sequence[i]; /** * If this is a timeline label, mark it and skip the rest of this iteration. */ if (typeof segment === "string") { timeLabels.set(segment, currentTime); continue; } else if (!Array.isArray(segment)) { timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels)); continue; } let [subject, keyframes, transition = {}] = segment; /** * If a relative or absolute time value has been specified we need to resolve * it in relation to the currentTime. */ if (transition.at !== void 0) currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels); /** * Keep track of the maximum duration in this definition. This will be * applied to currentTime once the definition has been parsed. */ let maxDuration = 0; const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => { const valueKeyframesAsList = keyframesAsList(valueKeyframes); const { delay = 0, times = defaultOffset(valueKeyframesAsList), type = defaultTransition.type || "keyframes", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition; let { ease = defaultTransition.ease || "easeOut", duration } = valueTransition; /** * Resolve stagger() if defined. */ const calculatedDelay = typeof delay === "function" ? delay(elementIndex, numSubjects) : delay; /** * If this animation should and can use a spring, generate a spring easing function. */ const numKeyframes = valueKeyframesAsList.length; const createGenerator = isGenerator(type) ? type : generators?.[type || "keyframes"]; if (numKeyframes <= 2 && createGenerator) { /** * As we're creating an easing function from a spring, * ideally we want to generate it using the real distance * between the two keyframes. However this isn't always * possible - in these situations we use 0-100. */ let absoluteDelta = 100; if (numKeyframes === 2 && isNumberKeyframesArray(valueKeyframesAsList)) { const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0]; absoluteDelta = Math.abs(delta); } const springTransition = { ...defaultTransition, ...remainingTransition }; if (duration !== void 0) springTransition.duration = /* @__PURE__ */ secondsToMilliseconds(duration); const springEasing = createGeneratorEasing(springTransition, absoluteDelta, createGenerator); ease = springEasing.ease; duration = springEasing.duration; } duration ?? (duration = defaultDuration); const startTime = currentTime + calculatedDelay; /** * If there's only one time offset of 0, fill in a second with length 1 */ if (times.length === 1 && times[0] === 0) times[1] = 1; /** * Fill out if offset if fewer offsets than keyframes */ const remainder = times.length - valueKeyframesAsList.length; remainder > 0 && fillOffset(times, remainder); /** * If only one value has been set, ie [1], push a null to the start of * the keyframe array. This will let us mark a keyframe at this point * that will later be hydrated with the previous value. */ valueKeyframesAsList.length === 1 && valueKeyframesAsList.unshift(null); /** * Segments can't express `repeat: Infinity` or very large * counts — they'd leave dead time after the segment or * explode the keyframe array. Ignore with a warning. */ if (repeat) warning(repeat < MAX_REPEAT, `Sequence segments can't repeat ${repeat} times — ignoring repeat option. Use a value below ${MAX_REPEAT} or apply repeat at the sequence level instead.`); if (repeat && repeat < MAX_REPEAT) { /** * Express repeatDelay in units of a single iteration's duration * so it can be added to the per-iteration time offsets below * before they're normalized to 0-1. */ const repeatDelayUnits = duration > 0 ? repeatDelay / duration : 0; duration = calculateRepeatDuration(duration, repeat, repeatDelay); const originalKeyframes = [...valueKeyframesAsList]; const originalTimes = [...times]; ease = Array.isArray(ease) ? [...ease] : [ease]; const originalEase = [...ease]; /** * For reverse/mirror, alternate iterations play the segment * backwards. mirror matches JSAnimation's mirroredGenerator: * reversed keyframes, easings unchanged. reverse matches * JSAnimation's iterationProgress = 1 - p: reversed * keyframes, easing array reversed AND each function easing * mapped through reverseEasing (string easings unchanged — * they're resolved later by the keyframes engine). */ const isFlipping = repeatType === "reverse" || repeatType === "mirror"; let flippedKeyframes = originalKeyframes; let flippedEases = originalEase; if (isFlipping) { flippedKeyframes = [...originalKeyframes].reverse(); if (repeatType === "reverse") flippedEases = [...originalEase].reverse().map((e) => typeof e === "function" ? /* @__PURE__ */ reverseEasing(e) : e); } for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) { const isFlipped = isFlipping && repeatIndex % 2 === 0; const iterKeyframes = isFlipped ? flippedKeyframes : originalKeyframes; const iterEase = isFlipped ? flippedEases : originalEase; const iterStartOffset = (repeatIndex + 1) * (1 + repeatDelayUnits); /** * If repeatDelay is set, hold the previous iteration's * final value through the delay by inserting a keyframe * at the moment the next iteration begins. */ if (repeatDelayUnits > 0) { valueKeyframesAsList.push(valueKeyframesAsList[valueKeyframesAsList.length - 1]); times.push(iterStartOffset); ease.push("linear"); } valueKeyframesAsList.push(...iterKeyframes); for (let keyframeIndex = 0; keyframeIndex < iterKeyframes.length; keyframeIndex++) { times.push(originalTimes[keyframeIndex] + iterStartOffset); ease.push(keyframeIndex === 0 ? "linear" : /* @__PURE__ */ getEasingForSegment(iterEase, keyframeIndex - 1)); } } normalizeTimes(times, repeat, repeatDelayUnits); } const targetTime = startTime + duration; /** * Add keyframes, mapping offsets to absolute time. */ addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime); maxDuration = Math.max(calculatedDelay + duration, maxDuration); totalDuration = Math.max(targetTime, totalDuration); }; if (isMotionValue(subject)) { const subjectSequence = getSubjectSequence(subject, sequences); resolveValueSequence(keyframes, transition, getValueSequence("default", subjectSequence)); } else { const subjects = resolveSubjects(subject, keyframes, scope, elementCache); const numSubjects = subjects.length; /** * For every element in this segment, process the defined values. */ for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) { /** * Cast necessary, but we know these are of this type */ keyframes = keyframes; transition = transition; const thisSubject = subjects[subjectIndex]; const subjectSequence = getSubjectSequence(thisSubject, sequences); for (const key in keyframes) resolveValueSequence(keyframes[key], getValueTransition$1(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects); } } prevTime = currentTime; currentTime += maxDuration; } /** * For every element and value combination create a new animation. */ sequences.forEach((valueSequences, element) => { for (const key in valueSequences) { const valueSequence = valueSequences[key]; /** * Arrange all the keyframes in ascending time order. */ valueSequence.sort(compareByTime); const keyframes = []; const valueOffset = []; const valueEasing = []; /** * For each keyframe, translate absolute times into * relative offsets based on the total duration of the timeline. */ for (let i = 0; i < valueSequence.length; i++) { const { at, value, easing } = valueSequence[i]; keyframes.push(value); valueOffset.push(/* @__PURE__ */ progress(0, totalDuration, at)); valueEasing.push(easing || "easeOut"); } /** * If the first keyframe doesn't land on offset: 0 * provide one by duplicating the initial keyframe. This ensures * it snaps to the first keyframe when the animation starts. */ if (valueOffset[0] !== 0) { valueOffset.unshift(0); keyframes.unshift(keyframes[0]); valueEasing.unshift(defaultSegmentEasing); } /** * If the last keyframe doesn't land on offset: 1 * provide one with a null wildcard value. This will ensure it * stays static until the end of the animation. */ if (valueOffset[valueOffset.length - 1] !== 1) { valueOffset.push(1); keyframes.push(null); } if (!animationDefinitions.has(element)) animationDefinitions.set(element, { keyframes: {}, transition: {} }); const definition = animationDefinitions.get(element); definition.keyframes[key] = keyframes; /** * Exclude `type` from defaultTransition since springs have been * converted to duration-based easing functions in resolveValueSequence. * Including `type: "spring"` would cause JSAnimation to error when * the merged keyframes array has more than 2 keyframes. */ const { type: _type, ...remainingDefaultTransition } = defaultTransition; definition.transition[key] = { ...remainingDefaultTransition, duration: totalDuration, ease: valueEasing, times: valueOffset, ...sequenceTransition }; } }); return animationDefinitions; } function getSubjectSequence(subject, sequences) { !sequences.has(subject) && sequences.set(subject, {}); return sequences.get(subject); } function getValueSequence(name, sequences) { if (!sequences[name]) sequences[name] = []; return sequences[name]; } function keyframesAsList(keyframes) { return Array.isArray(keyframes) ? keyframes : [keyframes]; } function getValueTransition$1(transition, key) { return transition && transition[key] ? { ...transition, ...transition[key] } : { ...transition }; } var isNumber = (keyframe) => typeof keyframe === "number"; var isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber); //#endregion //#region node_modules/framer-motion/dist/es/animation/utils/create-visual-element.mjs function createDOMVisualElement(element) { const options = { presenceContext: null, props: {}, visualState: { renderState: { transform: {}, transformOrigin: {}, style: {}, vars: {}, attrs: {} }, latestValues: {} } }; const node = isSVGElement(element) && !isSVGSVGElement(element) ? new SVGVisualElement(options) : new HTMLVisualElement(options); node.mount(element); visualElementStore.set(element, node); } function createObjectVisualElement(subject) { const node = new ObjectVisualElement({ presenceContext: null, props: {}, visualState: { renderState: { output: {} }, latestValues: {} } }); node.mount(subject); visualElementStore.set(subject, node); } //#endregion //#region node_modules/framer-motion/dist/es/animation/animate/subject.mjs function isSingleValue(subject, keyframes) { return isMotionValue(subject) || typeof subject === "number" || typeof subject === "string" && !isDOMKeyframes(keyframes); } /** * Implementation */ function animateSubject(subject, keyframes, options, scope) { const animations = []; if (isSingleValue(subject, keyframes)) animations.push(animateSingleValue(subject, isDOMKeyframes(keyframes) ? keyframes.default || keyframes : keyframes, options ? options.default || options : options)); else { if (subject == null) return animations; const subjects = resolveSubjects(subject, keyframes, scope); const numSubjects = subjects.length; invariant(Boolean(numSubjects), "No valid elements provided.", "no-valid-elements"); for (let i = 0; i < numSubjects; i++) { const thisSubject = subjects[i]; const createVisualElement = thisSubject instanceof Element ? createDOMVisualElement : createObjectVisualElement; if (!visualElementStore.has(thisSubject)) createVisualElement(thisSubject); const visualElement = visualElementStore.get(thisSubject); const transition = { ...options }; /** * Resolve stagger function if provided. */ if ("delay" in transition && typeof transition.delay === "function") transition.delay = transition.delay(i, numSubjects); animations.push(...animateTarget(visualElement, { ...keyframes, transition }, {})); } } return animations; } //#endregion //#region node_modules/framer-motion/dist/es/animation/animate/sequence.mjs function animateSequence(sequence, options, scope) { const animations = []; createAnimationsFromSequence(sequence.map((segment) => { if (Array.isArray(segment) && typeof segment[0] === "function") { const callback = segment[0]; const mv = motionValue(0); mv.on("change", callback); if (segment.length === 1) return [mv, [0, 1]]; else if (segment.length === 2) return [ mv, [0, 1], segment[1] ]; else return [ mv, segment[1], segment[2] ]; } return segment; }), options, scope, { spring }).forEach(({ keyframes, transition }, subject) => { animations.push(...animateSubject(subject, keyframes, transition)); }); return animations; } //#endregion //#region node_modules/framer-motion/dist/es/animation/animate/index.mjs function isSequence(value) { return Array.isArray(value) && value.some(Array.isArray); } /** * Creates an animation function that is optionally scoped * to a specific element. */ function createScopedAnimate(options = {}) { const { scope, reduceMotion, skipAnimations } = options; /** * Implementation */ function scopedAnimate(subjectOrSequence, optionsOrKeyframes, options) { let animations = []; let animationOnComplete; const inherited = {}; if (reduceMotion !== void 0) inherited.reduceMotion = reduceMotion; if (skipAnimations !== void 0) inherited.skipAnimations = skipAnimations; if (isSequence(subjectOrSequence)) { const { onComplete, ...sequenceOptions } = optionsOrKeyframes || {}; if (typeof onComplete === "function") animationOnComplete = onComplete; animations = animateSequence(subjectOrSequence, { ...inherited, ...sequenceOptions }, scope); } else { const { onComplete, ...rest } = options || {}; if (typeof onComplete === "function") animationOnComplete = onComplete; animations = animateSubject(subjectOrSequence, optionsOrKeyframes, { ...inherited, ...rest }, scope); } const animation = new GroupAnimationWithThen(animations); if (animationOnComplete) animation.finished.then(animationOnComplete); if (scope) { scope.animations.push(animation); animation.finished.then(() => { removeItem(scope.animations, animation); }); } return animation; } return scopedAnimate; } var animate = createScopedAnimate(); //#endregion //#region node_modules/framer-motion/dist/es/animation/hooks/use-animate.mjs function useAnimate() { const scope = useConstant(() => ({ current: null, animations: [] })); const reduceMotion = useReducedMotionConfig() ?? void 0; const { skipAnimations } = (0, import_react.useContext)(MotionConfigContext); const animate = (0, import_react.useMemo)(() => createScopedAnimate({ scope, reduceMotion, skipAnimations }), [ scope, reduceMotion, skipAnimations ]); useUnmountEffect(() => { scope.animations.forEach((animation) => animation.stop()); scope.animations.length = 0; }); return [scope, animate]; } //#endregion //#region node_modules/framer-motion/dist/es/animation/animators/waapi/animate-elements.mjs function animateElements(elementOrSelector, keyframes, options, scope) { if (elementOrSelector == null) return []; const elements = resolveElements(elementOrSelector, scope); const numElements = elements.length; invariant(Boolean(numElements), "No valid elements provided.", "no-valid-elements"); /** * WAAPI doesn't support interrupting animations. * * Therefore, starting animations requires a three-step process: * 1. Stop existing animations (write styles to DOM) * 2. Resolve keyframes (read styles from DOM) * 3. Create new animations (write styles to DOM) * * The hybrid `animate()` function uses AsyncAnimation to resolve * keyframes before creating new animations, which removes style * thrashing. Here, we have much stricter filesize constraints. * Therefore we do this in a synchronous way that ensures that * at least within `animate()` calls there is no style thrashing. * * In the motion-native-animate-mini-interrupt benchmark this * was 80% faster than a single loop. */ const animationDefinitions = []; /** * Step 1: Build options and stop existing animations (write) */ for (let i = 0; i < numElements; i++) { const element = elements[i]; const elementTransition = { ...options }; /** * Resolve stagger function if provided. */ if (typeof elementTransition.delay === "function") elementTransition.delay = elementTransition.delay(i, numElements); for (const valueName in keyframes) { let valueKeyframes = keyframes[valueName]; if (!Array.isArray(valueKeyframes)) valueKeyframes = [valueKeyframes]; const valueOptions = { ...getValueTransition(elementTransition, valueName) }; valueOptions.duration && (valueOptions.duration = /* @__PURE__ */ secondsToMilliseconds(valueOptions.duration)); valueOptions.delay && (valueOptions.delay = /* @__PURE__ */ secondsToMilliseconds(valueOptions.delay)); /** * If there's an existing animation playing on this element then stop it * before creating a new one. */ const map = getAnimationMap(element); const key = animationMapKey(valueName, valueOptions.pseudoElement || ""); const currentAnimation = map.get(key); currentAnimation && currentAnimation.stop(); animationDefinitions.push({ map, key, unresolvedKeyframes: valueKeyframes, options: { ...valueOptions, element, name: valueName, allowFlatten: !elementTransition.type && !elementTransition.ease } }); } } /** * Step 2: Resolve keyframes (read) */ for (let i = 0; i < animationDefinitions.length; i++) { const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i]; const { element, name, pseudoElement } = animationOptions; if (!pseudoElement && unresolvedKeyframes[0] === null) unresolvedKeyframes[0] = getComputedStyle$1(element, name); fillWildcards(unresolvedKeyframes); applyPxDefaults(unresolvedKeyframes, name); /** * If we only have one keyframe, explicitly read the initial keyframe * from the computed style. This is to ensure consistency with WAAPI behaviour * for restarting animations, for instance .play() after finish, when it * has one vs two keyframes. */ if (!pseudoElement && unresolvedKeyframes.length < 2) unresolvedKeyframes.unshift(getComputedStyle$1(element, name)); animationOptions.keyframes = unresolvedKeyframes; } /** * Step 3: Create new animations (write) */ const animations = []; for (let i = 0; i < animationDefinitions.length; i++) { const { map, key, options: animationOptions } = animationDefinitions[i]; const animation = new NativeAnimation(animationOptions); map.set(key, animation); animation.finished.finally(() => map.delete(key)); animations.push(animation); } return animations; } //#endregion //#region node_modules/framer-motion/dist/es/animation/animators/waapi/animate-style.mjs var createScopedWaapiAnimate = (scope) => { function scopedAnimate(elementOrSelector, keyframes, options) { return new GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope)); } return scopedAnimate; }; var animateMini = /*@__PURE__*/ createScopedWaapiAnimate(); //#endregion //#region node_modules/framer-motion/dist/es/animation/hooks/use-animate-style.mjs function useAnimateMini() { const scope = useConstant(() => ({ current: null, animations: [] })); const animate = useConstant(() => createScopedWaapiAnimate(scope)); useUnmountEffect(() => { scope.animations.forEach((animation) => animation.stop()); }); return [scope, animate]; } //#endregion //#region node_modules/framer-motion/dist/es/animation/hooks/use-animation.mjs /** * Creates `LegacyAnimationControls`, which can be used to manually start, stop * and sequence animations on one or more components. * * The returned `LegacyAnimationControls` should be passed to the `animate` property * of the components you want to animate. * * These components can then be animated with the `start` method. * * ```jsx * import * as React from 'react' * import { motion, useAnimation } from 'framer-motion' * * export function MyComponent(props) { * const controls = useAnimation() * * controls.start({ * x: 100, * transition: { duration: 0.5 }, * }) * * return * } * ``` * * @returns Animation controller with `start` and `stop` methods * * @public */ function useAnimationControls() { const controls = useConstant(animationControls); useIsomorphicLayoutEffect(controls.mount, []); return controls; } var useAnimation = useAnimationControls; //#endregion //#region node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence-data.mjs function usePresenceData() { const context = (0, import_react.useContext)(PresenceContext); return context ? context.custom : void 0; } //#endregion //#region node_modules/framer-motion/dist/es/events/use-dom-event.mjs /** * Attaches an event listener directly to the provided DOM element. * * Bypassing React's event system can be desirable, for instance when attaching non-passive * event handlers. * * ```jsx * const ref = useRef(null) * * useDomEvent(ref, 'wheel', onWheel, { passive: false }) * * return
* ``` * * @param ref - React.RefObject that's been provided to the element you want to bind the listener to. * @param eventName - Name of the event you want listen for. * @param handler - Function to fire when receiving the event. * @param options - Options to pass to `Event.addEventListener`. * * @public */ function useDomEvent(ref, eventName, handler, options) { (0, import_react.useEffect)(() => { const element = ref.current; if (handler && element) return addDomEvent(element, eventName, handler, options); }, [ ref, eventName, handler, options ]); } //#endregion //#region node_modules/framer-motion/dist/es/gestures/drag/use-drag-controls.mjs /** * Can manually trigger a drag gesture on one or more `drag`-enabled `motion` components. * * ```jsx * const dragControls = useDragControls() * * function startDrag(event) { * dragControls.start(event, { snapToCursor: true }) * } * * return ( * <> *
* * * ) * ``` * * @public */ var DragControls = class { constructor() { this.componentControls = /* @__PURE__ */ new Set(); } /** * Subscribe a component's internal `VisualElementDragControls` to the user-facing API. * * @internal */ subscribe(controls) { this.componentControls.add(controls); return () => this.componentControls.delete(controls); } /** * Start a drag gesture on every `motion` component that has this set of drag controls * passed into it via the `dragControls` prop. * * ```jsx * dragControls.start(e, { * snapToCursor: true * }) * ``` * * @param event - PointerEvent * @param options - Options * * @public */ start(event, options) { this.componentControls.forEach((controls) => { controls.start(event.nativeEvent || event, options); }); } /** * Cancels a drag gesture. * * ```jsx * dragControls.cancel() * ``` * * @public */ cancel() { this.componentControls.forEach((controls) => { controls.cancel(); }); } /** * Stops a drag gesture. * * ```jsx * dragControls.stop() * ``` * * @public */ stop() { this.componentControls.forEach((controls) => { controls.stop(); }); } }; var createDragControls = () => new DragControls(); /** * Usually, dragging is initiated by pressing down on a `motion` component with a `drag` prop * and moving it. For some use-cases, for instance clicking at an arbitrary point on a video scrubber, we * might want to initiate that dragging from a different component than the draggable one. * * By creating a `dragControls` using the `useDragControls` hook, we can pass this into * the draggable component's `dragControls` prop. It exposes a `start` method * that can start dragging from pointer events on other components. * * ```jsx * const dragControls = useDragControls() * * function startDrag(event) { * dragControls.start(event, { snapToCursor: true }) * } * * return ( * <> *
* * * ) * ``` * * @public */ function useDragControls() { return useConstant(createDragControls); } //#endregion //#region node_modules/framer-motion/dist/es/motion/utils/is-motion-component.mjs /** * Checks if a component is a `motion` component. */ function isMotionComponent(component) { return component !== null && typeof component === "object" && motionComponentSymbol in component; } //#endregion //#region node_modules/framer-motion/dist/es/motion/utils/unwrap-motion-component.mjs /** * Unwraps a `motion` component and returns either a string for `motion.div` or * the React component for `motion(Component)`. * * If the component is not a `motion` component it returns undefined. */ function unwrapMotionComponent(component) { if (isMotionComponent(component)) return component[motionComponentSymbol]; } //#endregion //#region node_modules/framer-motion/dist/es/projection/use-instant-layout-transition.mjs function useInstantLayoutTransition() { return startTransition; } function startTransition(callback) { if (!rootProjectionNode.current) return; rootProjectionNode.current.isUpdating = false; rootProjectionNode.current.blockUpdate(); callback && callback(); } //#endregion //#region node_modules/framer-motion/dist/es/projection/use-reset-projection.mjs function useResetProjection() { return (0, import_react.useCallback)(() => { const root = rootProjectionNode.current; if (!root) return; root.resetTree(); }, []); } //#endregion //#region node_modules/framer-motion/dist/es/utils/use-cycle.mjs /** * Cycles through a series of visual properties. Can be used to toggle between or cycle through animations. It works similar to `useState` in React. It is provided an initial array of possible states, and returns an array of two arguments. * * An index value can be passed to the returned `cycle` function to cycle to a specific index. * * ```jsx * import * as React from "react" * import { motion, useCycle } from "framer-motion" * * export const MyComponent = () => { * const [x, cycleX] = useCycle(0, 50, 100) * * return ( * cycleX()} * /> * ) * } * ``` * * @param items - items to cycle through * @returns [currentState, cycleState] * * @public */ function useCycle(...items) { const index = (0, import_react.useRef)(0); const [item, setItem] = (0, import_react.useState)(items[index.current]); return [item, (0, import_react.useCallback)((next) => { index.current = typeof next !== "number" ? wrap(0, items.length, index.current + 1) : next; setItem(items[index.current]); }, [items.length, ...items])]; } //#endregion //#region node_modules/framer-motion/dist/es/render/dom/viewport/index.mjs var thresholds = { some: 0, all: 1 }; function inView(elementOrSelector, onStart, { root, margin: rootMargin, amount = "some" } = {}) { const elements = resolveElements(elementOrSelector); const activeIntersections = /* @__PURE__ */ new WeakMap(); const onIntersectionChange = (entries) => { entries.forEach((entry) => { const onEnd = activeIntersections.get(entry.target); /** * If there's no change to the intersection, we don't need to * do anything here. */ if (entry.isIntersecting === Boolean(onEnd)) return; if (entry.isIntersecting) { const newOnEnd = onStart(entry.target, entry); if (typeof newOnEnd === "function") activeIntersections.set(entry.target, newOnEnd); else observer.unobserve(entry.target); } else if (typeof onEnd === "function") { onEnd(entry); activeIntersections.delete(entry.target); } }); }; const observer = new IntersectionObserver(onIntersectionChange, { root, rootMargin, threshold: typeof amount === "number" ? amount : thresholds[amount] }); elements.forEach((element) => observer.observe(element)); return () => observer.disconnect(); } //#endregion //#region node_modules/framer-motion/dist/es/utils/use-in-view.mjs function useInView(ref, { root, margin, amount, once = false, initial = false } = {}) { const [isInView, setInView] = (0, import_react.useState)(initial); (0, import_react.useEffect)(() => { if (!ref.current || once && isInView) return; const onEnter = () => { setInView(true); return once ? void 0 : () => setInView(false); }; const options = { root: root && root.current || void 0, margin, amount }; return inView(ref.current, onEnter, options); }, [ root, ref, margin, once, amount ]); return isInView; } //#endregion //#region node_modules/framer-motion/dist/es/utils/use-instant-transition.mjs function useInstantTransition() { const [forceUpdate, forcedRenderCount] = useForceUpdate(); const startInstantLayoutTransition = useInstantLayoutTransition(); const unlockOnFrameRef = (0, import_react.useRef)(-1); (0, import_react.useEffect)(() => { /** * Unblock after two animation frames, otherwise this will unblock too soon. */ frame.postRender(() => frame.postRender(() => { /** * If the callback has been called again after the effect * triggered this 2 frame delay, don't unblock animations. This * prevents the previous effect from unblocking the current * instant transition too soon. This becomes more likely when * used in conjunction with React.startTransition(). */ if (forcedRenderCount !== unlockOnFrameRef.current) return; MotionGlobalConfig.instantAnimations = false; })); }, [forcedRenderCount]); return (callback) => { startInstantLayoutTransition(() => { MotionGlobalConfig.instantAnimations = true; forceUpdate(); callback(); unlockOnFrameRef.current = forcedRenderCount + 1; }); }; } function disableInstantTransitions() { MotionGlobalConfig.instantAnimations = false; } //#endregion //#region node_modules/framer-motion/dist/es/utils/use-page-in-view.mjs function usePageInView() { const [isInView, setIsInView] = (0, import_react.useState)(true); (0, import_react.useEffect)(() => { const handleVisibilityChange = () => setIsInView(!document.hidden); if (document.hidden) handleVisibilityChange(); document.addEventListener("visibilitychange", handleVisibilityChange); return () => { document.removeEventListener("visibilitychange", handleVisibilityChange); }; }, []); return isInView; } //#endregion //#region node_modules/framer-motion/dist/es/utils/transform-viewbox-point.mjs /** * Creates a `transformPagePoint` function that accounts for SVG viewBox scaling. * * When dragging SVG elements inside an SVG with a viewBox that differs from * the rendered dimensions (e.g., `viewBox="0 0 100 100"` but rendered at 500x500 pixels), * pointer coordinates need to be transformed to match the SVG's coordinate system. * * @example * ```jsx * function App() { * const svgRef = useRef(null) * * return ( * * * * * * ) * } * ``` * * @param svgRef - A React ref to the SVG element * @returns A transformPagePoint function for use with MotionConfig * * @public */ function transformViewBoxPoint(svgRef) { return (point) => { const svg = svgRef.current; if (!svg) return point; const viewBox = svg.viewBox?.baseVal; if (!viewBox || viewBox.width === 0 && viewBox.height === 0) return point; const bbox = svg.getBoundingClientRect(); if (bbox.width === 0 || bbox.height === 0) return point; const scaleX = viewBox.width / bbox.width; const scaleY = viewBox.height / bbox.height; const svgX = bbox.left + window.scrollX; const svgY = bbox.top + window.scrollY; return { x: (point.x - svgX) * scaleX + svgX, y: (point.y - svgY) * scaleY + svgY }; }; } //#endregion //#region node_modules/framer-motion/dist/es/utils/transform-rotated-parent.mjs /** * Creates a `transformPagePoint` function that corrects pointer coordinates * for a parent container with CSS transforms (rotation, scale, skew). * * When dragging elements inside a transformed parent, pointer coordinates * need to be transformed through the inverse of the parent's transform * so the drag offset is in local space. * * Works with both static and continuously animating transforms. * * @example * ```jsx * function App() { * const ref = useRef(null) * * return ( * * * * * * ) * } * ``` * * @param parentRef - A React ref to the transformed parent element * @returns A transformPagePoint function for use with MotionConfig * * @public */ function correctParentTransform(parentRef) { return (point) => { const parent = parentRef.current; if (!parent) return point; const inv = getInverseMatrix(parent); if (!inv) return point; const rect = parent.getBoundingClientRect(); const cx = rect.left + window.scrollX + rect.width / 2; const cy = rect.top + window.scrollY + rect.height / 2; const dx = point.x - cx; const dy = point.y - cy; return { x: cx + inv.a * dx + inv.c * dy, y: cy + inv.b * dx + inv.d * dy }; }; } function getInverseMatrix(element) { const { transform } = getComputedStyle(element); if (!transform || transform === "none") return null; const match = transform.match(/^matrix3d\((.*)\)$/u) || transform.match(/^matrix\((.*)\)$/u); if (!match) return null; const v = match[1].split(",").map(Number); const is3d = transform.startsWith("matrix3d"); const a = v[0], b = v[1]; const c = is3d ? v[4] : v[2]; const d = is3d ? v[5] : v[3]; const det = a * d - b * c; if (Math.abs(det) < 1e-10) return null; return { a: d / det, b: -b / det, c: -c / det, d: a / det }; } //#endregion //#region node_modules/framer-motion/dist/es/animation/optimized-appear/store.mjs var appearAnimationStore = /* @__PURE__ */ new Map(); var appearComplete = /* @__PURE__ */ new Map(); //#endregion //#region node_modules/framer-motion/dist/es/animation/optimized-appear/store-id.mjs var appearStoreId = (elementId, valueName) => { return `${elementId}: ${transformProps.has(valueName) ? "transform" : valueName}`; }; //#endregion //#region node_modules/framer-motion/dist/es/animation/optimized-appear/handoff.mjs function handoffOptimizedAppearAnimation(elementId, valueName, frame) { const storeId = appearStoreId(elementId, valueName); const optimisedAnimation = appearAnimationStore.get(storeId); if (!optimisedAnimation) return null; const { animation, startTime } = optimisedAnimation; function cancelAnimation() { window.MotionCancelOptimisedAnimation?.(elementId, valueName, frame); } /** * We can cancel the animation once it's finished now that we've synced * with Motion. * * Prefer onfinish over finished as onfinish is backwards compatible with * older browsers. */ animation.onfinish = cancelAnimation; if (startTime === null || window.MotionHandoffIsComplete?.(elementId)) { /** * If the startTime is null, this animation is the Paint Ready detection animation * and we can cancel it immediately without handoff. * * Or if we've already handed off the animation then we're now interrupting it. * In which case we need to cancel it. */ cancelAnimation(); return null; } else return startTime; } //#endregion //#region node_modules/framer-motion/dist/es/animation/optimized-appear/start.mjs /** * A single time to use across all animations to manually set startTime * and ensure they're all in sync. */ var startFrameTime; /** * A dummy animation to detect when Chrome is ready to start * painting the page and hold off from triggering the real animation * until then. We only need one animation to detect paint ready. * * https://bugs.chromium.org/p/chromium/issues/detail?id=1406850 */ var readyAnimation; /** * Keep track of animations that were suspended vs cancelled so we * can easily resume them when we're done measuring layout. */ var suspendedAnimations = /* @__PURE__ */ new Set(); function resumeSuspendedAnimations() { suspendedAnimations.forEach((data) => { data.animation.play(); data.animation.startTime = data.startTime; }); suspendedAnimations.clear(); } function startOptimizedAppearAnimation(element, name, keyframes, options, onReady) { if (window.MotionIsMounted) return; const id = element.dataset[optimizedAppearDataId]; if (!id) return; window.MotionHandoffAnimation = handoffOptimizedAppearAnimation; const storeId = appearStoreId(id, name); if (!readyAnimation) { readyAnimation = startWaapiAnimation( element, name, [keyframes[0], keyframes[0]], /** * 10 secs is basically just a super-safe duration to give Chrome * long enough to get the animation ready. */ { duration: 1e4, ease: "linear" } ); appearAnimationStore.set(storeId, { animation: readyAnimation, startTime: null }); /** * If there's no readyAnimation then there's been no instantiation * of handoff animations. */ window.MotionHandoffAnimation = handoffOptimizedAppearAnimation; window.MotionHasOptimisedAnimation = (elementId, valueName) => { if (!elementId) return false; /** * Keep a map of elementIds that have started animating. We check * via ID instead of Element because of hydration errors and * pre-hydration checks. We also actively record IDs as they start * animating rather than simply checking for data-appear-id as * this attrbute might be present but not lead to an animation, for * instance if the element's appear animation is on a different * breakpoint. */ if (!valueName) return appearComplete.has(elementId); const animationId = appearStoreId(elementId, valueName); return Boolean(appearAnimationStore.get(animationId)); }; window.MotionHandoffMarkAsComplete = (elementId) => { if (appearComplete.has(elementId)) appearComplete.set(elementId, true); }; window.MotionHandoffIsComplete = (elementId) => { return appearComplete.get(elementId) === true; }; /** * We only need to cancel transform animations as * they're the ones that will interfere with the * layout animation measurements. */ window.MotionCancelOptimisedAnimation = (elementId, valueName, frame, canResume) => { const animationId = appearStoreId(elementId, valueName); const data = appearAnimationStore.get(animationId); if (!data) return; if (frame && canResume === void 0) /** * Wait until the end of the subsequent frame to cancel the animation * to ensure we don't remove the animation before the main thread has * had a chance to resolve keyframes and render. */ frame.postRender(() => { frame.postRender(() => { data.animation.cancel(); }); }); else data.animation.cancel(); if (frame && canResume) { suspendedAnimations.add(data); frame.render(resumeSuspendedAnimations); } else { appearAnimationStore.delete(animationId); /** * If there are no more animations left, we can remove the cancel function. * This will let us know when we can stop checking for conflicting layout animations. */ if (!appearAnimationStore.size) window.MotionCancelOptimisedAnimation = void 0; } }; window.MotionCheckAppearSync = (visualElement, valueName, value) => { const appearId = getOptimisedAppearId(visualElement); if (!appearId) return; const valueIsOptimised = window.MotionHasOptimisedAnimation?.(appearId, valueName); const externalAnimationValue = visualElement.props.values?.[valueName]; if (!valueIsOptimised || !externalAnimationValue) return; const removeSyncCheck = value.on("change", (latestValue) => { if (externalAnimationValue.get() !== latestValue) { window.MotionCancelOptimisedAnimation?.(appearId, valueName); removeSyncCheck(); } }); return removeSyncCheck; }; } const startAnimation = () => { readyAnimation.cancel(); const appearAnimation = startWaapiAnimation(element, name, keyframes, options); /** * Record the time of the first started animation. We call performance.now() once * here and once in handoff to ensure we're getting * close to a frame-locked time. This keeps all animations in sync. */ if (startFrameTime === void 0) startFrameTime = performance.now(); appearAnimation.startTime = startFrameTime; appearAnimationStore.set(storeId, { animation: appearAnimation, startTime: startFrameTime }); if (onReady) onReady(appearAnimation); }; appearComplete.set(id, false); if (readyAnimation.ready) readyAnimation.ready.then(startAnimation).catch(noop); else startAnimation(); } //#endregion //#region node_modules/framer-motion/dist/es/animation/hooks/use-animated-state.mjs var createObject = () => ({}); var StateVisualElement = class extends VisualElement { constructor() { super(...arguments); this.measureInstanceViewportBox = createBox; } build() {} resetTransform() {} restoreTransform() {} removeValueFromRenderState() {} renderInstance() {} scrapeMotionValuesFromProps() { return createObject(); } getBaseTargetFromProps() {} readValueFromInstance(_state, key, options) { return options.initialState[key] || 0; } sortInstanceNodePosition() { return 0; } }; var useVisualState = makeUseVisualState({ scrapeMotionValuesFromProps: createObject, createRenderState: createObject }); /** * This is not an officially supported API and may be removed * on any version. */ function useAnimatedState(initialState) { const [animationState, setAnimationState] = (0, import_react.useState)(initialState); const visualState = useVisualState({}, false); const element = useConstant(() => { return new StateVisualElement({ props: { onUpdate: (v) => { setAnimationState({ ...v }); } }, visualState, presenceContext: null }, { initialState }); }); (0, import_react.useLayoutEffect)(() => { element.mount({}); return () => element.unmount(); }, [element]); return [animationState, useConstant(() => (animationDefinition) => { return animateVisualElement(element, animationDefinition); })]; } //#endregion //#region node_modules/framer-motion/dist/es/components/AnimateSharedLayout.mjs var id = 0; var AnimateSharedLayout = ({ children }) => { import_react.useEffect(() => { invariant(false, "AnimateSharedLayout is deprecated: https://www.framer.com/docs/guide-upgrade/##shared-layout-animations"); }, []); return (0, import_jsx_runtime.jsx)(LayoutGroup, { id: useConstant(() => `asl-${id++}`), children }); }; //#endregion //#region node_modules/framer-motion/dist/es/value/use-inverted-scale.mjs var maxScale = 1e5; var invertScale = (scale) => scale > .001 ? 1 / scale : maxScale; var hasWarned$1 = false; /** * Returns a `MotionValue` each for `scaleX` and `scaleY` that update with the inverse * of their respective parent scales. * * This is useful for undoing the distortion of content when scaling a parent component. * * By default, `useInvertedScale` will automatically fetch `scaleX` and `scaleY` from the nearest parent. * By passing other `MotionValue`s in as `useInvertedScale({ scaleX, scaleY })`, it will invert the output * of those instead. * * ```jsx * const MyComponent = () => { * const { scaleX, scaleY } = useInvertedScale() * return * } * ``` * * @deprecated */ function useInvertedScale(scale) { let parentScaleX = useMotionValue(1); let parentScaleY = useMotionValue(1); const { visualElement } = (0, import_react.useContext)(MotionContext); invariant(!!(scale || visualElement), "If no scale values are provided, useInvertedScale must be used within a child of another motion component."); warning(hasWarned$1, "useInvertedScale is deprecated and will be removed in 3.0. Use the layout prop instead."); hasWarned$1 = true; if (scale) { parentScaleX = scale.scaleX || parentScaleX; parentScaleY = scale.scaleY || parentScaleY; } else if (visualElement) { parentScaleX = visualElement.getValue("scaleX", 1); parentScaleY = visualElement.getValue("scaleY", 1); } return { scaleX: useTransform(parentScaleX, invertScale), scaleY: useTransform(parentScaleY, invertScale) }; } //#endregion //#region node_modules/framer-motion/dist/es/context/ReorderContext.mjs var ReorderContext = (0, import_react.createContext)(null); //#endregion //#region node_modules/framer-motion/dist/es/components/Reorder/utils/check-reorder.mjs function checkReorder(order, value, offset, velocity) { if (!velocity) return order; const index = order.findIndex((item) => item.value === value); if (index === -1) return order; const nextOffset = velocity > 0 ? 1 : -1; const nextItem = order[index + nextOffset]; if (!nextItem) return order; const item = order[index]; const nextLayout = nextItem.layout; const nextItemCenter = mixNumber(nextLayout.min, nextLayout.max, .5); if (nextOffset === 1 && item.layout.max + offset > nextItemCenter || nextOffset === -1 && item.layout.min + offset < nextItemCenter) return moveItem(order, index, index + nextOffset); return order; } //#endregion //#region node_modules/framer-motion/dist/es/components/Reorder/Group.mjs function ReorderGroupComponent({ children, as = "ul", axis = "y", onReorder, values, ...props }, externalRef) { const Component = useConstant(() => motion[as]); const order = []; const isReordering = (0, import_react.useRef)(false); const groupRef = (0, import_react.useRef)(null); invariant(Boolean(values), "Reorder.Group must be provided a values prop", "reorder-values"); const context = { axis, groupRef, registerItem: (value, layout) => { const idx = order.findIndex((entry) => value === entry.value); if (idx !== -1) order[idx].layout = layout[axis]; else order.push({ value, layout: layout[axis] }); order.sort(compareMin); }, updateOrder: (item, offset, velocity) => { if (isReordering.current) return; const newOrder = checkReorder(order, item, offset, velocity); if (order !== newOrder) { isReordering.current = true; const newValues = [...values]; for (let i = 0; i < newOrder.length; i++) if (order[i].value !== newOrder[i].value) { const a = values.indexOf(order[i].value); const b = values.indexOf(newOrder[i].value); if (a !== -1 && b !== -1) [newValues[a], newValues[b]] = [newValues[b], newValues[a]]; break; } onReorder(newValues); } } }; (0, import_react.useEffect)(() => { isReordering.current = false; }); const setRef = (element) => { groupRef.current = element; if (typeof externalRef === "function") externalRef(element); else if (externalRef) externalRef.current = element; }; /** * Disable browser scroll anchoring on the group container. * When items reorder, scroll anchoring can cause the browser to adjust * the scroll position, which interferes with drag position calculations. */ const groupStyle = { overflowAnchor: "none", ...props.style }; return (0, import_jsx_runtime.jsx)(Component, { ...props, style: groupStyle, ref: setRef, ignoreStrict: true, children: (0, import_jsx_runtime.jsx)(ReorderContext.Provider, { value: context, children }) }); } var ReorderGroup = /*@__PURE__*/ (0, import_react.forwardRef)(ReorderGroupComponent); function compareMin(a, b) { return a.layout.min - b.layout.min; } //#endregion //#region node_modules/framer-motion/dist/es/components/Reorder/utils/auto-scroll.mjs var threshold = 50; var maxSpeed = 25; var overflowStyles = new Set(["auto", "scroll"]); var initialScrollLimits = /* @__PURE__ */ new WeakMap(); var activeScrollEdge = /* @__PURE__ */ new WeakMap(); var currentGroupElement = null; function resetAutoScrollState() { if (currentGroupElement) { const scrollableAncestor = findScrollableAncestor(currentGroupElement, "y"); if (scrollableAncestor) { activeScrollEdge.delete(scrollableAncestor); initialScrollLimits.delete(scrollableAncestor); } const scrollableAncestorX = findScrollableAncestor(currentGroupElement, "x"); if (scrollableAncestorX && scrollableAncestorX !== scrollableAncestor) { activeScrollEdge.delete(scrollableAncestorX); initialScrollLimits.delete(scrollableAncestorX); } currentGroupElement = null; } } function isScrollableElement(element, axis) { const style = getComputedStyle(element); const overflow = axis === "x" ? style.overflowX : style.overflowY; const isDocumentScroll = element === document.body || element === document.documentElement; return overflowStyles.has(overflow) || isDocumentScroll; } function findScrollableAncestor(element, axis) { let current = element?.parentElement; while (current) { if (isScrollableElement(current, axis)) return current; current = current.parentElement; } return null; } function getScrollAmount(pointerPosition, scrollElement, axis) { const rect = scrollElement.getBoundingClientRect(); const start = axis === "x" ? Math.max(0, rect.left) : Math.max(0, rect.top); const end = axis === "x" ? Math.min(window.innerWidth, rect.right) : Math.min(window.innerHeight, rect.bottom); const distanceFromStart = pointerPosition - start; const distanceFromEnd = end - pointerPosition; if (distanceFromStart < threshold) { const intensity = 1 - distanceFromStart / threshold; return { amount: -25 * intensity * intensity, edge: "start" }; } else if (distanceFromEnd < threshold) { const intensity = 1 - distanceFromEnd / threshold; return { amount: maxSpeed * intensity * intensity, edge: "end" }; } return { amount: 0, edge: null }; } function autoScrollIfNeeded(groupElement, pointerPosition, axis, velocity) { if (!groupElement) return; currentGroupElement = groupElement; const scrollableAncestor = findScrollableAncestor(groupElement, axis); if (!scrollableAncestor) return; const { amount: scrollAmount, edge } = getScrollAmount(pointerPosition - (axis === "x" ? window.scrollX : window.scrollY), scrollableAncestor, axis); if (edge === null) { activeScrollEdge.delete(scrollableAncestor); initialScrollLimits.delete(scrollableAncestor); return; } const currentActiveEdge = activeScrollEdge.get(scrollableAncestor); const isDocumentScroll = scrollableAncestor === document.body || scrollableAncestor === document.documentElement; if (currentActiveEdge !== edge) { if (!(edge === "start" && velocity < 0 || edge === "end" && velocity > 0)) return; activeScrollEdge.set(scrollableAncestor, edge); const maxScroll = axis === "x" ? scrollableAncestor.scrollWidth - (isDocumentScroll ? window.innerWidth : scrollableAncestor.clientWidth) : scrollableAncestor.scrollHeight - (isDocumentScroll ? window.innerHeight : scrollableAncestor.clientHeight); initialScrollLimits.set(scrollableAncestor, maxScroll); } if (scrollAmount > 0) { const initialLimit = initialScrollLimits.get(scrollableAncestor); if ((axis === "x" ? isDocumentScroll ? window.scrollX : scrollableAncestor.scrollLeft : isDocumentScroll ? window.scrollY : scrollableAncestor.scrollTop) >= initialLimit) return; } if (axis === "x") if (isDocumentScroll) window.scrollBy({ left: scrollAmount }); else scrollableAncestor.scrollLeft += scrollAmount; else if (isDocumentScroll) window.scrollBy({ top: scrollAmount }); else scrollableAncestor.scrollTop += scrollAmount; } //#endregion //#region node_modules/framer-motion/dist/es/components/Reorder/Item.mjs function useDefaultMotionValue(value, defaultValue = 0) { return isMotionValue(value) ? value : useMotionValue(defaultValue); } function ReorderItemComponent({ children, style = {}, value, as = "li", onDrag, onDragEnd, layout = true, ...props }, externalRef) { const Component = useConstant(() => motion[as]); const context = (0, import_react.useContext)(ReorderContext); const point = { x: useDefaultMotionValue(style.x), y: useDefaultMotionValue(style.y) }; const zIndex = useTransform([point.x, point.y], ([latestX, latestY]) => latestX || latestY ? 1 : "unset"); invariant(Boolean(context), "Reorder.Item must be a child of Reorder.Group", "reorder-item-child"); const { axis, registerItem, updateOrder, groupRef } = context; return (0, import_jsx_runtime.jsx)(Component, { drag: axis, ...props, dragSnapToOrigin: true, style: { ...style, x: point.x, y: point.y, zIndex }, layout, onDrag: (event, gesturePoint) => { const { velocity, point: pointerPoint } = gesturePoint; updateOrder(value, point[axis].get(), velocity[axis]); autoScrollIfNeeded(groupRef.current, pointerPoint[axis], axis, velocity[axis]); onDrag && onDrag(event, gesturePoint); }, onDragEnd: (event, gesturePoint) => { resetAutoScrollState(); onDragEnd && onDragEnd(event, gesturePoint); }, onLayoutMeasure: (measured) => { registerItem(value, measured); }, ref: externalRef, ignoreStrict: true, children }); } var ReorderItem = /*@__PURE__*/ (0, import_react.forwardRef)(ReorderItemComponent); //#endregion //#region node_modules/framer-motion/dist/es/components/Reorder/namespace.mjs var namespace_exports = /* @__PURE__ */ __exportAll({ Group: () => ReorderGroup, Item: () => ReorderItem }); //#endregion export { AnimatePresence, AnimateSharedLayout, AsyncMotionValueAnimation, DOMKeyframesResolver, DOMVisualElement, DeprecatedLayoutGroupContext, DocumentProjectionNode, DragControls, Feature, FlatTree, GroupAnimation, GroupAnimationWithThen, HTMLProjectionNode, HTMLVisualElement, JSAnimation, KeyframeResolver, LayoutAnimationBuilder, LayoutGroup, LayoutGroupContext, LazyMotion, MotionConfig, MotionConfigContext, MotionContext, MotionGlobalConfig, MotionValue, NativeAnimation, NativeAnimationExtended, NativeAnimationWrapper, NodeStack, ObjectVisualElement, PopChild, PresenceChild, PresenceContext, namespace_exports as Reorder, SVGVisualElement, SubscriptionManager, SwitchLayoutGroupContext, ViewTransitionBuilder, VisualElement, WillChangeMotionValue, acceleratedValues, activeAnimations, addAttrValue, addDomEvent, addPointerEvent, addPointerInfo, addScaleCorrector, addStyleValue, addUniqueItem, addValueToWillChange, alpha, analyseComplexValue, animate, animateMini, animateMotionValue, animateSingleValue, animateTarget, animateValue, animateVariant, animateView, animateVisualElement, animationControls, animationMapKey, animations, anticipate, applyAxisDelta, applyBoxDelta, applyGeneratorOptions, applyPointDelta, applyPxDefaults, applyTreeDeltas, arc, aspectRatio, attachFollow, attachSpring, attrEffect, axisDeltaEquals, axisEquals, axisEqualsRounded, backIn, backInOut, backOut, boxEquals, boxEqualsRounded, buildHTMLStyles, buildProjectionTransform, buildSVGAttrs, buildSVGPath, buildTransform, calcAxisDelta, calcBoxDelta, calcChildStagger, calcGeneratorDuration, calcLength, calcRelativeAxis, calcRelativeAxisPosition, calcRelativeBox, calcRelativePosition, camelCaseAttributes, camelToDash, cancelFrame, cancelMicrotask, cancelSync, checkVariantsDidChange, circIn, circInOut, circOut, clamp, cleanDirtyNodes, collectMotionValues, color, compareByDepth, complex, containsCSSVariable, convertBoundingBoxToBox, convertBoxToBoundingBox, convertOffsetToTimes, copyAxisDeltaInto, copyAxisInto, copyBoxInto, correctBorderRadius, correctBoxShadow, correctParentTransform, createAnimationState, createAxis, createAxisDelta, createBox, createDelta, createGeneratorEasing, createProjectionNode, createRenderBatcher, createScopedAnimate, cubicBezier, cubicBezierAsString, defaultEasing, defaultOffset, defaultTransformValue, defaultValueTypes, degrees, delay, delayInSeconds, dimensionValueTypes, disableInstantTransitions, distance, distance2D, domAnimation, domMax, domMin, eachAxis, easeIn, easeInOut, easeOut, easingDefinitionToFunction, fillOffset, fillWildcards, filterProps, findDimensionValueType, findValueType, flushKeyframeResolvers, followValue, frame, frameData, frameSteps, generateLinearEasing, getAnimatableNone, getAnimationMap, getComputedStyle$1 as getComputedStyle, getDefaultTransition, getDefaultValueType, getEasingForSegment, getFeatureDefinitions, getFinalKeyframe, getMixer, getOptimisedAppearId, getOriginIndex, getValueAsType, getValueTransition, getVariableValue, getVariantContext, getViewAnimationLayerInfo, getViewAnimations, globalProjectionState, has2DTranslate, hasReducedMotionListener, hasScale, hasTransform, hasWarned, hex, hover, hsla, hslaToRgba, inView, inertia, initPrefersReducedMotion, interpolate, invariant, invisibleValues, isAnimationControls, isBezierDefinition, isBrowser, isCSSVariableName, isCSSVariableToken, isControllingVariants, isDeltaZero, isDragActive, isDragging, isEasingArray, isElementKeyboardAccessible, isElementTextInput, isForcedMotionValue, isGenerator, isHTMLElement, isKeyframesTarget, isMotionComponent, isMotionValue, isNear, isNodeOrChild, isNumericalString, isObject, isPrimaryPointer, isSVGElement, isSVGSVGElement, isSVGTag, isTransitionDefined, isValidMotionProp, isVariantLabel, isVariantNode, isWaapiSupportedEasing, isWillChangeMotionValue, isZeroValueString, keyframes, m, makeAnimationInstant, makeUseVisualState, mapEasingToNativeEasing, mapValue, maxGeneratorDuration, measurePageBox, measureViewportBox, memo, microtask, millisecondsToSeconds, mirrorEasing, mix, mixArray, mixColor, mixComplex, mixImmediate, mixLinearColor, mixNumber, mixObject, mixValues, mixVisibility, motion, motionValue, moveItem, nodeGroup, noop, number, numberValueTypes, observeTimeline, optimizedAppearDataAttribute, optimizedAppearDataId, parseAnimateLayoutArgs, parseCSSVariable, parseValueFromTransform, percent, pipe, pixelsToPercent, positionalKeys, prefersReducedMotion, press, progress, progressPercentage, propEffect, propagateDirtyNodes, px, readTransformValue, recordStats, removeAxisDelta, removeAxisTransforms, removeBoxTransforms, removeItem, removePointDelta, renderHTML, renderSVG, resize, resolveElements, resolveMotionValue, resolveTransition, resolveVariant, resolveVariantFromProps, reverseEasing, rgbUnit, rgba, rootProjectionNode, scale, scaleCorrectors, scalePoint, scrapeMotionValuesFromProps as scrapeHTMLMotionValuesFromProps, scrapeMotionValuesFromProps$1 as scrapeSVGMotionValuesFromProps, scroll, scrollInfo, secondsToMilliseconds, setDragLock, setFeatureDefinitions, setStyle, setTarget, spring, springValue, stagger, startOptimizedAppearAnimation, startWaapiAnimation, statsBuffer, steps, styleEffect, supportedWaapiEasing, supportsBrowserAnimation, supportsFlags, supportsLinearEasing, supportsPartialKeyframes, supportsScrollTimeline, supportsViewTimeline, svgEffect, sync, testValueType, time, transform, transformAxis, transformBox, transformBoxPoints, transformPropOrder, transformProps, transformValue, transformValueTypes, transformViewBoxPoint, translateAxis, unwrapMotionComponent, updateMotionValuesFromProps, useAnimate, useAnimateMini, useAnimation, useAnimationControls, useAnimationFrame, useComposedRefs, useCycle, useAnimatedState as useDeprecatedAnimatedState, useInvertedScale as useDeprecatedInvertedScale, useDomEvent, useDragControls, useElementScroll, useFollowValue, useForceUpdate, useInView, useInstantLayoutTransition, useInstantTransition, useIsPresent, useIsomorphicLayoutEffect, useMotionTemplate, useMotionValue, useMotionValueEvent, usePageInView, usePresence, usePresenceData, useReducedMotion, useReducedMotionConfig, useResetProjection, useScroll, useSpring, useTime, useTransform, useUnmountEffect, useVelocity, useViewportScroll, useWillChange, variantPriorityOrder, variantProps, velocityPerSecond, vh, visualElementStore, vw, warnOnce, warning, wrap }; //# sourceMappingURL=framer-motion.js.map